Scalable envelope graph (#7194)
Make the graph scalable by adjusting the painting code of the envelope so that it does not assume fixed widths and heights anymore. Remove the setting of a fixed size from the envelope graph and only set a minimum size. Make three scaling modes available which can be selected via a context menu in the graph: * "Dynamic": This modes corresponds to the rendering strategy of the previous implementation. Initially 80/182 of the available width is used as the maximum width per segment. This can be interpreted like a "zoomed" version of the absolute mode. If the needed space becomes larger than the full width though then it falls back to relative rendering. * "Absolute": Each of the five segments is assigned 1/5 of the available width. The envelopes will always fit but might appear small depending of the current settings. This is a good mode to compare envelopes though. * "Relative": If there is at least one non-zero segment then the whole width is always used to present the envelope. The default scaling mode is "Dynamic". ## Technical details The new painting code is more or less divided into two parts. The first part calculates `QPointF` instances for the different points. In the second part these points are then used to draw the lines and markers. This makes the actual rendering code much more straight forward, readable and maintainable. The interpolation between the line color of an inactive and an active envelope has also been restructured so that it is much more obvious that we are doing an interpolation in the first place. The colors at both ends of the interpolation are explicit now and can therefore be adjusted much easier. The actual color interpolation is done in the helper function `interpolateInRgb` which is provided by the new class `ColorHelper`. This class will later also be needed when the LFO graph is made scalable. The line is rendered as a polyline instead of single line segments. The drawing of the markers has been abstracted into a lambda (with some outside captures though) so that it can be easily adjusted if necessary. The markers are rendered as circles instead of rectangles because that looks much nicer especially when the widget is rendered at a larger size. The width of the lines and marker outlines is determined using the size of the widget so that it scales with the size. A `lerp` function has been added to `lmms_math.h`.
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54
include/ColorHelper.h
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54
include/ColorHelper.h
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@@ -0,0 +1,54 @@
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/* ColorHelper.h - Helper methods for color related algorithms, etc.
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*
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* Copyright (c) 2024- Michael Gregorius
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_GUI_COLOR_HELPER_H
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#define LMMS_GUI_COLOR_HELPER_H
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#include <QColor>
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namespace lmms::gui
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{
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class ColorHelper
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{
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public:
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static QColor interpolateInRgb(const QColor& a, const QColor& b, float t)
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{
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qreal ar, ag, ab, aa;
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a.getRgbF(&ar, &ag, &ab, &aa);
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qreal br, bg, bb, ba;
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b.getRgbF(&br, &bg, &bb, &ba);
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const float interH = lerp(ar, br, t);
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const float interS = lerp(ag, bg, t);
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const float interV = lerp(ab, bb, t);
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const float interA = lerp(aa, ba, t);
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return QColor::fromRgbF(interH, interS, interV, interA);
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}
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};
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} // namespace lmms::gui
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#endif // LMMS_GUI_COLOR_HELPER_H
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@@ -41,14 +41,23 @@ namespace gui
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class EnvelopeGraph : public QWidget, public ModelView
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{
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public:
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enum class ScalingMode
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{
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Dynamic,
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Absolute,
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Relative
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};
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public:
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EnvelopeGraph(QWidget* parent);
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protected:
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void modelChanged() override;
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void mousePressEvent(QMouseEvent* me) override;
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void paintEvent(QPaintEvent* pe) override;
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void mousePressEvent(QMouseEvent*) override;
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void contextMenuEvent(QContextMenuEvent*) override;
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void paintEvent(QPaintEvent*) override;
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private:
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void toggleAmountModel();
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@@ -56,7 +65,9 @@ private:
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private:
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QPixmap m_envGraph = embed::getIconPixmap("envelope_graph");
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EnvelopeAndLfoParameters* m_params;
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EnvelopeAndLfoParameters* m_params = nullptr;
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ScalingMode m_scaling = ScalingMode::Dynamic;
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};
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} // namespace gui
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@@ -327,6 +327,13 @@ static inline T absMin( T a, T b )
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return std::abs(a) < std::abs(b) ? a : b;
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}
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//! Returns the linear interpolation of the two values
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template<class T, class F>
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constexpr T lerp(T a, T b, F t)
