FxMixer, Mixer, FxMixerView: backported FX send support from master branch

There once have been huge efforts to implement FX send support in the
master branch. In order to make it available on a stable base here's
a backport which is non-trivial as there have been major rewrites of
the mixer's worker thread architecture.

There still seem to be bugs which we have to fix before merging into
stable branch.

Thanks to Andrew Kelley for the original work.
This commit is contained in:
Tobias Doerffel
2014-01-08 23:19:07 +01:00
parent 0ff1f91c1b
commit a955fb755a
20 changed files with 1660 additions and 579 deletions

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@@ -1,7 +1,7 @@
/*
* AudioPort.h - base-class for objects providing sound at a port
*
* Copyright (c) 2005-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -33,7 +33,7 @@
class EffectChain;
class AudioPort
class AudioPort : public ThreadableJob
{
public:
AudioPort( const QString & _name, bool _has_effect_chain = true );
@@ -109,6 +109,13 @@ public:
bool processEffects();
// ThreadableJob stuff
virtual void doProcessing( sampleFrame * );
virtual bool requiresProcessing() const
{
return true;
}
enum bufferUsages
{

66
include/FxLine.h Normal file
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@@ -0,0 +1,66 @@
/*
* FxLine.h - FX line widget
*
* Copyright (c) 2009 Andrew Kelley <superjoe30/at/gmail/dot/com>
* Copyright (c) 2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _FX_LINE_H
#define _FX_LINE_H
#include <QWidget>
#include <QLabel>
#include "knob.h"
#include "lcd_spinbox.h"
#include "SendButtonIndicator.h"
class FxMixerView;
class SendButtonIndicator;
class FxLine : public QWidget
{
Q_OBJECT
public:
FxLine( QWidget * _parent, FxMixerView * _mv, int _channelIndex);
~FxLine();
virtual void paintEvent( QPaintEvent * );
virtual void mousePressEvent( QMouseEvent * );
virtual void mouseDoubleClickEvent( QMouseEvent * );
inline int channelIndex() { return m_channelIndex; }
void setChannelIndex(int index);
knob * m_sendKnob;
SendButtonIndicator * m_sendBtn;
private:
FxMixerView * m_mv;
lcdSpinBox * m_lcd;
int m_channelIndex;
} ;
#endif // FXLINE_H

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@@ -1,7 +1,7 @@
/*
* FxMixer.h - effect-mixer for LMMS
*
* Copyright (c) 2008-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -29,46 +29,58 @@
#include "Mixer.h"
#include "EffectChain.h"
#include "JournallingObject.h"
#include "ThreadableJob.h"
const int NumFxChannels = 64;
struct FxChannel
class FxChannel : public ThreadableJob
{
FxChannel( Model * _parent );
~FxChannel();
public:
FxChannel( int idx, Model * _parent );
virtual ~FxChannel();
EffectChain m_fxChain;
bool m_used;
bool m_stillRunning;
float m_peakLeft;
float m_peakRight;
sampleFrame * m_buffer;
BoolModel m_muteModel;
FloatModel m_volumeModel;
QString m_name;
QMutex m_lock;
EffectChain m_fxChain;
} ;
// set to true if any effect in the channel is enabled and running
bool m_stillRunning;
float m_peakLeft;
float m_peakRight;
sampleFrame * m_buffer;
BoolModel m_muteModel;
FloatModel m_volumeModel;
QString m_name;
QMutex m_lock;
int m_channelIndex; // what channel index are we
bool m_queued; // are we queued up for rendering yet?
// pointers to other channels that this one sends to
QVector<fx_ch_t> m_sends;
QVector<FloatModel *> m_sendAmount;
// pointers to other channels that send to this one
QVector<fx_ch_t> m_receives;
virtual bool requiresProcessing() const { return true; }
private:
virtual void doProcessing( sampleFrame * _working_buffer );
};
class FxMixer : public JournallingObject, public Model
class EXPORT FxMixer : public JournallingObject, public Model
{
public:
FxMixer();
virtual ~FxMixer();
void mixToChannel( const sampleFrame * _buf, fx_ch_t _ch );
void processChannel( fx_ch_t _ch, sampleFrame * _buf = NULL );
void prepareMasterMix();
void masterMix( sampleFrame * _buf );
void clear();
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
@@ -79,17 +91,55 @@ public:
FxChannel * effectChannel( int _ch )
{
if( _ch >= 0 && _ch <= NumFxChannels )
{
return m_fxChannels[_ch];
}
return NULL;
return m_fxChannels[_ch];
}
// make the output of channel fromChannel go to the input of channel toChannel
// it is safe to call even if the send already exists
void createChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel,
float amount = 1.0f);
// delete the connection made by createChannelSend
void deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel);
// determine if adding a send from sendFrom to
// sendTo would result in an infinite mixer loop.
bool isInfiniteLoop(fx_ch_t fromChannel, fx_ch_t toChannel);
// return the FloatModel of fromChannel sending its output to the input of
// toChannel. NULL if there is no send.
FloatModel * channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel);
// add a new channel to the Fx Mixer.
// returns the index of the channel that was just added
int createChannel();
// delete a channel from the FX mixer.
void deleteChannel(int index);
// delete all the mixer channels except master and remove all effects
void clear();
// re-arrange channels
void moveChannelLeft(int index);
void moveChannelRight(int index);
// reset a channel's name, fx, sends, etc
void clearChannel(fx_ch_t channelIndex);
inline fx_ch_t numChannels() const
{
return m_fxChannels.size();
}
private:
FxChannel * m_fxChannels[NumFxChannels+1]; // +1 = master
// the fx channels in the mixer. index 0 is always master.
QVector<FxChannel *> m_fxChannels;
// make sure we have at least num channels
void allocateChannelsTo(int num);
void addChannelLeaf( int _ch, sampleFrame * _buf );
friend class MixerWorkerThread;
friend class FxMixerView;

