DspEffectLibrary: renamed from effectLib

This commit is contained in:
Tobias Doerffel
2014-02-23 14:40:15 +01:00
parent cde708fe06
commit 3be2e89d37
12 changed files with 380 additions and 485 deletions

352
include/DspEffectLibrary.h Normal file
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@@ -0,0 +1,352 @@
/*
* DspEffectLibrary.h - library with template-based inline-effects
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _DSP_EFFECT_LIBRARY_H
#define _DSP_EFFECT_LIBRARY_H
#include <math.h>
#include "templates.h"
#include "lmms_constants.h"
#include "lmms_basics.h"
namespace DspEffectLibrary
{
template<typename T>
class MonoBase
{
public:
typedef class MonoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
_buf[f][0] = T::nextSample( _buf[f][0] );
}
}
} ;
template<typename T>
class StereoBase
{
public:
typedef class StereoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
T::nextSample( _buf[f][0], _buf[f][1] );
}
}
} ;
template<class FXL, class FXR = FXL>
class MonoToStereoAdaptor : public StereoBase<MonoToStereoAdaptor<FXL, FXR> >
{
public:
MonoToStereoAdaptor( const FXL& monoFX ) :
m_leftFX( monoFX ),
m_rightFX( monoFX )
{
}
MonoToStereoAdaptor( const FXL& leftFX, const FXR& rightFX ) :
m_leftFX( leftFX ),
m_rightFX( rightFX )
{
}
void nextSample( sample_t& inLeft, sample_t& inRight )
{
inLeft = m_leftFX.nextSample( inLeft );
inRight = m_rightFX.nextSample( inRight );
}
FXL& leftFX()
{
return( m_leftFX );
}
FXR& rightFX()
{
return( m_rightFX );
}
private:
FXL m_leftFX;
FXR m_rightFX;
} ;
template<class FX>
class StereoToMonoAdaptor : public MonoBase<StereoToMonoAdaptor<FX> >
{
public:
StereoToMonoAdaptor( const FX& fx ) :
m_FX( fx )
{
}
sample_t nextSample( sample_t in )
{
sample_t s[2] = { in, in };
m_FX.nextSample( s[0], s[1] );
return ( s[0] + s[1] ) / 2.0f;
}
private:
FX m_FX;
} ;
class MonoBypass : public MonoBase<MonoBypass>
{
public:
sample_t nextSample( sample_t in )
{
return in;
}
} ;
class StereoBypass : public StereoBase<StereoBypass>
{
public:
void nextSample( sample_t&, sample_t& )
{
}
} ;
/* convenient class to build up static FX chains, for example
using namespace DspEffectLib;
chain<MonoToStereoAdaptor<bassBoost<> >,
chain<StereoEnhancer<>,
MonoToStereoAdaptor<FoldbackDistortion<> > > >
fxchain( bassBoost<>( 60.0, 1.0, 4.0f ),
chain<StereoEnhancer<>,
MonoToStereoAdaptor<FoldbackDistortion<> > >(
StereoEnhancer<>( 1.0 ),
FoldbackDistortion<>( 1.0f, 1.0f ) ) );
// now you can do simple calls such as which will process a bass-boost-,
// stereo enhancer- and foldback distortion effect on your buffer
fx_chain.process( (sample_t * *) buf, frames );
*/
template<class FX0, class FX1 = typename FX0::bypassType>
class Chain : public FX0::bypassType
{
public:
typedef typename FX0::sample_t sample_t;
