New NES instrument

This commit is contained in:
Vesa
2014-05-26 03:25:15 +03:00
parent 592b4aeb1a
commit 8b51e29467
12 changed files with 1149 additions and 0 deletions

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INCLUDE(BuildPlugin)
BUILD_PLUGIN(nes Nes.cpp Nes.h MOCFILES Nes.h EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png")

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plugins/nes/Nes.cpp Normal file
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/* Nes.cpp - A NES instrument plugin for LMMS
*
* Copyright (c) 2014 Vesa Kivimäki
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QtXml/QDomElement>
#include "Nes.h"
#include "engine.h"
#include "InstrumentTrack.h"
#include "templates.h"
#include "tooltip.h"
#include "song.h"
#include "lmms_math.h"
#include "interpolation.h"
#include "Oscillator.h"
#include "embed.cpp"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT nes_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"Nescaline",
QT_TRANSLATE_NOOP( "pluginBrowser",
"A NES-like synthesizer" ),
"Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>",
0x0100,
Plugin::Instrument,
new PluginPixmapLoader( "logo" ),
NULL,
NULL
} ;
}
NesObject::NesObject( NesInstrument * nes, const sample_rate_t samplerate, NotePlayHandle * nph, fpp_t frames ) :
m_parent( nes ),
m_samplerate( samplerate ),
m_nph( nph ),
m_fpp( frames )
{
m_LFSR = LFSR_INIT;
m_ch1Counter = 0;
m_ch2Counter = 0;
m_ch3Counter = 0;
m_ch4Counter = 0;
m_ch1EnvCounter = 0;
m_ch2EnvCounter = 0;
m_ch4EnvCounter = 0;
m_ch1EnvValue = 15;
m_ch2EnvValue = 15;
m_ch4EnvValue = 15;
m_ch1SweepCounter = 0;
m_ch2SweepCounter = 0;
m_12Last = 0.0f;
m_34Last = 0.0f;
m_itm = 0.0f;
m_otm = 0.0f;
m_lastNoteFreq = 0.0f;
m_maxWlen = wavelength( MIN_FREQ );
m_nsf = NES_SIMPLE_FILTER * ( m_samplerate / 44100.0 );
}
NesObject::~NesObject()
{
}
void NesObject::renderOutput( sampleFrame * buf, fpp_t frames )
{
// check if frequency has changed, if so, update wavelengths of ch1-3
if( m_nph->frequency() != m_lastNoteFreq )
{
m_wlen1 = wavelength( m_nph->frequency() * m_parent->m_freq1 );
m_wlen2 = wavelength( m_nph->frequency() * m_parent->m_freq2 );
m_wlen3 = wavelength( m_nph->frequency() * m_parent->m_freq3 );
}
// noise channel can use either note freq or preset freqs
if( m_parent->m_ch4NoiseFreqMode.value() )
{
m_wlen4 = wavelength( m_nph->frequency() );
}
else
{
m_wlen4 = wavelength( NOISE_FREQS[ 15 - static_cast<int>( m_parent->m_ch4NoiseFreq.value() ) ] );
}
m_lastNoteFreq = m_nph->frequency();
////////////////////////////////
// //
// variables for processing //
// //
////////////////////////////////
bool ch1Enabled = m_parent->m_ch1Enabled.value();
bool ch2Enabled = m_parent->m_ch2Enabled.value();
bool ch3Enabled = m_parent->m_ch3Enabled.value();
bool ch4Enabled = m_parent->m_ch4Enabled.value();
float ch1DutyCycle = DUTY_CYCLE[ m_parent->m_ch1DutyCycle.value() ];
int ch1EnvLen = wavelength( floorf( 240.0 / ( m_parent->m_ch1EnvLen.value() + 1 ) ) );
bool ch1EnvLoop = m_parent->m_ch1EnvLooped.value();
float ch2DutyCycle = DUTY_CYCLE[ m_parent->m_ch2DutyCycle.value() ];
int ch2EnvLen = wavelength( floorf( 240.0 / ( m_parent->m_ch2EnvLen.value() + 1 ) ) );
bool ch2EnvLoop = m_parent->m_ch2EnvLooped.value();
int ch4EnvLen = wavelength( floorf( 240.0 / ( m_parent->m_ch4EnvLen.value() + 1 ) ) );
bool ch4EnvLoop = m_parent->m_ch4EnvLooped.value();
int ch1;
int ch2;
int ch3;
int ch4;
int ch1SweepRate = wavelength( floorf( 120.0 / ( m_parent->m_ch1SweepRate.value() + 1 ) ) );