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@@ -26,59 +26,91 @@
#define _FX_MIXER_VIEW_H
#include <QtGui/QWidget>
#include <QtGui/QHBoxLayout>
#include <QtGui/QScrollArea>
#include "FxLine.h"
#include "FxMixer.h"
#include "ModelView.h"
#include "engine.h"
#include "fader.h"
#include "pixmap_button.h"
#include "tooltip.h"
#include "embed.h"
#include "EffectRackView.h"
class QStackedLayout;
class QButtonGroup;
class fader;
class FxLine;
class EffectRackView;
class pixmapButton;
class FxMixerView : public QWidget, public ModelView,
class EXPORT FxMixerView : public QWidget, public ModelView,
public SerializingObjectHook
{
Q_OBJECT
public:
struct FxChannelView
{
FxChannelView(QWidget * _parent, FxMixerView * _mv, int _chIndex );
FxLine * m_fxLine;
pixmapButton * m_muteBtn;
fader * m_fader;
};
FxMixerView();
virtual ~FxMixerView();
virtual void keyPressEvent(QKeyEvent * e);
virtual void saveSettings( QDomDocument & _doc, QDomElement & _this );
virtual void loadSettings( const QDomElement & _this );
FxLine * currentFxLine()
inline FxLine * currentFxLine()
{
return m_currentFxLine;
}
inline FxChannelView * channelView(int index)
{
return m_fxChannelViews[index];
}
void setCurrentFxLine( FxLine * _line );
void setCurrentFxLine( int _line );
void clear();
// display the send button and knob correctly
void updateFxLine(int index);
// notify the view that an fx channel was deleted
void deleteChannel(int index);
// move the channel to the left or right
void moveChannelLeft(int index);
void moveChannelRight(int index);
// make sure the display syncs up with the fx mixer.
// useful for loading projects
void refreshDisplay();
private slots:
void updateFaders();
void addNewChannel();
private:
struct FxChannelView
{
FxLine * m_fxLine;
EffectRackView * m_rackView;
pixmapButton * m_muteBtn;
fader * m_fader;
} ;
FxChannelView m_fxChannelViews[NumFxChannels+1];
QVector<FxChannelView *> m_fxChannelViews;
QStackedLayout * m_fxRacksLayout;
QStackedLayout * m_fxLineBanks;
QButtonGroup * m_bankButtons;
FxLine * m_currentFxLine;
QScrollArea * channelArea;
QHBoxLayout * chLayout;
QWidget * m_channelAreaWidget;
EffectRackView * m_rackView;
void updateMaxChannelSelector();
} ;
#endif

118
include/MixerWorkerThread.h Normal file
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@@ -0,0 +1,118 @@
/*
* MixerWorkerThread.h - declaration of class MixerWorkerThread
*
* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _MIXER_WORKER_THREAD_H
#define _MIXER_WORKER_THREAD_H
#include <QtCore/QAtomicPointer>
#include <QtCore/QThread>
#include "ThreadableJob.h"
#include "Mixer.h"
class MixerWorkerThread : public QThread
{
public:
// internal representation of the job queue - all functions are thread-safe
class JobQueue
{
public:
enum OperationMode
{
Static, // no jobs added while processing queue
Dynamic // jobs can be added while processing queue
} ;
JobQueue() :
m_items(),
m_queueSize( 0 ),
m_itemsDone( 0 ),
m_opMode( Static )
{
}
void reset( OperationMode _opMode );
void addJob( ThreadableJob * _job );
void run( sampleFrame * _buffer );
void wait();
private:
#define JOB_QUEUE_SIZE 1024
QAtomicPointer<ThreadableJob> m_items[JOB_QUEUE_SIZE];
QAtomicInt m_queueSize;
QAtomicInt m_itemsDone;
OperationMode m_opMode;
} ;
MixerWorkerThread( Mixer* mixer );
virtual ~MixerWorkerThread();
virtual void quit();
static void resetJobQueue( JobQueue::OperationMode _opMode =
JobQueue::Static )
{
globalJobQueue.reset( _opMode );
}
static void addJob( ThreadableJob * _job )
{
globalJobQueue.addJob( _job );
}
// a convenient helper function allowing to pass a container with pointers
// to ThreadableJob objects
template<typename T>
static void fillJobQueue( const T & _vec,
JobQueue::OperationMode _opMode = JobQueue::Static )
{
resetJobQueue( _opMode );
for( typename T::ConstIterator it = _vec.begin(); it != _vec.end(); ++it )
{
addJob( *it );
}
}
static void startAndWaitForJobs();
private:
virtual void run();
static JobQueue globalJobQueue;
static QWaitCondition * queueReadyWaitCond;
static QList<MixerWorkerThread *> workerThreads;
sampleFrame * m_workingBuf;
volatile bool m_quit;
} ;
#endif

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@@ -0,0 +1,32 @@
#ifndef SENDBUTTONINDICATOR_H
#define SENDBUTTONINDICATOR_H
#include <QDebug>
#include <QtGui/QLabel>
#include <QtGui/QPixmap>
#include "FxLine.h"
#include "FxMixerView.h"
class FxLine;
class FxMixerView;
class SendButtonIndicator : public QLabel {
public:
SendButtonIndicator( QWidget * _parent, FxLine * _owner,
FxMixerView * _mv);
virtual void mousePressEvent( QMouseEvent * e );
void updateLightStatus();
private:
FxLine * m_parent;
FxMixerView * m_mv;
QPixmap qpmOn;
QPixmap qpmOff;
FloatModel * getSendModel();
};
#endif // SENDBUTTONINDICATOR_H

84
include/ThreadableJob.h Normal file
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@@ -0,0 +1,84 @@
/*
* ThreadableJob.h - declaration of class ThreadableJob
*
* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _THREADABLE_JOB_H
#define _THREADABLE_JOB_H
#include <QtCore/QAtomicInt>
#include "lmms_basics.h"
class ThreadableJob
{
public:
enum ProcessingState
{
Unstarted,
Queued,
InProgress,
Done
};
ThreadableJob() :
m_state( ThreadableJob::Unstarted )
{
}
inline ProcessingState state() const
{
return static_cast<ProcessingState>( (int) m_state );
}
inline void reset()
{
m_state = Unstarted;
}
inline void queue()
{
m_state = Queued;
}
void process( sampleFrame* workingBuffer = NULL )
{
if( m_state.testAndSetOrdered( Queued, InProgress ) )
{
doProcessing( workingBuffer );
m_state = Done;
}
}
virtual bool requiresProcessing() const = 0;
protected:
virtual void doProcessing( sampleFrame* workingBuffer) = 0;
QAtomicInt m_state;
} ;
#endif

