Vectorscope render fix (#7652)

* Fix rendering for Vectorscope

The rendering of the Vectorscope is broken on Wayland if the size of the
Vectorscope is increased. This is caused by using a `QImage` to render
the scope traces which is then scaled up.

Introduce a new way to paint the vector scope (goniometer) which simply
paints lines or points that progressively get dimmer and which does not
make use of a QImage anymore.

It supports the following features:
* Log mode
* Zooming
* Rendering the drawing performance
* Selecting a different color for the traces

It does not support:
* HQ Mode: The new implementation provides a performance that's
  equivalent to Non-HQ mode and look similar or better than the HQ mode.
* Blurring of old data
* Persistence: Might be implemented by using a factor for the dimming

Rendering of the samples/trances uses the composition mode "Plus" so
that overlapping elements will appear like adding brightness. Painting
the grid and lines is done using the normal composition mode "Source
Over" so that it simply replaces existing pixels.

Painting of the lines/points and the grids and lines is done in a
"signal space", i.e. a transform where elements in the interval of
[-1, 1] feel "natural". The text is painted in "widget space".

* Remove old implementation

Remove HQ mode and persistence. Also remove the legacy option again.
This removes the models, loading, saving and the GUI controls.

Remove all unnecessary members from `VectorView`, adjust the
constructor. Move the implementation of `paintLinesMode` into
`paintEvent`. Remove methods `paintLegacyMode` and `paintLinesMode`.

* Move colors into VectorView

Move the colors out of `VecControls` into `VectorView` as they are
related to presentation.

* Remove friend relationship to VectorView

Remove a friend relationship to `VectorView` from `VecControls` by
introducing  const getters for the models.

* Remove VectorView::m_visible

Remove the unnecessary member `m_visible` from `VectorView`. It was not
initialized and only written to but never read.

* Make Vectorscope themeable

Make the Vectorscope themeable by introducing Qt properties for the
relevant colors.

The default theme gets the values from the code whereas the classic
theme gets a trace with amber color.

* Rename m_colorFG

Rename `m_colorFG` to `m_colorTrace`. Adjust the Qt property
accordingly.

Remove local variable `traceColor` from paint method and use member
`m_colorTrace` directly.

* Remove m_colorOutline

Remove unused member `m_colorOutline`.

* Fix horizontal lines on silence

Fix the horizontal lines that are rendered on silence. They seem to be
produced when rendering lines that start and end at the same point.

Therefore we only draw a point if the current and last point are the
same.

* Add some margin to the VectorView

Add some margin to the rendering of the `VectorView` so that the circle
does not touch the bounary of the widget.

* Clean up the layout of the Vectorscope

Clean up the layout of the Vectorscope. The checkboxes are not put on
top of the vector view anymore but are organized in a horizontal layout
beneath it. This gives a much tidier look.
This commit is contained in:
Michael Gregorius
2025-01-22 22:40:17 +01:00
committed by GitHub
parent 80a46d3c76
commit 501011e573
7 changed files with 199 additions and 264 deletions

View File

@@ -1038,6 +1038,12 @@ lmms--gui--CompressorControlDialog lmms--gui--Knob {
qproperty-lineWidth: 2;
}
lmms--gui--VectorView {
qproperty-colorTrace: rgba(255, 170, 33, 255);
qproperty-colorGrid: rgba(76, 80, 84, 128);
qproperty-colorLabels: rgba(76, 80, 84, 255);
}
lmms--gui--BarModelEditor {
qproperty-backgroundBrush: rgba(28, 73, 51, 255);
qproperty-barBrush: rgba(17, 136, 71, 255);

View File

@@ -1077,6 +1077,12 @@ lmms--gui--CompressorControlDialog lmms--gui--Knob {
qproperty-lineWidth: 2;
}
lmms--gui--VectorView {
qproperty-colorTrace: rgba(60, 255, 130, 255);
qproperty-colorGrid: rgba(76, 80, 84, 128);
qproperty-colorLabels: rgba(76, 80, 84, 255);
}
lmms--gui--BarModelEditor {
qproperty-backgroundBrush: rgba(28, 73, 51, 255);
qproperty-barBrush: rgba(17, 136, 71, 255);