int ch2SweepRate = wavelength( floorf( 120.0 / ( m_parent->m_ch2SweepRate.value() + 1 ) ) );
int ch1Sweep = static_cast<int>( m_parent->m_ch1SweepAmt.value() * -1.0 );
int ch2Sweep = static_cast<int>( m_parent->m_ch2SweepAmt.value() * -1.0 );
// the amounts are inverted so we correct them here
ch1Sweep = ch1Sweep > 0
? 7 - ch1Sweep
: -7 - ch1Sweep;
ch2Sweep = ch2Sweep > 0
? 7 - ch2Sweep
: -7 - ch2Sweep;
// start framebuffer loop
for( f_cnt_t f = 0; f < frames; f++ )
{
////////////////////////////////
// //
// channel 1 //
// //
////////////////////////////////
// render pulse wave
if( m_wlen1 <= m_maxWlen && m_wlen1 >= MIN_WLEN && ch1Enabled )
{
ch1 = m_ch1Counter > m_wlen1 * ch1DutyCycle
? 0
: m_parent->m_ch1EnvEnabled.value()
? static_cast<int>( ( m_parent->m_ch1Volume.value() * m_ch1EnvValue ) / 15.0 )
: static_cast<int>( m_parent->m_ch1Volume.value() );
}
else ch1 = 0;
// update sweep
m_ch1SweepCounter++;
if( m_ch1SweepCounter >= ch1SweepRate )
{
m_ch1SweepCounter = 0;
if( m_parent->m_ch1SweepEnabled.value() && m_wlen1 <= m_maxWlen && m_wlen1 >= MIN_WLEN )
{
// check if the sweep goes up or down
if( ch1Sweep > 0 )
{
m_wlen1 += m_wlen1 >> qAbs( ch1Sweep );
}
if( ch1Sweep < 0 )
{
m_wlen1 -= m_wlen1 >> qAbs( ch1Sweep );
m_wlen1--; // additional minus 1 for ch1 only
}
}
}
// update framecounters
m_ch1Counter++;
m_ch1Counter = m_ch1Counter % m_wlen1;
m_ch1EnvCounter++;
if( m_ch1EnvCounter >= ch1EnvLen )
{
m_ch1EnvCounter = 0;
m_ch1EnvValue--;
if( m_ch1EnvValue < 0 )
{
m_ch1EnvValue = ch1EnvLoop ? 15 : 0;
}
}
////////////////////////////////
// //
// channel 2 //
// //
////////////////////////////////
// render pulse wave
if( m_wlen2 <= m_maxWlen && m_wlen2 >= MIN_WLEN && ch2Enabled )
{
ch2 = m_ch2Counter > m_wlen2 * ch2DutyCycle
? 0
: m_parent->m_ch2EnvEnabled.value()
? static_cast<int>( ( m_parent->m_ch2Volume.value() * m_ch2EnvValue ) / 15.0 )
: static_cast<int>( m_parent->m_ch2Volume.value() );
}
else ch2 = 0;
// update sweep
m_ch2SweepCounter++;
if( m_ch2SweepCounter >= ch2SweepRate )
{
m_ch2SweepCounter = 0;
if( m_parent->m_ch2SweepEnabled.value() && m_wlen2 <= m_maxWlen && m_wlen2 >= MIN_WLEN )
{
// check if the sweep goes up or down
if( ch2Sweep > 0 )
{
m_wlen2 += m_wlen2 >> qAbs( ch2Sweep );
}
if( ch2Sweep < 0 )
{
m_wlen2 -= m_wlen2 >> qAbs( ch2Sweep );
}
}
}
// update framecounters
m_ch2Counter++;
m_ch2Counter = m_ch2Counter % m_wlen2;
m_ch2EnvCounter++;
if( m_ch2EnvCounter >= ch2EnvLen )
{
m_ch2EnvCounter = 0;
m_ch2EnvValue--;
if( m_ch2EnvValue < 0 )
{
m_ch2EnvValue = ch2EnvLoop
? 15
: 0;
}
}
////////////////////////////////
// //
// channel 3 //
// //
////////////////////////////////
// make sure we don't overflow
m_ch3Counter %= m_wlen3;
// render triangle wave
if( m_wlen3 <= m_maxWlen && ch3Enabled )
{
ch3 = TRIANGLE_WAVETABLE[ ( m_ch3Counter * 32 ) / m_wlen3 ];
ch3 = ( ch3 * static_cast<int>( m_parent->m_ch3Volume.value() ) ) / 15;
}
else ch3 = 0;
m_ch3Counter++;
////////////////////////////////
// //
// channel 4 //
// //
////////////////////////////////
// render pseudo noise
if( ch4Enabled )
{
ch4 = LFSR()
? ( m_parent->m_ch4EnvEnabled.value()
? ( static_cast<int>( m_parent->m_ch4Volume.value() ) * m_ch4EnvValue ) / 15
: static_cast<int>( m_parent->m_ch4Volume.value() ) )
: 0;
}
else ch4 = 0;
// update framecounters
m_ch4Counter++;
if( m_ch4Counter >= m_wlen4 )
{
m_ch4Counter = 0;
updateLFSR( m_parent->m_ch4NoiseMode.value() );
}
m_ch4EnvCounter++;
if( m_ch4EnvCounter >= ch4EnvLen )
{