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@@ -1,7 +1,7 @@
/*
* play_handle.h - base-class playHandle - core of rendering engine
*
* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -28,12 +28,13 @@
#include <QtCore/QThread>
#include <QtCore/QVector>
#include "ThreadableJob.h"
#include "lmms_basics.h"
class track;
class playHandle
class playHandle : public ThreadableJob
{
public:
enum types
@@ -70,6 +71,18 @@ public:
return m_type;
}
// required for ThreadableJob
virtual void doProcessing( sampleFrame * _working_buffer )
{
play( _working_buffer );
}
virtual bool requiresProcessing() const
{
return !done();
}
virtual void play( sampleFrame * _working_buffer ) = 0;
virtual bool done( void ) const = 0;

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@@ -27,6 +27,7 @@
#include <QtGui/QProgressDialog>
#include <QtCore/QDir>
#include <QtCore/QBuffer>
#include <QtCore/QDebug>
#include "FlpImport.h"
#include "note_play_handle.h"
@@ -40,6 +41,7 @@
#include "Effect.h"
#include "engine.h"
#include "FxMixer.h"
#include "FxMixerView.h"
#include "group_box.h"
#include "Instrument.h"
#include "InstrumentTrack.h"
@@ -96,7 +98,7 @@ extern QString outstring;
}
const int NumFLFxChannels = 64;
static void dump_mem( const void * buffer, uint n_bytes )
{
@@ -534,7 +536,7 @@ struct FL_Project
int currentPattern;
int activeEditPattern;
FL_EffectChannel effectChannels[NumFxChannels+1];
FL_EffectChannel effectChannels[NumFLFxChannels+1];
int currentEffectChannel;
QString projectNotes;
@@ -884,7 +886,7 @@ bool FlpImport::tryImport( trackContainer * _tc )
break;
case FLP_EffectChannelMuted:
if( p.currentEffectChannel <= NumFxChannels )
if( p.currentEffectChannel <= NumFLFxChannels )
{
p.effectChannels[p.currentEffectChannel].isMuted =
( data & 0x08 ) > 0 ? false : true;
@@ -1121,7 +1123,7 @@ if( p.currentEffectChannel <= NumFxChannels )
case FLP_Text_EffectChanName:
++p.currentEffectChannel;
if( p.currentEffectChannel <= NumFxChannels )
if( p.currentEffectChannel <= NumFLFxChannels )
{
p.effectChannels[p.currentEffectChannel].name = text;
}
@@ -1344,7 +1346,7 @@ if( p.currentEffectChannel <= NumFxChannels )
const int param = pi[i*3+1] & 0xffff;
const int ch = ( pi[i*3+1] >> 22 )
& 0x7f;
if( ch < 0 || ch > NumFxChannels )
if( ch < 0 || ch > NumFLFxChannels )
{
continue;
}
@@ -1405,9 +1407,15 @@ else
// now create a project from FL_Project data structure
engine::getSong()->clearProject();
// configure the mixer
for( int i=0; i<NumFLFxChannels; ++i )
{
engine::fxMixer()->createChannel();
}
engine::fxMixerView()->refreshDisplay();
// set global parameters
engine::getSong()->setMasterVolume( p.mainVolume );
engine::getSong()->setMasterPitch( p.mainPitch );
@@ -1644,7 +1652,7 @@ p->putValue( jt->pos, value, false );
}
}
for( int fx_ch = 0; fx_ch <= NumFxChannels ; ++fx_ch )
for( int fx_ch = 0; fx_ch <= NumFLFxChannels ; ++fx_ch )
{
FxChannel * ch = engine::fxMixer()->effectChannel( fx_ch );
if( !ch )
@@ -1704,7 +1712,7 @@ p->putValue( jt->pos, value, false );
break;
}
if( effName.isEmpty() || it->fxChannel < 0 ||
it->fxChannel > NumFxChannels )
it->fxChannel > NumFLFxChannels )
{
continue;
}

