Sf2Player: removed trailing spaces in code

There were some unsolicited trailing spaces in the code. Removed them.
This commit is contained in:
Tobias Doerffel
2009-08-05 18:04:39 +02:00
parent 144f0c6c80
commit 964c6532f2

View File

@@ -3,7 +3,7 @@
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
@@ -97,22 +97,22 @@ sf2Instrument::sf2Instrument( instrumentTrack * _instrument_track ) :
m_patchNum( 0, 0, 127, this, tr("Patch") ),
m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ),
m_reverbOn( FALSE, this, tr( "Reverb" ) ),
m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f,
m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f,
this, tr( "Reverb Roomsize" ) ),
m_reverbDamping( FLUID_REVERB_DEFAULT_DAMP, 0, 1.0, 0.01,
m_reverbDamping( FLUID_REVERB_DEFAULT_DAMP, 0, 1.0, 0.01,
this, tr( "Reverb Damping" ) ),
m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f,
m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f,
this, tr( "Reverb Width" ) ),
m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f,
m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f,
this, tr( "Reverb Level" ) ),
m_chorusOn( FALSE, this, tr( "Chorus" ) ),
m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0,
m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0,
this, tr( "Chorus Lines" ) ),
m_chorusLevel( FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.0, 0.01,
m_chorusLevel( FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.0, 0.01,
this, tr( "Chorus Level" ) ),
m_chorusSpeed( FLUID_CHORUS_DEFAULT_SPEED, 0.29, 5.0, 0.01,
m_chorusSpeed( FLUID_CHORUS_DEFAULT_SPEED, 0.29, 5.0, 0.01,
this, tr( "Chorus Speed" ) ),
m_chorusDepth( FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.0, 0.05,
m_chorusDepth( FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.0, 0.05,
this, tr( "Chorus Depth" ) )
{
for( int i = 0; i < 128; ++i )
@@ -360,7 +360,7 @@ void sf2Instrument::openFile( const QString & _sf2File )
m_fontId = fluid_synth_add_sfont( m_synth, m_font->fluidFont );
}
// Add to map, if doesn't exist.
// Add to map, if doesn't exist.
else
{
m_fontId = fluid_synth_sfload( m_synth, sf2Ascii, TRUE );
@@ -508,7 +508,7 @@ void sf2Instrument::updateSampleRate()
{
// Now, delete the old one and replace
m_synthMutex.lock();
fluid_synth_remove_sfont( m_synth, m_font->fluidFont );
fluid_synth_remove_sfont( m_synth, m_font->fluidFont );
delete_fluid_synth( m_synth );
// New synth
@@ -638,7 +638,7 @@ void sf2Instrument::playNote( notePlayHandle * _n, sampleFrame * )
pluginData->lastPanning != _n->getPanning() )
{
const float pan = -500 +
( (float)( _n->getPanning() - PanningLeft ) ) /
( (float)( _n->getPanning() - PanningLeft ) ) /
( (float)( PanningRight - PanningLeft ) ) * 1000;
m_synthMutex.lock();
@@ -669,7 +669,7 @@ void sf2Instrument::playNote( notePlayHandle * _n, sampleFrame * )
// Could we get iph-based instruments support sample-exact models by using a
// Could we get iph-based instruments support sample-exact models by using a
// frame-length of 1 while rendering?
void sf2Instrument::play( sampleFrame * _working_buffer )
{
@@ -999,7 +999,7 @@ void sf2InstrumentView::updateFilename()
i->m_filename.left( i->m_filename.length() - 4 ) :
i->m_filename;
m_filenameLabel->setText(
fm.elidedText( file, Qt::ElideLeft,
fm.elidedText( file, Qt::ElideLeft,
m_filenameLabel->width() ) );
// i->m_filename + "\nPatch: TODO" );
@@ -1019,7 +1019,7 @@ void sf2InstrumentView::updatePatchName()
QFontMetrics fm( font() );
QString patch = i->getCurrentPatchName();
m_patchLabel->setText(
fm.elidedText( patch, Qt::ElideLeft,
fm.elidedText( patch, Qt::ElideLeft,
m_patchLabel->width() ) );