Chain( const FX0& fx0, const FX1& fx1 = FX1() ) :
m_FX0( fx0 ),
m_FX1( fx1 )
{
}
void process( sample_t** buf, const f_cnt_t frames )
{
m_FX0.process( buf, frames );
m_FX1.process( buf, frames );
}
private:
FX0 m_FX0;
FX1 m_FX1;
} ;
template<typename sample_t>
inline sample_t saturate( sample_t x )
{
return qMin<sample_t>( qMax<sample_t>( -1.0f, x ), 1.0f );
}
class FastBassBoost : public MonoBase<FastBassBoost>
{
public:
FastBassBoost( const sample_t _frequency,
const sample_t _gain,
const sample_t _ratio,
const FastBassBoost & _orig = FastBassBoost() ) :
m_frequency( qMax<sample_t>( _frequency, 10.0 ) ),
m_gain1( 1.0 / ( m_frequency + 1.0 ) ),
m_gain2( _gain ),
m_ratio( _ratio ),
m_cap( _orig.m_cap )
{
}
inline sample_t nextSample( sample_t _in )
{
// TODO: somehow remove these horrible aliases...
m_cap = ( _in + m_cap*m_frequency ) * m_gain1;
return( /*saturate<sample_t>(*/ ( _in + m_cap*m_ratio ) *
m_gain2/* )*/ );
}
void setFrequency( const sample_t _frequency )
{
m_frequency = _frequency;
m_gain1 = 1.0 / ( m_frequency + 1.0 );
}
void setGain( const sample_t _gain )
{
m_gain2 = _gain;
}
void setRatio( const sample_t _ratio )
{
m_ratio = _ratio;
}
private:
FastBassBoost() :
m_cap( 0.0 )
{
}
sample_t m_frequency;
sample_t m_gain1;
sample_t m_gain2;
sample_t m_ratio;
sample_t m_cap;
} ;
class FoldbackDistortion : public MonoBase<FoldbackDistortion>
{
public:
FoldbackDistortion( float threshold, float gain ) :
m_threshold( threshold ),
m_gain( gain )
{
}
sample_t nextSample( sample_t in )
{
if( in >= m_threshold || in < -m_threshold )
{
return ( fabsf( fabsf( fmodf( in - m_threshold, m_threshold*4 ) ) - m_threshold*2 ) - m_threshold ) * m_gain;
}
return in * m_gain;
}
void setThreshold( float threshold )
{
m_threshold = threshold;
}
void setGain( float gain )
{
m_gain = gain;
}
private:
float m_threshold;
float m_gain;
} ;
class Distortion : public MonoBase<Distortion>
{
public:
Distortion( float threshold, float gain ) :
m_threshold( threshold ),
m_gain( gain )
{
}
sample_t nextSample( sample_t in )
{
return m_gain * ( in * ( fabsf( in )+m_threshold ) / ( in*in +( m_threshold-1 )* fabsf( in ) + 1 ) );
}
void setThreshold( float threshold )
{
m_threshold = threshold;
}
void setGain( float gain )
{
m_gain = gain;
}
private:
float m_threshold;
float m_gain;
} ;
class StereoEnhancer : public StereoBase<StereoEnhancer>
{
public:
StereoEnhancer( float wideCoeff ) :
m_wideCoeff( wideCoeff )
{
}
void setWideCoeff( float wideCoeff )
{
m_wideCoeff = wideCoeff;
}
float wideCoeff()
{
return m_wideCoeff;
}
void nextSample( sample_t& inLeft, sample_t& inRight )
{
const float toRad = 3.141592 / 180;
inLeft += inRight * sinf( m_wideCoeff * .5 * toRad);
inRight -= inLeft * sinf( m_wideCoeff * .5 * toRad);
}
private:
float m_wideCoeff;
} ;
} ;
#endif

