Switch papu to submodule

This commit is contained in:
tresf
2017-11-06 13:51:23 -05:00
committed by Tres Finocchiaro
parent 9d317e158e
commit 3794d2ee84
19 changed files with 29 additions and 3086 deletions

3
.gitmodules vendored
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@@ -4,3 +4,6 @@
[submodule "plugins/zynaddsubfx/zynaddsubfx"]
path = plugins/zynaddsubfx/zynaddsubfx
url = https://github.com/lmms/zynaddsubfx.git
[submodule "plugins/papu/game-music-emu"]
path = plugins/papu/game-music-emu
url = https://bitbucket.org/mpyne/game-music-emu.git

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@@ -6,8 +6,8 @@
#ifndef BASIC_GB_APU_H
#define BASIC_GB_APU_H
#include "gb_apu/Gb_Apu.h"
#include "gb_apu/Multi_Buffer.h"
#include "Gb_Apu.h"
#include "Multi_Buffer.h"
#include "MemoryManager.h"
class Basic_Gb_Apu {

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@@ -1,3 +1,25 @@
# INCLUDE(CheckSubmodule)
# CHECK_SUBMODULE(game-music-emu/CMakeLists.txt)
INCLUDE(BuildPlugin)
INCLUDE_DIRECTORIES(game-music-emu/gme)
BUILD_PLUGIN(papu papu_instrument.cpp papu_instrument.h Basic_Gb_Apu.cpp Basic_Gb_Apu.h gb_apu/Gb_Oscs.cpp gb_apu/Gb_Apu.h gb_apu/Blip_Buffer.cpp gb_apu/Gb_Apu.cpp gb_apu/Gb_Oscs.h gb_apu/blargg_common.h gb_apu/Blip_Buffer.h gb_apu/Multi_Buffer.cpp gb_apu/blargg_source.h gb_apu/Multi_Buffer.h MOCFILES papu_instrument.h EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png")
BUILD_PLUGIN(papu
papu_instrument.cpp
papu_instrument.h
Basic_Gb_Apu.cpp # TODO: Replace with subclass
Basic_Gb_Apu.h # TODO: Replace with subclass
# Gb_Apu_Buffer.cpp
# Gb_Apu_Buffer.h
game-music-emu/gme/Gb_Apu.cpp
game-music-emu/gme/Gb_Apu.h
game-music-emu/gme/Gb_Oscs.cpp
game-music-emu/gme/Blip_Buffer.cpp
game-music-emu/gme/Gb_Oscs.h
game-music-emu/gme/blargg_common.h
game-music-emu/gme/Blip_Buffer.h
game-music-emu/gme/Multi_Buffer.cpp
game-music-emu/gme/blargg_source.h
game-music-emu/gme/Multi_Buffer.h
MOCFILES papu_instrument.h
EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png"
)

