LVSL/RemoteVstPlugin: use big enough buffer when gathering preset names
The RemoteVstPlugin process crashed for plugins with lots of presets as there was an overflow of the presName buffer. Chosing a bigger buffer size fixes the problem. Additionally initialize len variable in loadChunkFromPresetFile().
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@@ -894,7 +894,7 @@ void RemoteVstPlugin::rotateProgram( int _len )
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void RemoteVstPlugin::loadPrograms( int _len )
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{
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char presName[4096];
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char presName[1024+256*30];
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char curProgName[30];
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if (isInitialized() == false) return;
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bool progNameIndexed = (m_plugin->dispatcher(m_plugin, 29, 0, -1, curProgName, 0) == 1);
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@@ -1038,7 +1038,7 @@ void RemoteVstPlugin::loadChunkFromPresetFile( const std::string & _file )
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{
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void * chunk = NULL;
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unsigned int * pLen = new unsigned int[ 1 ];
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unsigned int len;
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unsigned int len = 0;
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sBank * pBank = (sBank*) new char[ sizeof( sBank ) ];
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FILE * stream = fopen( _file.c_str(), "r" );
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fread ( pBank, 1, 56, stream );
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