View File

@@ -38,15 +38,9 @@ VecControls::VecControls(Vectorscope *effect) :
m_effect(effect),
// initialize models and set default values
m_persistenceModel(0.5f, 0.0f, 1.0f, 0.05f, this, tr("Display persistence amount")),
m_logarithmicModel(false, this, tr("Logarithmic scale")),
m_highQualityModel(false, this, tr("High quality"))
m_linesModeModel(true, this, tr("Lines rendering"))
{
// Colors (percentages include sRGB gamma correction)
m_colorFG = QColor(60, 255, 130, 255); // ~LMMS green
m_colorGrid = QColor(76, 80, 84, 128); // ~60 % gray (slightly cold / blue), 50 % transparent
m_colorLabels = QColor(76, 80, 84, 255); // ~60 % gray (slightly cold / blue)
m_colorOutline = QColor(30, 34, 38, 255); // ~40 % gray (slightly cold / blue)
}
@@ -59,17 +53,15 @@ gui::EffectControlDialog* VecControls::createView()
void VecControls::loadSettings(const QDomElement &element)
{
m_persistenceModel.loadSettings(element, "Persistence");
m_logarithmicModel.loadSettings(element, "Logarithmic");
m_highQualityModel.loadSettings(element, "HighQuality");
m_linesModeModel.loadSettings(element, "LinesMode");
}
void VecControls::saveSettings(QDomDocument &document, QDomElement &element)
{
m_persistenceModel.saveSettings(document, element, "Persistence");
m_logarithmicModel.saveSettings(document, element, "Logarithmic");
m_highQualityModel.saveSettings(document, element, "HighQuality");
m_linesModeModel.saveSettings(document, element, "LinesMode");
}

View File

@@ -57,20 +57,16 @@ public:
QString nodeName() const override {return "Vectorscope";}
int controlCount() override {return 3;}
const BoolModel& getLogarithmicModel() const { return m_logarithmicModel; }
const BoolModel& getLinesModel() const { return m_linesModeModel; }
private:
Vectorscope *m_effect;
FloatModel m_persistenceModel;
BoolModel m_logarithmicModel;
BoolModel m_highQualityModel;
QColor m_colorFG;
QColor m_colorGrid;
QColor m_colorLabels;
QColor m_colorOutline;
BoolModel m_linesModeModel;
friend class gui::VecControlsDialog;
friend class gui::VectorView;
};

View File

@@ -44,45 +44,31 @@ VecControlsDialog::VecControlsDialog(VecControls *controls) :
m_controls(controls)
{
auto master_layout = new QVBoxLayout;
master_layout->setContentsMargins(0, 2, 0, 0);
master_layout->setContentsMargins(0, 0, 0, 0);
setLayout(master_layout);
// Visualizer widget
// The size of 768 pixels seems to offer a good balance of speed, accuracy and trace thickness.
auto display = new VectorView(controls, m_controls->m_effect->getBuffer(), 768, this);
auto display = new VectorView(controls, m_controls->m_effect->getBuffer(), this);
master_layout->addWidget(display);
// Config area located inside visualizer
auto internal_layout = new QVBoxLayout(display);
auto config_layout = new QHBoxLayout();
auto switch_layout = new QVBoxLayout();
internal_layout->addStretch();
internal_layout->addLayout(config_layout);
config_layout->addLayout(switch_layout);
// High-quality switch
auto highQualityButton = new LedCheckBox(tr("HQ"), this);
highQualityButton->setToolTip(tr("Double the resolution and simulate continuous analog-like trace."));
highQualityButton->setCheckable(true);
highQualityButton->setModel(&controls->m_highQualityModel);
switch_layout->addWidget(highQualityButton);
auto controlLayout = new QHBoxLayout();
master_layout->addLayout(controlLayout);
// Log. scale switch
auto logarithmicButton = new LedCheckBox(tr("Log. scale"), this);
logarithmicButton->setToolTip(tr("Display amplitude on logarithmic scale to better see small values."));
logarithmicButton->setCheckable(true);
logarithmicButton->setModel(&controls->m_logarithmicModel);
switch_layout->addWidget(logarithmicButton);
controlLayout->addWidget(logarithmicButton);
config_layout->addStretch();
controlLayout->addStretch();
// Persistence knob
auto persistenceKnob = new Knob(KnobType::Small17, this);
persistenceKnob->setModel(&controls->m_persistenceModel);
persistenceKnob->setLabel(tr("Persist."));
persistenceKnob->setToolTip(tr("Trace persistence: higher amount means the trace will stay bright for longer time."));
persistenceKnob->setHintText(tr("Trace persistence"), "");
config_layout->addWidget(persistenceKnob);
// Switch between lines mode and point mode
auto linesMode = new LedCheckBox(tr("Lines"), this);
linesMode->setToolTip(tr("Render with lines."));
linesMode->setCheckable(true);
linesMode->setModel(&controls->m_linesModeModel);
controlLayout->addWidget(linesMode);
}
@@ -92,5 +78,4 @@ QSize VecControlsDialog::sizeHint() const
return QSize(275, 300);
}
} // namespace lmms::gui

