distribute whole job-queue instead of single jobs and re-assign unprocessed jobs to idle worker-threads - improves multi-threading behaviour a lot
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/branches/lmms-mv@723 0778d3d1-df1d-0410-868b-ea421aaaa00d
This commit is contained in:
@@ -366,6 +366,7 @@ private:
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Uint8 m_cpuLoad;
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bool m_multiThreaded;
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QVector<mixerWorkerThread *> m_workers;
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int m_numWorkers;
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QSemaphore m_workerSem;
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@@ -72,18 +72,49 @@ public:
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InvalidJob,
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PlayHandle,
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AudioPortEffects,
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EffectChannel,
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NumJobTypes
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} ;
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mixerWorkerThread( mixer * _mixer, QSemaphore * _sem ) :
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struct jobQueueItem
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{
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jobQueueItem() :
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workerID( -1 ),
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type( InvalidJob ),
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job( NULL ),
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done( FALSE )
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{
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}
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jobQueueItem( int _id, JobTypes _type, void * _job ) :
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workerID( _id ),
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type( _type ),
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job( _job ),
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done( FALSE )
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{
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}
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int workerID;
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JobTypes type;
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void * job;
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volatile bool done;
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} ;
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typedef QVector<jobQueueItem> jobQueueItems;
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struct jobQueue
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{
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jobQueueItems items;
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int remaining;
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QReadWriteLock lock;
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} ;
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mixerWorkerThread( mixer * _mixer, int _id ) :
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QThread( _mixer ),
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m_mixer( _mixer ),
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m_sem( _sem ),
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m_id( _id ),
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m_sem( &m_mixer->m_workerSem ),
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m_jobWait( 1 ),
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m_jobAccepted( 1 ),
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m_idle( FALSE ),
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m_job( NULL ),
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m_jobType( InvalidJob )
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m_jobQueue( NULL ),
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m_idle( FALSE )
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{
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start( QThread::TimeCriticalPriority );
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}
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@@ -92,10 +123,9 @@ public:
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{
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}
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void addJob( JobTypes _t, void * _job )
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void addJob( jobQueue * _q )
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{
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m_jobType = _t;
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m_job = _job;
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m_jobQueue = _q;
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m_jobWait.release();
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m_jobAccepted.acquire();
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}
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@@ -118,20 +148,40 @@ private:
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m_idle = FALSE;
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m_sem->acquire();
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m_jobAccepted.release();
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if( m_jobType == PlayHandle )
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for( jobQueueItems::iterator it = m_jobQueue->items.begin();
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it != m_jobQueue->items.end(); ++it )
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{
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( (playHandle *) m_job )->play();
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}
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else if( m_jobType == AudioPortEffects )
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{
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audioPort * a = (audioPort *) m_job;
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bool me = a->processEffects();
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if( a->m_bufferUsage != audioPort::NONE || me )
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m_jobQueue->lock.lockForRead();
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const int id = it->workerID;
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const bool done = it->done;
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m_jobQueue->lock.unlock();
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if( !done && id == m_id )
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{
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m_mixer->processBuffer(
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a->firstBuffer(),
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a->nextFxChannel() );
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a->nextPeriod();
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m_jobQueue->lock.lockForWrite();
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it->done = TRUE;
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--m_jobQueue->remaining;
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m_jobQueue->lock.unlock();
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switch( it->type )
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{
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case PlayHandle:
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( (playHandle *) it->job )->play();
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break;
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case AudioPortEffects:
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{
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audioPort * a = (audioPort *) it->job;
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bool me = a->processEffects();
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if( a->m_bufferUsage != audioPort::NONE || me )
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{
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m_mixer->processBuffer(
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a->firstBuffer(),
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a->nextFxChannel() );
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a->nextPeriod();
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}
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}
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break;
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default:
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break;
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}
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}
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}
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m_idle = TRUE;
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@@ -140,11 +190,11 @@ private:
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}
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mixer * m_mixer;
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int m_id;
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QSemaphore * m_sem;
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QSemaphore m_jobWait;
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QSemaphore m_jobAccepted;
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void * m_job;
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JobTypes m_jobType;
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jobQueue * m_jobQueue;
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volatile bool m_idle;
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} ;
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@@ -158,7 +208,8 @@ mixer::mixer( void ) :
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m_cpuLoad( 0 ),
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m_multiThreaded( QThread::idealThreadCount() > 1 ),
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m_workers(),
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m_workerSem( m_multiThreaded ? QThread::idealThreadCount() : 0 ),
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m_numWorkers( m_multiThreaded ? QThread::idealThreadCount() : 0 ),
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m_workerSem( m_numWorkers ),
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m_qualityLevel( DEFAULT_QUALITY_LEVEL ),
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m_masterGain( 1.0f ),
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m_audioDev( NULL ),
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@@ -200,10 +251,9 @@ mixer::mixer( void ) :
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if( m_multiThreaded )
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{
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for( int i = 0; i < QThread::idealThreadCount(); ++i )
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for( int i = 0; i < m_numWorkers; ++i )
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{
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m_workers.push_back( new mixerWorkerThread( this,
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&m_workerSem ) );
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m_workers.push_back( new mixerWorkerThread( this, i ) );
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}
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}
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@@ -319,21 +369,66 @@ void mixer::setClipScaling( bool _state )
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#define ADD_JOB(type,ptr) \
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m_workerSem.acquire(); \
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m_workerSem.release(); \
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for( int i = 0; i < m_workers.size(); ++i ) \