View File

@@ -1,10 +1,8 @@
#ifndef SINGLE_SOURCE_COMPILE
/*
* FxMixer.cpp - effect mixer for LMMS
*
* Copyright (c) 2008-2011 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
@@ -24,17 +22,20 @@
*
*/
#include <QtXml/QDomElement>
#include "FxMixer.h"
#include "MixerWorkerThread.h"
#include "MixHelpers.h"
#include "Effect.h"
#include "song.h"
#include "InstrumentTrack.h"
#include "bb_track_container.h"
FxChannel::FxChannel( Model * _parent ) :
FxChannel::FxChannel( int idx, Model * _parent ) :
m_fxChain( NULL ),
m_used( false ),
m_stillRunning( false ),
m_peakLeft( 0.0f ),
m_peakRight( 0.0f ),
@@ -42,7 +43,9 @@ FxChannel::FxChannel( Model * _parent ) :
m_muteModel( false, _parent ),
m_volumeModel( 1.0, 0.0, 2.0, 0.01, _parent ),
m_name(),
m_lock()
m_lock(),
m_channelIndex( idx ),
m_queued( false )
{
engine::mixer()->clearAudioBuffer( m_buffer,
engine::mixer()->framesPerPeriod() );
@@ -59,81 +62,373 @@ FxChannel::~FxChannel()
void FxChannel::doProcessing( sampleFrame * _buf )
{
FxMixer * fxm = engine::fxMixer();
const fpp_t fpp = engine::mixer()->framesPerPeriod();
// <tobydox> ignore the passed _buf
// <tobydox> always use m_buffer
// <tobydox> this is just an auxilliary buffer if doProcessing()
// needs one for processing while running
// <tobydox> particularly important for playHandles, so Instruments
// can operate on this buffer the whole time
// <tobydox> this improves cache hit rate
_buf = m_buffer;
// SMF: OK, due to the fact, that the data from the audio-tracks has been
// written into our buffer already, all which needs to be done at this
// stage is to process inter-channel sends. I really don't like the idea
// of using threads for this -- it just doesn't make any sense and wastes
// cpu-cylces... so I just go through every child of this channel and
// call the acc. doProcessing() directly.
if( m_muteModel.value() == false )
{
// OK, we are not muted, so we go recursively through all the channels
// which send to us (our children)...
foreach( fx_ch_t senderIndex, m_receives )
{
FxChannel * sender = fxm->effectChannel( senderIndex );
// wait for the sender job - either it's just been queued yet,
// then ThreadableJob::process() will process it now within this
// thread - otherwise it has been is is being processed by another
// thread and we just have to wait for it to finish
while( sender->state() != ThreadableJob::Done )
{
sender->process();
}
// get the send level...
const float amt =
fxm->channelSendModel( senderIndex, m_channelIndex )->value();
// mix it's output with this one's output
sampleFrame * ch_buf = sender->m_buffer;
const float v = sender->m_volumeModel.value() * amt;
for( f_cnt_t f = 0; f < fpp; ++f )
{
_buf[f][0] += ch_buf[f][0] * v;
_buf[f][1] += ch_buf[f][1] * v;
}
}
}
const float v = m_volumeModel.value();
if( !engine::getSong()->isFreezingPattern() )
{
m_fxChain.startRunning();
m_stillRunning = m_fxChain.processAudioBuffer( _buf, fpp );
m_peakLeft = engine::mixer()->peakValueLeft( _buf, fpp ) * v;
m_peakRight = engine::mixer()->peakValueRight( _buf, fpp ) * v;
}
}
FxMixer::FxMixer() :
JournallingObject(),
Model( NULL )
Model( NULL ),
m_fxChannels()
{
for( int i = 0; i < NumFxChannels+1; ++i )
{
m_fxChannels[i] = new FxChannel( this );
}
// reset name etc.
clear();
// create master channel
createChannel();
}
FxMixer::~FxMixer()
{
for( int i = 0; i < NumFxChannels+1; ++i )
for( int i = 0; i < m_fxChannels.size(); ++i )
{
for( int j = 0; j < m_fxChannels[i]->m_sendAmount.size(); ++j)
{
delete m_fxChannels[i]->m_sendAmount[j];
}
delete m_fxChannels[i];
}
}
void FxMixer::mixToChannel( const sampleFrame * _buf, fx_ch_t _ch )
int FxMixer::createChannel()
{
if( m_fxChannels[_ch]->m_muteModel.value() == false )
const int index = m_fxChannels.size();
// create new channel
m_fxChannels.push_back( new FxChannel( index, this ) );
// reset channel state
clearChannel( index );
return index;
}
void FxMixer::deleteChannel(int index)
{
m_fxChannels[index]->m_lock.lock();
// go through every instrument and adjust for the channel index change
QVector<track *> songTrackList = engine::getSong()->tracks();
QVector<track *> bbTrackList = engine::getBBTrackContainer()->tracks();
QVector<track *> trackLists[] = {songTrackList, bbTrackList};
for(int tl=0; tl<2; ++tl)
{
m_fxChannels[_ch]->m_lock.lock();
sampleFrame * buf = m_fxChannels[_ch]->m_buffer;
for( f_cnt_t f = 0; f < engine::mixer()->framesPerPeriod();
++f )
QVector<track *> trackList = trackLists[tl];
for(int i=0; i<trackList.size(); ++i)
{
buf[f][0] += _buf[f][0];
buf[f][1] += _buf[f][1];
if( trackList[i]->type() == track::InstrumentTrack )
{
InstrumentTrack * inst = (InstrumentTrack *) trackList[i];
int val = inst->effectChannelModel()->value(0);
if( val == index )
{
// we are deleting this track's fx send
// send to master
inst->effectChannelModel()->setValue(0);
}
else if( val > index )
{
// subtract 1 to make up for the missing channel
inst->effectChannelModel()->setValue(val-1);
}
}
}
m_fxChannels[_ch]->m_used = true;
m_fxChannels[_ch]->m_lock.unlock();
}
// delete all of this channel's sends and receives
for(int i=0; i<m_fxChannels[index]->m_sends.size(); ++i)
{
deleteChannelSend(index, m_fxChannels[index]->m_sends[i]);
}
for(int i=0; i<m_fxChannels[index]->m_receives.size(); ++i)
{
deleteChannelSend(m_fxChannels[index]->m_receives[i], index);
}
for(int i=0; i<m_fxChannels.size(); ++i)
{
// for every send/receive, adjust for the channel index change
for(int j=0; j<m_fxChannels[i]->m_sends.size(); ++j)
{
if( m_fxChannels[i]->m_sends[j] > index )
{
// subtract 1 to make up for the missing channel
--m_fxChannels[i]->m_sends[j];
}
}
for(int j=0; j<m_fxChannels[i]->m_receives.size(); ++j)
{
if( m_fxChannels[i]->m_receives[j] > index )
{
// subtract 1 to make up for the missing channel
--m_fxChannels[i]->m_receives[j];