View File

@@ -1,6 +1,7 @@
/* VectorView.cpp - implementation of VectorView class.
*
* Copyright (c) 2019 Martin Pavelek <he29/dot/HS/at/gmail/dot/com>
* Copyright (c) 2025- Michael Gregorius
*
* This file is part of LMMS - https://lmms.io
* This program is free software; you can redistribute it and/or
@@ -25,6 +26,7 @@
#include <algorithm>
#include <chrono>
#include <cmath>
#include <QImage>
#include <QPainter>
@@ -38,32 +40,24 @@ namespace lmms::gui
{
VectorView::VectorView(VecControls *controls, LocklessRingBuffer<SampleFrame> *inputBuffer, unsigned short displaySize, QWidget *parent) :
VectorView::VectorView(VecControls* controls, LocklessRingBuffer<SampleFrame>* inputBuffer, QWidget* parent) :
QWidget(parent),
m_controls(controls),
m_inputBuffer(inputBuffer),
m_bufferReader(*inputBuffer),
m_displaySize(displaySize),
m_zoom(1.f),
m_persistTimestamp(0),
m_zoomTimestamp(0),
m_oldHQ(m_controls->m_highQualityModel.value()),
m_oldX(m_displaySize / 2),
m_oldY(m_displaySize / 2)
m_zoomTimestamp(0)
{
setMinimumSize(200, 200);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
connect(getGUI()->mainWindow(), SIGNAL(periodicUpdate()), this, SLOT(periodicUpdate()));
m_displayBuffer.resize(sizeof qRgb(0,0,0) * m_displaySize * m_displaySize, 0);
#ifdef VEC_DEBUG
m_executionAvg = 0;
#endif
}
// Compose and draw all the content; called by Qt.
void VectorView::paintEvent(QPaintEvent *event)
{
@@ -71,228 +65,153 @@ void VectorView::paintEvent(QPaintEvent *event)
unsigned int drawTime = std::chrono::high_resolution_clock::now().time_since_epoch().count();
#endif
// All drawing done in this method, local variables are sufficient for the boundary
const int displayTop = 2;
const int displayBottom = height() - 2;
const int displayLeft = 2;
const int displayRight = width() - 2;
const int displayWidth = displayRight - displayLeft;
const int displayHeight = displayBottom - displayTop;
const bool logScale = m_controls->getLogarithmicModel().value();
const bool linesMode = m_controls->getLinesModel().value();
const float centerX = displayLeft + (displayWidth / 2.f);
const float centerY = displayTop + (displayWidth / 2.f);
const int margin = 4;
const int gridCorner = 30;
// Setup QPainter and font sizes
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
QFont normalFont, boldFont;
boldFont.setBold(true);
const int labelWidth = 26;
const int labelHeight = 26;
// Paint background
painter.fillRect(rect(), Qt::black);
bool hq = m_controls->m_highQualityModel.value();
const qreal widthF = qreal(width());
const qreal heightF = qreal(height());
// Clear display buffer if quality setting was changed
if (hq != m_oldHQ)
{
m_oldHQ = hq;
for (std::size_t i = 0; i < m_displayBuffer.size(); i++)
{
m_displayBuffer.data()[i] = 0;
}
}
const auto minOfWidthAndHeight = std::min(widthF, heightF);
// If we would divide by 4 then the circle would go to the boundaries
// of the widget. We increase the value at bit more to get some margin.
const auto scaleValue = minOfWidthAndHeight / 4.1;
// Dim stored image based on persistence setting and elapsed time.
// Update period is limited to 50 ms (20 FPS) for non-HQ mode and 10 ms (100 FPS) for HQ mode.
const unsigned int currentTimestamp = std::chrono::duration_cast<std::chrono::milliseconds>
(
std::chrono::high_resolution_clock::now().time_since_epoch()
).count();
const unsigned int elapsed = currentTimestamp - m_persistTimestamp;
const unsigned int threshold = hq ? 10 : 50;
if (elapsed > threshold)
{
m_persistTimestamp = currentTimestamp;
// Non-HQ mode uses half the resolution → use limited buffer space.
const std::size_t useableBuffer = hq ? m_displayBuffer.size() : m_displayBuffer.size() / 4;
// The knob value is interpreted on log. scale, otherwise the effect would ramp up too slowly.
// Persistence value specifies fraction of light intensity that remains after 10 ms.
// → Compensate it based on elapsed time (exponential decay).
const float persist = log10(1 + 9 * m_controls->m_persistenceModel.value());
const float persistPerFrame = pow(persist, elapsed / 10.f);
// Note that for simplicity and performance reasons, this implementation only dims all stored
// values by a given factor. A true simulation would also do the inverse of desaturation that
// occurs in high-intensity traces in HQ mode.
for (std::size_t i = 0; i < useableBuffer; i++)
{
m_displayBuffer.data()[i] *= persistPerFrame;
}
}
