Initial implementation of RenderManager.
Much of the multi-track rendering logic was intermixed with GUI code in ExportProjectDialog. This creates the RenderManager class to provide rendering logic that could be shared between the CLI and GUI interfaces.
This commit is contained in:
76
include/RenderManager.h
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76
include/RenderManager.h
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/*
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* RenderManager.h - Provides a uniform interface for rendering the project or
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* individual tracks for the CLI and GUI.
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*
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* Copyright (c) 2015 Ryan Roden-Corrent <ryan/at/rcorre.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef RENDER_MANAGER_H
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#define RENDER_MANAGER_H
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#include <vector>
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#include "ProjectRenderer.h"
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class RenderManager : public QObject
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{
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Q_OBJECT
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public:
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RenderManager(
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const Mixer::qualitySettings & qualitySettings,
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const ProjectRenderer::OutputSettings & outputSettings,
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ProjectRenderer::ExportFileFormats fmt,
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QString outputPath);
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virtual ~RenderManager();
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/// Export all unmuted tracks into a single file
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void renderProject();
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/// Export all unmuted tracks into individual file
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void renderTracks();
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void abortProcessing();
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signals:
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void progressChanged( int );
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void finished();
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private slots:
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void renderNextTrack();
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void updateConsoleProgress();
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private:
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QString pathForTrack( const Track *track, int num );
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void restoreMutedState();
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const Mixer::qualitySettings m_qualitySettings;
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const ProjectRenderer::OutputSettings m_outputSettings;
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ProjectRenderer::ExportFileFormats m_format;
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QString m_outputPath;
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ProjectRenderer* m_activeRenderer;
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QVector<Track*> m_tracksToRender;
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QVector<Track*> m_unmuted;
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} ;
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#endif
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@@ -51,6 +51,7 @@ set(LMMS_SRCS
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core/ProjectRenderer.cpp
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core/ProjectVersion.cpp
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core/RemotePlugin.cpp
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core/RenderManager.cpp
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core/RingBuffer.cpp
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core/SampleBuffer.cpp
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core/SamplePlayHandle.cpp
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214
src/core/RenderManager.cpp
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214
src/core/RenderManager.cpp
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@@ -0,0 +1,214 @@
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/*
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* RenderManager - exporting logic common between the CLI and GUI.
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*
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* Copyright (c) 2015 Ryan Roden-Corrent <ryan/at/rcorre.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include <QFileInfo>
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#include <QDebug>
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#include <QDir>
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#include "RenderManager.h"
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#include "Song.h"
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#include "BBTrackContainer.h"
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#include "BBTrack.h"
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#include "debug.h"
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RenderManager::RenderManager(
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const Mixer::qualitySettings & qualitySettings,
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const ProjectRenderer::OutputSettings & outputSettings,
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ProjectRenderer::ExportFileFormats fmt,
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QString outputPath) :
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m_qualitySettings(qualitySettings),
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m_outputSettings(outputSettings),
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m_format(fmt),
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m_outputPath(outputPath),
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m_activeRenderer(NULL)
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{
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}
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RenderManager::~RenderManager()
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{
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delete m_activeRenderer;
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}
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void RenderManager::abortProcessing()
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{
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if ( m_activeRenderer ) {
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m_activeRenderer->abortProcessing();
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}
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restoreMutedState();
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}
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// Called to render each new track when rendering tracks individually.
