Merge pull request #979 from diizy/master
Peak Controller: improve envelope calculation
This commit is contained in:
@@ -72,6 +72,7 @@ protected:
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friend class PeakControllerDialog;
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private:
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float m_currentSample;
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//backward compatibility for <= 0.4.15
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static int m_getCount;
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static int m_loadCount;
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@@ -200,4 +200,19 @@ static inline float dbvToAmp( float dbv )
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}
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//! returns 1.0f if val >= 0.0f, -1.0 else
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static inline float sign( float val )
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{
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return val >= 0.0f ? 1.0f : -1.0f;
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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static inline float sqrt_neg( float val )
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{
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return sqrtf( fabs( val ) ) * sign( val );
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}
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#endif
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@@ -28,6 +28,7 @@
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#include "song.h"
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#include "PeakController.h"
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#include "peak_controller_effect.h"
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#include "lmms_math.h"
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#include "embed.cpp"
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@@ -63,9 +64,6 @@ PeakControllerEffect::PeakControllerEffect(
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m_effectId( rand() ),
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m_peakControls( this ),
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m_lastSample( 0 ),
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m_previousSample( 0 ),
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m_lastRMS( -1 ),
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m_lastRMSavail(false),
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m_autoController( NULL )
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{
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m_autoController = new PeakController( engine::getSong(), this );
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@@ -86,22 +84,6 @@ PeakControllerEffect::~PeakControllerEffect()
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}
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}
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namespace helpers
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{
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//! returns 1.0f if val > 0.0f, -1.0 else
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inline float sign( float val )
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{
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return -1.0f + 2.0f * ( val > 0.0f );
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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inline float sqrt_neg( float val )
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{
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return sqrtf( fabs( val ) ) * helpers::sign( val );
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}
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}
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bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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const fpp_t _frames )
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@@ -132,8 +114,8 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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{
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// the value is absolute because of squaring,
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// so we need to correct it
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sum += _buf[i][0] * _buf[i][0] * helpers::sign( _buf[i][0] )
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+ _buf[i][1] * _buf[i][1] * helpers::sign( _buf[i][1] );
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sum += _buf[i][0] * _buf[i][0] * sign( _buf[i][0] )
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+ _buf[i][1] * _buf[i][1] * sign( _buf[i][1] );
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}
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}
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@@ -147,35 +129,9 @@ bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf,
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}
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}
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float curRMS = helpers::sqrt_neg( sum / _frames );
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const float origRMS = curRMS;
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if( !m_lastRMSavail )
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{
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m_lastRMSavail = true;
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m_lastRMS = curRMS;
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}
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const float v = ( curRMS >= m_lastRMS ) ?
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c.m_attackModel.value() :
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c.m_decayModel.value();
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const float a = helpers::sqrt_neg( helpers::sqrt_neg( v ) );
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curRMS = (1-a)*curRMS + a*m_lastRMS;
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float curRMS = sqrt_neg( sum / _frames );
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const float amount = c.m_amountModel.value() * c.m_amountMultModel.value();
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m_previousSample = m_lastSample;
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m_lastSample = c.m_baseModel.value() + amount*curRMS;
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m_lastRMS = curRMS;
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// on greater buffer sizes our LP is updated less frequently, therfore
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// replay a certain number of passes so the LP state is as if it was
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// updated N times with buffer-size 1/N
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const int timeOversamp = (4*_frames) / DEFAULT_BUFFER_SIZE-1;
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for( int i = 0; i < timeOversamp; ++i )
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{
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m_lastRMS = (1-a)*origRMS + a*m_lastRMS;
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}
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//checkGate( out_sum / _frames );
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m_lastSample = c.m_baseModel.value() + amount * curRMS;
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return isRunning();
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}
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@@ -48,15 +48,20 @@ public:
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return m_lastSample;
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}
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float previousSample()
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{
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return m_previousSample;
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}
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PeakController * controller()
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{
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return m_autoController;
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}
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FloatModel * attackModel()
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{
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return &( m_peakControls.m_attackModel );
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}
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FloatModel * decayModel()
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{
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return &( m_peakControls.m_decayModel );
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}
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int m_effectId;
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@@ -64,9 +69,6 @@ private:
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PeakControllerEffectControls m_peakControls;
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float m_lastSample;
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float m_previousSample;
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float m_lastRMS;
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bool m_lastRMSavail;
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PeakController * m_autoController;
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@@ -23,7 +23,6 @@
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*
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*/
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#include <math.h>
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#include <cstdio>
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#include <QtXml/QDomElement>
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#include <QtCore/QObject>
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@@ -39,6 +38,9 @@
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#include "ControllerDialog.h"
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#include "plugins/peak_controller_effect/peak_controller_effect.h"
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#include "PresetPreviewPlayHandle.h"
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#include "lmms_math.h"
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#include "interpolation.h"
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PeakControllerEffectVector PeakController::s_effects;
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int PeakController::m_getCount;
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@@ -49,7 +51,8 @@ bool PeakController::m_buggedFile;
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PeakController::PeakController( Model * _parent,
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PeakControllerEffect * _peak_effect ) :
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Controller( Controller::PeakController, _parent, tr( "Peak Controller" ) ),
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m_peakEffect( _peak_effect )
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m_peakEffect( _peak_effect ),
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m_currentSample( 0.0f )
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{
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setSampleExact( true );
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if( m_peakEffect )
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@@ -79,7 +82,37 @@ void PeakController::updateValueBuffer()
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{
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if( m_peakEffect )
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{
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m_valueBuffer.interpolate( m_peakEffect->previousSample(), m_peakEffect->lastSample() );
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float targetSample = m_peakEffect->lastSample();
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if( m_currentSample != targetSample )
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{
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const f_cnt_t frames = engine::mixer()->framesPerPeriod();
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float * values = m_valueBuffer.values();
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const float ratio = ( 44100.0 / 256.0 ) / engine::mixer()->processingSampleRate();
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const float v = m_currentSample >= targetSample
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? m_peakEffect->decayModel()->value()
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: m_peakEffect->attackModel()->value();
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const float diff = ( targetSample - m_currentSample ) * ratio;
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const float a = ( 1.0f - sqrt_neg( sqrt_neg( v ) ) ) * diff;
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const bool att = m_currentSample < targetSample;
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for( f_cnt_t f = 0; f < frames; ++f )
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{
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if( att ) // going up...
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{
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m_currentSample = qMin( targetSample, m_currentSample + a ); // qmin prevents overshoot
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}
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else
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{
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m_currentSample = qMax( targetSample, m_currentSample + a ); // qmax prevents overshoot
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}
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values[f] = m_currentSample;
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}
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}
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else
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{
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m_valueBuffer.fill( m_currentSample );
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}
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}
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else
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{
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