// Compute several transforms that are used to paint various elements
// This transform moves the origin/center to the middle of the widget width and to the correct height
QTransform centerTransform;
centerTransform.translate(widthF / 2., minOfWidthAndHeight / 2.);
// This transform is used to center and scale the painting of data and of the grid and labels
QTransform gridAndLabelTransform(centerTransform);
// Invert the Y axis while we are at it so that we can paint in a "normal" coordinate system
gridAndLabelTransform.scale(scaleValue, -scaleValue);
// This transform is used to paint the traces. It takes the zoom factor as an "extra" scale into account as well.
QTransform tracePaintingTransform(gridAndLabelTransform);
tracePaintingTransform.scale(m_zoom, m_zoom);
const auto traceWidth = 2. / (scaleValue * m_zoom);
// This will add colors so that line intersections produce lighter colors/intensities
painter.setCompositionMode(QPainter::CompositionMode_Plus);
painter.setTransform(tracePaintingTransform);
// Get new samples from the lockless input FIFO buffer
auto inBuffer = m_bufferReader.read_max(m_inputBuffer->capacity());
std::size_t frameCount = inBuffer.size();
const auto inBuffer = m_bufferReader.read_max(m_inputBuffer->capacity());
const std::size_t frameCount = inBuffer.size();
// Draw new points on top
const bool logScale = m_controls->m_logarithmicModel.value();
const unsigned short activeSize = hq ? m_displaySize : m_displaySize / 2;
// Helper lambda functions for better readability
// Make sure pixel stays within display bounds:
auto saturate = [=](short pixelPos) {return qBound((short)0, pixelPos, (short)(activeSize - 1));};
// Take existing pixel and brigthen it. Very bright light should reduce saturation and become
// white. This effect is easily approximated by capping elementary colors to 255 individually.
auto updatePixel = [&](unsigned short x, unsigned short y, QColor addedColor)
for (std::size_t frame = 0; frame < frameCount; ++frame)
{
QColor currentColor = ((QRgb*)m_displayBuffer.data())[x + y * activeSize];
currentColor.setRed(std::min(currentColor.red() + addedColor.red(), 255));
currentColor.setGreen(std::min(currentColor.green() + addedColor.green(), 255));
currentColor.setBlue(std::min(currentColor.blue() + addedColor.blue(), 255));
((QRgb*)m_displayBuffer.data())[x + y * activeSize] = currentColor.rgb();
};
auto sampleFrame = inBuffer[frame];
if (hq)
{
// High quality mode: check distance between points and draw a line.
// The longer the line is, the dimmer, simulating real electron trace on luminescent screen.
for (std::size_t frame = 0; frame < frameCount; frame++)
if (logScale)
{
float left = 0.0f;
float right = 0.0f;
float inLeft = inBuffer[frame][0] * m_zoom;
float inRight = inBuffer[frame][1] * m_zoom;
// Scale left and right channel from (-1.0, 1.0) to display range
if (logScale)
const float distance = std::sqrt(sampleFrame.sumOfSquaredAmplitudes());
const float distanceLog = std::log10(1 + 9 * std::abs(distance));
if (distance != 0)
{
// To better preserve shapes, the log scale is applied to the distance from origin,
// not the individual channels.
const float distance = sqrt(inLeft * inLeft + inRight * inRight);
const float distanceLog = log10(1 + 9 * std::abs(distance));
const float angleCos = inLeft / distance;
const float angleSin = inRight / distance;
left = distanceLog * angleCos * (activeSize - 1) / 4;
right = distanceLog * angleSin * (activeSize - 1) / 4;
const float factor = distanceLog / distance;
sampleFrame *= factor;
}
else
{
left = inLeft * (activeSize - 1) / 4;
right = inRight * (activeSize - 1) / 4;
}
// Rotate display coordinates 45 degrees, flip Y axis and make sure the result stays within bounds
int x = saturate(right - left + activeSize / 2.f);
int y = saturate(activeSize - (right + left + activeSize / 2.f));
// Estimate number of points needed to fill space between the old and new pixel. Cap at 100.
unsigned char points = std::min((int)sqrt((m_oldX - x) * (m_oldX - x) + (m_oldY - y) * (m_oldY - y)), 100);
// Large distance = dim trace. The curve for darker() is choosen so that:
// - no movement (0 points) actually _increases_ brightness slightly,
// - one point between samples = returns exactly the specified color,
// - one to 99 points between samples = follows a sharp "1/x" decaying curve,
// - 100 points between samples = returns approximately 5 % brightness.
