Initial implementation of RenderManager.

Much of the multi-track rendering logic was intermixed with GUI code in
ExportProjectDialog.

This creates the RenderManager class to provide rendering logic that could be
shared between the CLI and GUI interfaces.
This commit is contained in:
Ryan Roden-Corrent
2015-09-01 13:45:45 -04:00
parent e863df7171
commit 1a22635109
3 changed files with 291 additions and 0 deletions

76
include/RenderManager.h Normal file
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@@ -0,0 +1,76 @@
/*
* RenderManager.h - Provides a uniform interface for rendering the project or
* individual tracks for the CLI and GUI.
*
* Copyright (c) 2015 Ryan Roden-Corrent <ryan/at/rcorre.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef RENDER_MANAGER_H
#define RENDER_MANAGER_H
#include <vector>
#include "ProjectRenderer.h"
class RenderManager : public QObject
{
Q_OBJECT
public:
RenderManager(
const Mixer::qualitySettings & qualitySettings,
const ProjectRenderer::OutputSettings & outputSettings,
ProjectRenderer::ExportFileFormats fmt,
QString outputPath);
virtual ~RenderManager();
/// Export all unmuted tracks into a single file
void renderProject();
/// Export all unmuted tracks into individual file
void renderTracks();
void abortProcessing();
signals:
void progressChanged( int );
void finished();
private slots:
void renderNextTrack();
void updateConsoleProgress();
private:
QString pathForTrack( const Track *track, int num );
void restoreMutedState();
const Mixer::qualitySettings m_qualitySettings;
const ProjectRenderer::OutputSettings m_outputSettings;
ProjectRenderer::ExportFileFormats m_format;
QString m_outputPath;
ProjectRenderer* m_activeRenderer;
QVector<Track*> m_tracksToRender;
QVector<Track*> m_unmuted;
} ;
#endif

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@@ -51,6 +51,7 @@ set(LMMS_SRCS
core/ProjectRenderer.cpp
core/ProjectVersion.cpp
core/RemotePlugin.cpp
core/RenderManager.cpp
core/RingBuffer.cpp
core/SampleBuffer.cpp
core/SamplePlayHandle.cpp

214
src/core/RenderManager.cpp Normal file
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/*
* RenderManager - exporting logic common between the CLI and GUI.
*
* Copyright (c) 2015 Ryan Roden-Corrent <ryan/at/rcorre.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QFileInfo>
#include <QDebug>
#include <QDir>
#include "RenderManager.h"
#include "Song.h"
#include "BBTrackContainer.h"
#include "BBTrack.h"
#include "debug.h"
RenderManager::RenderManager(
const Mixer::qualitySettings & qualitySettings,
const ProjectRenderer::OutputSettings & outputSettings,
ProjectRenderer::ExportFileFormats fmt,
QString outputPath) :
m_qualitySettings(qualitySettings),
m_outputSettings(outputSettings),
m_format(fmt),
m_outputPath(outputPath),
m_activeRenderer(NULL)
{
}
RenderManager::~RenderManager()
{
delete m_activeRenderer;
}
void RenderManager::abortProcessing()
{
if ( m_activeRenderer ) {
m_activeRenderer->abortProcessing();
}
restoreMutedState();
}
// Called to render each new track when rendering tracks individually.
void RenderManager::renderNextTrack()
{
delete m_activeRenderer;
m_activeRenderer = NULL;
if( m_tracksToRender.isEmpty() )
{
// nothing left to render
restoreMutedState();
emit finished();
}
else
{
// pop the next track from our rendering queue
Track* renderTrack = m_tracksToRender.back();
m_tracksToRender.pop_back();
// mute everything but the track we are about to render
for( auto it = m_unmuted.begin(); it != m_unmuted.end(); ++it )
{
(*it)->setMuted( (*it) != renderTrack );
}
// for multi-render, prefix each output file with a different number
int trackNum = m_tracksToRender.size() + 1;
// create a renderer for this track
m_activeRenderer = new ProjectRenderer(
m_qualitySettings,
m_outputSettings,
m_format,
pathForTrack(renderTrack, trackNum));
if ( m_activeRenderer->isReady() )
{
// pass progress signals through
connect( m_activeRenderer, SIGNAL( progressChanged( int ) ),
this, SIGNAL( progressChanged( int ) ) );
// when it is finished, render the next track
connect( m_activeRenderer, SIGNAL( finished() ),
this, SLOT( renderNextTrack() ) );
m_activeRenderer->startProcessing();
}
else
{
qDebug( "Renderer failed to acquire a file device!" );
renderNextTrack();
}
}
}
// Render the song into individual tracks
void RenderManager::renderTracks()
{
const TrackContainer::TrackList & tl = Engine::getSong()->tracks();
// find all currently unnmuted tracks -- we want to render these.
for( auto it = tl.begin(); it != tl.end(); ++it )
{
Track* tk = (*it);
Track::TrackTypes type = tk->type();
// Don't mute automation tracks
if ( tk->isMuted() == false &&
( type == Track::InstrumentTrack || type == Track::SampleTrack ) )
{
m_unmuted.push_back(tk);
}
}
const TrackContainer::TrackList t2 = Engine::getBBTrackContainer()->tracks();
for( auto it = t2.begin(); it != t2.end(); ++it )
{
Track* tk = (*it);
if ( tk->isMuted() == false )
{
m_unmuted.push_back(tk);
}
}
// copy the list of unmuted tracks into our rendering queue.
// we need to remember which tracks were unmuted to restore state at the end.
m_tracksToRender = m_unmuted;
renderNextTrack();
}
// Render the song into a single track
void RenderManager::renderProject()
{
m_activeRenderer = new ProjectRenderer(
m_qualitySettings,
m_outputSettings,
m_format,
m_outputPath);
if( m_activeRenderer->isReady() )
{
// pass progress signals through
connect( m_activeRenderer, SIGNAL( progressChanged( int ) ),
this, SIGNAL( progressChanged( int ) ) );
// as we have not queued any tracks, renderNextTrack will just clean up
connect( m_activeRenderer, SIGNAL( finished() ),
this, SLOT( renderNextTrack() ) );
m_activeRenderer->startProcessing();
}
else
{
qDebug( "Renderer failed to acquire a file device!" );
emit finished();
}
}
// Unmute all tracks that were muted while rendering tracks
void RenderManager::restoreMutedState()
{
while( !m_unmuted.isEmpty() )
{
Track* restoreTrack = m_unmuted.back();
m_unmuted.pop_back();
restoreTrack->setMuted( false );
}
}
// Determine the output path for a track when rendering tracks individually
QString RenderManager::pathForTrack(const Track *track, int num)
{
QString extension = ProjectRenderer::getFileExtensionFromFormat( m_format );
QString name = track->name();
name = name.remove(QRegExp("[^a-zA-Z]"));
name = QString( "%1_%2%3" ).arg( num ).arg( name ).arg( extension );
return QDir(m_outputPath).filePath(name);
}
void RenderManager::updateConsoleProgress()
{
if ( m_activeRenderer )
{
m_activeRenderer->updateConsoleProgress();
int totalNum = m_unmuted.size();
if ( totalNum > 0 )
{
// we are rendering multiple tracks, append a track counter to the output
int trackNum = totalNum - m_tracksToRender.size();
fprintf( stderr, "(%d/%d)", trackNum, totalNum );
}
}
}