Sf2Player: use qDebug() rather than QTextStream on stdout
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@@ -24,7 +24,6 @@
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*/
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#include <QtCore/QDebug>
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#include <QtCore/QTextStream>
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#include <QtGui/QLayout>
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#include <QtGui/QLabel>
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#include <QtXml/QDomDocument>
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@@ -296,8 +295,6 @@ QString sf2Instrument::nodeName() const
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void sf2Instrument::freeFont()
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{
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QTextStream cout( stdout, QIODevice::WriteOnly );
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m_synthMutex.lock();
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if ( m_font != NULL )
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@@ -308,7 +305,7 @@ void sf2Instrument::freeFont()
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// No more references
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if( m_font->refCount <= 0 )
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{
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cout << "Really deleting " << m_filename << endl;
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qDebug() << "Really deleting " << m_filename;
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fluid_synth_sfunload( m_synth, m_fontId, true );
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s_fonts.remove( m_filename );
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@@ -317,7 +314,7 @@ void sf2Instrument::freeFont()
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// Just remove our reference
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else
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{
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cout << "un-referencing " << m_filename << endl;
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qDebug() << "un-referencing " << m_filename;
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fluid_synth_remove_sfont( m_synth, m_font->fluidFont );
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}
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@@ -347,8 +344,7 @@ void sf2Instrument::openFile( const QString & _sf2File, bool updateTrackName )
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// Increment Reference
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if( s_fonts.contains( relativePath ) )
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{
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QTextStream cout( stdout, QIODevice::WriteOnly );
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cout << "Using existing reference to " << relativePath << endl;
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qDebug() << "Using existing reference to " << relativePath;
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m_font = s_fonts[ relativePath ];
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