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@@ -1,460 +0,0 @@
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Blip_Buffer.h"
#include <assert.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
int const silent_buf_size = 1; // size used for Silent_Blip_Buffer
Blip_Buffer::Blip_Buffer()
{
factor_ = (blip_ulong)-1 / 2;
offset_ = 0;
buffer_ = 0;
buffer_size_ = 0;
sample_rate_ = 0;
reader_accum_ = 0;
bass_shift_ = 0;
clock_rate_ = 0;
bass_freq_ = 16;
length_ = 0;
// assumptions code makes about implementation-defined features
#ifndef NDEBUG
// right shift of negative value preserves sign
buf_t_ i = -0x7FFFFFFE;
assert( (i >> 1) == -0x3FFFFFFF );
// casting to short truncates to 16 bits and sign-extends
i = 0x18000;
assert( (short) i == -0x8000 );
#endif
}
Blip_Buffer::~Blip_Buffer()
{
if ( buffer_size_ != silent_buf_size )
free( buffer_ );
}
Silent_Blip_Buffer::Silent_Blip_Buffer()
{
factor_ = 0;
buffer_ = buf;
buffer_size_ = silent_buf_size;
memset( buf, 0, sizeof buf ); // in case machine takes exception for signed overflow
}
void Blip_Buffer::clear( int entire_buffer )
{
offset_ = 0;
reader_accum_ = 0;
modified_ = 0;
if ( buffer_ )
{
long count = (entire_buffer ? buffer_size_ : samples_avail());
memset( buffer_, 0, (count + blip_buffer_extra_) * sizeof (buf_t_) );
}
}
Blip_Buffer::blargg_err_t Blip_Buffer::set_sample_rate( long new_rate, int msec )
{
if ( buffer_size_ == silent_buf_size )
{
assert( 0 );
return "Internal (tried to resize Silent_Blip_Buffer)";
}
// start with maximum length that resampled time can represent
long new_size = (UINT_MAX >> BLIP_BUFFER_ACCURACY) - blip_buffer_extra_ - 64;
if ( msec != blip_max_length )
{
long s = (new_rate * (msec + 1) + 999) / 1000;
if ( s < new_size )
new_size = s;
else
assert( 0 ); // fails if requested buffer length exceeds limit
}
if ( buffer_size_ != new_size )
{
void* p = realloc( buffer_, (new_size + blip_buffer_extra_) * sizeof *buffer_ );
if ( !p )
return "Out of memory";
buffer_ = (buf_t_*) p;
}
buffer_size_ = new_size;
assert( buffer_size_ != silent_buf_size );
// update things based on the sample rate
sample_rate_ = new_rate;
length_ = new_size * 1000 / new_rate - 1;
if ( msec )
assert( length_ == msec ); // ensure length is same as that passed in
if ( clock_rate_ )
clock_rate( clock_rate_ );
bass_freq( bass_freq_ );
clear();
return 0; // success
}
blip_resampled_time_t Blip_Buffer::clock_rate_factor( long rate ) const
{
double ratio = (double) sample_rate_ / rate;
blip_long factor = (blip_long) floor( ratio * (1L << BLIP_BUFFER_ACCURACY) + 0.5 );
assert( factor > 0 || !sample_rate_ ); // fails if clock/output ratio is too large
return (blip_resampled_time_t) factor;
}
void Blip_Buffer::bass_freq( int freq )
{
bass_freq_ = freq;
int shift = 31;
if ( freq > 0 )
{
shift = 13;
long f = (freq << 16) / sample_rate_;
while ( (f >>= 1) && --shift ) { }
}
bass_shift_ = shift;
}
void Blip_Buffer::end_frame( blip_time_t t )
{
offset_ += t * factor_;
assert( samples_avail() <= (long) buffer_size_ ); // time outside buffer length
}
void Blip_Buffer::remove_silence( long count )
{
assert( count <= samples_avail() ); // tried to remove more samples than available
offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
}
long Blip_Buffer::count_samples( blip_time_t t ) const
{
unsigned long last_sample = resampled_time( t ) >> BLIP_BUFFER_ACCURACY;
unsigned long first_sample = offset_ >> BLIP_BUFFER_ACCURACY;
return (long) (last_sample - first_sample);
}
blip_time_t Blip_Buffer::count_clocks( long count ) const
{
if ( !factor_ )
{
assert( 0 ); // sample rate and clock rates must be set first
return 0;
}
if ( count > buffer_size_ )
count = buffer_size_;
blip_resampled_time_t time = (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
return (blip_time_t) ((time - offset_ + factor_ - 1) / factor_);
}
void Blip_Buffer::remove_samples( long count )
{
if ( count )
{
remove_silence( count );
// copy remaining samples to beginning and clear old samples
long remain = samples_avail() + blip_buffer_extra_;
memmove( buffer_, buffer_ + count, remain * sizeof *buffer_ );
memset( buffer_ + remain, 0, count * sizeof *buffer_ );
}
}
// Blip_Synth_
Blip_Synth_Fast_::Blip_Synth_Fast_()
{
buf = 0;
last_amp = 0;
delta_factor = 0;
}
void Blip_Synth_Fast_::volume_unit( double new_unit )
{
delta_factor = int (new_unit * (1L << blip_sample_bits) + 0.5);
}
#if !BLIP_BUFFER_FAST
Blip_Synth_::Blip_Synth_( short* p, int w ) :
impulses( p ),
width( w )
{
volume_unit_ = 0.0;
kernel_unit = 0;
buf = 0;
last_amp = 0;
delta_factor = 0;
}
#undef PI
#define PI 3.1415926535897932384626433832795029
static void gen_sinc( float* out, int count, double oversample, double treble, double cutoff )
{
if ( cutoff >= 0.999 )
cutoff = 0.999;
if ( treble < -300.0 )
treble = -300.0;
if ( treble > 5.0 )
treble = 5.0;
double const maxh = 4096.0;
double const rolloff = pow( 10.0, 1.0 / (maxh * 20.0) * treble / (1.0 - cutoff) );
double const pow_a_n = pow( rolloff, maxh - maxh * cutoff );
double const to_angle = PI / 2 / maxh / oversample;
for ( int i = 0; i < count; i++ )
{
double angle = ((i - count) * 2 + 1) * to_angle;
double angle_maxh = angle * maxh;
double angle_maxh_mid = angle_maxh * cutoff;
double y = maxh;
// 0 to Fs/2*cutoff, flat
if ( angle_maxh_mid ) // unstable at t=0
y *= sin( angle_maxh_mid ) / angle_maxh_mid;
// Fs/2*cutoff to Fs/2, logarithmic rolloff
double cosa = cos( angle );
double den = 1 + rolloff * (rolloff - cosa - cosa);
// Becomes unstable when rolloff is near 1.0 and t is near 0,
// which is the only time den becomes small
if ( den > 1e-13 )
{
double num =
(cos( angle_maxh - angle ) * rolloff - cos( angle_maxh )) * pow_a_n -
cos( angle_maxh_mid - angle ) * rolloff + cos( angle_maxh_mid );
y = y * cutoff + num / den;
}
out [i] = (float) y;
}
}
void blip_eq_t::generate( float* out, int count ) const
{
// lower cutoff freq for narrow kernels with their wider transition band
// (8 points->1.49, 16 points->1.15)
double oversample = blip_res * 2.25 / count + 0.85;
double half_rate = sample_rate * 0.5;
if ( cutoff_freq )
oversample = half_rate / cutoff_freq;
double cutoff = rolloff_freq * oversample / half_rate;
gen_sinc( out, count, blip_res * oversample, treble, cutoff );
// apply (half of) hamming window
double to_fraction = PI / (count - 1);
for ( int i = count; i--; )
out [i] *= 0.54f - 0.46f * (float) cos( i * to_fraction );
}
void Blip_Synth_::adjust_impulse()
{
// sum pairs for each phase and add error correction to end of first half
int const size = impulses_size();
for ( int p = blip_res; p-- >= blip_res / 2; )
{
int p2 = blip_res - 2 - p;
long error = kernel_unit;
for ( int i = 1; i < size; i += blip_res )
{
error -= impulses [i + p ];
error -= impulses [i + p2];
}
if ( p == p2 )
error /= 2; // phase = 0.5 impulse uses same half for both sides
impulses [size - blip_res + p] += (short) error;
//printf( "error: %ld\n", error );
}
//for ( int i = blip_res; i--; printf( "\n" ) )
// for ( int j = 0; j < width / 2; j++ )
// printf( "%5ld,", impulses [j * blip_res + i + 1] );
}
void Blip_Synth_::treble_eq( blip_eq_t const& eq )
{
float fimpulse [blip_res / 2 * (blip_widest_impulse_ - 1) + blip_res * 2];
int const half_size = blip_res / 2 * (width - 1);
eq.generate( &fimpulse [blip_res], half_size );
int i;
// need mirror slightly past center for calculation
for ( i = blip_res; i--; )
fimpulse [blip_res + half_size + i] = fimpulse [blip_res + half_size - 1 - i];
// starts at 0
for ( i = 0; i < blip_res; i++ )
fimpulse [i] = 0.0f;
// find rescale factor
double total = 0.0;
for ( i = 0; i < half_size; i++ )
total += fimpulse [blip_res + i];
//double const base_unit = 44800.0 - 128 * 18; // allows treble up to +0 dB
//double const base_unit = 37888.0; // allows treble to +5 dB
double const base_unit = 32768.0; // necessary for blip_unscaled to work
double rescale = base_unit / 2 / total;
kernel_unit = (long) base_unit;
// integrate, first difference, rescale, convert to int
double sum = 0.0;
double next = 0.0;
int const impulses_size = this->impulses_size();
for ( i = 0; i < impulses_size; i++ )
{
impulses [i] = (short) floor( (next - sum) * rescale + 0.5 );
sum += fimpulse [i];
next += fimpulse [i + blip_res];
}
adjust_impulse();
// volume might require rescaling
double vol = volume_unit_;
if ( vol )
{
volume_unit_ = 0.0;
volume_unit( vol );
}
}
void Blip_Synth_::volume_unit( double new_unit )
{
if ( new_unit != volume_unit_ )
{
// use default eq if it hasn't been set yet
if ( !kernel_unit )
treble_eq( -8.0 );
volume_unit_ = new_unit;
double factor = new_unit * (1L << blip_sample_bits) / kernel_unit;
if ( factor > 0.0 )
{
int shift = 0;
// if unit is really small, might need to attenuate kernel
while ( factor < 2.0 )
{
shift++;
factor *= 2.0;
}
if ( shift )
{
kernel_unit >>= shift;
assert( kernel_unit > 0 ); // fails if volume unit is too low
// keep values positive to avoid round-towards-zero of sign-preserving
// right shift for negative values
long offset = 0x8000 + (1 << (shift - 1));
long offset2 = 0x8000 >> shift;
for ( int i = impulses_size(); i--; )
impulses [i] = (short) (((impulses [i] + offset) >> shift) - offset2);
adjust_impulse();
}
}
delta_factor = (int) floor( factor + 0.5 );
//printf( "delta_factor: %d, kernel_unit: %d\n", delta_factor, kernel_unit );
}
}
#endif
long Blip_Buffer::read_samples( blip_sample_t* BLIP_RESTRICT out, long max_samples, int stereo )
{
long count = samples_avail();
if ( count > max_samples )
count = max_samples;
if ( count )
{
int const bass = BLIP_READER_BASS( *this );
BLIP_READER_BEGIN( reader, *this );
if ( !stereo )
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out++ = (blip_sample_t) s;
BLIP_READER_NEXT( reader, bass );
}
}
else
{
for ( blip_long n = count; n; --n )
{
blip_long s = BLIP_READER_READ( reader );
if ( (blip_sample_t) s != s )
s = 0x7FFF - (s >> 24);
*out = (blip_sample_t) s;
out += 2;
BLIP_READER_NEXT( reader, bass );
}
}
BLIP_READER_END( reader, *this );
remove_samples( count );
}
return count;
}
void Blip_Buffer::mix_samples( blip_sample_t const* in, long count )
{
if ( buffer_size_ == silent_buf_size )
{
assert( 0 );
return;
}
buf_t_* out = buffer_ + (offset_ >> BLIP_BUFFER_ACCURACY) + blip_widest_impulse_ / 2;
int const sample_shift = blip_sample_bits - 16;
int prev = 0;
while ( count-- )
{
blip_long s = (blip_long) *in++ << sample_shift;
*out += s - prev;
prev = s;
++out;
}
*out -= prev;
}