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{ \
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if( m_workers[i]->idle() ) \
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{ \
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m_workers[i]->addJob( type, ptr ); \
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break; \
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} \
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#define FILL_JOB_QUEUE(_jq,_vec_type,_vec,_job_type,_condition) \
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int id = 0; \
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for( _vec_type::iterator it = _vec.begin(); \
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it != _vec.end(); ++it ) \
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{ \
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if( _condition ) \
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{ \
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_jq.items.push_back( \
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mixerWorkerThread::jobQueueItem( id, _job_type, \
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*it ) );\
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id = (id+1) % m_numWorkers; \
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} \
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}
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#define WAIT_FOR_JOBS() \
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m_workerSem.acquire( m_workers.size() ); \
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m_workerSem.release( m_workers.size() );
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#define DISTRIBUTE_JOB_QUEUE(_jq) \
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_jq.remaining = _jq.items.size(); \
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for( int i = 0; i < m_numWorkers; ++i ) \
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{ \
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m_workers[i]->addJob( &_jq ); \
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}
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#define WAIT_FOR_JOBS() \
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while( m_workerSem.available() < m_numWorkers ) \
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{ \
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m_workerSem.acquire( 1 ); \
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m_workerSem.release( 1 ); \
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jq.lock.lockForRead(); \
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const int r = jq.remaining; \
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jq.lock.unlock(); \
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if( m_workerSem.available() >= m_numWorkers || \
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r <= m_numWorkers ) \
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break; \
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/* in case a worker has finished, try to re-assign */ \
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/* jobs of busy workers */ \
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for( int i = 0; i < m_numWorkers; ++i ) \
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{ \
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if( m_workers[i]->idle() ) \
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{ \
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int n = m_numWorkers-1; \
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for( mixerWorkerThread::jobQueueItems::iterator it = jq.items.end(); \
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it != jq.items.begin(); ) \
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{ \
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--it; \
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jq.lock.lockForRead(); \
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if( !it->done && it->workerID != i && \
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(++n) % m_numWorkers == 0 ) \
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{ \
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jq.lock.unlock(); \
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jq.lock.lockForWrite(); \
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it->workerID = i; \
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} \
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jq.lock.unlock(); \
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} \
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m_workers[i]->addJob( &jq ); \
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break; \
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} \
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} \
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} \
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m_workerSem.acquire( m_numWorkers ); \
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m_workerSem.release( m_numWorkers );
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@@ -415,17 +510,12 @@ const surroundSampleFrame * mixer::renderNextBuffer( void )
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}
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++idx;
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}
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for( playHandleVector::iterator it =
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m_playHandles.begin();
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it != m_playHandles.end(); ++it )
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{
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if( !( *it )->done() &&
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!( *it )->supportsParallelizing() )
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{
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ADD_JOB( mixerWorkerThread::PlayHandle,
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*it );
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}
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}
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mixerWorkerThread::jobQueue jq;
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FILL_JOB_QUEUE(jq,playHandleVector,m_playHandles,
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mixerWorkerThread::PlayHandle,
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!( *it )->done() &&
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!( *it )->supportsParallelizing() );
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DISTRIBUTE_JOB_QUEUE(jq);
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for( playHandleVector::iterator it = par_hndls.begin();
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it != par_hndls.end(); ++it )
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{
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@@ -462,32 +552,30 @@ const surroundSampleFrame * mixer::renderNextBuffer( void )
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}
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}
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unlockPlayHandles();
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bool more_effects = FALSE;
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for( QVector<audioPort *>::iterator it = m_audioPorts.begin();
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it != m_audioPorts.end(); ++it )
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if( m_multiThreaded )
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{
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if( m_multiThreaded )
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{
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ADD_JOB( mixerWorkerThread::AudioPortEffects,
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*it );
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}
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else
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mixerWorkerThread::jobQueue jq;
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FILL_JOB_QUEUE(jq,QVector<audioPort*>,m_audioPorts,
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mixerWorkerThread::AudioPortEffects,1);
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DISTRIBUTE_JOB_QUEUE(jq);
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WAIT_FOR_JOBS();
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}
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else
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{
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bool more_effects = FALSE;
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for( QVector<audioPort *>::iterator it = m_audioPorts.begin();
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it != m_audioPorts.end(); ++it )
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{
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more_effects = ( *it )->processEffects();
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if( ( *it )->m_bufferUsage != audioPort::NONE ||
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more_effects )
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{
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processBuffer( ( *it )->firstBuffer(),
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( *it )->nextFxChannel() );
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( *it )->nextFxChannel() );
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( *it )->nextPeriod();
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}
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}
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}
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if( m_multiThreaded )
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{
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WAIT_FOR_JOBS();
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}
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}
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unlock();
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@@ -837,7 +925,7 @@ midiClient * mixer::tryMIDIClients( void )
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void mixer::processBuffer( const surroundSampleFrame * _buf,
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fx_ch_t/* _fx_chnl */ )
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{
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// TODO: effect-implementation
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// TODO: process according effect-channel
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/* if( m_scaleClip )
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{
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@@ -848,7 +936,9 @@ void mixer::processBuffer( const surroundSampleFrame * _buf,
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m_newBuffer[chnl] = TRUE;
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}
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}*/
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static QMutex m;
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m.lock();
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for( fpp_t frame = 0; frame < m_framesPerPeriod; ++frame )
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{
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for( ch_cnt_t chnl = 0; chnl < m_audioDev->channels(); ++chnl )
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@@ -861,6 +951,7 @@ void mixer::processBuffer( const surroundSampleFrame * _buf,
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}*/
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}
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}
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m.unlock();
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}
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