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@@ -1,7 +1,7 @@
/*
* SweepOscillator.h - sweeping oscillator
*
* Copyright (c) 2006-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -26,10 +26,10 @@
#define _SWEEP_OSCILLATOR_H
#include "Oscillator.h"
#include "effect_lib.h"
#include "DspEffectLibrary.h"
template<class FX = effectLib::stereoBypass>
template<class FX = DspEffectLibrary::StereoBypass>
class SweepOscillator
{
public:
@@ -43,19 +43,16 @@ public:
{
}
void update( sampleFrame * _ab, const fpp_t _frames,
const float _freq1, const float _freq2,
const float _sample_rate )
void update( sampleFrame* buf, const fpp_t frames, const float freq1, const float freq2, const float sampleRate )
{
const float df = _freq2 - _freq1;
for( fpp_t frame = 0; frame < _frames; ++frame )
const float df = freq2 - freq1;
for( fpp_t frame = 0; frame < frames; ++frame )
{
const sample_t s = Oscillator::sinSample( m_phase );
_ab[frame][0] = s;
_ab[frame][1] = s;
m_FX.nextSample( _ab[frame][0], _ab[frame][1] );
m_phase += ( _freq1 + ( frame * df / _frames ) ) /
_sample_rate;
buf[frame][0] = s;
buf[frame][1] = s;
m_FX.nextSample( buf[frame][0], buf[frame][1] );
m_phase += ( freq1 + ( frame * df / frames ) ) / sampleRate;
}
}