}
}
}
// actually delete the channel
delete m_fxChannels[index];
m_fxChannels.remove(index);
}
void FxMixer::processChannel( fx_ch_t _ch, sampleFrame * _buf )
void FxMixer::moveChannelLeft(int index)
{
if( m_fxChannels[_ch]->m_muteModel.value() == false &&
( m_fxChannels[_ch]->m_used ||
m_fxChannels[_ch]->m_stillRunning ||
_ch == 0 ) )
// can't move master or first channel
if( index <= 1 || index >= m_fxChannels.size() )
{
if( _buf == NULL )
{
_buf = m_fxChannels[_ch]->m_buffer;
}
const fpp_t f = engine::mixer()->framesPerPeriod();
if( !engine::getSong()->isFreezingPattern() )
{
m_fxChannels[_ch]->m_fxChain.startRunning();
m_fxChannels[_ch]->m_stillRunning = m_fxChannels[_ch]->m_fxChain.processAudioBuffer( _buf, f );
m_fxChannels[_ch]->m_peakLeft = engine::mixer()->peakValueLeft( _buf, f ) *
m_fxChannels[_ch]->m_volumeModel.value();
m_fxChannels[_ch]->m_peakRight = engine::mixer()->peakValueRight( _buf, f ) *
m_fxChannels[_ch]->m_volumeModel.value();
}
m_fxChannels[_ch]->m_used = true;
return;
}
else
// channels to swap
int a = index - 1, b = index;
// go through every instrument and adjust for the channel index change
QVector<track *> songTrackList = engine::getSong()->tracks();
QVector<track *> bbTrackList = engine::getBBTrackContainer()->tracks();
QVector<track *> trackLists[] = {songTrackList, bbTrackList};
for(int tl=0; tl<2; ++tl)
{
m_fxChannels[_ch]->m_peakLeft =
m_fxChannels[_ch]->m_peakRight = 0.0f;
QVector<track *> trackList = trackLists[tl];
for(int i=0; i<trackList.size(); ++i)
{
if( trackList[i]->type() == track::InstrumentTrack )
{
InstrumentTrack * inst = (InstrumentTrack *) trackList[i];
int val = inst->effectChannelModel()->value(0);
if( val == a )
{
inst->effectChannelModel()->setValue(b);
}
else if( val == b )
{
inst->effectChannelModel()->setValue(a);
}
}
}
}
for(int i=0; i<m_fxChannels.size(); ++i)
{
// for every send/receive, adjust for the channel index change
for(int j=0; j<m_fxChannels[i]->m_sends.size(); ++j)
{
if( m_fxChannels[i]->m_sends[j] == a )
{
m_fxChannels[i]->m_sends[j] = b;
}
else if( m_fxChannels[i]->m_sends[j] == b )
{
m_fxChannels[i]->m_sends[j] = a;
}
}
for(int j=0; j<m_fxChannels[i]->m_receives.size(); ++j)
{
if( m_fxChannels[i]->m_receives[j] == a )
{
m_fxChannels[i]->m_receives[j] = b;
}
else if( m_fxChannels[i]->m_receives[j] == b )
{
m_fxChannels[i]->m_receives[j] = a;
}
}
}
// actually do the swap
FxChannel * tmpChannel = m_fxChannels[a];
m_fxChannels[a] = m_fxChannels[b];
m_fxChannels[b] = tmpChannel;
}
void FxMixer::moveChannelRight(int index)
{
moveChannelLeft(index+1);
}
void FxMixer::createChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel,
float amount)
{
// find the existing connection
FxChannel * from = m_fxChannels[fromChannel];
for(int i=0; i<from->m_sends.size(); ++i){
if( from->m_sends[i] == toChannel )
{
// simply adjust the amount
from->m_sendAmount[i]->setValue(amount);
return;
}
}
// connection does not exist. create a new one
// add to from's sends
from->m_sends.push_back(toChannel);
from->m_sendAmount.push_back(new FloatModel(amount, 0, 1, 0.001, NULL,
tr("Amount to send")));
// add to to's receives
m_fxChannels[toChannel]->m_receives.push_back(fromChannel);
}
// delete the connection made by createChannelSend
void FxMixer::deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel)
{
// delete the send
FxChannel * from = m_fxChannels[fromChannel];
FxChannel * to = m_fxChannels[toChannel];
// find and delete the send entry
for(int i=0; i<from->m_sends.size(); ++i) {
if( from->m_sends[i] == toChannel )
{
// delete this index
delete from->m_sendAmount[i];
from->m_sendAmount.remove(i);
from->m_sends.remove(i);
break;
}
}
// find and delete the receive entry
for(int i=0; i<to->m_receives.size(); ++i)
{
if( to->m_receives[i] == fromChannel )
{
// delete this index
to->m_receives.remove(i);
break;
}
}
}
bool FxMixer::isInfiniteLoop(fx_ch_t sendFrom, fx_ch_t sendTo) {
// can't send master to anything
if( sendFrom == 0 ) return true;
// can't send channel to itself
if( sendFrom == sendTo ) return true;
// follow sendTo's outputs recursively looking for something that sends
// to sendFrom
for(int i=0; i<m_fxChannels[sendTo]->m_sends.size(); ++i)
{
if( isInfiniteLoop( sendFrom, m_fxChannels[sendTo]->m_sends[i] ) )
{
return true;
}
}
return false;
}
// how much does fromChannel send its output to the input of toChannel?
FloatModel * FxMixer::channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel)
{
FxChannel * from = m_fxChannels[fromChannel];
for(int i=0; i<from->m_sends.size(); ++i){
if( from->m_sends[i] == toChannel )
return from->m_sendAmount[i];
}
return NULL;
}
void FxMixer::mixToChannel( const sampleFrame * _buf, fx_ch_t _ch )
{
// SMF: it seems like here the track-channels are mixed in... but from where
// is this called and when and why...?!?
//
// OK, found it (git grep is your friend...): This is the next part,
// where there is a mix between push and pull model inside the core, as
// the audio-tracks *push* their data into the fx-channels hopefully just
// before the Mixer-Channels are processed... Sorry to say this: but this
// took me senseless hours to find out and is silly, too...
if( m_fxChannels[_ch]->m_muteModel.value() == false )
{
m_fxChannels[_ch]->m_lock.lock();
MixHelpers::add( m_fxChannels[_ch]->m_buffer, _buf, engine::mixer()->framesPerPeriod() );
m_fxChannels[_ch]->m_lock.unlock();
}
}
@@ -148,47 +443,58 @@ void FxMixer::prepareMasterMix()
void FxMixer::addChannelLeaf( int _ch, sampleFrame * _buf )
{
FxChannel * thisCh = m_fxChannels[_ch];
// if we're muted or this channel is seen already, discount it
if( thisCh->m_muteModel.value() || thisCh->m_queued )
{
return;
}
foreach( const int senderIndex, thisCh->m_receives )
{
addChannelLeaf( senderIndex, _buf );
}
