Ability to re-order mixer channels
In the Fx Mixer View, you can select a channel and press Alt+Left and Alt+Right respectively to re-order Fx Channels. This should be made more easily available in the GUI eventually.
This commit is contained in:
@@ -87,6 +87,10 @@ public:
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// notify the view that an fx channel was deleted
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void deleteChannel(int index);
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// move the channel to the left or right
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void moveChannelLeft(int index);
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void moveChannelRight(int index);
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private slots:
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void updateFaders();
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void addNewChannel();
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@@ -173,7 +173,7 @@ void FxMixer::deleteChannel(int index)
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void FxMixer::moveChannelLeft(int index)
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{
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// can't move master or first channel
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if( index <= 1 )
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if( index <= 1 || index >= m_fxChannels.size() )
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{
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return;
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}
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@@ -182,6 +182,63 @@ void FxMixer::moveChannelLeft(int index)
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int a = index - 1, b = index;
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// go through every instrument and adjust for the channel index change
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QVector<track *> songTrackList = engine::getSong()->tracks();
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QVector<track *> bbTrackList = engine::getBBTrackContainer()->tracks();
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QVector<track *> trackLists[] = {songTrackList, bbTrackList};
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for(int tl=0; tl<2; ++tl)
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{
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QVector<track *> trackList = trackLists[tl];
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for(int i=0; i<trackList.size(); ++i)
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{
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if( trackList[i]->type() == track::InstrumentTrack )
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{
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InstrumentTrack * inst = (InstrumentTrack *) trackList[i];
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int val = inst->effectChannelModel()->value(0);
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if( val == a )
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{
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inst->effectChannelModel()->setValue(b);
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}
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else if( val == b )
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{
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inst->effectChannelModel()->setValue(a);
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}
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}
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}
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}
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for(int i=0; i<m_fxChannels.size(); ++i)
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{
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// for every send/receive, adjust for the channel index change
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for(int j=0; j<m_fxChannels[i]->m_sends.size(); ++j)
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{
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if( m_fxChannels[i]->m_sends[j] == a )
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{
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m_fxChannels[i]->m_sends[j] = b;
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}
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else if( m_fxChannels[i]->m_sends[j] == b )
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{
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m_fxChannels[i]->m_sends[j] = a;
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}
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}
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for(int j=0; j<m_fxChannels[i]->m_receives.size(); ++j)
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{
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if( m_fxChannels[i]->m_receives[j] == a )
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{
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m_fxChannels[i]->m_receives[j] = b;
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}
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else if( m_fxChannels[i]->m_receives[j] == b )
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{
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m_fxChannels[i]->m_receives[j] = a;
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}
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}
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}
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// actually do the swap
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FxChannel * tmpChannel = m_fxChannels[a];
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m_fxChannels[a] = m_fxChannels[b];
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m_fxChannels[b] = tmpChannel;
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}
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@@ -89,7 +89,22 @@ FxMixerView::FxMixerView() :
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chLayout->addWidget(m_fxChannelViews[i]->m_fxLine);
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}
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// add the scrolling section to the main layout
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channelArea = new QScrollArea(this);
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// class for scroll area to pass key presses down
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class ChannelArea : public QScrollArea
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{
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public:
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ChannelArea(QWidget * parent, FxMixerView * mv) :
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QScrollArea(parent), m_mv(mv) {}
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~ChannelArea() {}
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virtual void keyPressEvent(QKeyEvent * e)
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{
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m_mv->keyPressEvent(e);
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}
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private:
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FxMixerView * m_mv;
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};
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channelArea = new ChannelArea(this, this);
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channelArea->setWidget(m_channelAreaWidget);
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channelArea->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
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channelArea->setFrameStyle( QFrame::NoFrame );
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@@ -237,13 +252,12 @@ void FxMixerView::updateFxLine(int index)
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void FxMixerView::deleteChannel(int index)
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{
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// can't delete master
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if( index == 0 ) return;
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// remember selected line
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int selLine = m_currentFxLine->channelIndex();
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// can't delete master
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if( index == 0 )
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return;
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// delete the real channel
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engine::fxMixer()->deleteChannel(index);
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@@ -253,6 +267,7 @@ void FxMixerView::deleteChannel(int index)
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delete m_fxChannelViews[index]->m_muteBtn;
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delete m_fxChannelViews[index]->m_fxLine;
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delete m_fxChannelViews[index];
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m_channelAreaWidget->adjustSize();
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// make sure every channel knows what index it is
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for(int i=0; i<m_fxChannelViews.size(); ++i)
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@@ -274,6 +289,55 @@ void FxMixerView::deleteChannel(int index)
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}
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void FxMixerView::moveChannelLeft(int index)
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{
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// can't move master or first channel left or last channel right
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if( index <= 1 || index >= m_fxChannelViews.size() ) return;
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int selIndex = m_currentFxLine->channelIndex();
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FxMixer * mix = engine::fxMixer();
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mix->moveChannelLeft(index);
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// refresh the two mixer views
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for( int i = index-1; i <= index; ++i )
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{
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// delete the mixer view
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int replaceIndex = chLayout->indexOf(m_fxChannelViews[i]->m_fxLine);
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chLayout->removeWidget(m_fxChannelViews[i]->m_fxLine);
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delete m_fxChannelViews[i]->m_fader;
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delete m_fxChannelViews[i]->m_muteBtn;
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delete m_fxChannelViews[i]->m_fxLine;
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delete m_fxChannelViews[i];
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// add it again
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m_fxChannelViews[i] = new FxChannelView(m_channelAreaWidget, this, i);
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chLayout->insertWidget(replaceIndex, m_fxChannelViews[i]->m_fxLine);
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}
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// keep selected channel
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if( selIndex == index )
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{
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selIndex = index-1;
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}
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else if( selIndex == index - 1 )
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{
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selIndex = index;
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}
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setCurrentFxLine(selIndex);
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}
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void FxMixerView::moveChannelRight(int index)
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{
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moveChannelLeft(index+1);
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}
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void FxMixerView::keyPressEvent(QKeyEvent * e)
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{
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switch(e->key())
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@@ -281,6 +345,18 @@ void FxMixerView::keyPressEvent(QKeyEvent * e)
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case Qt::Key_Delete:
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deleteChannel(m_currentFxLine->channelIndex());
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break;
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case Qt::Key_Left:
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if( e->modifiers() & Qt::AltModifier )
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{
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moveChannelLeft( m_currentFxLine->channelIndex() );
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}
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break;
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case Qt::Key_Right:
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if( e->modifiers() & Qt::AltModifier )
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{
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moveChannelRight( m_currentFxLine->channelIndex() );
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}
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break;
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}
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}
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