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@@ -1,452 +0,0 @@
/*
* effect_lib.h - library with template-based inline-effects
*
* Copyright (c) 2006-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _EFFECT_LIB_H
#define _EFFECT_LIB_H
#include <math.h>
#include "templates.h"
#include "lmms_constants.h"
#include "lmms_basics.h"
namespace effectLib
{
template<typename T>
class monoBase
{
public:
typedef class monoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
_buf[f][0] = T::nextSample( _buf[f][0] );
}
}
} ;
template<typename T>
class stereoBase
{
public:
typedef class stereoBypass bypassType;
static void process( sample_t * * _buf, const f_cnt_t _frames )
{
for( f_cnt_t f = 0; f < _frames; ++f )
{
T::nextSample( _buf[f][0], _buf[f][1] );
}
}
} ;
template<class FXL, class FXR = FXL>
class monoToStereoAdaptor : public stereoBase<monoToStereoAdaptor<FXL, FXR> >
{
public:
monoToStereoAdaptor( const FXL & _mono_fx ) :
m_leftFX( _mono_fx ),
m_rightFX( _mono_fx )
{
}
monoToStereoAdaptor( const FXL & _left_fx,
const FXR & _right_fx ) :
m_leftFX( _left_fx ),
m_rightFX( _right_fx )
{
}
void nextSample( sample_t & _in_left, sample_t & _in_right )
{
_in_left = m_leftFX.nextSample( _in_left );
_in_right = m_rightFX.nextSample( _in_right );
}
FXL & leftFX()
{
return( m_leftFX );
}
FXR & rightFX()
{
return( m_rightFX );
}
private:
FXL m_leftFX;
FXR m_rightFX;
} ;
template<class FX>
class stereoToMonoAdaptor : public monoBase<stereoToMonoAdaptor<FX> >
{
public:
stereoToMonoAdaptor( const FX & _stereo_fx ) :
m_FX( _stereo_fx )
{
}
sample_t nextSample( sample_t _in )
{
sample_t s[2] = { _in, _in };
m_FX.nextSample( s[0], s[1] );
return( ( s[0] + s[1] ) / 2.0f );
}
private:
FX m_FX;
} ;
class monoBypass : public monoBase<monoBypass>
{
public:
monoBypass()
{
}
sample_t nextSample( sample_t _in )
{
return( _in );
}
} ;
class stereoBypass : public stereoBase<stereoBypass>
{
public:
void nextSample( sample_t &, sample_t & )
{
}
} ;
/* convenient class to build up static FX-chains, for example
using namespace effectLib;
chain<monoToStereoAdaptor<bassBoost<> >,
chain<stereoEnhancer<>,
monoToStereoAdaptor<foldbackDistortion<> > > >
fxchain( bassBoost<>( 60.0, 1.0, 4.0f ),
chain<stereoEnhancer<>,
monoToStereoAdaptor<foldbackDistortion<> > >(
stereoEnhancer<>( 1.0 ),
foldbackDistortion<>( 1.0f, 1.0f ) ) );
// now you can do simple calls such as which will process a bass-boost-,
// stereo-enhancer- and foldback-distortion-effect on your buffer
fx_chain.process( (sample_t * *) buf, frames );
*/
template<class FX0, class FX1 = typename FX0::bypassType>
class chain : public FX0::bypassType
{
public:
typedef typename FX0::sample_t sample_t;
chain( const FX0 & _fx0, const FX1 & _fx1 = FX1() ) :
m_FX0( _fx0 ),
m_FX1( _fx1 )
{
}
void process( sample_t * * _buf, const f_cnt_t _frames )
{
m_FX0.process( _buf, _frames );
m_FX1.process( _buf, _frames );
}
private:
FX0 m_FX0;
FX1 m_FX1;
} ;
template<typename sample_t>
inline sample_t saturate( sample_t _x )
{
return( qMin<sample_t>( qMax<sample_t>( -1.0f, _x ), 1.0f ) );
}
class fastBassBoost : public monoBase<fastBassBoost>
{
public:
fastBassBoost( const sample_t _frequency,
const sample_t _gain,
const sample_t _ratio,
const fastBassBoost & _orig =
fastBassBoost() ) :
m_frequency( qMax<sample_t>( _frequency, 10.0 ) ),
m_gain1( 1.0 / ( m_frequency + 1.0 ) ),
m_gain2( _gain ),
m_ratio( _ratio ),
m_cap( _orig.m_cap )
{
}
inline sample_t nextSample( sample_t _in )
{
// TODO: somehow remove these horrible aliases...
m_cap = ( _in + m_cap*m_frequency ) * m_gain1;
return( /*saturate<sample_t>(*/ ( _in + m_cap*m_ratio ) *
m_gain2/* )*/ );
}