// add this channel to job list
thisCh->m_queued = true;
MixerWorkerThread::addJob( thisCh );
}
void FxMixer::masterMix( sampleFrame * _buf )
{
const int fpp = engine::mixer()->framesPerPeriod();
memcpy( _buf, m_fxChannels[0]->m_buffer, sizeof( sampleFrame ) * fpp );
for( int i = 1; i < NumFxChannels+1; ++i )
// recursively loop through channel dependency chain
// and add all channels to job list that have no dependencies
// when the channel completes it will check its parent to see if it needs
// to be processed.
MixerWorkerThread::resetJobQueue( MixerWorkerThread::JobQueue::Dynamic );
addChannelLeaf( 0, _buf );
while( m_fxChannels[0]->state() != ThreadableJob::Done )
{
if( m_fxChannels[i]->m_used )
{
sampleFrame * ch_buf = m_fxChannels[i]->m_buffer;
const float v = m_fxChannels[i]->m_volumeModel.value();
for( f_cnt_t f = 0; f < fpp; ++f )
{
_buf[f][0] += ch_buf[f][0] * v;
_buf[f][1] += ch_buf[f][1] * v;
}
engine::mixer()->clearAudioBuffer( ch_buf,
engine::mixer()->framesPerPeriod() );
m_fxChannels[i]->m_used = false;
}
}
processChannel( 0, _buf );
if( m_fxChannels[0]->m_muteModel.value() )
{
engine::mixer()->clearAudioBuffer( _buf,
engine::mixer()->framesPerPeriod() );
return;
MixerWorkerThread::startAndWaitForJobs();
}
//m_fxChannels[0]->doProcessing( NULL );
const float v = m_fxChannels[0]->m_volumeModel.value();
for( f_cnt_t f = 0; f < engine::mixer()->framesPerPeriod(); ++f )
{
_buf[f][0] *= v;
_buf[f][1] *= v;
}
MixHelpers::addMultiplied( _buf, m_fxChannels[0]->m_buffer, v, fpp );
m_fxChannels[0]->m_peakLeft *= engine::mixer()->masterGain();
m_fxChannels[0]->m_peakRight *= engine::mixer()->masterGain();
// clear all channel buffers and
// reset channel process state
for( int i = 0; i < numChannels(); ++i)
{
engine::mixer()->clearAudioBuffer( m_fxChannels[i]->m_buffer, engine::mixer()->framesPerPeriod() );
m_fxChannels[i]->reset();
m_fxChannels[i]->m_queued = false;
}
}
@@ -196,60 +502,139 @@ void FxMixer::masterMix( sampleFrame * _buf )
void FxMixer::clear()
{
for( int i = 0; i <= NumFxChannels; ++i )
while( m_fxChannels.size() > 1 )
{
m_fxChannels[i]->m_fxChain.clear();
m_fxChannels[i]->m_volumeModel.setValue( 1.0f );
m_fxChannels[i]->m_muteModel.setValue( false );
m_fxChannels[i]->m_name = ( i == 0 ) ?
tr( "Master" ) : tr( "FX %1" ).arg( i );
m_fxChannels[i]->m_volumeModel.setDisplayName(
m_fxChannels[i]->m_name );
deleteChannel(1);
}
clearChannel(0);
}
void FxMixer::clearChannel(fx_ch_t index)
{
FxChannel * ch = m_fxChannels[index];
ch->m_fxChain.clear();
ch->m_volumeModel.setValue( 1.0f );
ch->m_muteModel.setValue( false );
ch->m_name = ( index == 0 ) ? tr( "Master" ) : tr( "FX %1" ).arg( index );
ch->m_volumeModel.setDisplayName(ch->m_name );
// send only to master
if( index > 0)
{
// delete existing sends
for( int i=0; i<ch->m_sends.size(); ++i)
{
deleteChannelSend(index, ch->m_sends[i]);
}
// add send to master
createChannelSend(index, 0);
}
// delete receives
for( int i=0; i<ch->m_receives.size(); ++i)
{
deleteChannelSend(ch->m_receives[i], index);
}
}
void FxMixer::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
for( int i = 0; i <= NumFxChannels; ++i )
for( int i = 0; i < m_fxChannels.size(); ++i )
{
FxChannel * ch = m_fxChannels[i];
QDomElement fxch = _doc.createElement( QString( "fxchannel" ) );
_this.appendChild( fxch );
m_fxChannels[i]->m_fxChain.saveState( _doc, fxch );
m_fxChannels[i]->m_volumeModel.saveSettings( _doc, fxch,
"volume" );
m_fxChannels[i]->m_muteModel.saveSettings( _doc, fxch,
"muted" );
ch->m_fxChain.saveState( _doc, fxch );
ch->m_volumeModel.saveSettings( _doc, fxch, "volume" );
ch->m_muteModel.saveSettings( _doc, fxch, "muted" );
fxch.setAttribute( "num", i );
fxch.setAttribute( "name", m_fxChannels[i]->m_name );
fxch.setAttribute( "name", ch->m_name );
// add the channel sends
for( int si = 0; si < ch->m_sends.size(); ++si )
{
QDomElement sendsDom = _doc.createElement( QString( "send" ) );
fxch.appendChild( sendsDom );
sendsDom.setAttribute( "channel", ch->m_sends[si] );
ch->m_sendAmount[si]->saveSettings( _doc, sendsDom, "amount");
}
}
}
// make sure we have at least num channels
void FxMixer::allocateChannelsTo(int num)
{
while( num > m_fxChannels.size() - 1 )
{
createChannel();
// delete the default send to master
deleteChannelSend(m_fxChannels.size()-1, 0);
}
}
void FxMixer::loadSettings( const QDomElement & _this )
{
clear();
QDomNode node = _this.firstChild();
for( int i = 0; i <= NumFxChannels; ++i )
bool thereIsASend = false;
while( ! node.isNull() )
{
QDomElement fxch = node.toElement();
// index of the channel we are about to load
int num = fxch.attribute( "num" ).toInt();
m_fxChannels[num]->m_fxChain.restoreState(
fxch.firstChildElement(
m_fxChannels[num]->m_fxChain.nodeName() ) );
// allocate enough channels
allocateChannelsTo( num );
m_fxChannels[num]->m_volumeModel.loadSettings( fxch, "volume" );
m_fxChannels[num]->m_muteModel.loadSettings( fxch, "muted" );
m_fxChannels[num]->m_name = fxch.attribute( "name" );
m_fxChannels[num]->m_fxChain.restoreState( fxch.firstChildElement(
m_fxChannels[num]->m_fxChain.nodeName() ) );
// mixer sends
QDomNodeList chData = fxch.childNodes();
for( unsigned int i=0; i<chData.length(); ++i )
{
QDomElement chDataItem = chData.at(i).toElement();
if( chDataItem.nodeName() == QString( "send" ) )
{
thereIsASend = true;
int sendTo = chDataItem.attribute( "channel" ).toInt();
allocateChannelsTo( sendTo) ;
float amount = chDataItem.attribute( "amount" ).toFloat();
createChannelSend( num, sendTo, amount );
}
}
node = node.nextSibling();
}
// check for old format. 65 fx channels and no explicit sends.
if( ! thereIsASend && m_fxChannels.size() == 65 ) {
// create a send from every channel into master
for( int i=1; i<m_fxChannels.size(); ++i )
{
createChannelSend(i, 0);
}
}
emit dataChanged();
}
#endif