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void RenderManager::renderNextTrack()
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{
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delete m_activeRenderer;
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m_activeRenderer = NULL;
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if( m_tracksToRender.isEmpty() )
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{
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// nothing left to render
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restoreMutedState();
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emit finished();
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}
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else
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{
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// pop the next track from our rendering queue
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Track* renderTrack = m_tracksToRender.back();
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m_tracksToRender.pop_back();
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// mute everything but the track we are about to render
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for( auto it = m_unmuted.begin(); it != m_unmuted.end(); ++it )
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{
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(*it)->setMuted( (*it) != renderTrack );
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}
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// for multi-render, prefix each output file with a different number
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int trackNum = m_tracksToRender.size() + 1;
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// create a renderer for this track
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m_activeRenderer = new ProjectRenderer(
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m_qualitySettings,
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m_outputSettings,
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m_format,
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pathForTrack(renderTrack, trackNum));
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if ( m_activeRenderer->isReady() )
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{
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// pass progress signals through
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connect( m_activeRenderer, SIGNAL( progressChanged( int ) ),
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this, SIGNAL( progressChanged( int ) ) );
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// when it is finished, render the next track
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connect( m_activeRenderer, SIGNAL( finished() ),
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this, SLOT( renderNextTrack() ) );
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m_activeRenderer->startProcessing();
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}
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else
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{
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qDebug( "Renderer failed to acquire a file device!" );
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renderNextTrack();
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}
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}
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}
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// Render the song into individual tracks
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void RenderManager::renderTracks()
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{
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const TrackContainer::TrackList & tl = Engine::getSong()->tracks();
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// find all currently unnmuted tracks -- we want to render these.
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for( auto it = tl.begin(); it != tl.end(); ++it )
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{
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Track* tk = (*it);
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Track::TrackTypes type = tk->type();
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// Don't mute automation tracks
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if ( tk->isMuted() == false &&
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( type == Track::InstrumentTrack || type == Track::SampleTrack ) )
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{
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m_unmuted.push_back(tk);
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}
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}
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const TrackContainer::TrackList t2 = Engine::getBBTrackContainer()->tracks();
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for( auto it = t2.begin(); it != t2.end(); ++it )
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{
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Track* tk = (*it);
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if ( tk->isMuted() == false )
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{
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m_unmuted.push_back(tk);
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}
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}
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// copy the list of unmuted tracks into our rendering queue.
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// we need to remember which tracks were unmuted to restore state at the end.
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m_tracksToRender = m_unmuted;
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renderNextTrack();
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}
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// Render the song into a single track
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void RenderManager::renderProject()
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{
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m_activeRenderer = new ProjectRenderer(
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m_qualitySettings,
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m_outputSettings,
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m_format,
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m_outputPath);
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if( m_activeRenderer->isReady() )
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{
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// pass progress signals through
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connect( m_activeRenderer, SIGNAL( progressChanged( int ) ),
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this, SIGNAL( progressChanged( int ) ) );
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// as we have not queued any tracks, renderNextTrack will just clean up
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connect( m_activeRenderer, SIGNAL( finished() ),
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this, SLOT( renderNextTrack() ) );
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m_activeRenderer->startProcessing();
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}
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else
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{
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qDebug( "Renderer failed to acquire a file device!" );
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emit finished();
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}
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}
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// Unmute all tracks that were muted while rendering tracks
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void RenderManager::restoreMutedState()
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{
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while( !m_unmuted.isEmpty() )
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{
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Track* restoreTrack = m_unmuted.back();
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m_unmuted.pop_back();
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restoreTrack->setMuted( false );
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}
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}
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// Determine the output path for a track when rendering tracks individually
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QString RenderManager::pathForTrack(const Track *track, int num)
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{
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QString extension = ProjectRenderer::getFileExtensionFromFormat( m_format );
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QString name = track->name();
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name = name.remove(QRegExp("[^a-zA-Z]"));
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name = QString( "%1_%2%3" ).arg( num ).arg( name ).arg( extension );
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return QDir(m_outputPath).filePath(name);
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}
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void RenderManager::updateConsoleProgress()
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{
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if ( m_activeRenderer )
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{
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m_activeRenderer->updateConsoleProgress();
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int totalNum = m_unmuted.size();
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if ( totalNum > 0 )
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{
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// we are rendering multiple tracks, append a track counter to the output
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int trackNum = totalNum - m_tracksToRender.size();
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fprintf( stderr, "(%d/%d)", trackNum, totalNum );
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}
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}
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}
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Block a user