m_ch4EnvCounter = 0;
m_ch4EnvValue--;
if( m_ch4EnvValue < 0 )
{
m_ch4EnvValue = ch4EnvLoop
? 15
: 0;
}
}
////////////////////////////////
// //
// final stage - mixing //
// //
////////////////////////////////
float ch12 = static_cast<float>( ch1 + ch2 );
// add dithering noise
ch12 *= 1.0 + ( Oscillator::noiseSample( 0.0f ) * DITHER_AMP );
ch12 = ch12 / 15.0f - 1.0f;
ch12 = signedPow( ch12, NES_DIST );
// simple first order iir filter, to simulate the frequency response falloff in nes analog audio output
ch12 = linearInterpolate( ch12, m_12Last, m_nsf );
m_12Last = ch12;
ch12 *= NES_MIXING_12;
float ch34 = static_cast<float>( ch3 + ch4 );
// add dithering noise
ch34 *= 1.0 + ( Oscillator::noiseSample( 0.0f ) * DITHER_AMP );
ch34 = ch34 / 15.0f - 1.0f;
ch34 = signedPow( ch34, NES_DIST );
// simple first order iir filter, to simulate the frequency response falloff in nes analog audio output
ch34 = linearInterpolate( ch34, m_34Last, m_nsf );
m_34Last = ch34;
ch34 *= NES_MIXING_34;
float mixdown = ( ch12 + ch34 ) * NES_MIXING_ALL * m_parent->m_masterVol.value();
// dc offset removal
m_otm = 0.999f * m_otm + mixdown - m_itm;
m_itm = mixdown;
buf[f][0] = m_otm;
buf[f][1] = m_otm;
} // end framebuffer loop
}
NesInstrument::NesInstrument( InstrumentTrack * instrumentTrack ) :
Instrument( instrumentTrack, &nes_plugin_descriptor ),
m_ch1Enabled( true, this ),
m_ch1Crs( 0.f, -24.f, 24.f, 1.f, this, tr( "Channel 1 Coarse detune" ) ),
m_ch1Volume( 15.f, 0.f, 15.f, 1.f, this, tr( "Channel 1 Volume" ) ),
m_ch1EnvEnabled( false, this ),
m_ch1EnvLooped( false, this ),
m_ch1EnvLen( 0.f, 0.f, 15.f, 1.f, this, tr( "Channel 1 Envelope length" ) ),
m_ch1DutyCycle( 0, 0, 3, this, tr( "Channel 1 Duty cycle" ) ),
m_ch1SweepEnabled( false, this ),
m_ch1SweepAmt( 0.f, -7.f, 7.f, 1.f, this, tr( "Channel 1 Sweep amount" ) ),
m_ch1SweepRate( 0.f, 0.f, 7.f, 1.f, this, tr( "Channel 1 Sweep rate" ) ),
m_ch2Enabled( true, this ),
m_ch2Crs( 0.f, -24.f, 24.f, 1.f, this, tr( "Channel 2 Coarse detune" ) ),
m_ch2Volume( 15.f, 0.f, 15.f, 1.f, this, tr( "Channel 2 Volume" ) ),
m_ch2EnvEnabled( false, this ),
m_ch2EnvLooped( false, this ),
m_ch2EnvLen( 0.f, 0.f, 15.f, 1.f, this, tr( "Channel 2 Envelope length" ) ),
m_ch2DutyCycle( 2, 0, 3, this, tr( "Channel 2 Duty cycle" ) ),
m_ch2SweepEnabled( false, this ),
m_ch2SweepAmt( 0.f, -7.f, 7.f, 1.f, this, tr( "Channel 2 Sweep amount" ) ),
m_ch2SweepRate( 0.f, 0.f, 7.f, 1.f, this, tr( "Channel 2 Sweep rate" ) ),
//channel 3
m_ch3Enabled( true, this ),
m_ch3Crs( 0.f, -24.f, 24.f, 1.f, this, tr( "Channel 3 Coarse detune" ) ),
m_ch3Volume( 15.f, 0.f, 15.f, 1.f, this, tr( "Channel 3 Volume" ) ),
//channel 4
m_ch4Enabled( true, this ),
m_ch4Volume( 15.f, 0.f, 15.f, 1.f, this, tr( "Channel 4 Volume" ) ),
m_ch4EnvEnabled( false, this ),
m_ch4EnvLooped( false, this ),
m_ch4EnvLen( 0.f, 0.f, 15.f, 1.f, this, tr( "Channel 4 Envelope length" ) ),
m_ch4NoiseMode( false, this ),
m_ch4NoiseFreqMode( false, this ),
m_ch4NoiseFreq( 0.f, 0.f, 15.f, 1.f, this, tr( "Channel 4 Noise frequency" ) ),
//master
m_masterVol( 1.0f, 0.0f, 2.0f, 0.01f, this, tr( "Master volume" ) ),
m_vibrato( 0.0f, 0.0f, 15.0f, 1.0f, this, tr( "Vibrato (unimplemented)" ) )
{
connect( &m_ch1Crs, SIGNAL( dataChanged() ), this, SLOT( updateFreq1() ) );
connect( &m_ch2Crs, SIGNAL( dataChanged() ), this, SLOT( updateFreq2() ) );
connect( &m_ch3Crs, SIGNAL( dataChanged() ), this, SLOT( updateFreq3() ) );
updateFreq1();
updateFreq2();
updateFreq3();
}
NesInstrument::~NesInstrument()
{
