Move some gui initialization to GuiApplication's constructor
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@@ -419,26 +419,6 @@ int main( int argc, char * * argv )
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if( render_out.isEmpty() )
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{
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// init style and palette
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LmmsStyle * lmmsstyle = new LmmsStyle();
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QApplication::setStyle( lmmsstyle );
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LmmsPalette * lmmspal = new LmmsPalette( NULL, lmmsstyle );
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QPalette lpal = lmmspal->palette();
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QApplication::setPalette( lpal );
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LmmsStyle::s_palette = &lpal;
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// show splash screen
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QSplashScreen splashScreen( embed::getIconPixmap( "splash" ) );
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splashScreen.show();
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splashScreen.showMessage( MainWindow::tr( "Version %1" ).arg( LMMS_VERSION ),
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Qt::AlignRight | Qt::AlignBottom, Qt::white );
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qApp->processEvents();
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// init central engine which handles all components of LMMS
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Engine::init(false);
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new GuiApplication();
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// re-intialize RNG - shared libraries might have srand() or
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@@ -501,7 +481,6 @@ int main( int argc, char * * argv )
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}
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}
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splashScreen.finish(gui->mainWindow());
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}
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else
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{
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@@ -24,6 +24,11 @@
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#include "GuiApplication.h"
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#include "lmmsversion.h"
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#include "LmmsStyle.h"
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#include "LmmsPalette.h"
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#include "AutomationEditor.h"
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#include "BBEditor.h"
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#include "ControllerRackView.h"
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@@ -34,7 +39,8 @@
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#include "ProjectNotes.h"
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#include "SongEditor.h"
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#include "QApplication"
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#include <QApplication>
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#include <QSplashScreen>
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GuiApplication* GuiApplication::s_instance = nullptr;
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@@ -47,6 +53,26 @@ GuiApplication::GuiApplication()
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{
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s_instance = this;
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// Init style and palette
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LmmsStyle* lmmsstyle = new LmmsStyle();
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QApplication::setStyle(lmmsstyle);
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LmmsPalette* lmmspal = new LmmsPalette(nullptr, lmmsstyle);
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QPalette* lpal = new QPalette(lmmspal->palette());
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QApplication::setPalette( *lpal );
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LmmsStyle::s_palette = lpal;
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// Show splash screen
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QSplashScreen splashScreen( embed::getIconPixmap( "splash" ) );
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splashScreen.show();
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splashScreen.showMessage( MainWindow::tr( "Version %1" ).arg( LMMS_VERSION ),
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Qt::AlignRight | Qt::AlignBottom, Qt::white );
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qApp->processEvents();
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// Init central engine which handles all components of LMMS
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Engine::init(false);
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m_mainWindow = new MainWindow;
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m_songEditor = new SongEditorWindow(Engine::getSong());
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@@ -58,6 +84,7 @@ GuiApplication::GuiApplication()
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m_automationEditor = new AutomationEditorWindow;
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m_mainWindow->finalize();
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splashScreen.finish(m_mainWindow);
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Engine::s_hasGUI = true;
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}
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