View File

@@ -27,6 +27,7 @@
#include "Mixer.h"
#include "FxMixer.h"
#include "MixHelpers.h"
#include "MixerWorkerThread.h"
#include "play_handle.h"
#include "song.h"
#include "templates.h"
@@ -58,8 +59,6 @@
#include "MidiDummy.h"
static QVector<fx_ch_t> __fx_channel_jobs( NumFxChannels );
static void aligned_free( void * _buf )
@@ -91,210 +90,6 @@ static void * aligned_malloc( int _bytes )
class MixerWorkerThread : public QThread
{
public:
enum JobTypes
{
InvalidJob,
PlayHandle,
AudioPortEffects,
EffectChannel,
NumJobTypes
} ;
struct JobQueueItem
{
JobQueueItem() :
type( InvalidJob ),
job( NULL ),
param( 0 ),
done( false )
{
}
JobQueueItem( JobTypes _type, void * _job, int _param = 0 ) :
type( _type ),
job( _job ),
param( _param ),
done( false )
{
}
JobTypes type;
void * job;
int param;
AtomicInt done;
} ;
struct JobQueue
{
#define JOB_QUEUE_SIZE 1024
JobQueue() :
queueSize( 0 )
{
}
JobQueueItem items[JOB_QUEUE_SIZE];
int queueSize;
AtomicInt itemsDone;
} ;
static JobQueue s_jobQueue;
MixerWorkerThread( int _worker_num, Mixer* mixer ) :
QThread( mixer ),
m_workingBuf( (sampleFrame *) aligned_malloc(
mixer->framesPerPeriod() *
sizeof( sampleFrame ) ) ),
m_workerNum( _worker_num ),
m_quit( false ),
m_mixer( mixer ),
m_queueReadyWaitCond( &m_mixer->m_queueReadyWaitCond )
{
}
virtual ~MixerWorkerThread()
{
aligned_free( m_workingBuf );
}
virtual void quit()
{
m_quit = true;
}
void processJobQueue();
private:
virtual void run()
{
#if 0
#ifdef LMMS_BUILD_LINUX
#ifdef LMMS_HAVE_SCHED_H
cpu_set_t mask;
CPU_ZERO( &mask );
CPU_SET( m_workerNum, &mask );
sched_setaffinity( 0, sizeof( mask ), &mask );
#endif
#endif
#endif
QMutex m;
while( m_quit == false )
{
m.lock();
m_queueReadyWaitCond->wait( &m );
processJobQueue();
m.unlock();
}
}
sampleFrame * m_workingBuf;
int m_workerNum;
volatile bool m_quit;
Mixer* m_mixer;
QWaitCondition * m_queueReadyWaitCond;
} ;
MixerWorkerThread::JobQueue MixerWorkerThread::s_jobQueue;
void MixerWorkerThread::processJobQueue()
{
for( int i = 0; i < s_jobQueue.queueSize; ++i )
{
JobQueueItem * it = &s_jobQueue.items[i];
if( it->done.fetchAndStoreOrdered( 1 ) == 0 )
{
switch( it->type )
{
case PlayHandle:
( (playHandle *) it->job )->
play( m_workingBuf );
break;
case AudioPortEffects:
{
AudioPort * a = (AudioPort *) it->job;
const bool me = a->processEffects();
if( me || a->m_bufferUsage != AudioPort::NoUsage )
{
engine::fxMixer()->mixToChannel( a->firstBuffer(),
a->nextFxChannel() );
a->nextPeriod();
}
}
break;
case EffectChannel:
engine::fxMixer()->processChannel( (fx_ch_t) it->param );
break;
default:
break;
}
s_jobQueue.itemsDone.fetchAndAddOrdered( 1 );
}
}
}
#define FILL_JOB_QUEUE_BEGIN(_vec_type,_vec,_condition) \
MixerWorkerThread::s_jobQueue.queueSize = 0; \
MixerWorkerThread::s_jobQueue.itemsDone = 0; \
for( _vec_type::Iterator it = _vec.begin(); \
it != _vec.end(); ++it ) \
{ \
if( _condition ) \
{
#define FILL_JOB_QUEUE_END() \
++MixerWorkerThread::s_jobQueue.queueSize; \
} \
}
#define FILL_JOB_QUEUE(_vec_type,_vec,_job_type,_condition) \
FILL_JOB_QUEUE_BEGIN(_vec_type,_vec,_condition) \
MixerWorkerThread::s_jobQueue.items \
[MixerWorkerThread::s_jobQueue.queueSize] = \
MixerWorkerThread::JobQueueItem( _job_type, \
(void *) *it ); \
FILL_JOB_QUEUE_END()
#define FILL_JOB_QUEUE_PARAM(_vec_type,_vec,_job_type,_condition) \
FILL_JOB_QUEUE_BEGIN(_vec_type,_vec,_condition) \
MixerWorkerThread::s_jobQueue.items \
[MixerWorkerThread::s_jobQueue.queueSize] = \
MixerWorkerThread::JobQueueItem( _job_type, \
NULL, *it ); \
FILL_JOB_QUEUE_END()
#define START_JOBS() \
m_queueReadyWaitCond.wakeAll();
// define a pause instruction for spinlock-loop - merely useful on
// HyperThreading systems with just one physical core (e.g. Intel Atom)
#ifdef LMMS_HOST_X86
#define SPINLOCK_PAUSE() asm( "pause" )
#else
#ifdef LMMS_HOST_X86_64
#define SPINLOCK_PAUSE() asm( "pause" )
#else
#define SPINLOCK_PAUSE()
#endif
#endif
#define WAIT_FOR_JOBS() \
m_workers[m_numWorkers]->processJobQueue(); \
while( MixerWorkerThread::s_jobQueue.itemsDone < \
MixerWorkerThread::s_jobQueue.queueSize ) \
{ \
SPINLOCK_PAUSE(); \
} \
Mixer::Mixer() :
m_framesPerPeriod( DEFAULT_BUFFER_SIZE ),
@@ -321,11 +116,6 @@ Mixer::Mixer() :
clearAudioBuffer( m_inputBuffer[i], m_inputBufferSize[i] );
}
for( int i = 1; i < NumFxChannels+1; ++i )
{
__fx_channel_jobs[i-1] = (fx_ch_t) i;
}
// just rendering?
if( !engine::hasGUI() )
{
@@ -372,7 +162,7 @@ Mixer::Mixer() :
for( int i = 0; i < m_numWorkers+1; ++i )
{
MixerWorkerThread * wt = new MixerWorkerThread( i, this );
MixerWorkerThread * wt = new MixerWorkerThread( this );
if( i < m_numWorkers )
{
wt->start( QThread::TimeCriticalPriority );
@@ -390,14 +180,13 @@ Mixer::Mixer() :
Mixer::~Mixer()
{
// distribute an empty job-queue so that worker-threads
// get out of their processing-loop
MixerWorkerThread::s_jobQueue.queueSize = 0;
for( int w = 0; w < m_numWorkers; ++w )
{
m_workers[w]->quit();
}
START_JOBS();
MixerWorkerThread::startAndWaitForJobs();
for( int w = 0; w < m_numWorkers; ++w )
{
m_workers[w]->wait( 500 );
@@ -618,11 +407,8 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
// STAGE 1: run and render all play handles
FILL_JOB_QUEUE(PlayHandleList,m_playHandles,
MixerWorkerThread::PlayHandle,
!( *it )->done());
START_JOBS();
WAIT_FOR_JOBS();
MixerWorkerThread::fillJobQueue<PlayHandleList>( m_playHandles );
MixerWorkerThread::startAndWaitForJobs();
// removed all play handles which are done
for( PlayHandleList::Iterator it = m_playHandles.begin();
@@ -647,20 +433,11 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
// STAGE 2: process effects of all instrument- and sampletracks
FILL_JOB_QUEUE(QVector<AudioPort*>,m_audioPorts,
MixerWorkerThread::AudioPortEffects,1);
START_JOBS();
WAIT_FOR_JOBS();
MixerWorkerThread::fillJobQueue<QVector<AudioPort *> >( m_audioPorts );
MixerWorkerThread::startAndWaitForJobs();
// STAGE 3: process effects in FX mixer
FILL_JOB_QUEUE_PARAM(QVector<fx_ch_t>,__fx_channel_jobs,
MixerWorkerThread::EffectChannel,1);
START_JOBS();
WAIT_FOR_JOBS();
// STAGE 4: do master mix in FX mixer
// STAGE 3: do master mix in FX mixer
engine::fxMixer()->masterMix( m_writeBuf );
unlock();

