Adjust coding style
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@@ -402,7 +402,7 @@ void FxMixerView::deleteUnusedChannels()
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tracks += Engine::getBBTrackContainer()->tracks();
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// go through all FX Channels
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for(int i = m_fxChannelViews.size()-1; i>0; --i)
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for(int i = m_fxChannelViews.size()-1; i > 0; --i)
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{
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// check if an instrument references to the current channel
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bool empty=true;
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