Allow building SF2 player with FluidSynth 2.x (#4678)

Resolves the incompatibility between FluidSynth 1.x and 2.x
due to some API changes by shimming some functions.

Note that 1.x and 2.x are not binary compatible.
This commit is contained in:
Hyunjin Song
2018-10-28 10:31:33 +09:00
committed by GitHub
parent 5c362e51ac
commit 1f7cd3ed5a
5 changed files with 152 additions and 27 deletions

View File

@@ -0,0 +1,88 @@
/*
* fluidsynthshims.h - a shim header for FluidSynth 2.0 API changes
*
* Copyright (c) 2018 Hyunjin Song <tteu.ingog@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef FLUIDSYNTHSHIMS_H
#define FLUIDSYNTHSHIMS_H
#include <fluidsynth.h>
#if FLUIDSYNTH_VERSION_MAJOR < 2
inline const char* fluid_preset_get_name(fluid_preset_t* preset)
{
return preset->get_name(preset);
}
inline int fluid_preset_get_banknum(fluid_preset_t* preset)
{
return preset->get_banknum(preset);
}
inline int fluid_preset_get_num(fluid_preset_t* preset)
{
return preset->get_num(preset);
}
inline fluid_sfont_t* fluid_preset_get_sfont(fluid_preset_t* preset)
{
return preset->sfont;
}
inline char* fluid_sfont_get_name(fluid_sfont_t* sfont)
{
return sfont->get_name(sfont);
}
inline void fluid_sfont_iteration_start(fluid_sfont_t* sfont)
{
sfont->iteration_start(sfont);
}
// Due to the API change, we can't simply shim the 'fluid_sfont_iteration_next' function
inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t* preset)
{
return sfont->iteration_next(sfont, preset) ? preset : nullptr;
}
#else // FLUIDSYNTH_VERSION_MAJOR < 2
#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
inline fluid_preset_t* fluid_sfont_iteration_next_wrapper(fluid_sfont_t* sfont, fluid_preset_t*)
{
return fluid_sfont_iteration_next(sfont);
}
#endif // FLUIDSYNTH_VERSION_MAJOR < 2
#endif // FLUIDSYNTHSHIMS_H

View File

@@ -143,7 +143,6 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
m_iChan = iChan;
fluid_preset_t preset;
QTreeWidgetItem *pBankItem = NULL;
// For all soundfonts (in reversed stack order) fill the available banks...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
@@ -151,11 +150,17 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
pSoundFont->iteration_start(pSoundFont);
while (pSoundFont->iteration_next(pSoundFont, &preset)) {
int iBank = preset.get_banknum(&preset);
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
@@ -173,9 +178,9 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
m_iBank = 0;
fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan);
if (pPreset) {
m_iBank = pPreset->get_banknum(pPreset);
m_iBank = fluid_preset_get_banknum(pPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, (pPreset->sfont)->id);
m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(fluid_preset_get_sfont(sfont)));
#endif
}
@@ -186,7 +191,7 @@ void patchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
// Set the selected program.
if (pPreset)
m_iProg = pPreset->get_num(pPreset);
m_iProg = fluid_preset_get_num(pPreset);
QTreeWidgetItem *pProgItem = findProgItem(m_iProg);
m_progListView->setCurrentItem(pProgItem);
m_progListView->scrollToItem(pProgItem);
@@ -312,7 +317,6 @@ void patchesDialog::bankChanged (void)
// Clear up the program listview.
m_progListView->setSortingEnabled(false);
m_progListView->clear();
fluid_preset_t preset;
QTreeWidgetItem *pProgItem = NULL;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
@@ -320,23 +324,29 @@ void patchesDialog::bankChanged (void)
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, pSoundFont->id);
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
pSoundFont->iteration_start(pSoundFont);
while (pSoundFont->iteration_next(pSoundFont, &preset)) {
int iBank = preset.get_banknum(&preset);
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = preset.get_num(&preset);
int iProg = fluid_preset_get_num(pCurPreset);
if (iBank == iBankSelected && !findProgItem(iProg)) {
pProgItem = new patchItem(m_progListView, pProgItem);
if (pProgItem) {
pProgItem->setText(0, QString::number(iProg));
pProgItem->setText(1, preset.get_name(&preset));
//pProgItem->setText(2, QString::number(pSoundFont->id));
pProgItem->setText(1, fluid_preset_get_name(pCurPreset));
//pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont)));
//pProgItem->setText(3, QFileInfo(
// pSoundFont->get_name(pSoundFont)).baseName());
// fluid_sfont_get_name(pSoundFont).baseName());
}
}
}

View File

@@ -29,7 +29,7 @@
#include "ui_patches_dialog.h"
#include "LcdSpinBox.h"
#include <fluidsynth.h>
#include "fluidsynthshims.h"
#include <QWidget>
#include <QLabel>

View File

@@ -127,6 +127,29 @@ sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) :
// everytime we load a new soundfont.
m_synth = new_fluid_synth( m_settings );
#if FLUIDSYNTH_VERSION_MAJOR >= 2
// Get the default values from the setting
double settingVal;
fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal);
m_reverbRoomSize.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal);
m_reverbDamping.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal);
m_reverbWidth.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal);
m_reverbLevel.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal);
m_chorusNum.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal);
m_chorusLevel.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal);
m_chorusSpeed.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal);
m_chorusDepth.setInitValue(settingVal);
#endif
loadFile( ConfigManager::inst()->defaultSoundfont() );
updateSampleRate();
@@ -392,7 +415,6 @@ QString sf2Instrument::getCurrentPatchName()
int iBankSelected = m_bankNum.value();
int iProgSelected = m_patchNum.value();
fluid_preset_t preset;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount( m_synth );
for( int i = 0; i < cSoundFonts; i++ )
@@ -403,21 +425,26 @@ QString sf2Instrument::getCurrentPatchName()
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset =
fluid_synth_get_bank_offset(
m_synth, pSoundFont->id );
m_synth, fluid_sfont_get_id(pSoundFont) );
#endif
pSoundFont->iteration_start( pSoundFont );
while( pSoundFont->iteration_next( pSoundFont,
&preset ) )
fluid_sfont_iteration_start( pSoundFont );
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset)))
{
int iBank = preset.get_banknum( &preset );
int iBank = fluid_preset_get_banknum( pCurPreset );
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = preset.get_num( &preset );
int iProg = fluid_preset_get_num( pCurPreset );
if( iBank == iBankSelected && iProg ==
iProgSelected )
{
return preset.get_name( &preset );
return fluid_preset_get_name( pCurPreset );
}
}
}

View File

@@ -36,7 +36,7 @@
#include "Knob.h"
#include "LcdSpinBox.h"
#include "LedCheckbox.h"
#include "fluidsynth.h"
#include "fluidsynthshims.h"
#include "MemoryManager.h"
class sf2InstrumentView;