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@@ -1,488 +0,0 @@
// Band-limited sound synthesis buffer
// Blip_Buffer 0.4.1
#ifndef BLIP_BUFFER_H
#define BLIP_BUFFER_H
// internal
#include <limits.h>
#if INT_MAX < 0x7FFFFFFF
#error "int must be at least 32 bits"
#endif
typedef int blip_long;
typedef unsigned blip_ulong;
// Time unit at source clock rate
typedef blip_long blip_time_t;
// Output samples are 16-bit signed, with a range of -32768 to 32767
typedef short blip_sample_t;
enum { blip_sample_max = 32767 };
class Blip_Buffer {
public:
typedef const char* blargg_err_t;
// Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults
// to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there
// isn't enough memory, returns error without affecting current buffer setup.
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length = 1000 / 4 );
// Set number of source time units per second
void clock_rate( long );
// End current time frame of specified duration and make its samples available
// (along with any still-unread samples) for reading with read_samples(). Begins
// a new time frame at the end of the current frame.
void end_frame( blip_time_t time );
// Read at most 'max_samples' out of buffer into 'dest', removing them from from
// the buffer. Returns number of samples actually read and removed. If stereo is
// true, increments 'dest' one extra time after writing each sample, to allow
// easy interleving of two channels into a stereo output buffer.
long read_samples( blip_sample_t* dest, long max_samples, int stereo = 0 );
// Additional optional features
// Current output sample rate
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// Number of source time units per second
long clock_rate() const;
// Set frequency high-pass filter frequency, where higher values reduce bass more
void bass_freq( int frequency );
// Number of samples delay from synthesis to samples read out
int output_latency() const;
// Remove all available samples and clear buffer to silence. If 'entire_buffer' is
// false, just clears out any samples waiting rather than the entire buffer.
void clear( int entire_buffer = 1 );
// Number of samples available for reading with read_samples()
long samples_avail() const;
// Remove 'count' samples from those waiting to be read
void remove_samples( long count );
// Experimental features
// Count number of clocks needed until 'count' samples will be available.
// If buffer can't even hold 'count' samples, returns number of clocks until
// buffer becomes full.
blip_time_t count_clocks( long count ) const;
// Number of raw samples that can be mixed within frame of specified duration.
long count_samples( blip_time_t duration ) const;
// Mix 'count' samples from 'buf' into buffer.
void mix_samples( blip_sample_t const* buf, long count );
// not documented yet
void set_modified() { modified_ = 1; }
int clear_modified() { int b = modified_; modified_ = 0; return b; }
typedef blip_ulong blip_resampled_time_t;
void remove_silence( long count );
blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; }
blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; }
blip_resampled_time_t clock_rate_factor( long clock_rate ) const;
public:
Blip_Buffer();
~Blip_Buffer();
// Deprecated
typedef blip_resampled_time_t resampled_time_t;
blargg_err_t sample_rate( long r ) { return set_sample_rate( r ); }
blargg_err_t sample_rate( long r, int msec ) { return set_sample_rate( r, msec ); }
private:
// noncopyable
Blip_Buffer( const Blip_Buffer& );
Blip_Buffer& operator = ( const Blip_Buffer& );
public:
typedef blip_time_t buf_t_;
blip_ulong factor_;
blip_resampled_time_t offset_;
buf_t_* buffer_;
blip_long buffer_size_;
blip_long reader_accum_;
int bass_shift_;
private:
long sample_rate_;
long clock_rate_;
int bass_freq_;
int length_;
int modified_;
friend class Blip_Reader;
};
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
// Number of bits in resample ratio fraction. Higher values give a more accurate ratio
// but reduce maximum buffer size.
#ifndef BLIP_BUFFER_ACCURACY
#define BLIP_BUFFER_ACCURACY 16
#endif
// Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in
// noticeable broadband noise when synthesizing high frequency square waves.
// Affects size of Blip_Synth objects since they store the waveform directly.
#ifndef BLIP_PHASE_BITS
#if BLIP_BUFFER_FAST
#define BLIP_PHASE_BITS 8
#else
#define BLIP_PHASE_BITS 6
#endif
#endif
// Internal
typedef blip_ulong blip_resampled_time_t;
int const blip_widest_impulse_ = 16;
int const blip_buffer_extra_ = blip_widest_impulse_ + 2;
int const blip_res = 1 << BLIP_PHASE_BITS;
class blip_eq_t;
class Blip_Synth_Fast_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_Fast_();
void treble_eq( blip_eq_t const& ) { }
};
class Blip_Synth_ {
public:
Blip_Buffer* buf;
int last_amp;
int delta_factor;
void volume_unit( double );
Blip_Synth_( short* impulses, int width );
void treble_eq( blip_eq_t const& );
private:
double volume_unit_;
short* const impulses;
int const width;
blip_long kernel_unit;
int impulses_size() const { return blip_res / 2 * width + 1; }
void adjust_impulse();
};
// Quality level. Start with blip_good_quality.
const int blip_med_quality = 8;
const int blip_good_quality = 12;
const int blip_high_quality = 16;
// Range specifies the greatest expected change in amplitude. Calculate it
// by finding the difference between the maximum and minimum expected
// amplitudes (max - min).
template<int quality,int range>
class Blip_Synth {
public:
// Set overall volume of waveform
void volume( double v ) { impl.volume_unit( v * (1.0 / (range < 0 ? -range : range)) ); }
// Configure low-pass filter (see blip_buffer.txt)
void treble_eq( blip_eq_t const& eq ) { impl.treble_eq( eq ); }
// Get/set Blip_Buffer used for output
Blip_Buffer* output() const { return impl.buf; }
void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; }
// Update amplitude of waveform at given time. Using this requires a separate
// Blip_Synth for each waveform.
void update( blip_time_t time, int amplitude );
// Low-level interface
// Add an amplitude transition of specified delta, optionally into specified buffer
// rather than the one set with output(). Delta can be positive or negative.
// The actual change in amplitude is delta * (volume / range)
void offset( blip_time_t, int delta, Blip_Buffer* ) const;
void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); }
// Works directly in terms of fractional output samples. Contact author for more info.
void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const;
// Same as offset(), except code is inlined for higher performance
void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const {
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
void offset_inline( blip_time_t t, int delta ) const {
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
private:
#if BLIP_BUFFER_FAST
Blip_Synth_Fast_ impl;
#else
Blip_Synth_ impl;
typedef short imp_t;
imp_t impulses [blip_res * (quality / 2) + 1];
public:
Blip_Synth() : impl( impulses, quality ) { }
#endif
};
// Low-pass equalization parameters
class blip_eq_t {
public:
// Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce
// treble, small positive values (0 to 5.0) increase treble.
blip_eq_t( double treble_db = 0 );
// See blip_buffer.txt
blip_eq_t( double treble, long rolloff_freq, long sample_rate, long cutoff_freq = 0 );
private:
double treble;
long rolloff_freq;
long sample_rate;
long cutoff_freq;
void generate( float* out, int count ) const;
friend class Blip_Synth_;
};
int const blip_sample_bits = 30;
// Dummy Blip_Buffer to direct sound output to, for easy muting without
// having to stop sound code.
class Silent_Blip_Buffer : public Blip_Buffer {
buf_t_ buf [blip_buffer_extra_ + 1];
public:
// The following cannot be used (an assertion will fail if attempted):
blargg_err_t set_sample_rate( long samples_per_sec, int msec_length );
blip_time_t count_clocks( long count ) const;
void mix_samples( blip_sample_t const* buf, long count );
Silent_Blip_Buffer();
};
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLIP_RESTRICT __restrict
#else
#define BLIP_RESTRICT
#endif
// Optimized reading from Blip_Buffer, for use in custom sample output
// Begin reading from buffer. Name should be unique to the current block.
#define BLIP_READER_BEGIN( name, blip_buffer ) \
const Blip_Buffer::buf_t_* BLIP_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\
blip_long name##_reader_accum = (blip_buffer).reader_accum_
// Get value to pass to BLIP_READER_NEXT()
#define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_)
// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
// code at the cost of having no bass control
int const blip_reader_default_bass = 9;
// Current sample
#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
// Current raw sample in full internal resolution
#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
// Advance to next sample
#define BLIP_READER_NEXT( name, bass ) \
(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
// End reading samples from buffer. The number of samples read must now be removed
// using Blip_Buffer::remove_samples().
#define BLIP_READER_END( name, blip_buffer ) \
(void) ((blip_buffer).reader_accum_ = name##_reader_accum)
// Compatibility with older version
const long blip_unscaled = 65535;
const int blip_low_quality = blip_med_quality;
const int blip_best_quality = blip_high_quality;
// Deprecated; use BLIP_READER macros as follows:
// Blip_Reader r; r.begin( buf ); -> BLIP_READER_BEGIN( r, buf );
// int bass = r.begin( buf ) -> BLIP_READER_BEGIN( r, buf ); int bass = BLIP_READER_BASS( buf );
// r.read() -> BLIP_READER_READ( r )
// r.read_raw() -> BLIP_READER_READ_RAW( r )
// r.next( bass ) -> BLIP_READER_NEXT( r, bass )
// r.next() -> BLIP_READER_NEXT( r, blip_reader_default_bass )
// r.end( buf ) -> BLIP_READER_END( r, buf )
class Blip_Reader {
public:
int begin( Blip_Buffer& );
blip_long read() const { return accum >> (blip_sample_bits - 16); }
blip_long read_raw() const { return accum; }
void next( int bass_shift = 9 ) { accum += *buf++ - (accum >> bass_shift); }
void end( Blip_Buffer& b ) { b.reader_accum_ = accum; }
private:
const Blip_Buffer::buf_t_* buf;
blip_long accum;
};
// End of public interface
#include <assert.h>
template<int quality,int range>
inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time,
int delta, Blip_Buffer* blip_buf ) const
{
// Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the
// need for a longer buffer as set by set_sample_rate().
assert( (blip_long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ );
delta *= impl.delta_factor;
blip_long* BLIP_RESTRICT buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY);
int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1));
#if BLIP_BUFFER_FAST
blip_long left = buf [0] + delta;
// Kind of crappy, but doing shift after multiply results in overflow.
// Alternate way of delaying multiply by delta_factor results in worse
// sub-sample resolution.
blip_long right = (delta >> BLIP_PHASE_BITS) * phase;
left -= right;
right += buf [1];
buf [0] = left;
buf [1] = right;
#else
int const fwd = (blip_widest_impulse_ - quality) / 2;
int const rev = fwd + quality - 2;
int const mid = quality / 2 - 1;
imp_t const* BLIP_RESTRICT imp = impulses + blip_res - phase;
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
// straight forward implementation resulted in better code on GCC for x86
#define ADD_IMP( out, in ) \
buf [out] += (blip_long) imp [blip_res * (in)] * delta
#define BLIP_FWD( i ) {\
ADD_IMP( fwd + i, i );\
ADD_IMP( fwd + 1 + i, i + 1 );\
}
#define BLIP_REV( r ) {\
ADD_IMP( rev - r, r + 1 );\
ADD_IMP( rev + 1 - r, r );\
}
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
ADD_IMP( fwd + mid - 1, mid - 1 );
ADD_IMP( fwd + mid , mid );
imp = impulses + phase;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
ADD_IMP( rev , 1 );
ADD_IMP( rev + 1, 0 );
#else
// for RISC processors, help compiler by reading ahead of writes
#define BLIP_FWD( i ) {\
blip_long t0 = i0 * delta + buf [fwd + i];\
blip_long t1 = imp [blip_res * (i + 1)] * delta + buf [fwd + 1 + i];\
i0 = imp [blip_res * (i + 2)];\
buf [fwd + i] = t0;\
buf [fwd + 1 + i] = t1;\
}
#define BLIP_REV( r ) {\
blip_long t0 = i0 * delta + buf [rev - r];\
blip_long t1 = imp [blip_res * r] * delta + buf [rev + 1 - r];\
i0 = imp [blip_res * (r - 1)];\
buf [rev - r] = t0;\
buf [rev + 1 - r] = t1;\
}
blip_long i0 = *imp;
BLIP_FWD( 0 )
if ( quality > 8 ) BLIP_FWD( 2 )
if ( quality > 12 ) BLIP_FWD( 4 )
{
blip_long t0 = i0 * delta + buf [fwd + mid - 1];
blip_long t1 = imp [blip_res * mid] * delta + buf [fwd + mid ];
imp = impulses + phase;
i0 = imp [blip_res * mid];
buf [fwd + mid - 1] = t0;
buf [fwd + mid ] = t1;
}
if ( quality > 12 ) BLIP_REV( 6 )
if ( quality > 8 ) BLIP_REV( 4 )
BLIP_REV( 2 )
blip_long t0 = i0 * delta + buf [rev ];
blip_long t1 = *imp * delta + buf [rev + 1];
buf [rev ] = t0;
buf [rev + 1] = t1;
#endif
#endif
}
#undef BLIP_FWD
#undef BLIP_REV
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const
{
offset_resampled( t * buf->factor_ + buf->offset_, delta, buf );
}
template<int quality,int range>
#if BLIP_BUFFER_FAST
inline
#endif
void Blip_Synth<quality,range>::update( blip_time_t t, int amp )
{
int delta = amp - impl.last_amp;
impl.last_amp = amp;
offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf );
}
inline blip_eq_t::blip_eq_t( double t ) :
treble( t ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { }
inline blip_eq_t::blip_eq_t( double t, long rf, long sr, long cf ) :
treble( t ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { }
inline int Blip_Buffer::length() const { return length_; }
inline long Blip_Buffer::samples_avail() const { return (long) (offset_ >> BLIP_BUFFER_ACCURACY); }
inline long Blip_Buffer::sample_rate() const { return sample_rate_; }
inline int Blip_Buffer::output_latency() const { return blip_widest_impulse_ / 2; }
inline long Blip_Buffer::clock_rate() const { return clock_rate_; }
inline void Blip_Buffer::clock_rate( long cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); }
inline int Blip_Reader::begin( Blip_Buffer& blip_buf )
{
buf = blip_buf.buffer_;
accum = blip_buf.reader_accum_;
return blip_buf.bass_shift_;
}
int const blip_max_length = 0;
int const blip_default_length = 250;
#endif