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{
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return (1. - t) * a + t * b;
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}
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// @brief Calculate number of digits which LcdSpinBox would show for a given number
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// @note Once we upgrade to C++20, we could probably use std::formatted_size
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static inline int numDigitsAsInt(float f)
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@@ -23,12 +23,18 @@
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*
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*/
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#include <QMouseEvent>
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#include <QPainter>
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#include "EnvelopeGraph.h"
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#include <QMouseEvent>
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#include <QPainter>
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#include <QMenu>
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#include "EnvelopeAndLfoParameters.h"
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#include "lmms_math.h"
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#include "ColorHelper.h"
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#include <cmath>
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namespace lmms
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{
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@@ -36,15 +42,11 @@ namespace lmms
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namespace gui
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{
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const int TIME_UNIT_WIDTH = 40;
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EnvelopeGraph::EnvelopeGraph(QWidget* parent) :
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QWidget(parent),
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ModelView(nullptr, this),
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m_params(nullptr)
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ModelView(nullptr, this)
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{
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setFixedSize(m_envGraph.size());
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setMinimumSize(m_envGraph.size());
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}
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void EnvelopeGraph::modelChanged()
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@@ -54,87 +56,196 @@ void EnvelopeGraph::modelChanged()
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void EnvelopeGraph::mousePressEvent(QMouseEvent* me)
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{
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if(me->button() == Qt::LeftButton)
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if (me->button() == Qt::LeftButton) { toggleAmountModel(); }
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}
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void EnvelopeGraph::contextMenuEvent(QContextMenuEvent* event)
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{
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QMenu menu(this);
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QMenu* scalingMenu = menu.addMenu(tr("Scaling"));
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scalingMenu->setToolTipsVisible(true);
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auto switchTo = [&](ScalingMode scaling)
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{
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toggleAmountModel();
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}
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if (m_scaling != scaling)
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{
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m_scaling = scaling;
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update();
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}
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};
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auto addScalingEntry = [scalingMenu, &switchTo, this](const QString& text, const QString& toolTip, ScalingMode scaling)
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{
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QAction* action = scalingMenu->addAction(text, [&switchTo, scaling]() { switchTo(scaling); });
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action->setCheckable(true);
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action->setChecked(m_scaling == scaling);
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action->setToolTip(toolTip);
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};
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addScalingEntry(
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tr("Dynamic"),
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tr("Uses absolute spacings but switches to relative spacing if it's running out of space"),
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ScalingMode::Dynamic);
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addScalingEntry(
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tr("Absolute"),
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tr("Provides enough potential space for each segment but does not scale"),
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ScalingMode::Absolute);
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addScalingEntry(
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tr("Relative"),
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tr("Always uses all of the available space to display the envelope graph"),
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ScalingMode::Relative);
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menu.exec(event->globalPos());
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}
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void EnvelopeGraph::paintEvent(QPaintEvent*)
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{
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QPainter p(this);
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QPainter p{this};
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p.setRenderHint(QPainter::Antialiasing);
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// Draw the graph background
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p.drawPixmap(rect(), m_envGraph);
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const auto * params = castModel<EnvelopeAndLfoParameters>();
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if (!params)
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{
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return;
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}
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const auto* params = castModel<EnvelopeAndLfoParameters>();
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if (!params) { return; }
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// For the calculation of the percentages we will for now make use of the knowledge
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// that the range goes from 0 to a positive max value, i.e. that it is in [0, max].