}
void NesInstrument::playNote( NotePlayHandle * n, sampleFrame * workingBuffer )
{
if ( n->totalFramesPlayed() == 0 || n->m_pluginData == NULL )
{
NesObject * nes = new NesObject( this, engine::mixer()->processingSampleRate(), n, engine::mixer()->framesPerPeriod() );
n->m_pluginData = nes;
}
const fpp_t frames = n->framesLeftForCurrentPeriod();
NesObject * nes = static_cast<NesObject *>( n->m_pluginData );
nes->renderOutput( workingBuffer, frames );
applyRelease( workingBuffer, n );
instrumentTrack()->processAudioBuffer( workingBuffer, frames, n );
}
void NesInstrument::deleteNotePluginData( NotePlayHandle * n )
{
delete static_cast<NesObject *>( n->m_pluginData );
}
void NesInstrument::saveSettings( QDomDocument & doc, QDomElement & element )
{
m_ch1Enabled.saveSettings( doc, element, "on1" );
m_ch1Crs.saveSettings( doc, element, "crs1" );
m_ch1Volume.saveSettings( doc, element, "vol1" );
m_ch1EnvEnabled.saveSettings( doc, element, "envon1" );
m_ch1EnvLooped.saveSettings( doc, element, "envloop1" );
m_ch1EnvLen.saveSettings( doc, element, "envlen1" );
m_ch1DutyCycle.saveSettings( doc, element, "dc1" );
m_ch1SweepEnabled.saveSettings( doc, element, "sweep1" );
m_ch1SweepAmt.saveSettings( doc, element, "swamt1" );
m_ch1SweepRate.saveSettings( doc, element, "swrate1" );
// channel 2
m_ch2Enabled.saveSettings( doc, element, "on2" );
m_ch2Crs.saveSettings( doc, element, "crs2" );
m_ch2Volume.saveSettings( doc, element, "vol2" );
m_ch2EnvEnabled.saveSettings( doc, element, "envon2" );
m_ch2EnvLooped.saveSettings( doc, element, "envloop2" );
m_ch2EnvLen.saveSettings( doc, element, "envlen2" );
m_ch2DutyCycle.saveSettings( doc, element, "dc2" );
m_ch2SweepEnabled.saveSettings( doc, element, "sweep2" );
m_ch2SweepAmt.saveSettings( doc, element, "swamt2" );
m_ch2SweepRate.saveSettings( doc, element, "swrate2" );
//channel 3
m_ch3Enabled.saveSettings( doc, element, "on3" );
m_ch3Crs.saveSettings( doc, element, "crs3" );
m_ch3Volume.saveSettings( doc, element, "vol3" );
//channel 4
m_ch4Enabled.saveSettings( doc, element, "on4" );
m_ch4Volume.saveSettings( doc, element, "vol4" );
m_ch4EnvEnabled.saveSettings( doc, element, "envon4" );
m_ch4EnvLooped.saveSettings( doc, element, "envloop4" );
m_ch4EnvLen.saveSettings( doc, element, "envlen4" );
m_ch4NoiseMode.saveSettings( doc, element, "nmode4" );
m_ch4NoiseFreqMode.saveSettings( doc, element, "nfrqmode4" );
m_ch4NoiseFreq.saveSettings( doc, element, "nfreq4" );
//master
m_masterVol.saveSettings( doc, element, "vol" );
m_vibrato.saveSettings( doc, element, "vibr" );
}
void NesInstrument::loadSettings( const QDomElement & element )
{
m_ch1Enabled.loadSettings( element, "on1" );
m_ch1Crs.loadSettings( element, "crs1" );
m_ch1Volume.loadSettings( element, "vol1" );
m_ch1EnvEnabled.loadSettings( element, "envon1" );
m_ch1EnvLooped.loadSettings( element, "envloop1" );
m_ch1EnvLen.loadSettings( element, "envlen1" );
m_ch1DutyCycle.loadSettings( element, "dc1" );
m_ch1SweepEnabled.loadSettings( element, "sweep1" );
m_ch1SweepAmt.loadSettings( element, "swamt1" );
m_ch1SweepRate.loadSettings( element, "swrate1" );
// channel 2
m_ch2Enabled.loadSettings( element, "on2" );
m_ch2Crs.loadSettings( element, "crs2" );
m_ch2Volume.loadSettings( element, "vol2" );
m_ch2EnvEnabled.loadSettings( element, "envon2" );
m_ch2EnvLooped.loadSettings( element, "envloop2" );
m_ch2EnvLen.loadSettings( element, "envlen2" );
m_ch2DutyCycle.loadSettings( element, "dc2" );
m_ch2SweepEnabled.loadSettings( element, "sweep2" );