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@@ -1,306 +0,0 @@
// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
#include "Gb_Apu.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
unsigned const vol_reg = 0xFF24;
unsigned const status_reg = 0xFF26;
Gb_Apu::Gb_Apu()
{
square1.synth = &square_synth;
square2.synth = &square_synth;
wave.synth = &other_synth;
noise.synth = &other_synth;
oscs [0] = &square1;
oscs [1] = &square2;
oscs [2] = &wave;
oscs [3] = &noise;
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
osc.regs = &regs [i * 5];
osc.output = 0;
osc.outputs [0] = 0;
osc.outputs [1] = 0;
osc.outputs [2] = 0;
osc.outputs [3] = 0;
}
set_tempo( 1.0 );
volume( 1.0 );
reset();
}
void Gb_Apu::treble_eq( const blip_eq_t& eq )
{
square_synth.treble_eq( eq );
other_synth.treble_eq( eq );
}
void Gb_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
require( (unsigned) index < osc_count );
require( (center && left && right) || (!center && !left && !right) );
Gb_Osc& osc = *oscs [index];
osc.outputs [1] = right;
osc.outputs [2] = left;
osc.outputs [3] = center;
osc.output = osc.outputs [osc.output_select];
}
void Gb_Apu::output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
{
for ( int i = 0; i < osc_count; i++ )
osc_output( i, center, left, right );
}
void Gb_Apu::update_volume()
{
// TODO: doesn't handle differing left/right global volume (support would
// require modification to all oscillator code)
int data = regs [vol_reg - start_addr];
double vol = (max( data & 7, data >> 4 & 7 ) + 1) * volume_unit;
square_synth.volume( vol );
other_synth.volume( vol );
}
static unsigned char const powerup_regs [0x20] = {
0x80,0x3F,0x00,0xFF,0xBF, // square 1
0xFF,0x3F,0x00,0xFF,0xBF, // square 2
0x7F,0xFF,0x9F,0xFF,0xBF, // wave
0xFF,0xFF,0x00,0x00,0xBF, // noise
0x00, // left/right enables
0x77, // master volume
0x80, // power
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
};
void Gb_Apu::set_tempo( double t )
{
frame_period = 4194304 / 256; // 256 Hz
if ( t != 1.0 )
frame_period = blip_time_t (frame_period / t);
}
void Gb_Apu::reset()
{
next_frame_time = 0;
last_time = 0;
frame_count = 0;
square1.reset();
square2.reset();
wave.reset();
noise.reset();
noise.bits = 1;
wave.wave_pos = 0;
// avoid click at beginning
regs [vol_reg - start_addr] = 0x77;
update_volume();
regs [status_reg - start_addr] = 0x01; // force power
write_register( 0, status_reg, 0x00 );
static unsigned char const initial_wave [] = {
0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C, // wave table
0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA
};
memcpy( wave.wave, initial_wave, sizeof wave.wave );
}
void Gb_Apu::run_until( blip_time_t end_time )
{
require( end_time >= last_time ); // end_time must not be before previous time
if ( end_time == last_time )
return;
while ( true )
{
blip_time_t time = next_frame_time;
if ( time > end_time )
time = end_time;
// run oscillators
for ( int i = 0; i < osc_count; ++i )
{
Gb_Osc& osc = *oscs [i];
if ( osc.output )
{
osc.output->set_modified(); // TODO: misses optimization opportunities?
int playing = false;
if ( osc.enabled && osc.volume &&
(!(osc.regs [4] & osc.len_enabled_mask) || osc.length) )
playing = -1;
switch ( i )
{
case 0: square1.run( last_time, time, playing ); break;
case 1: square2.run( last_time, time, playing ); break;
case 2: wave .run( last_time, time, playing ); break;
case 3: noise .run( last_time, time, playing ); break;
}
}
}
last_time = time;
if ( time == end_time )
break;
next_frame_time += frame_period;
// 256 Hz actions
square1.clock_length();
square2.clock_length();
wave.clock_length();
noise.clock_length();
frame_count = (frame_count + 1) & 3;
if ( frame_count == 0 )
{
// 64 Hz actions
square1.clock_envelope();
square2.clock_envelope();
noise.clock_envelope();
}
if ( frame_count & 1 )
square1.clock_sweep(); // 128 Hz action
}
}
void Gb_Apu::end_frame( blip_time_t end_time )
{
if ( end_time > last_time )
run_until( end_time );
assert( next_frame_time >= end_time );
next_frame_time -= end_time;
assert( last_time >= end_time );
last_time -= end_time;
}
void Gb_Apu::write_register( blip_time_t time, unsigned addr, int data )
{
require( (unsigned) data < 0x100 );
int reg = addr - start_addr;
if ( (unsigned) reg >= register_count )
return;
run_until( time );
int old_reg = regs [reg];
regs [reg] = data;
if ( addr < vol_reg )
{
write_osc( reg / 5, reg, data );
}
else if ( addr == vol_reg && data != old_reg ) // global volume
{
// return all oscs to 0
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && osc.enabled && osc.output )
other_synth.offset( time, -amp, osc.output );
}
if ( wave.outputs [3] )
other_synth.offset( time, 30, wave.outputs [3] );
update_volume();
if ( wave.outputs [3] )
other_synth.offset( time, -30, wave.outputs [3] );
// oscs will update with new amplitude when next run
}
else if ( addr == 0xFF25 || addr == status_reg )
{
int mask = (regs [status_reg - start_addr] & 0x80) ? ~0 : 0;
int flags = regs [0xFF25 - start_addr] & mask;
// left/right assignments
for ( int i = 0; i < osc_count; i++ )
{
Gb_Osc& osc = *oscs [i];
osc.enabled &= mask;
int bits = flags >> i;
Blip_Buffer* old_output = osc.output;
osc.output_select = (bits >> 3 & 2) | (bits & 1);
osc.output = osc.outputs [osc.output_select];
if ( osc.output != old_output )
{
int amp = osc.last_amp;
osc.last_amp = 0;
if ( amp && old_output )
other_synth.offset( time, -amp, old_output );
}
}
if ( addr == status_reg && data != old_reg )
{
if ( !(data & 0x80) )
{
for ( unsigned i = 0; i < sizeof powerup_regs; i++ )
{
if ( i != status_reg - start_addr )
write_register( time, i + start_addr, powerup_regs [i] );
}
}
else
{
//debug_printf( "APU powered on\n" );
}
}
}
else if ( addr >= 0xFF30 )
{
int index = (addr & 0x0F) * 2;
wave.wave [index] = data >> 4;
wave.wave [index + 1] = data & 0x0F;
}
}
int Gb_Apu::read_register( blip_time_t time, unsigned addr )
{
run_until( time );
int index = addr - start_addr;
require( (unsigned) index < register_count );
int data = regs [index];
if ( addr == status_reg )
{
data = (data & 0x80) | 0x70;
for ( int i = 0; i < osc_count; i++ )
{
const Gb_Osc& osc = *oscs [i];
if ( osc.enabled && (osc.length || !(osc.regs [4] & osc.len_enabled_mask)) )
data |= 1 << i;
}
}
return data;
}

