Work on TODOs

The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.

The TODO "Use a factory..." has been removed as this is already done.

The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.
This commit is contained in:
Michael Gregorius
2023-09-23 09:37:13 +02:00
parent de18ee2fda
commit 55a3920265
2 changed files with 2 additions and 4 deletions

View File

@@ -130,6 +130,8 @@ void LadspaMatrixControlDialog::arrangeControls(QWidget * parent, QGridLayout* g
int maxRow = 0;
// Iterate the channels and add widgets for each control
// Note: the code assumes that all channels have the same structure, i.e. that all channels
// have the same number of parameters which are in the same order.
ch_cnt_t const numberOfChannels = getChannelCount();
for (ch_cnt_t i = 0; i < numberOfChannels; ++i)
{
@@ -155,14 +157,12 @@ void LadspaMatrixControlDialog::arrangeControls(QWidget * parent, QGridLayout* g
// Only use the first channel to determine if we need to add link controls
if (i == 0 && ladspaControl->m_link)
{
// TODO Assumes that all processors are equal! Change to more general approach, e.g. map from name to row
LedCheckBox * linkCheckBox = new LedCheckBox("", parent, "", LedCheckBox::LedColor::Green);
linkCheckBox->setModel(&ladspaControl->m_linkEnabledModel);
linkCheckBox->setToolTip(tr("Link channels"));
gridLayout->addWidget(linkCheckBox, currentRow, linkColumn, Qt::AlignHCenter);
}
// TODO Use a factory to directly create the widgets? Currently they are wrapped in another layout in LadspaMatrixControlView...
QWidget * controlWidget = LadspaWidgetFactory::createWidget(ladspaControl, this);
if (controlWidget)
{

View File

@@ -31,8 +31,6 @@
#include "LadspaBase.h"
#include "BarModelEditor.h"
// TODO Only for testing! Remove!
#include "FloatModelEditorBase.h"
#include "LedCheckBox.h"
#include "TempoSyncBarModelEditor.h"