m_ch2SweepAmt.loadSettings( element, "swamt2" );
m_ch2SweepRate.loadSettings( element, "swrate2" );
//channel 3
m_ch3Enabled.loadSettings( element, "on3" );
m_ch3Crs.loadSettings( element, "crs3" );
m_ch3Volume.loadSettings( element, "vol3" );
//channel 4
m_ch4Enabled.loadSettings( element, "on4" );
m_ch4Volume.loadSettings( element, "vol4" );
m_ch4EnvEnabled.loadSettings( element, "envon4" );
m_ch4EnvLooped.loadSettings( element, "envloop4" );
m_ch4EnvLen.loadSettings( element, "envlen4" );
m_ch4NoiseMode.loadSettings( element, "nmode4" );
m_ch4NoiseFreqMode.loadSettings( element, "nfrqmode4" );
m_ch4NoiseFreq.loadSettings( element, "nfreq4" );
//master
m_masterVol.loadSettings( element, "vol" );
m_vibrato.loadSettings( element, "vibr" );
}
QString NesInstrument::nodeName() const
{
return( nes_plugin_descriptor.name );
}
PluginView * NesInstrument::instantiateView( QWidget * parent )
{
return( new NesInstrumentView( this, parent ) );
}
void NesInstrument::updateFreq1()
{
m_freq1 = powf( 2, m_ch1Crs.value() / 12.0f );
}
void NesInstrument::updateFreq2()
{
m_freq2 = powf( 2, m_ch2Crs.value() / 12.0f );
}
void NesInstrument::updateFreq3()
{
m_freq3 = powf( 2, m_ch3Crs.value() / 12.0f );
}
QPixmap * NesInstrumentView::s_artwork = NULL;
NesInstrumentView::NesInstrumentView( Instrument * instrument, QWidget * parent ) :
InstrumentView( instrument, parent )
{
setAutoFillBackground( true );
QPalette pal;
if( s_artwork == NULL )
{
s_artwork = new QPixmap( PLUGIN_NAME::getIconPixmap( "artwork" ) );
}
pal.setBrush( backgroundRole(), *s_artwork );
setPalette( pal );
const int KNOB_Y1 = 24;
const int KNOB_Y2 = 81;
const int KNOB_Y3 = 138;
const int KNOB_Y4 = 195;
const int KNOB_X1 = 12;
const int KNOB_X2 = 46;
const int KNOB_X3 = 84;
const int KNOB_X4 = 117;
const int KNOB_X5 = 151;
const int KNOB_X6 = 172;
const int KNOB_X7 = 206;
// channel 1
makeknob( m_ch1VolumeKnob, KNOB_X1, KNOB_Y1, "Volume", "", "" )
makeknob( m_ch1CrsKnob, KNOB_X2, KNOB_Y1, "Coarse detune", "", "" )
makeknob( m_ch1EnvLenKnob, KNOB_X3, KNOB_Y1, "Envelope length", "", "" )
makenesled( m_ch1EnabledBtn, KNOB_X1, KNOB_Y1 - 12, "Enable channel 1" )
makenesled( m_ch1EnvEnabledBtn, KNOB_X3, KNOB_Y1 - 12, "Enable envelope 1" )
makenesled( m_ch1EnvLoopedBtn, 129, KNOB_Y1 - 12, "Enable envelope 1 loop" )
makenesled( m_ch1SweepEnabledBtn, KNOB_X6, KNOB_Y1 - 12, "Enable sweep 1" )
makeknob( m_ch1SweepAmtKnob, KNOB_X6, KNOB_Y1, "Sweep amount", "", "" )
makeknob( m_ch1SweepRateKnob, KNOB_X7, KNOB_Y1, "Sweep rate", "", "" )
int dcx = 117;
makedcled( ch1_dc1, dcx, 42, "12.5% Duty cycle", "nesdc1_on" )
dcx += 13;
makedcled( ch1_dc2, dcx, 42, "25% Duty cycle", "nesdc2_on" )
dcx += 13;
makedcled( ch1_dc3, dcx, 42, "50% Duty cycle", "nesdc3_on" )
dcx += 13;
makedcled( ch1_dc4, dcx, 42, "75% Duty cycle", "nesdc4_on" )
m_ch1DutyCycleGrp = new automatableButtonGroup( this );
m_ch1DutyCycleGrp -> addButton( ch1_dc1 );
m_ch1DutyCycleGrp -> addButton( ch1_dc2 );
m_ch1DutyCycleGrp -> addButton( ch1_dc3 );
m_ch1DutyCycleGrp -> addButton( ch1_dc4 );
// channel 2
makeknob( m_ch2VolumeKnob, KNOB_X1, KNOB_Y2, "Volume", "", "" )
makeknob( m_ch2CrsKnob, KNOB_X2, KNOB_Y2, "Coarse detune", "", "" )
makeknob( m_ch2EnvLenKnob, KNOB_X3, KNOB_Y2, "Envelope length", "", "" )
makenesled( m_ch2EnabledBtn, KNOB_X1, KNOB_Y2 - 12, "Enable channel 2" )
makenesled( m_ch2EnvEnabledBtn, KNOB_X3, KNOB_Y2 - 12, "Enable envelope 2" )
makenesled( m_ch2EnvLoopedBtn, 129, KNOB_Y2 - 12, "Enable envelope 2 loop" )