void setFrequency( const sample_t _frequency )
{
m_frequency = _frequency;
m_gain1 = 1.0 / ( m_frequency + 1.0 );
}
void setGain( const sample_t _gain )
{
m_gain2 = _gain;
}
void setRatio( const sample_t _ratio )
{
m_ratio = _ratio;
}
private:
fastBassBoost() :
m_cap( 0.0 )
{
}
sample_t m_frequency;
sample_t m_gain1;
sample_t m_gain2;
sample_t m_ratio;
sample_t m_cap;
} ;
// for some reason this effect doesn't work... (in=out)
class bassBoost : public monoBase<bassBoost>
{
public:
bassBoost( const float _frequency,
const float _gain,
const float _ratio,
const float _sample_rate ) :
m_gain( _gain ),
m_beta( -1.0f ),
m_shape( 1.0f ),
m_sampleRate( _sample_rate )
{
xn1=xn2=yn1=yn2=0.0f;
setFrequency( _frequency );
setRatio( _ratio );
}
sample_t nextSample( sample_t _in )
{
const float out = ( m_b0*_in + m_b1*xn1 + m_b2*xn2 -
m_a1*yn1 - m_a2*yn2 ) / m_a0;
xn2 = xn1;
xn1 = _in;
yn2 = yn1;
yn1 = out;
return out*m_gain;
}
void setFrequency( const float _frequency )
{
const float omega = 2*F_PI*_frequency/m_sampleRate;
m_sin = sinf( omega );
m_cos = cosf( omega );
if( m_beta > 0 )
{
updateFilter();
}
}
void setGain( const float _gain )
{
m_gain = _gain;
}
void setRatio( const float _ratio )
{
m_a = expf( logf( 1.0f ) * _ratio / 40 );
updateFilter();
}
private:
void updateFilter()
{
m_beta = sqrtf( ( m_a*m_a + 1 ) / m_shape -
powf( m_a - 1, 2 ) );
m_b0 = m_a*((m_a+1)-(m_a-1)*m_cos + m_beta*m_sin);
m_b1 = 2*m_a*((m_a-1) - (m_a+1) * m_cos);
m_b2 = m_a*((m_a+1) - (m_a-1)*m_cos - m_beta*m_sin);
m_a0 = ((m_a+1) + (m_a-1)*m_cos + m_beta*m_sin);
m_a1 = -2*((m_a-1) + (m_a+1) * m_cos);
m_a2 = (m_a+1) + (m_a-1)*m_cos-m_beta*m_sin;
}
float m_gain;
float m_a;
float m_sin;
float m_cos;
float m_beta;
const float m_shape;
const float m_sampleRate;
float m_b0, m_b1, m_b2, m_a0, m_a1, m_a2;
float xn1, xn2, yn1, yn2;
} ;
class foldbackDistortion : public monoBase<foldbackDistortion>
{
public:
foldbackDistortion( const float _threshold,
const float _gain ) :
m_threshold( _threshold ),
m_gain( _gain )
{
}
sample_t nextSample( sample_t _in )
{
if( _in >= m_threshold || _in < -m_threshold )
{
return ( fabsf( fabsf(
fmodf( _in - m_threshold,
m_threshold*4 ) ) -
m_threshold*2 ) -
m_threshold ) *
m_gain;
}
return _in * m_gain;
}
void setThreshold( const float _threshold )
{
m_threshold = _threshold;
}
void setGain( const float _gain )
{
m_gain = _gain;
}
private:
float m_threshold;
float m_gain;
} ;
class distortion : public monoBase<distortion>
{
public:
distortion( float _threshold, float _gain ) :
m_threshold( _threshold ),
m_gain( _gain )
{
}
sample_t nextSample( sample_t _in )
{
return( m_gain * ( _in * ( fabsf( _in )+m_threshold ) /
( _in*_in +( m_threshold-1 )*
fabsf( _in ) + 1 ) ) );
}
void setThreshold( const float _threshold )
{
m_threshold = _threshold;
}
void setGain( const float _gain )
{
m_gain = _gain;
}
private:
float m_threshold;
float m_gain;
} ;
class stereoEnhancer : public stereoBase<stereoEnhancer>
{
public:
stereoEnhancer( float _wide_coeff ) :
m_wideCoeff( _wide_coeff )
{
}
// Lou's Hack
void setWideCoeff( float _wideCoeff )
{
m_wideCoeff = _wideCoeff;
}
float getWideCoeff()
{
return m_wideCoeff;
}
// -----------
void nextSample( sample_t & _in_left, sample_t & _in_right )
{
/*
const float delta = ( _in_left -
( _in_left+_in_right ) / 2.0f ) * m_wideCoeff;
_in_left += delta;
_in_right -= delta;
*/
// Lou's Hack
// I really can't tell you why this math works, but it sounds good
float toRad = 3.141592 / 180;
_in_left += _in_right * sinf( m_wideCoeff * .5 * toRad);
_in_right -= _in_left * sinf( m_wideCoeff * .5 * toRad);
}
private:
// Lou's Hack
float m_wideCoeff;
//-----------
} ;
} ;
#endif

