Fix #5461 and ensure consistent use of check gate (#5475)

* Multiple effects: Calculation of `outSum` should be after D/W mixing
* CrossoverEQ.cpp: `outSum` must be divided by frames in the end 
* CrossoverEQ.cpp: don't overwrite `outSum` in for loop, but increment it
This commit is contained in:
thmueller64
2020-05-06 11:23:40 +02:00
committed by GitHub
parent 71b6107d9b
commit 56fbefc700
6 changed files with 7 additions and 7 deletions

View File

@@ -83,7 +83,6 @@ bool AmplifierEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
for( fpp_t f = 0; f < frames; ++f )
{
// qDebug( "offset %d, value %f", f, m_ampControls.m_volumeModel.value( f ) );
outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
sample_t s[2] = { buf[f][0], buf[f][1] };
@@ -123,6 +122,7 @@ bool AmplifierEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
buf[f][0] = d * buf[f][0] + w * s[0];
buf[f][1] = d * buf[f][1] + w * s[1];
outSum += buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
}
checkGate( outSum / frames );

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@@ -100,13 +100,13 @@ bool BassBoosterEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames
//float gain = gainBuffer ? gainBuffer[f] : gain;
m_bbFX.leftFX().setGain( gain );
m_bbFX.rightFX().setGain( gain);
outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
sample_t s[2] = { buf[f][0], buf[f][1] };
m_bbFX.nextSample( s[0], s[1] );
buf[f][0] = d * buf[f][0] + w * s[0];
buf[f][1] = d * buf[f][1] + w * s[1];
outSum += buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
}
checkGate( outSum / frames );

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@@ -190,12 +190,12 @@ bool CrossoverEQEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames
double outSum = 0.0;
for( int f = 0; f < frames; ++f )
{
outSum = buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
buf[f][0] = d * buf[f][0] + w * m_work[f][0];
buf[f][1] = d * buf[f][1] + w * m_work[f][1];
outSum += buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
}
checkGate( outSum );
checkGate( outSum / frames );
return isRunning();
}

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@@ -193,11 +193,11 @@ bool DualFilterEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames
s[0] += ( s2[0] * mix2 );
s[1] += ( s2[1] * mix2 );
}
outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
// do another mix with dry signal
buf[f][0] = d * buf[f][0] + w * s[0];
buf[f][1] = d * buf[f][1] + w * s[1];
outSum += buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
//increment pointers
cut1Ptr += cut1Inc;

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@@ -214,10 +214,10 @@ bool dynProcEffect::processAudioBuffer( sampleFrame * _buf,
s[0] *= outputGain;
s[1] *= outputGain;
out_sum += _buf[f][0]*_buf[f][0] + _buf[f][1]*_buf[f][1];
// mix wet/dry signals
_buf[f][0] = d * _buf[f][0] + w * s[0];
_buf[f][1] = d * _buf[f][1] + w * s[1];
out_sum += _buf[f][0] * _buf[f][0] + _buf[f][1] * _buf[f][1];
}
checkGate( out_sum / _frames );

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@@ -139,10 +139,10 @@ bool waveShaperEffect::processAudioBuffer( sampleFrame * _buf,
s[0] *= *outputPtr;
s[1] *= *outputPtr;
out_sum += _buf[f][0]*_buf[f][0] + _buf[f][1]*_buf[f][1];
// mix wet/dry signals
_buf[f][0] = d * _buf[f][0] + w * s[0];
_buf[f][1] = d * _buf[f][1] + w * s[1];
out_sum += _buf[f][0] * _buf[f][0] + _buf[f][1] * _buf[f][1];
outputPtr += outputInc;
inputPtr += inputInc;