makenesled( m_ch2SweepEnabledBtn, KNOB_X6, KNOB_Y2 - 12, "Enable sweep 2" )
makeknob( m_ch2SweepAmtKnob, KNOB_X6, KNOB_Y2, "Sweep amount", "", "" )
makeknob( m_ch2SweepRateKnob, KNOB_X7, KNOB_Y2, "Sweep rate", "", "" )
dcx = 117;
makedcled( ch2_dc1, dcx, 99, "12.5% Duty cycle", "nesdc1_on" )
dcx += 13;
makedcled( ch2_dc2, dcx, 99, "25% Duty cycle", "nesdc2_on" )
dcx += 13;
makedcled( ch2_dc3, dcx, 99, "50% Duty cycle", "nesdc3_on" )
dcx += 13;
makedcled( ch2_dc4, dcx, 99, "75% Duty cycle", "nesdc4_on" )
m_ch2DutyCycleGrp = new automatableButtonGroup( this );
m_ch2DutyCycleGrp -> addButton( ch2_dc1 );
m_ch2DutyCycleGrp -> addButton( ch2_dc2 );
m_ch2DutyCycleGrp -> addButton( ch2_dc3 );
m_ch2DutyCycleGrp -> addButton( ch2_dc4 );
//channel 3
makenesled( m_ch3EnabledBtn, KNOB_X1, KNOB_Y3 - 12, "Enable channel 3" )
makeknob( m_ch3VolumeKnob, KNOB_X1, KNOB_Y3, "Volume", "", "" )
makeknob( m_ch3CrsKnob, KNOB_X2, KNOB_Y3, "Coarse detune", "", "" )
//channel 4
makeknob( m_ch4VolumeKnob, KNOB_X1, KNOB_Y4, "Volume", "", "" )
makeknob( m_ch4NoiseFreqKnob, KNOB_X2, KNOB_Y4, "Noise Frequency", "", "" )
makeknob( m_ch4EnvLenKnob, KNOB_X3, KNOB_Y4, "Envelope length", "", "" )
makenesled( m_ch4EnabledBtn, KNOB_X1, KNOB_Y4 - 12, "Enable channel 4" )
makenesled( m_ch4EnvEnabledBtn, KNOB_X3, KNOB_Y4 - 12, "Enable envelope 4" )
makenesled( m_ch4EnvLoopedBtn, 129, KNOB_Y4 - 12, "Enable envelope 4 loop" )
makenesled( m_ch4NoiseModeBtn, 129, 203, "Noise mode" )
makenesled( m_ch4NoiseFreqModeBtn, 129, 224, "Use note frequency for noise" )
//master
makeknob( m_masterVolKnob, KNOB_X4, KNOB_Y3, "Master Volume", "", "" )
makeknob( m_vibratoKnob, KNOB_X5, KNOB_Y3, "Vibrato (unimplemented)", "", "" )
}
NesInstrumentView::~NesInstrumentView()
{
}
void NesInstrumentView::modelChanged()
{
NesInstrument * nes = castModel<NesInstrument>();
m_ch1EnabledBtn->setModel( &nes->m_ch1Enabled );
m_ch1CrsKnob->setModel( &nes->m_ch1Crs );
m_ch1VolumeKnob->setModel( &nes->m_ch1Volume );
m_ch1EnvEnabledBtn->setModel( &nes->m_ch1EnvEnabled );
m_ch1EnvLoopedBtn->setModel( &nes->m_ch1EnvLooped );
m_ch1EnvLenKnob->setModel( &nes->m_ch1EnvLen );
m_ch1DutyCycleGrp->setModel( &nes->m_ch1DutyCycle );
m_ch1SweepEnabledBtn->setModel( &nes->m_ch1SweepEnabled );
m_ch1SweepAmtKnob->setModel( &nes->m_ch1SweepAmt );
m_ch1SweepRateKnob->setModel( &nes->m_ch1SweepRate );
// channel 2
m_ch2EnabledBtn->setModel( &nes->m_ch2Enabled );
m_ch2CrsKnob->setModel( &nes->m_ch2Crs );
m_ch2VolumeKnob->setModel( &nes->m_ch2Volume );
m_ch2EnvEnabledBtn->setModel( &nes->m_ch2EnvEnabled );
m_ch2EnvLoopedBtn->setModel( &nes->m_ch2EnvLooped );
m_ch2EnvLenKnob->setModel( &nes->m_ch2EnvLen );
m_ch2DutyCycleGrp->setModel( &nes->m_ch2DutyCycle );
m_ch2SweepEnabledBtn->setModel( &nes->m_ch2SweepEnabled );
m_ch2SweepAmtKnob->setModel( &nes->m_ch2SweepAmt );
m_ch2SweepRateKnob->setModel( &nes->m_ch2SweepRate );
//channel 3
m_ch3EnabledBtn->setModel( &nes->m_ch3Enabled );
m_ch3CrsKnob->setModel( &nes->m_ch3Crs );
m_ch3VolumeKnob->setModel( &nes->m_ch3Volume );
//channel 4
m_ch4EnabledBtn->setModel( &nes->m_ch4Enabled );
m_ch4VolumeKnob->setModel( &nes->m_ch4Volume );
m_ch4EnvEnabledBtn->setModel( &nes->m_ch4EnvEnabled );
m_ch4EnvLoopedBtn->setModel( &nes->m_ch4EnvLooped );
m_ch4EnvLenKnob->setModel( &nes->m_ch4EnvLen );
m_ch4NoiseModeBtn->setModel( &nes->m_ch4NoiseMode );
m_ch4NoiseFreqModeBtn->setModel( &nes->m_ch4NoiseFreqMode );
m_ch4NoiseFreqKnob->setModel( &nes->m_ch4NoiseFreq );
//master
m_masterVolKnob->setModel( &nes->m_masterVol );
