Merge pull request #1016 from diizy/gfx
Monstro: add newlines to helptexts
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@@ -1675,7 +1675,7 @@ MonstroView::MonstroView( Instrument * _instrument,
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toolTip::add( m_opViewButton, tr( "Operators view" ) );
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m_opViewButton -> setWhatsThis( tr( "The Operators view contains all the operators. These include both audible "
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"operators (oscillators) and inaudible operators, or modulators: "
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"Low-frequency oscillators and Envelopes. "
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"Low-frequency oscillators and Envelopes. \n\n"
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"Knobs and other widgets in the Operators view have their own what's this -texts, "
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"so you can get more specific help for them that way. " ) );
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@@ -1688,10 +1688,10 @@ MonstroView::MonstroView( Instrument * _instrument,
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"the modulation relationships between the various operators: Each "
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"audible operator (oscillators 1-3) has 3-4 properties that can be "
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"modulated by any of the modulators. Using more modulations consumes "
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"more CPU power. "
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"more CPU power. \n\n"
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"The view is divided to modulation targets, grouped by the target oscillator. "
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"Available targets are volume, pitch, phase, pulse width and sub-osc ratio. "
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"Note: some targets are specific to one oscillator only. "
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"Note: some targets are specific to one oscillator only. \n\n"
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"Each modulation target has 4 knobs, one for each modulator. By default "
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"the knobs are at 0, which means no modulation. Turning a knob to 1 causes "
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"that modulator to affect the modulation target as much as possible. Turning "
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@@ -2039,27 +2039,27 @@ QWidget * MonstroView::setupOperatorsView( QWidget * _parent )
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"can smoothly interpolate between them. All incoming modulations to oscillator 3 are applied "
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"to both sub-oscs/waveforms in the exact same way. " ) );
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m_mixButton -> setWhatsThis( tr( "In addition to dedicated modulators, Monstro allows oscillator 3 to be modulated by "
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"the output of oscillator 2. "
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"the output of oscillator 2. \n\n"
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"Mix mode means no modulation: the outputs of the oscillators are simply mixed together. " ) );
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m_amButton -> setWhatsThis( tr( "In addition to dedicated modulators, Monstro allows oscillator 3 to be modulated by "
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"the output of oscillator 2. "
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"the output of oscillator 2. \n\n"
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"AM means amplitude modulation: Oscillator 3's amplitude (volume) is modulated by oscillator 2. " ) );
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m_fmButton -> setWhatsThis( tr( "In addition to dedicated modulators, Monstro allows oscillator 3 to be modulated by "
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"the output of oscillator 2. "
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"the output of oscillator 2. \n\n"
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"FM means frequency modulation: Oscillator 3's frequency (pitch) is modulated by oscillator 2. "
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"The frequency modulation is implemented as phase modulation, which gives a more stable overall pitch "
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"than \"pure\" frequency modulation. " ) );
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m_pmButton -> setWhatsThis( tr( "In addition to dedicated modulators, Monstro allows oscillator 3 to be modulated by "
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"the output of oscillator 2. "
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"the output of oscillator 2. \n\n"
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"PM means phase modulation: Oscillator 3's phase is modulated by oscillator 2. "
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"It differs from frequency modulation in that the phase changes are not cumulative. " ) );
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m_lfo1WaveBox -> setWhatsThis( tr( "Select the waveform for LFO 1. "
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m_lfo1WaveBox -> setWhatsThis( tr( "Select the waveform for LFO 1. \n"
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"\"Random\" and \"Random smooth\" are special waveforms: "
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"they produce random output, where the rate of the LFO controls how often "
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"the state of the LFO changes. The smooth version interpolates between these "
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"states with cosine interpolation. These random modes can be used to give "
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"\"life\" to your presets - add some of that analog unpredictability... " ) );
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m_lfo2WaveBox -> setWhatsThis( tr( "Select the waveform for LFO 2. "
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m_lfo2WaveBox -> setWhatsThis( tr( "Select the waveform for LFO 2. \n"
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"\"Random\" and \"Random smooth\" are special waveforms: "
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"they produce random output, where the rate of the LFO controls how often "
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"the state of the LFO changes. The smooth version interpolates between these "
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