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const float amount = params->getAmountModel().value();
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const float predelay = params->getPredelayModel().value();
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const float predelayPercentage = predelay / params->getPredelayModel().maxValue();
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const float attack = params->getAttackModel().value();
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const float attackPercentage = attack / params->getAttackModel().maxValue();
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const float hold = params->getHoldModel().value();
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const float holdPercentage = hold / params->getHoldModel().maxValue();
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const float decay = params->getDecayModel().value();
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const float decayPercentage = decay / params->getDecayModel().maxValue();
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const float sustain = params->getSustainModel().value();
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const float release = params->getReleaseModel().value();
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const float releasePercentage = release / params->getReleaseModel().maxValue();
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const float gray_amount = 1.0f - fabsf(amount);
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// The margin to the left and right so that we do not clip too much of the lines and markers
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const float margin = 2.0;
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const float availableWidth = width() - margin * 2;
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p.setPen(QPen(QColor(static_cast<int>(96 * gray_amount),
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static_cast<int>(255 - 159 * gray_amount),
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static_cast<int>(128 - 32 * gray_amount)),
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2));
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const QColor end_points_color(0x99, 0xAF, 0xFF);
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const QColor end_points_bg_color(0, 0, 2);
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const int y_base = m_envGraph.height() - 3;
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const int avail_height = m_envGraph.height() - 6;
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int x1 = static_cast<int>(predelay * TIME_UNIT_WIDTH);
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int x2 = x1 + static_cast<int>(attack * TIME_UNIT_WIDTH);
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int x3 = x2 + static_cast<int>(hold * TIME_UNIT_WIDTH);
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int x4 = x3 + static_cast<int>((decay * (1 - sustain)) * TIME_UNIT_WIDTH);
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int x5 = x4 + static_cast<int>(release * TIME_UNIT_WIDTH);
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if (x5 > 174)
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// Now determine the maximum width for one segment according to the scaling setting.
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// The different scalings use different means to compute the maximum available width per segment.
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const auto computeMaximumSegmentWidthAbsolute = [&]() -> float
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{
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x1 = (x1 * 174) / x5;
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x2 = (x2 * 174) / x5;
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x3 = (x3 * 174) / x5;
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x4 = (x4 * 174) / x5;
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x5 = (x5 * 174) / x5;
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return availableWidth / 5.;
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};
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const auto computeMaximumSegmentWidthRelative = [&]() -> float
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{
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const float sumOfSegments = predelayPercentage + attackPercentage + holdPercentage + decayPercentage + releasePercentage;
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return sumOfSegments != 0.
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? availableWidth / sumOfSegments
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: computeMaximumSegmentWidthAbsolute();
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};
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const auto computeMaximumSegmentWidthDynamic = [&]() -> float
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{
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const float sumOfSegments = predelayPercentage + attackPercentage + holdPercentage + decayPercentage + releasePercentage;
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float preliminarySegmentWidth = 80. / 182. * availableWidth;
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const float neededWidth = sumOfSegments * preliminarySegmentWidth;
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if (neededWidth > availableWidth && sumOfSegments != 0.)
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{
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return computeMaximumSegmentWidthRelative();
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}
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return preliminarySegmentWidth;
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};
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// This is the maximum width that each of the five segments (DAHDR) can occupy.
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float maximumSegmentWidth;
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switch (m_scaling)
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{
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case ScalingMode::Absolute:
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maximumSegmentWidth = computeMaximumSegmentWidthAbsolute();
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break;
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case ScalingMode::Relative:
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maximumSegmentWidth = computeMaximumSegmentWidthRelative();
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break;
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case ScalingMode::Dynamic:
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default:
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maximumSegmentWidth = computeMaximumSegmentWidthDynamic();
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break;
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}
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x1 += 2;
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x2 += 2;
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x3 += 2;
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x4 += 2;
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x5 += 2;
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p.drawLine(x1, y_base, x2, y_base - avail_height);
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p.fillRect(x1 - 1, y_base - 2, 4, 4, end_points_bg_color);
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p.fillRect(x1, y_base - 1, 2, 2, end_points_color);
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// Compute the actual widths that the segments occupy and add them to the
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// previous x coordinates starting at the margin.