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@@ -1,90 +0,0 @@
// Nintendo Game Boy PAPU sound chip emulator
// Gb_Snd_Emu 0.1.5
#ifndef GB_APU_H
#define GB_APU_H
#include "Gb_Oscs.h"
class Gb_Apu {
public:
// Set overall volume of all oscillators, where 1.0 is full volume
void volume( double );
// Set treble equalization
void treble_eq( const blip_eq_t& );
// Outputs can be assigned to a single buffer for mono output, or to three
// buffers for stereo output (using Stereo_Buffer to do the mixing).
// Assign all oscillator outputs to specified buffer(s). If buffer
// is NULL, silences all oscillators.
void output( Blip_Buffer* mono );
void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
// which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
// silences oscillator.
enum { osc_count = 4 };
void osc_output( int index, Blip_Buffer* mono );
void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
// Reset oscillators and internal state
void reset();
// Reads and writes at addr must satisfy start_addr <= addr <= end_addr
enum { start_addr = 0xFF10 };
enum { end_addr = 0xFF3F };
enum { register_count = end_addr - start_addr + 1 };
// Write 'data' to address at specified time
void write_register( blip_time_t, unsigned addr, int data );
// Read from address at specified time
int read_register( blip_time_t, unsigned addr );
// Run all oscillators up to specified time, end current time frame, then
// start a new frame at time 0.
void end_frame( blip_time_t );
void set_tempo( double );
public:
Gb_Apu();
private:
// noncopyable
Gb_Apu( const Gb_Apu& );
Gb_Apu& operator = ( const Gb_Apu& );
Gb_Osc* oscs [osc_count];
blip_time_t next_frame_time;
blip_time_t last_time;
blip_time_t frame_period;
double volume_unit;
int frame_count;
Gb_Square square1;
Gb_Square square2;
Gb_Wave wave;
Gb_Noise noise;
BOOST::uint8_t regs [register_count];
Gb_Square::Synth square_synth; // used by squares
Gb_Wave::Synth other_synth; // used by wave and noise
void update_volume();
void run_until( blip_time_t );
void write_osc( int index, int reg, int data );
};
inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
inline void Gb_Apu::volume( double vol )
{
volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
update_volume();
}
#endif

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@@ -1,336 +0,0 @@
// Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
#include "Gb_Apu.h"
#include <string.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
// Gb_Osc
void Gb_Osc::reset()
{
delay = 0;
last_amp = 0;
length = 0;
output_select = 3;
output = outputs [output_select];
}
void Gb_Osc::clock_length()
{
if ( (regs [4] & len_enabled_mask) && length )
length--;
}
// Gb_Env
void Gb_Env::clock_envelope()
{
if ( env_delay && !--env_delay )
{
env_delay = regs [2] & 7;
int v = volume - 1 + (regs [2] >> 2 & 2);
if ( (unsigned) v < 15 )
volume = v;
}
}
bool Gb_Env::write_register( int reg, int data )
{
switch ( reg )
{
case 1:
length = 64 - (regs [1] & 0x3F);
break;
case 2:
if ( !(data >> 4) )
enabled = false;
break;
case 4:
if ( data & trigger )
{
env_delay = regs [2] & 7;
volume = regs [2] >> 4;
enabled = true;
if ( length == 0 )
length = 64;
return true;
}
}
return false;
}
// Gb_Square
void Gb_Square::reset()
{
phase = 0;
sweep_freq = 0;
sweep_delay = 0;
Gb_Env::reset();
}
void Gb_Square::clock_sweep()
{
int sweep_period = (regs [0] & period_mask) >> 4;
if ( sweep_period && sweep_delay && !--sweep_delay )
{
sweep_delay = sweep_period;
regs [3] = sweep_freq & 0xFF;
regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07);
int offset = sweep_freq >> (regs [0] & shift_mask);
if ( regs [0] & 0x08 )
offset = -offset;
sweep_freq += offset;
if ( sweep_freq < 0 )
{
sweep_freq = 0;
}
else if ( sweep_freq >= 2048 )
{
sweep_delay = 0; // don't modify channel frequency any further
sweep_freq = 2048; // silence sound immediately
}
}
}
void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing )
{
if ( sweep_freq == 2048 )
playing = false;
static unsigned char const table [4] = { 1, 2, 4, 6 };
int const duty = table [regs [1] >> 6];
int amp = volume & playing;
if ( phase >= duty )
amp = -amp;
int frequency = this->frequency();
if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041
{
// really high frequency results in DC at half volume
amp = volume >> 1;
playing = false;
}
{
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset( time, delta, output );
}
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
int const period = (2048 - frequency) * 4;
Blip_Buffer* const output = this->output;
int phase = this->phase;
int delta = amp * 2;
do
{
phase = (phase + 1) & 7;
if ( phase == 0 || phase == duty )
{
delta = -delta;
synth->offset_inline( time, delta, output );
}
time += period;
}
while ( time < end_time );
this->phase = phase;
last_amp = delta >> 1;
}
delay = time - end_time;
}
// Gb_Noise
void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing )
{
int amp = volume & playing;
int tap = 13 - (regs [3] & 8);
if ( bits >> tap & 2 )
amp = -amp;
{
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset( time, delta, output );
}
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 };
int period = table [regs [3] & 7] << (regs [3] >> 4);
// keep parallel resampled time to eliminate time conversion in the loop
Blip_Buffer* const output = this->output;
const blip_resampled_time_t resampled_period =
output->resampled_duration( period );
blip_resampled_time_t resampled_time = output->resampled_time( time );
unsigned bits = this->bits;
int delta = amp * 2;
do
{
unsigned changed = (bits >> tap) + 1;
time += period;
bits <<= 1;
if ( changed & 2 )
{
delta = -delta;
bits |= 1;
synth->offset_resampled( resampled_time, delta, output );
}
resampled_time += resampled_period;
}
while ( time < end_time );
this->bits = bits;
last_amp = delta >> 1;
}
delay = time - end_time;
}
// Gb_Wave
inline void Gb_Wave::write_register( int reg, int data )
{
switch ( reg )
{
case 0:
if ( !(data & 0x80) )
enabled = false;
break;
case 1:
length = 256 - regs [1];
break;
case 2:
volume = data >> 5 & 3;
break;
case 4:
if ( data & trigger & regs [0] )
{
wave_pos = 0;
enabled = true;
if ( length == 0 )
length = 256;
}
}
}
void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing )
{
int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7
int frequency;
{
int amp = (wave [wave_pos] >> volume_shift & playing) * 2;
frequency = this->frequency();
if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045
{
amp = 30 >> volume_shift & playing;
playing = false;
}
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset( time, delta, output );
}
}
time += delay;
if ( !playing )
time = end_time;
if ( time < end_time )
{
Blip_Buffer* const output = this->output;
int const period = (2048 - frequency) * 2;
int wave_pos = (this->wave_pos + 1) & (wave_size - 1);
do
{
int amp = (wave [wave_pos] >> volume_shift) * 2;
wave_pos = (wave_pos + 1) & (wave_size - 1);
int delta = amp - last_amp;
if ( delta )
{
last_amp = amp;
synth->offset_inline( time, delta, output );
}
time += period;
}
while ( time < end_time );
this->wave_pos = (wave_pos - 1) & (wave_size - 1);
}
delay = time - end_time;
}
// Gb_Apu::write_osc
void Gb_Apu::write_osc( int index, int reg, int data )
{
reg -= index * 5;
Gb_Square* sq = &square2;
switch ( index )
{
case 0:
sq = &square1;
case 1:
if ( sq->write_register( reg, data ) && index == 0 )
{
square1.sweep_freq = square1.frequency();
if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) )
{
square1.sweep_delay = 1; // cause sweep to recalculate now
square1.clock_sweep();
}
}
break;
case 2:
wave.write_register( reg, data );
break;
case 3:
if ( noise.write_register( reg, data ) )
noise.bits = 0x7FFF;
}
}