// Everything else is discarded (by the 100 point cap) because there is not much to see anyway.
QColor addedColor = m_controls->m_colorFG.darker(75 + 20 * points).rgb();
// Draw the new pixel: the beam sweeps across area that may have been excited before
// → add new value to existing pixel state.
updatePixel(x, y, addedColor);
// Draw interpolated points between the old pixel and the new one
int newX = right - left + activeSize / 2.f;
int newY = activeSize - (right + left + activeSize / 2.f);
for (unsigned char i = 1; i < points; i++)
{
x = saturate(((points - i) * m_oldX + i * newX) / points);
y = saturate(((points - i) * m_oldY + i * newY) / points);
updatePixel(x, y, addedColor);
}
m_oldX = newX;
m_oldY = newY;
}
}
else
{
// To improve performance, non-HQ mode uses smaller display size and only
// one full-color pixel per sample.
for (std::size_t frame = 0; frame < frameCount; frame++)
// Perform a mid/side split which will potentially boost signals
//
// Represent the side by the x coordinate and the mid by the y coordinate.
//
// A mono signal which just contains a mid signal will just show as a line
// along the y axis because it carries the same information in the left and right channel.
// So we can say: left == right. So lets replace "right" with "left" in the formula below:
// (left - left, -(left + left)) = (0, -2*left).
// If two signals are completely out of phase the show as a line along the x axis. That's because
// each signal is the opposite of the other one, e.g. right = -left. Let's replace again:
// (left - (-left), -(left - left)) = (2*left, 0).
//
const auto mid = sampleFrame.left() + sampleFrame.right();
const auto side = sampleFrame.left() - sampleFrame.right();
// We negate the mid value of the coordinate so that it tilts correctly if we pan hard left and hard right
QPointF currentPoint(side, -mid);
const auto darkenedColor(m_colorTrace.darker(100 + frame));
painter.setPen(QPen(darkenedColor, traceWidth));
// Only draw a line if we can draw a line, i.e. if the point really changes.
// Otherwise just produce a point.
// Without this check Qt will draw horizontal lines when silence is processed.
if (linesMode && m_lastPoint != currentPoint)
{
float left = 0.0f;
float right = 0.0f;
float inLeft = inBuffer[frame][0] * m_zoom;
float inRight = inBuffer[frame][1] * m_zoom;
if (logScale) {
const float distance = sqrt(inLeft * inLeft + inRight * inRight);
const float distanceLog = log10(1 + 9 * std::abs(distance));
const float angleCos = inLeft / distance;
const float angleSin = inRight / distance;
left = distanceLog * angleCos * (activeSize - 1) / 4;
right = distanceLog * angleSin * (activeSize - 1) / 4;
} else {
left = inLeft * (activeSize - 1) / 4;
right = inRight * (activeSize - 1) / 4;
}
int x = saturate(right - left + activeSize / 2.f);
int y = saturate(activeSize - (right + left + activeSize / 2.f));
((QRgb*)m_displayBuffer.data())[x + y * activeSize] = m_controls->m_colorFG.rgb();
painter.drawLine(QLineF(m_lastPoint, currentPoint));
}
else
{
painter.drawPoint(currentPoint);
}
m_lastPoint = currentPoint;
}
// Draw background
painter.fillRect(displayLeft, displayTop, displayWidth, displayHeight, QColor(0,0,0));
// Draw grid and labels overlay
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
painter.setTransform(gridAndLabelTransform);
// Draw the final image
QImage temp = QImage(m_displayBuffer.data(),
activeSize,
activeSize,
QImage::Format_RGB32);
temp.setDevicePixelRatio(devicePixelRatio());
painter.drawImage(displayLeft, displayTop,
temp.scaledToWidth(displayWidth * devicePixelRatio(),
Qt::SmoothTransformation));
const QPointF origin(0, 0);
painter.setPen(QPen(m_colorGrid, 2.5 / scaleValue, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawEllipse(origin, 2.f, 2.f);
// Draw the grid and labels
painter.setPen(QPen(m_controls->m_colorGrid, 1.5, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawEllipse(QPointF(centerX, centerY), displayWidth / 2.f, displayWidth / 2.f);
painter.setPen(QPen(m_controls->m_colorGrid, 1.5, Qt::DotLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawLine(QPointF(centerX, centerY), QPointF(displayLeft + gridCorner, displayTop + gridCorner));
painter.drawLine(QPointF(centerX, centerY), QPointF(displayRight - gridCorner, displayTop + gridCorner));
const qreal root = std::sqrt(qreal(2.1));