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@@ -49,7 +49,7 @@ Plugin::Descriptor PLUGIN_EXPORT bassbooster_plugin_descriptor =
BassBoosterEffect::BassBoosterEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key ) :
Effect( &bassbooster_plugin_descriptor, parent, key ),
m_bbFX( effectLib::fastBassBoost( 70.0f, 1.0f, 2.8f ) ),
m_bbFX( DspEffectLibrary::FastBassBoost( 70.0f, 1.0f, 2.8f ) ),
m_bbControls( this )
{
}

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@@ -27,7 +27,7 @@
#define _BASS_BOOSTER_H
#include "Effect.h"
#include "effect_lib.h"
#include "DspEffectLibrary.h"
#include "BassBoosterControls.h"
@@ -45,7 +45,7 @@ public:
private:
effectLib::monoToStereoAdaptor<effectLib::fastBassBoost> m_bbFX;
DspEffectLibrary::MonoToStereoAdaptor<DspEffectLibrary::FastBassBoost> m_bbFX;
BassBoosterControls m_bbControls;

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@@ -28,7 +28,6 @@
#define _DYNPROC_H
#include "Effect.h"
#include "effect_lib.h"
#include "dynamics_processor_controls.h"

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@@ -108,9 +108,9 @@ QString kickerInstrument::nodeName() const
//typedef effectLib::foldbackDistortion<> DistFX;
typedef effectLib::distortion DistFX;
typedef SweepOscillator<effectLib::monoToStereoAdaptor<DistFX> > SweepOsc;
//typedef DspEffectLibrary::foldbackDistortion<> DistFX;
typedef DspEffectLibrary::Distortion DistFX;
typedef SweepOscillator<DspEffectLibrary::MonoToStereoAdaptor<DistFX> > SweepOsc;
void kickerInstrument::playNote( NotePlayHandle * _n,

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@@ -143,7 +143,7 @@ lb302FilterIIR2::lb302FilterIIR2(lb302FilterKnobState* p_fs) :
vcf_c(1)
{
m_dist = new effectLib::distortion( 1.0, 1.0f);
m_dist = new DspEffectLibrary::Distortion( 1.0, 1.0f);
};

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@@ -32,7 +32,7 @@
#ifndef _LB302_H_
#define _LB302_H_
#include "effect_lib.h"
#include "DspEffectLibrary.h"
#include "Instrument.h"
#include "InstrumentView.h"
#include "led_checkbox.h"
@@ -96,7 +96,7 @@ class lb302FilterIIR2 : public lb302Filter
vcf_b, //
vcf_c;
effectLib::distortion * m_dist;
DspEffectLibrary::Distortion * m_dist;
};

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@@ -1,8 +1,8 @@
/*
* stereo_enhancer.cpp - stereo-enhancer-effect-plugin
*
* Copyright (c) 2006-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
@@ -53,7 +53,7 @@ stereoEnhancerEffect::stereoEnhancerEffect(
Model * _parent,
const Descriptor::SubPluginFeatures::Key * _key ) :
Effect( &stereoenhancer_plugin_descriptor, _parent, _key ),
m_seFX( effectLib::stereoEnhancer( 0.0f ) ),
m_seFX( DspEffectLibrary::StereoEnhancer( 0.0f ) ),
m_delayBuffer( new sampleFrame[DEFAULT_BUFFER_SIZE] ),
m_currFrame( 0 ),
m_bbControls( this )
@@ -107,7 +107,7 @@ bool stereoEnhancerEffect::processAudioBuffer( sampleFrame * _buf,
m_delayBuffer[m_currFrame][1] = _buf[f][1];
// Get the width knob value from the Stereo Enhancer effect
width = m_seFX.getWideCoeff();
width = m_seFX.wideCoeff();
// Calculate the correct sample frame for processing
frameIndex = m_currFrame - width;

View File

@@ -1,8 +1,8 @@
/*
* stereo_enhancer.h - stereo-enhancer-effect-plugin
*
* Copyright (c) 2006-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
@@ -27,14 +27,14 @@
#define _STEREO_ENHANCER_H
#include "Effect.h"
#include "effect_lib.h"
#include "DspEffectLibrary.h"
#include "engine.h"
#include "stereoenhancer_controls.h"
class stereoEnhancerEffect : public Effect
{
public:
stereoEnhancerEffect( Model * parent,
stereoEnhancerEffect( Model * parent,
const Descriptor::SubPluginFeatures::Key * _key );
virtual ~stereoEnhancerEffect();
virtual bool processAudioBuffer( sampleFrame * _buf,
@@ -49,7 +49,7 @@ public:
private:
effectLib::stereoEnhancer m_seFX;
DspEffectLibrary::StereoEnhancer m_seFX;
sampleFrame * m_delayBuffer;
int m_currFrame;

View File

@@ -28,7 +28,6 @@
#define _WAVESHAPER_H
#include "Effect.h"
#include "effect_lib.h"
#include "waveshaper_controls.h"