View File

@@ -1,83 +0,0 @@
// Private oscillators used by Gb_Apu
// Gb_Snd_Emu 0.1.5
#ifndef GB_OSCS_H
#define GB_OSCS_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
struct Gb_Osc
{
enum { trigger = 0x80 };
enum { len_enabled_mask = 0x40 };
Blip_Buffer* outputs [4]; // NULL, right, left, center
Blip_Buffer* output;
int output_select;
BOOST::uint8_t* regs; // osc's 5 registers
int delay;
int last_amp;
int volume;
int length;
int enabled;
void reset();
void clock_length();
int frequency() const { return (regs [4] & 7) * 0x100 + regs [3]; }
};
struct Gb_Env : Gb_Osc
{
int env_delay;
void reset();
void clock_envelope();
bool write_register( int, int );
};
struct Gb_Square : Gb_Env
{
enum { period_mask = 0x70 };
enum { shift_mask = 0x07 };
typedef Blip_Synth<blip_good_quality,1> Synth;
Synth const* synth;
int sweep_delay;
int sweep_freq;
int phase;
void reset();
void clock_sweep();
void run( blip_time_t, blip_time_t, int playing );
};
struct Gb_Noise : Gb_Env
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
unsigned bits;
void run( blip_time_t, blip_time_t, int playing );
};
struct Gb_Wave : Gb_Osc
{
typedef Blip_Synth<blip_med_quality,1> Synth;
Synth const* synth;
int wave_pos;
enum { wave_size = 32 };
BOOST::uint8_t wave [wave_size];
void write_register( int, int );
void run( blip_time_t, blip_time_t, int playing );
};
inline void Gb_Env::reset()
{
env_delay = 0;
Gb_Osc::reset();
}
#endif

View File

@@ -1,504 +0,0 @@
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That's all there is to it!

View File

@@ -1,232 +0,0 @@
// Blip_Buffer 0.4.1. http://www.slack.net/~ant/
#include "Multi_Buffer.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
Multi_Buffer::Multi_Buffer( int spf ) : samples_per_frame_( spf )
{
length_ = 0;
sample_rate_ = 0;
channels_changed_count_ = 1;
}
blargg_err_t Multi_Buffer::set_channel_count( int ) { return 0; }
// Silent_Buffer
Silent_Buffer::Silent_Buffer() : Multi_Buffer( 1 ) // 0 channels would probably confuse
{
// TODO: better to use empty Blip_Buffer so caller never has to check for NULL?
chan.left = 0;
chan.center = 0;
chan.right = 0;
}
// Mono_Buffer
Mono_Buffer::Mono_Buffer() : Multi_Buffer( 1 )
{
chan.center = &buf;
chan.left = &buf;
chan.right = &buf;
}
Mono_Buffer::~Mono_Buffer() { }
blargg_err_t Mono_Buffer::set_sample_rate( long rate, int msec )
{
RETURN_ERR( buf.set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( buf.sample_rate(), buf.length() );
}
// Stereo_Buffer
Stereo_Buffer::Stereo_Buffer() : Multi_Buffer( 2 )
{
chan.center = &bufs [0];
chan.left = &bufs [1];
chan.right = &bufs [2];
}
Stereo_Buffer::~Stereo_Buffer() { }
blargg_err_t Stereo_Buffer::set_sample_rate( long rate, int msec )
{
for ( int i = 0; i < buf_count; i++ )
RETURN_ERR( bufs [i].set_sample_rate( rate, msec ) );
return Multi_Buffer::set_sample_rate( bufs [0].sample_rate(), bufs [0].length() );
}
void Stereo_Buffer::clock_rate( long rate )
{
for ( int i = 0; i < buf_count; i++ )
bufs [i].clock_rate( rate );
}
void Stereo_Buffer::bass_freq( int bass )
{
for ( unsigned i = 0; i < buf_count; i++ )
bufs [i].bass_freq( bass );
}
void Stereo_Buffer::clear()
{
stereo_added = 0;
was_stereo = false;
for ( int i = 0; i < buf_count; i++ )
bufs [i].clear();
}
void Stereo_Buffer::end_frame( blip_time_t clock_count )
{
stereo_added = 0;
for ( unsigned i = 0; i < buf_count; i++ )
{
stereo_added |= bufs [i].clear_modified() << i;
bufs [i].end_frame( clock_count );
}
}
long Stereo_Buffer::read_samples( blip_sample_t* out, long count )
{
require( !(count & 1) ); // count must be even
count = (unsigned) count / 2;
long avail = bufs [0].samples_avail();
if ( count > avail )
count = avail;
if ( count )
{
int bufs_used = stereo_added | was_stereo;
//debug_printf( "%X\n", bufs_used );
if ( bufs_used <= 1 )
{
mix_mono( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_silence( count );
bufs [2].remove_silence( count );
}
else if ( bufs_used & 1 )
{
mix_stereo( out, count );
bufs [0].remove_samples( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
else
{
mix_stereo_no_center( out, count );
bufs [0].remove_silence( count );
bufs [1].remove_samples( count );
bufs [2].remove_samples( count );
}
// to do: this might miss opportunities for optimization
if ( !bufs [0].samples_avail() )
{
was_stereo = stereo_added;
stereo_added = 0;
}
}
return count * 2;
}
void Stereo_Buffer::mix_stereo( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
BLIP_READER_BEGIN( center, bufs [0] );
for ( ; count; --count )
{
int c = BLIP_READER_READ( center );
blargg_long l = c + BLIP_READER_READ( left );
blargg_long r = c + BLIP_READER_READ( right );
if ( (BOOST::int16_t) l != l )
l = 0x7FFF - (l >> 24);
BLIP_READER_NEXT( center, bass );
if ( (BOOST::int16_t) r != r )
r = 0x7FFF - (r >> 24);
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
out [0] = l;
out [1] = r;
out += 2;
}
BLIP_READER_END( center, bufs [0] );
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Buffer::mix_stereo_no_center( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [1] );
BLIP_READER_BEGIN( left, bufs [1] );
BLIP_READER_BEGIN( right, bufs [2] );
for ( ; count; --count )
{
blargg_long l = BLIP_READER_READ( left );
if ( (BOOST::int16_t) l != l )
l = 0x7FFF - (l >> 24);
blargg_long r = BLIP_READER_READ( right );
if ( (BOOST::int16_t) r != r )
r = 0x7FFF - (r >> 24);
BLIP_READER_NEXT( left, bass );
BLIP_READER_NEXT( right, bass );
out [0] = l;
out [1] = r;
out += 2;
}
BLIP_READER_END( right, bufs [2] );
BLIP_READER_END( left, bufs [1] );
}
void Stereo_Buffer::mix_mono( blip_sample_t* out_, blargg_long count )
{
blip_sample_t* BLIP_RESTRICT out = out_;
int const bass = BLIP_READER_BASS( bufs [0] );
BLIP_READER_BEGIN( center, bufs [0] );
for ( ; count; --count )
{
blargg_long s = BLIP_READER_READ( center );
if ( (BOOST::int16_t) s != s )
s = 0x7FFF - (s >> 24);
BLIP_READER_NEXT( center, bass );
out [0] = s;
out [1] = s;
out += 2;
}
BLIP_READER_END( center, bufs [0] );
}