m_vibratoKnob->setModel( &nes->m_vibrato );
}
extern "C"
{
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model *, void * _data )
{
return( new NesInstrument( static_cast<InstrumentTrack *>( _data ) ) );
}
}
#include "moc_Nes.cxx"

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/* Nes.h - A NES instrument plugin for LMMS
*
* Copyright (c) 2014 Vesa Kivimäki
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef NES_H
#define NES_H
#include "Instrument.h"
#include "InstrumentView.h"
#include "AutomatableModel.h"
#include "automatable_button.h"
#include "TempoSyncKnob.h"
#include "NotePlayHandle.h"
#include "pixmap_button.h"
#define makeknob( name, x, y, hint, unit, oname ) \
name = new knob( knobStyled, this ); \
name ->move( x, y ); \
name ->setHintText( tr( hint ) + " ", unit ); \
name ->setObjectName( oname ); \
name ->setFixedSize( 29, 29 );
#define makenesled( name, x, y, ttip ) \
name = new pixmapButton( this, NULL ); \
name -> setCheckable( true ); \
name -> move( x, y ); \
name -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( "nesled_on" ) ); \
name -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "nesled_off" ) ); \
toolTip::add( name, tr( ttip ) );
#define makedcled( name, x, y, ttip, active ) \
pixmapButton * name = new pixmapButton( this, NULL ); \
name -> move( x, y ); \
name -> setActiveGraphic( PLUGIN_NAME::getIconPixmap( active ) ); \
name -> setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "nesdc_off" ) ); \
toolTip::add( name, tr( ttip ) );
const float NES_SIMPLE_FILTER = 1.0 / 20.0; // simulate nes analog audio output
const float NFB = 895000.0f;
const float NOISE_FREQS[16] =
{ NFB/5, NFB/9, NFB/17, NFB/33, NFB/65, NFB/97, NFB/129, NFB/161, NFB/193, NFB/255, NFB/381, NFB/509, NFB/763, NFB/1017, NFB/2035, NFB/4069 };
const uint16_t LFSR_INIT = 1;
const float DUTY_CYCLE[4] = { 0.125, 0.25, 0.5, 0.75 };
const float DITHER_AMP = 1.0 / 60.0;
const float MIN_FREQ = 20.0;
const int TRIANGLE_WAVETABLE[32] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 };
const float NES_DIST = 0.9f; // simulate the slight nonlinear distortion in nes audio output
const float NES_MIXING_12 = 1.0 / 20.0;
const float NES_MIXING_34 = 1.0 / 12.0;
const float NES_MIXING_ALL = 1.0 / ( NES_MIXING_12 + NES_MIXING_34 ); // constants to simulate the hardwired mixing values for nes channels
const int MIN_WLEN = 8;
class NesInstrument;
class NesObject
{
public:
NesObject( NesInstrument * nes, const sample_rate_t samplerate, NotePlayHandle * nph, fpp_t frames );
virtual ~NesObject();
void renderOutput( sampleFrame * buf, fpp_t frames );
void updateLFSR( bool mode )
{
uint16_t LFSRx;
if( mode )
{
LFSRx = m_LFSR & ( 1 << 8 ); // get bit 13
LFSRx <<= 6; // shit to left so it overlaps with bit 14
}
else
{
LFSRx = m_LFSR & ( 1 << 13 ); // get bit 13
LFSRx <<= 1; // shit to left so it overlaps with bit 14
}
m_LFSR ^= LFSRx; // xor bit 14 with bit 8/13 depending on mode
m_LFSR <<= 1; // shift bit 14 to bit 15
// cycle bit 14 to 0
if( m_LFSR & ( 1 << 15 ) ) // if bit 15 is set
{
m_LFSR++; // set bit 0 - we know it to be 0 because of the left shift so we can just inc here
}
}
inline bool LFSR() // returns true if bit 14 is set
{
if( m_LFSR & ( 1 << 14 ) )
{
return true;
}
return false;
}
inline int wavelength( float freq )
{
return static_cast<int>( m_samplerate / freq );
}
inline float signedPow( float f, float e )
{
return f < 0
? powf( qAbs( f ), e ) * -1.0f
: powf( f, e );
}
private:
NesInstrument * m_parent;