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const float predelayX = margin + predelayPercentage * maximumSegmentWidth;
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const float attackX = predelayX + attackPercentage * maximumSegmentWidth;
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const float holdX = attackX + holdPercentage * maximumSegmentWidth;
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const float decayX = holdX + (decayPercentage * (1 - sustain)) * maximumSegmentWidth;
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const float releaseX = decayX + releasePercentage * maximumSegmentWidth;
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p.drawLine(x2, y_base - avail_height, x3, y_base - avail_height);
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p.fillRect(x2 - 1, y_base - 2 - avail_height, 4, 4,
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end_points_bg_color);
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p.fillRect(x2, y_base - 1 - avail_height, 2, 2, end_points_color);
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// Now compute the "full" points including y coordinates
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const int yTop = 3;
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const qreal yBase = height() - 3;
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const int availableHeight = yBase - yTop;
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const int sustainHeight = static_cast<int>(y_base - avail_height + (1 - sustain) * avail_height);
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const QPointF predelayPoint{predelayX, yBase};
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const QPointF attackPoint{attackX, yTop};
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const QPointF holdPoint{holdX, yTop};
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const QPointF decayPoint{decayX, yTop + (1 - sustain) * availableHeight};
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const QPointF releasePoint{releaseX, yBase};
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p.drawLine(x3, y_base-avail_height, x4, sustainHeight);
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p.fillRect(x3 - 1, y_base - 2 - avail_height, 4, 4, end_points_bg_color);
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p.fillRect(x3, y_base - 1 - avail_height, 2, 2, end_points_color);
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p.drawLine(x4, sustainHeight, x5, y_base);
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p.fillRect(x4 - 1, sustainHeight - 2, 4, 4, end_points_bg_color);
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p.fillRect(x4, sustainHeight - 1, 2, 2, end_points_color);
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p.fillRect(x5 - 1, y_base - 2, 4, 4, end_points_bg_color);
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p.fillRect(x5, y_base - 1, 2, 2, end_points_color);
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// Now that we have all points we can draw the lines
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// Compute the color of the lines based on the amount of the envelope
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const float absAmount = std::abs(amount);
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const QColor noAmountColor{96, 91, 96};
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const QColor fullAmountColor{0, 255, 128};
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const QColor lineColor{ColorHelper::interpolateInRgb(noAmountColor, fullAmountColor, absAmount)};
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// Determine the line width so that it scales with the widget
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// Use the minimum value of the current width and height to compute it.
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const qreal lineWidth = std::min(width(), height()) / 20.;
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const QPen linePen{lineColor, lineWidth};
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p.setPen(linePen);
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QPolygonF linePoly;
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linePoly << predelayPoint << attackPoint << holdPoint << decayPoint << releasePoint;
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p.drawPolyline(linePoly);
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// Now draw all marker on top of the lines
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const QColor markerFillColor{153, 175, 255};
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const QColor markerOutlineColor{0, 0, 0};
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QPen pen;
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pen.setWidthF(lineWidth * 0.75);
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pen.setBrush(markerOutlineColor);
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p.setPen(pen);
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p.setBrush(markerFillColor);
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// Compute the size of the circle we will draw based on the line width
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const qreal baseRectSize = lineWidth * 3;
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const QSizeF rectSize{baseRectSize, baseRectSize};
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auto drawMarker = [&](const QPointF& point)
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{
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// Create a rectangle that has the given point at its center
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QRectF bgRect{point + QPointF(-baseRectSize / 2, -baseRectSize / 2), rectSize};
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p.drawEllipse(bgRect);
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};
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drawMarker(predelayPoint);
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drawMarker(attackPoint);
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drawMarker(holdPoint);
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drawMarker(decayPoint);
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drawMarker(releasePoint);
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}
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void EnvelopeGraph::toggleAmountModel()
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@@ -142,14 +253,7 @@ void EnvelopeGraph::toggleAmountModel()
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auto* params = castModel<EnvelopeAndLfoParameters>();
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auto& amountModel = params->getAmountModel();
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if (amountModel.value() < 1.0f )
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{
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amountModel.setValue( 1.0f );
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}
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else
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{
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amountModel.setValue( 0.0f );
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}
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amountModel.setValue(amountModel.value() < 1.0 ? 1.0 : 0.0);
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}
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} // namespace gui
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