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@@ -1,158 +0,0 @@
// Multi-channel sound buffer interface, and basic mono and stereo buffers
// Blip_Buffer 0.4.1
#ifndef MULTI_BUFFER_H
#define MULTI_BUFFER_H
#include "blargg_common.h"
#include "Blip_Buffer.h"
// Interface to one or more Blip_Buffers mapped to one or more channels
// consisting of left, center, and right buffers.
class Multi_Buffer {
public:
Multi_Buffer( int samples_per_frame );
virtual ~Multi_Buffer() { }
// Set the number of channels available
virtual blargg_err_t set_channel_count( int );
// Get indexed channel, from 0 to channel count - 1
struct channel_t {
Blip_Buffer* center;
Blip_Buffer* left;
Blip_Buffer* right;
};
enum { type_index_mask = 0xFF };
enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
virtual channel_t channel( int index, int type ) = 0;
// See Blip_Buffer.h
virtual blargg_err_t set_sample_rate( long rate, int msec = blip_default_length ) = 0;
virtual void clock_rate( long ) = 0;
virtual void bass_freq( int ) = 0;
virtual void clear() = 0;
long sample_rate() const;
// Length of buffer, in milliseconds
int length() const;
// See Blip_Buffer.h
virtual void end_frame( blip_time_t ) = 0;
// Number of samples per output frame (1 = mono, 2 = stereo)
int samples_per_frame() const;
// Count of changes to channel configuration. Incremented whenever
// a change is made to any of the Blip_Buffers for any channel.
unsigned channels_changed_count() { return channels_changed_count_; }
// See Blip_Buffer.h
virtual long read_samples( blip_sample_t*, long ) = 0;
virtual long samples_avail() const = 0;
public:
BLARGG_DISABLE_NOTHROW
protected:
void channels_changed() { channels_changed_count_++; }
private:
// noncopyable
Multi_Buffer( const Multi_Buffer& );
Multi_Buffer& operator = ( const Multi_Buffer& );
unsigned channels_changed_count_;
long sample_rate_;
int length_;
int const samples_per_frame_;
};
// Uses a single buffer and outputs mono samples.
class Mono_Buffer : public Multi_Buffer {
Blip_Buffer buf;
channel_t chan;
public:
// Buffer used for all channels
Blip_Buffer* center() { return &buf; }
public:
Mono_Buffer();
~Mono_Buffer();
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long rate ) { buf.clock_rate( rate ); }
void bass_freq( int freq ) { buf.bass_freq( freq ); }
void clear() { buf.clear(); }
long samples_avail() const { return buf.samples_avail(); }
long read_samples( blip_sample_t* p, long s ) { return buf.read_samples( p, s ); }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t t ) { buf.end_frame( t ); }
};
// Uses three buffers (one for center) and outputs stereo sample pairs.
class Stereo_Buffer : public Multi_Buffer {
public:
// Buffers used for all channels
Blip_Buffer* center() { return &bufs [0]; }
Blip_Buffer* left() { return &bufs [1]; }
Blip_Buffer* right() { return &bufs [2]; }
public:
Stereo_Buffer();
~Stereo_Buffer();
blargg_err_t set_sample_rate( long, int msec = blip_default_length );
void clock_rate( long );
void bass_freq( int );
void clear();
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t );
long samples_avail() const { return bufs [0].samples_avail() * 2; }
long read_samples( blip_sample_t*, long );
private:
enum { buf_count = 3 };
Blip_Buffer bufs [buf_count];
channel_t chan;
int stereo_added;
int was_stereo;
void mix_stereo_no_center( blip_sample_t*, blargg_long );
void mix_stereo( blip_sample_t*, blargg_long );
void mix_mono( blip_sample_t*, blargg_long );
};
// Silent_Buffer generates no samples, useful where no sound is wanted
class Silent_Buffer : public Multi_Buffer {
channel_t chan;
public:
Silent_Buffer();
blargg_err_t set_sample_rate( long rate, int msec = blip_default_length );
void clock_rate( long ) { }
void bass_freq( int ) { }
void clear() { }
channel_t channel( int, int ) { return chan; }
void end_frame( blip_time_t ) { }
long samples_avail() const { return 0; }
long read_samples( blip_sample_t*, long ) { return 0; }
};
inline blargg_err_t Multi_Buffer::set_sample_rate( long rate, int msec )
{
sample_rate_ = rate;
length_ = msec;
return 0;
}
inline blargg_err_t Silent_Buffer::set_sample_rate( long rate, int msec )
{
return Multi_Buffer::set_sample_rate( rate, msec );
}
inline int Multi_Buffer::samples_per_frame() const { return samples_per_frame_; }
inline long Multi_Buffer::sample_rate() const { return sample_rate_; }
inline int Multi_Buffer::length() const { return length_; }
#endif

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@@ -1,196 +0,0 @@
// Sets up common environment for Shay Green's libraries.
// To change configuration options, modify blargg_config.h, not this file.
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
#undef BLARGG_COMMON_H
// allow blargg_config.h to #include blargg_common.h
#include "blargg_config.h"
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
// BLARGG_RESTRICT: equivalent to restrict, where supported
#if __GNUC__ >= 3 || _MSC_VER >= 1100
#define BLARGG_RESTRICT __restrict
#else
#define BLARGG_RESTRICT
#endif
// STATIC_CAST(T,expr): Used in place of static_cast<T> (expr)
#ifndef STATIC_CAST
#define STATIC_CAST(T,expr) ((T) (expr))
#endif
// blargg_err_t (0 on success, otherwise error string)
#ifndef blargg_err_t
typedef const char* blargg_err_t;
#endif
// blargg_vector - very lightweight vector of POD types (no constructor/destructor)
template<class T>
class blargg_vector {
T* begin_;
size_t size_;
public:
blargg_vector() : begin_( 0 ), size_( 0 ) { }
~blargg_vector() { free( begin_ ); }
size_t size() const { return size_; }
T* begin() const { return begin_; }
T* end() const { return begin_ + size_; }
blargg_err_t resize( size_t n )
{
void* p = realloc( begin_, n * sizeof (T) );
if ( !p && n )
return "Out of memory";
begin_ = (T*) p;
size_ = n;
return 0;
}
void clear() { void* p = begin_; begin_ = 0; size_ = 0; free( p ); }
T& operator [] ( size_t n ) const
{
assert( n <= size_ ); // <= to allow past-the-end value
return begin_ [n];
}
};
#ifndef BLARGG_DISABLE_NOTHROW
// throw spec mandatory in ISO C++ if operator new can return NULL
#if __cplusplus >= 199711 || __GNUC__ >= 3
#define BLARGG_THROWS( spec ) throw spec
#else
#define BLARGG_THROWS( spec )
#endif
#define BLARGG_DISABLE_NOTHROW \
void* operator new ( size_t s ) BLARGG_THROWS(()) { return malloc( s ); }\
void operator delete ( void* p ) { free( p ); }
#define BLARGG_NEW new
#else
#include <new>
#define BLARGG_NEW new (std::nothrow)
#endif
// BLARGG_4CHAR('a','b','c','d') = 'abcd' (four character integer constant)
#define BLARGG_4CHAR( a, b, c, d ) \
((a&0xFF)*0x1000000L + (b&0xFF)*0x10000L + (c&0xFF)*0x100L + (d&0xFF))
// BOOST_STATIC_ASSERT( expr ): Generates compile error if expr is 0.
#ifndef BOOST_STATIC_ASSERT
#ifdef _MSC_VER
// MSVC6 (_MSC_VER < 1300) fails for use of __LINE__ when /Zl is specified
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / (int) !!(expr) - 1] )
#else
// Some other compilers fail when declaring same function multiple times in class,
// so differentiate them by line
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / !!(expr) - 1] [__LINE__] )
#endif
#endif
// BLARGG_COMPILER_HAS_BOOL: If 0, provides bool support for old compiler. If 1,
// compiler is assumed to support bool. If undefined, availability is determined.
#ifndef BLARGG_COMPILER_HAS_BOOL
#if defined (__MWERKS__)
#if !__option(bool)
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (_MSC_VER)
#if _MSC_VER < 1100
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (__GNUC__)
// supports bool
#elif __cplusplus < 199711
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#endif
#if defined (BLARGG_COMPILER_HAS_BOOL) && !BLARGG_COMPILER_HAS_BOOL
// If you get errors here, modify your blargg_config.h file
typedef int bool;
const bool true = 1;
const bool false = 0;
#endif
// blargg_long/blargg_ulong = at least 32 bits, int if it's big enough
#if INT_MAX < 0x7FFFFFFF || LONG_MAX == 0x7FFFFFFF
typedef long blargg_long;
#else
typedef int blargg_long;
#endif
#if UINT_MAX < 0xFFFFFFFF || ULONG_MAX == 0xFFFFFFFF
typedef unsigned long blargg_ulong;
#else
typedef unsigned blargg_ulong;
#endif
// BOOST::int8_t etc.
// HAVE_STDINT_H: If defined, use <stdint.h> for int8_t etc.
#if defined (HAVE_STDINT_H)
#include <stdint.h>
#define BOOST
// HAVE_INTTYPES_H: If defined, use <stdint.h> for int8_t etc.
#elif defined (HAVE_INTTYPES_H)
#include <inttypes.h>
#define BOOST
#else
struct BOOST
{
#if UCHAR_MAX == 0xFF && SCHAR_MAX == 0x7F
typedef signed char int8_t;
typedef unsigned char uint8_t;
#else
// No suitable 8-bit type available
typedef struct see_blargg_common_h int8_t;
typedef struct see_blargg_common_h uint8_t;
#endif
#if USHRT_MAX == 0xFFFF
typedef short int16_t;
typedef unsigned short uint16_t;
#else
// No suitable 16-bit type available
typedef struct see_blargg_common_h int16_t;
typedef struct see_blargg_common_h uint16_t;
#endif
#if ULONG_MAX == 0xFFFFFFFF
typedef long int32_t;
typedef unsigned long uint32_t;
#elif UINT_MAX == 0xFFFFFFFF
typedef int int32_t;
typedef unsigned int uint32_t;
#else
// No suitable 32-bit type available
typedef struct see_blargg_common_h int32_t;
typedef struct see_blargg_common_h uint32_t;
#endif
};
#endif
#if __GNUC__ >= 3
#define BLARGG_DEPRECATED __attribute__ ((deprecated))
#else
#define BLARGG_DEPRECATED
#endif
// Use in place of "= 0;" for a pure virtual, since these cause calls to std C++ lib.
// During development, BLARGG_PURE( x ) expands to = 0;
// virtual int func() BLARGG_PURE( { return 0; } )
#ifndef BLARGG_PURE
#define BLARGG_PURE( def ) def
#endif
#endif
#endif

