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plugins/sfxr/readme.txt
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170
plugins/sfxr/readme.txt
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This is a port of sfxr to LMMS, ported by Wong Cho Ching.
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NOTE: Do NOT remove the MIT license below to prevent legal problem.
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Original Readme File:
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(http://www.drpetter.se/project_sfxr.html)
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-----------------------------
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sfxr - sound effect generator
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-----------------------------
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by DrPetter, 2007-12-14
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developed for LD48#10
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-----------------------------
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Basic usage:
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Start the application, then hit
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some of the buttons on the left
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side to generate random sounds
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matching the button descriptions.
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Press "Export .WAV" to save the
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current sound as a WAV audio file.
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Click the buttons below to change
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WAV format in terms of bits per
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sample and sample rate.
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If you find a sound that is sort
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of interesting but not quite what
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you want, you can drag some sliders
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around until it sounds better.
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The Randomize button generates
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something completely random.
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Mutate slightly alters the current
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parameters to automatically create
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a variation of the sound.
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Advanced usage:
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Figure out what each slider does and
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use them to adjust particular aspects
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of the current sound...
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Press the right mouse button on a slider
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to reset it to a value of zero.
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Press Space or Enter to play the current sound.
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The Save/Load sound buttons allow saving
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and loading of program parameters to work
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on a sound over several sessions.
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Volume setting is saved with the sound and
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exported to WAV. If you increase it too much
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there's a risk of clipping.
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Some parameters influence the sound during
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playback (particularly when using a non-zero
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repeat speed), and dragging these sliders
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can cause some interesting effects.
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To record this you will need to use an external
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recording application, for instance Audacity.
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Set the recording source in that application
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to "Wave", "Stereo Mix", "Mixed Output" or similar.
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Using an external sound editor to capture and edit
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sound can also be used to string several sounds
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together for more complex results.
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Parameter description:
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- The top four buttons select base waveform
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- First four parameters control the volume envelope
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Attack is the beginning of the sound,
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longer attack means a smoother start.
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Sustain is how long the volume is held constant
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before fading out.
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Increase Sustain Punch to cause a popping
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effect with increased (and falling) volume
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during the sustain phase.
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Decay is the fade-out time.
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- Next six are for controlling the sound pitch or
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frequency.
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Start frequency is pretty obvious. Has a large
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impact on the overall sound.
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Min frequency represents a cutoff that stops all
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sound if it's passed during a downward slide.
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Slide sets the speed at which the frequency should
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be swept (up or down).
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Delta slide is the "slide of slide", or rate of change
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in the slide speed.
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Vibrato depth/speed makes for an oscillating
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frequency effect at various strengths and rates.
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- Then we have two parameters for causing an abrupt
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change in pitch after a ceratin delay.
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Amount is pitch change (up or down)
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and Speed indicates time to wait before changing
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the pitch.
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- Following those are two parameters specific to the
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squarewave waveform.
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The duty cycle of a square describes its shape
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in terms of how large the positive vs negative
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sections are. It can be swept up or down by
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changing the second parameter.
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- Repeat speed, when not zero, causes the frequency
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and duty parameters to be reset at regular intervals
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while the envelope and filter continue unhindered.
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This can make for some interesting pulsating effects.
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- Phaser offset overlays a delayed copy of the audio
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stream on top of itself, resulting in a kind of tight
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reverb or sci-fi effect.
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This parameter can also be swept like many others.
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- Finally, the bottom five sliders control two filters
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which are applied after all other effects.
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The first one is a resonant lowpass filter which has
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a sweepable cutoff frequency.
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The other is a highpass filter which can be used to
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remove undesired low frequency hum in "light" sounds.
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----------------------
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License
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-------
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Basically, I don't care what you do with it, anything goes.
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To please all the troublesome folks who request a formal license,
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I attach the "MIT license" as follows:
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--
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Copyright (c) 2007 Tomas Pettersson
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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----------------------
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http://www.drpetter.se
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drpetter@gmail.com
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----------------------
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@@ -1,7 +1,7 @@
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/*
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* bit_invader.cpp - instrument which uses a usereditable wavetable
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* sfxr.cpp - port of sfxr to LMMS
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*
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* Copyright (c) 2006-2008 Andreas Brandmaier <andy/at/brandmaier/dot/de>
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* Copyright (c) 2014 Wong Cho Ching
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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@@ -25,14 +25,13 @@
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#include <QtXml/QDomElement>
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#include "bit_invader.h"
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#include "sfxr.h"
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#include "engine.h"
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#include "graph.h"
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#include "InstrumentTrack.h"
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#include "knob.h"
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#include "led_checkbox.h"
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#include "note_play_handle.h"
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#include "Oscillator.h"
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#include "pixmap_button.h"
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#include "song_editor.h"
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#include "templates.h"
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@@ -47,10 +46,10 @@ extern "C"
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Plugin::Descriptor PLUGIN_EXPORT bitinvader_plugin_descriptor =
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{
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STRINGIFY( PLUGIN_NAME ),
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"BitInvader",
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"sfxr",
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QT_TRANSLATE_NOOP( "pluginBrowser",
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"Customizable wavetable synthesizer" ),
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"Andreas Brandmaier <andreas/at/brandmaier/dot/de>",
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"LMMS port of sfxr" ),
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"Wong Cho Ching",
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0x0100,
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Plugin::Instrument,
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new PluginPixmapLoader( "logo" ),
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@@ -1,8 +1,7 @@
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/*
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* bit_invader.h - declaration of class bitInvader and bSynth which
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* are a wavetable synthesizer
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* sfxr.h - declaration of classes of the LMMS sfxr plugin
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*
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* Copyright (c) 2006-2008 Andreas Brandmaier <andy/at/brandmaier/dot/de>
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* Copyright (c) 2014 Wong Cho Ching
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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@@ -24,17 +23,15 @@
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*/
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#ifndef _BIT_INVADER_H
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#define _BIT_INVADER_H
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#ifndef _SFXR_H
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#define _SFXR_H
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#include "Instrument.h"
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#include "InstrumentView.h"
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#include "graph.h"
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#include "knob.h"
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#include "pixmap_button.h"
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#include "led_checkbox.h"
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class oscillator;
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class bitInvaderView;
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class bSynth
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@@ -100,8 +97,6 @@ private:
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BoolModel m_normalize;
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float m_normalizeFactor;
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oscillator * m_osc;
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friend class bitInvaderView;
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} ;
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