Optimised sample exactness in the Delay plugin

implemented a pointer increment system as suggested by diizy
This commit is contained in:
Dave French
2015-02-28 13:26:17 +00:00
parent 0d220b9584
commit 9343cb7549

View File

@@ -85,35 +85,40 @@ bool DelayEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
const float sr = Engine::mixer()->processingSampleRate();
const float d = dryLevel();
const float w = wetLevel();
sample_t dryS[2];
float lPeak = 0.0;
float rPeak = 0.0;
float length = m_delayControls.m_delayTimeModel.value();
float amplitude = m_delayControls.m_lfoAmountModel.value() * sr;
float lfoTime = 1.0 / m_delayControls.m_lfoTimeModel.value();
float feedback = m_delayControls.m_feedbackModel.value();
sample_t dryS[2];
float lPeak = 0.0;
float rPeak = 0.0;
ValueBuffer *lengthBuffer = m_delayControls.m_delayTimeModel.valueBuffer();
ValueBuffer *feedbackBuffer = m_delayControls.m_feedbackModel.valueBuffer();
ValueBuffer *lfoTimeBuffer = m_delayControls.m_lfoTimeModel.valueBuffer();
ValueBuffer *lfoAmountBuffer = m_delayControls.m_lfoAmountModel.valueBuffer();
int lengthInc = lengthBuffer ? 1 : 0;
int amplitudeInc = lfoAmountBuffer ? 1 : 0;
int lfoTimeInc = lfoTimeBuffer ? 1 : 0;
int feedbackInc = feedbackBuffer ? 1 : 0;
float *lengthPtr = lengthBuffer ? &( lengthBuffer->values()[ 0 ] ) : &length;
float *amplitudePtr = lfoAmountBuffer ? &( lfoAmountBuffer->values()[ 0 ] ) : &amplitude;
float *lfoTimePtr = lfoTimeBuffer ? &( lfoTimeBuffer->values()[ 0 ] ) : &lfoTime;
float *feedbackPtr = feedbackBuffer ? &( feedbackBuffer->values()[ 0 ] ) : &feedback;
if( m_delayControls.m_outGainModel.isValueChanged() )
{
m_outGain = dbvToAmp( m_delayControls.m_outGainModel.value() );
}
int sampleLength;
for( fpp_t f = 0; f < frames; ++f )
{
dryS[0] = buf[f][0];
dryS[1] = buf[f][1];
length = lengthBuffer ? lengthBuffer->values()[ f ] : length;
amplitude = lfoAmountBuffer ? lfoAmountBuffer->values()[ f ] * sr : amplitude;
lfoTime = lfoTimeBuffer ? 1 / lfoTimeBuffer->values()[ f ] : lfoTime;
feedback = feedbackBuffer ? feedbackBuffer->values()[ f ] : feedback;
m_delay->setFeedback( feedback );
m_lfo->setFrequency( lfoTime );
length *= Engine::mixer()->processingSampleRate();
m_delay->setLength( length + ( amplitude * ( float )m_lfo->tick() ) );
m_delay->setFeedback( *feedbackPtr );
m_lfo->setFrequency( *lfoTimePtr );
sampleLength = *lengthPtr * Engine::mixer()->processingSampleRate();
m_delay->setLength( sampleLength + ( *amplitudePtr * ( float )m_lfo->tick() ) );
m_delay->tick( buf[f] );
buf[f][0] *= m_outGain;
@@ -125,6 +130,11 @@ bool DelayEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
buf[f][0] = ( d * dryS[0] ) + ( w * buf[f][0] );
buf[f][1] = ( d * dryS[1] ) + ( w * buf[f][1] );
outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
lengthPtr += lengthInc;
amplitudePtr += amplitudeInc;
lfoTimePtr += lfoTimeInc;
feedbackPtr += feedbackInc;
}
checkGate( outSum / frames );
m_delayControls.m_outPeakL = lPeak;