painter.setPen(QPen(m_colorGrid, 2.5 / scaleValue, Qt::DotLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawLine(origin, QPointF(-root, root));
painter.drawLine(origin, QPointF(root, root));
painter.setPen(QPen(m_controls->m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.setFont(adjustedToPixelSize(boldFont, 26));
painter.drawText(displayLeft + margin, displayTop,
labelWidth, labelHeight, Qt::AlignLeft | Qt::AlignTop | Qt::TextDontClip,
QString("L"));
painter.drawText(displayRight - margin - labelWidth, displayTop,
labelWidth, labelHeight, Qt::AlignRight| Qt::AlignTop | Qt::TextDontClip,
QString("R"));
painter.resetTransform();
// Draw the outline
painter.setPen(QPen(m_controls->m_colorOutline, 2, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawRoundedRect(1, 1, width() - 2, height() - 2, 2.f, 2.f);
// Draw L/R text
const auto lText = QString("L");
const auto rText = QString("R");
// Draw zoom info if changed within last second (re-using timestamp acquired for dimming)
if (currentTimestamp - m_zoomTimestamp < 1000)
{
painter.setPen(QPen(m_controls->m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.setFont(normalFont);
painter.drawText(displayWidth / 2 - 50, displayBottom - 20, 100, 16, Qt::AlignCenter,
QString("Zoom: ").append(std::to_string((int)round(m_zoom * 100)).c_str()).append(" %"));
}
QFont boldFont = adjustedToPixelSize(painter.font(), 26);
boldFont.setBold(true);
// Optionally measure drawing performance
QFontMetrics fm(boldFont);
const auto boundingRectL = fm.boundingRect(lText);
const auto boundingRectR = fm.boundingRect(rText);
painter.setPen(QPen(m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.setFont(boldFont);
QTransform transformL(centerTransform);
transformL.rotate(-45.);
transformL.translate(-boundingRectL.width() / 2, -(minOfWidthAndHeight / 2) - 10);
painter.setTransform(transformL);
painter.drawText(0, 0, lText);
QTransform transformR(centerTransform);
transformR.rotate(45.);
transformR.translate(-boundingRectR.width() / 2, -(minOfWidthAndHeight / 2) - 10);
painter.setTransform(transformR);
painter.drawText(0, 0, rText);
drawZoomInfo();
// Optionally measure drawing performance
#ifdef VEC_DEBUG
QPainter debugPainter(this);
drawTime = std::chrono::high_resolution_clock::now().time_since_epoch().count() - drawTime;
m_executionAvg = 0.95f * m_executionAvg + 0.05f * drawTime / 1000000.f;
painter.setPen(QPen(m_controls->m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.setFont(normalFont);
painter.drawText(displayWidth / 2 - 50, displayBottom - 16, 100, 16, Qt::AlignLeft,
QString("Exec avg.: ").append(std::to_string(m_executionAvg).substr(0, 5).c_str()).append(" ms"));
QString debugText = tr("Exec avg.: %1 ms").arg(static_cast<int>(round(m_executionAvg)));
debugPainter.setPen(QPen(m_controls->m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
debugPainter.drawText(0, height(), debugText);
#endif
}
@@ -300,8 +219,10 @@ void VectorView::paintEvent(QPaintEvent *event)
// Periodically trigger repaint and check if the widget is visible
void VectorView::periodicUpdate()
{
m_visible = isVisible();
if (m_visible) {update();}
if (isVisible())
{
update();
}
}
@@ -309,10 +230,10 @@ void VectorView::periodicUpdate()
// More of an Easter egg, to avoid cluttering the interface with non-essential functionality.
void VectorView::mouseDoubleClickEvent(QMouseEvent *event)
{
auto colorDialog = new ColorChooser(m_controls->m_colorFG, this);
auto colorDialog = new ColorChooser(m_colorTrace, this);
if (colorDialog->exec())
{
m_controls->m_colorFG = colorDialog->currentColor();
m_colorTrace = colorDialog->currentColor();
}
}
@@ -333,5 +254,29 @@ void VectorView::wheelEvent(QWheelEvent *event)
}
void VectorView::drawZoomInfo()
{
const unsigned int currentTimestamp = std::chrono::duration_cast<std::chrono::milliseconds>
(
std::chrono::high_resolution_clock::now().time_since_epoch()
).count();
} // namespace lmms::gui
if (currentTimestamp - m_zoomTimestamp < 1000)
{
QPainter painter(this);
const auto zoomValue = static_cast<int>(std::round(m_zoom * 100.));
const auto text = tr("Zoom: %1 %").arg(zoomValue);
// Measure text
const auto fm = painter.fontMetrics();
const auto boundingRect = fm.boundingRect(text);
const auto descent = fm.descent();
painter.setPen(QPen(m_colorLabels, 1, Qt::SolidLine, Qt::RoundCap, Qt::BevelJoin));
painter.drawText((width() - boundingRect.width()) / 2, height() - descent - 2, text);
}
}
} // namespace lmms::gui