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@@ -1,43 +0,0 @@
// Library configuration. Modify this file as necessary.
#ifndef BLARGG_CONFIG_H
#define BLARGG_CONFIG_H
// Uncomment to use zlib for transparent decompression of gzipped files
//#define HAVE_ZLIB_H
// Uncomment and edit list to support only the listed game music types,
// so that the others don't get linked in at all.
/*
#define GME_TYPE_LIST \
gme_ay_type,\
gme_gbs_type,\
gme_gym_type,\
gme_hes_type,\
gme_kss_type,\
gme_nsf_type,\
gme_nsfe_type,\
gme_sap_type,\
gme_spc_type,\
gme_vgm_type,\
gme_vgz_type
*/
// Uncomment to enable platform-specific optimizations
//#define BLARGG_NONPORTABLE 1
// Uncomment to use faster, lower quality sound synthesis
//#define BLIP_BUFFER_FAST 1
// Uncomment if automatic byte-order determination doesn't work
//#define BLARGG_BIG_ENDIAN 1
// Uncomment if you get errors in the bool section of blargg_common.h
//#define BLARGG_COMPILER_HAS_BOOL 1
// Use standard config.h if present
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif

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@@ -1,110 +0,0 @@
/* Included at the beginning of library source files, after all other #include lines.
Sets up helpful macros and services used in my source code. They don't need
module an annoying module prefix on their names since they are defined after
all other #include lines. */
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
// If debugging is enabled, abort program if expr is false. Meant for checking
// internal state and consistency. A failed assertion indicates a bug in the module.
// void assert( bool expr );
#include <assert.h>
// If debugging is enabled and expr is false, abort program. Meant for checking
// caller-supplied parameters and operations that are outside the control of the
// module. A failed requirement indicates a bug outside the module.
// void require( bool expr );
#undef require
#define require( expr ) assert( expr )
// Like printf() except output goes to debug log file. Might be defined to do
// nothing (not even evaluate its arguments).
// void debug_printf( const char* format, ... );
static inline void blargg_dprintf_( const char*, ... ) { }
#undef debug_printf
#define debug_printf (1) ? (void) 0 : blargg_dprintf_
// If enabled, evaluate expr and if false, make debug log entry with source file
// and line. Meant for finding situations that should be examined further, but that
// don't indicate a problem. In all cases, execution continues normally.
#undef check
#define check( expr ) ((void) 0)
// If expr yields error string, return it from current function, otherwise continue.
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
// If ptr is 0, return out of memory error string.
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
// Avoid any macros which evaluate their arguments multiple times
#undef min
#undef max
#define DEF_MIN_MAX( type ) \
static inline type min( type x, type y ) { if ( x < y ) return x; return y; }\
static inline type max( type x, type y ) { if ( y < x ) return x; return y; }
DEF_MIN_MAX( int )
DEF_MIN_MAX( unsigned )
DEF_MIN_MAX( long )
DEF_MIN_MAX( unsigned long )
DEF_MIN_MAX( float )
DEF_MIN_MAX( double )
#undef DEF_MIN_MAX
/*
// using const references generates crappy code, and I am currenly only using these
// for built-in types, so they take arguments by value
// TODO: remove
inline int min( int x, int y )
template<class T>
inline T min( T x, T y )
{
if ( x < y )
return x;
return y;
}
template<class T>
inline T max( T x, T y )
{
if ( x < y )
return y;
return x;
}
*/
// TODO: good idea? bad idea?
#undef byte
#define byte byte_
typedef unsigned char byte;
// Setup compiler defines useful for exporting required public API symbols in gme.cpp
#ifndef BLARGG_EXPORT
#if defined (_WIN32) && defined(BLARGG_BUILD_DLL)
#define BLARGG_EXPORT __declspec(dllexport)
#elif defined (LIBGME_VISIBILITY)
#define BLARGG_EXPORT __attribute__((visibility ("default")))
#else
#define BLARGG_EXPORT
#endif
#endif
// deprecated
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of debug_printf and check
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif

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@@ -1,13 +0,0 @@
// Boost substitute. For full boost library see http://boost.org
#ifndef BOOST_CONFIG_HPP
#define BOOST_CONFIG_HPP
#define BOOST_MINIMAL 1
#define BLARGG_BEGIN_NAMESPACE( name )
#define BLARGG_END_NAMESPACE
#endif

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@@ -1,42 +0,0 @@
// Boost substitute. For full boost library see http://boost.org
#ifndef BOOST_CSTDINT_HPP
#define BOOST_CSTDINT_HPP
#if BLARGG_USE_NAMESPACE
#include <climits>
#else
#include <limits.h>
#endif
BLARGG_BEGIN_NAMESPACE( boost )
#if UCHAR_MAX != 0xFF || SCHAR_MAX != 0x7F
# error "No suitable 8-bit type available"
#endif
typedef unsigned char uint8_t;
typedef signed char int8_t;
#if USHRT_MAX != 0xFFFF
# error "No suitable 16-bit type available"
#endif
typedef short int16_t;
typedef unsigned short uint16_t;
#if ULONG_MAX == 0xFFFFFFFF
typedef long int32_t;
typedef unsigned long uint32_t;
#elif UINT_MAX == 0xFFFFFFFF
typedef int int32_t;
typedef unsigned int uint32_t;
#else
# error "No suitable 32-bit type available"
#endif
BLARGG_END_NAMESPACE
#endif

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@@ -1,22 +0,0 @@
// Boost substitute. For full boost library see http://boost.org
#ifndef BOOST_STATIC_ASSERT_HPP
#define BOOST_STATIC_ASSERT_HPP
#if defined (_MSC_VER) && _MSC_VER <= 1200
// MSVC6 can't handle the ##line concatenation
#define BOOST_STATIC_ASSERT( expr ) struct { int n [1 / ((expr) ? 1 : 0)]; }
#else
#define BOOST_STATIC_ASSERT3( expr, line ) \
typedef int boost_static_assert_##line [1 / ((expr) ? 1 : 0)]
#define BOOST_STATIC_ASSERT2( expr, line ) BOOST_STATIC_ASSERT3( expr, line )
#define BOOST_STATIC_ASSERT( expr ) BOOST_STATIC_ASSERT2( expr, __LINE__ )
#endif
#endif