const sample_rate_t m_samplerate;
NotePlayHandle * m_nph;
fpp_t m_fpp;
int m_ch1Counter;
int m_ch2Counter;
int m_ch3Counter;
int m_ch4Counter;
int m_ch1EnvCounter;
int m_ch2EnvCounter;
int m_ch4EnvCounter;
int m_ch1EnvValue;
int m_ch2EnvValue;
int m_ch4EnvValue;
int m_ch1SweepCounter;
int m_ch2SweepCounter;
uint16_t m_LFSR;
float m_12Last;
float m_34Last;
float m_itm;
float m_otm;
float m_lastNoteFreq;
int m_maxWlen;
float m_nsf;
// wavelengths
int m_wlen1;
int m_wlen2;
int m_wlen3;
int m_wlen4;
};
class NesInstrument : public Instrument
{
Q_OBJECT
public:
NesInstrument( InstrumentTrack * instrumentTrack );
virtual ~NesInstrument();
virtual void playNote( NotePlayHandle * n,
sampleFrame * workingBuffer );
virtual void deleteNotePluginData( NotePlayHandle * n );
virtual void saveSettings( QDomDocument & doc,
QDomElement & element );
virtual void loadSettings( const QDomElement & element );
virtual QString nodeName() const;
virtual f_cnt_t desiredReleaseFrames() const
{
return( 64 );
}
virtual PluginView * instantiateView( QWidget * parent );
public slots:
void updateFreq1();
void updateFreq2();
void updateFreq3();
protected:
//freq helpers
float m_freq1;
float m_freq2;
float m_freq3;
private:
// channel 1
BoolModel m_ch1Enabled;
FloatModel m_ch1Crs;
FloatModel m_ch1Volume;
BoolModel m_ch1EnvEnabled;
BoolModel m_ch1EnvLooped;
FloatModel m_ch1EnvLen;
IntModel m_ch1DutyCycle;
BoolModel m_ch1SweepEnabled;
FloatModel m_ch1SweepAmt;
FloatModel m_ch1SweepRate;
// channel 2
BoolModel m_ch2Enabled;
FloatModel m_ch2Crs;
FloatModel m_ch2Volume;
BoolModel m_ch2EnvEnabled;
BoolModel m_ch2EnvLooped;
FloatModel m_ch2EnvLen;
IntModel m_ch2DutyCycle;
BoolModel m_ch2SweepEnabled;
FloatModel m_ch2SweepAmt;
FloatModel m_ch2SweepRate;
//channel 3
BoolModel m_ch3Enabled;
FloatModel m_ch3Crs;
FloatModel m_ch3Volume;
//channel 4
BoolModel m_ch4Enabled;
FloatModel m_ch4Volume;
BoolModel m_ch4EnvEnabled;
BoolModel m_ch4EnvLooped;
FloatModel m_ch4EnvLen;
BoolModel m_ch4NoiseMode;
BoolModel m_ch4NoiseFreqMode;
FloatModel m_ch4NoiseFreq;
//master
FloatModel m_masterVol;
FloatModel m_vibrato;
friend class NesObject;
friend class NesInstrumentView;
};
class NesInstrumentView : public InstrumentView
{
Q_OBJECT
public:
NesInstrumentView( Instrument * instrument,
QWidget * parent );
virtual ~NesInstrumentView();
private:
virtual void modelChanged();
// channel 1
pixmapButton * m_ch1EnabledBtn;
knob * m_ch1CrsKnob;
knob * m_ch1VolumeKnob;
pixmapButton * m_ch1EnvEnabledBtn;
pixmapButton * m_ch1EnvLoopedBtn;
knob * m_ch1EnvLenKnob;
automatableButtonGroup * m_ch1DutyCycleGrp;
pixmapButton * m_ch1SweepEnabledBtn;
knob * m_ch1SweepAmtKnob;
knob * m_ch1SweepRateKnob;
// channel 2
pixmapButton * m_ch2EnabledBtn;
knob * m_ch2CrsKnob;
knob * m_ch2VolumeKnob;
pixmapButton * m_ch2EnvEnabledBtn;
pixmapButton * m_ch2EnvLoopedBtn;
knob * m_ch2EnvLenKnob;
automatableButtonGroup * m_ch2DutyCycleGrp;
pixmapButton * m_ch2SweepEnabledBtn;
knob * m_ch2SweepAmtKnob;
knob * m_ch2SweepRateKnob;
//channel 3
pixmapButton * m_ch3EnabledBtn;
knob * m_ch3CrsKnob;
knob * m_ch3VolumeKnob;
//channel 4
pixmapButton * m_ch4EnabledBtn;
knob * m_ch4VolumeKnob;
pixmapButton * m_ch4EnvEnabledBtn;
pixmapButton * m_ch4EnvLoopedBtn;
knob * m_ch4EnvLenKnob;
pixmapButton * m_ch4NoiseModeBtn;
pixmapButton * m_ch4NoiseFreqModeBtn;
knob * m_ch4NoiseFreqKnob;
//master
knob * m_masterVolKnob;
knob * m_vibratoKnob;
static QPixmap * s_artwork;
};
#endif

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