View File

@@ -1,6 +1,7 @@
/* VectorView.h - declaration of VectorView class.
*
* Copyright (c) 2019 Martin Pavelek <he29/dot/HS/at/gmail/dot/com>
* Copyright (c) 2025- Michael Gregorius
*
* This file is part of LMMS - https://lmms.io
*
@@ -44,11 +45,15 @@ class VectorView : public QWidget
{
Q_OBJECT
public:
explicit VectorView(VecControls *controls, LocklessRingBuffer<SampleFrame> *inputBuffer, unsigned short displaySize, QWidget *parent = 0);
VectorView(VecControls* controls, LocklessRingBuffer<SampleFrame>* inputBuffer, QWidget* parent = nullptr);
~VectorView() override = default;
QSize sizeHint() const override {return QSize(300, 300);}
Q_PROPERTY(QColor colorTrace MEMBER m_colorTrace)
Q_PROPERTY(QColor colorGrid MEMBER m_colorGrid)
Q_PROPERTY(QColor colorLabels MEMBER m_colorLabels)
protected:
void paintEvent(QPaintEvent *event) override;
void mouseDoubleClickEvent(QMouseEvent *event) override;
@@ -57,25 +62,25 @@ protected:
private slots:
void periodicUpdate();
private:
void drawZoomInfo();
private:
VecControls *m_controls;
LocklessRingBuffer<SampleFrame> *m_inputBuffer;
LocklessRingBufferReader<SampleFrame> m_bufferReader;
std::vector<uchar> m_displayBuffer;
const unsigned short m_displaySize;
bool m_visible;
float m_zoom;
// State variables for comparison with previous repaint
unsigned int m_persistTimestamp;
unsigned int m_zoomTimestamp;
bool m_oldHQ;
int m_oldX;
int m_oldY;
QPointF m_lastPoint = QPoint();
QColor m_colorTrace = QColor(60, 255, 130, 255); // ~LMMS green
QColor m_colorGrid = QColor(76, 80, 84, 128); // ~60 % gray (slightly cold / blue), 50 % transparent
QColor m_colorLabels = QColor(76, 80, 84, 255); // ~60 % gray (slightly cold / blue)
#ifdef VEC_DEBUG
float m_executionAvg = 0;