View File

@@ -0,0 +1,165 @@
/*
* MixerWorkerThread.cpp - implementation of MixerWorkerThread
*
* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "MixerWorkerThread.h"
#include "engine.h"
MixerWorkerThread::JobQueue MixerWorkerThread::globalJobQueue;
QWaitCondition * MixerWorkerThread::queueReadyWaitCond = NULL;
QList<MixerWorkerThread *> MixerWorkerThread::workerThreads;
// implementation of internal JobQueue
void MixerWorkerThread::JobQueue::reset( OperationMode _opMode )
{
m_queueSize = 0;
m_itemsDone = 0;
m_opMode = _opMode;
}
void MixerWorkerThread::JobQueue::addJob( ThreadableJob * _job )
{
if( _job->requiresProcessing() )
{
// update job state
_job->queue();
// actually queue the job via atomic operations
m_items[m_queueSize.fetchAndAddOrdered(1)] = _job;
}
}
void MixerWorkerThread::JobQueue::run( sampleFrame * _buffer )
{
bool processedJob = true;
while( processedJob && (int) m_itemsDone < (int) m_queueSize )
{
processedJob = false;
for( int i = 0; i < m_queueSize; ++i )
{
ThreadableJob * job = m_items[i].fetchAndStoreOrdered( NULL );
if( job )
{
job->process( _buffer );
processedJob = true;
m_itemsDone.fetchAndAddOrdered( 1 );
}
}
// always exit loop if we're not in dynamic mode
processedJob = processedJob && ( m_opMode == Dynamic );
}
}
void MixerWorkerThread::JobQueue::wait()
{
while( (int) m_itemsDone < (int) m_queueSize )
{
#if defined(LMMS_HOST_X86) || defined(LMMS_HOST_X86_64)
asm( "pause" );
#endif
}
}
// implementation of worker threads
MixerWorkerThread::MixerWorkerThread( Mixer* mixer ) :
QThread( mixer ),
m_workingBuf( new sampleFrame[mixer->framesPerPeriod()] ),
m_quit( false )
{
// initialize global static data
if( queueReadyWaitCond == NULL )
{
queueReadyWaitCond = new QWaitCondition;
}
// keep track of all instantiated worker threads - this is used for
// processing the last worker thread "inline", see comments in
// MixerWorkerThread::startAndWaitForJobs() for details
workerThreads << this;
resetJobQueue();
}
MixerWorkerThread::~MixerWorkerThread()
{
delete[] m_workingBuf;
workerThreads.removeAll( this );
}
void MixerWorkerThread::quit()
{
m_quit = true;
resetJobQueue();
}
void MixerWorkerThread::startAndWaitForJobs()
{
queueReadyWaitCond->wakeAll();
// The last worker-thread is never started. Instead it's processed "inline"
// i.e. within the global Mixer thread. This way we can reduce latencies
// that otherwise would be caused by synchronizing with another thread.
globalJobQueue.run( workerThreads.last()->m_workingBuf );
globalJobQueue.wait();
}
void MixerWorkerThread::run()
{
QMutex m;
while( m_quit == false )
{
m.lock();
queueReadyWaitCond->wait( &m );
globalJobQueue.run( m_workingBuf );
m.unlock();
}
}

View File

@@ -1,7 +1,7 @@
/*
* AudioPort.cpp - base-class for objects providing sound at a port
*
* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -25,6 +25,7 @@
#include "AudioPort.h"
#include "AudioDevice.h"
#include "EffectChain.h"
#include "FxMixer.h"
#include "engine.h"
@@ -121,3 +122,13 @@ bool AudioPort::processEffects()
}
void AudioPort::doProcessing( sampleFrame * )
{
const bool me = processEffects();
if( me || m_bufferUsage != NoUsage )
{
engine::fxMixer()->mixToChannel( firstBuffer(), nextFxChannel() );
nextPeriod();
}
}

View File

@@ -22,6 +22,9 @@
*
*/
#include <QtGlobal>
#include <QDebug>
#include <QtGui/QButtonGroup>
#include <QtGui/QInputDialog>
#include <QtGui/QLayout>
@@ -31,80 +34,19 @@
#include <QtGui/QPushButton>
#include <QtGui/QToolButton>
#include <QtGui/QStackedLayout>
#include <QtGui/QScrollArea>
#include <QtGui/QStyle>
#include <QtGui/QKeyEvent>
#include "FxMixerView.h"
#include "fader.h"
#include "EffectRackView.h"
#include "knob.h"
#include "engine.h"
#include "embed.h"
#include "MainWindow.h"
#include "LcdWidget.h"
#include "gui_templates.h"
#include "tooltip.h"
#include "pixmap_button.h"
class FxLine : public QWidget
{
public:
FxLine( QWidget * _parent, FxMixerView * _mv, QString & _name ) :
QWidget( _parent ),
m_mv( _mv ),
m_name( _name )
{
setFixedSize( 32, 232 );
setAttribute( Qt::WA_OpaquePaintEvent, true );
setCursor( QCursor( embed::getIconPixmap( "hand" ), 0, 0 ) );
}
virtual void paintEvent( QPaintEvent * )
{
QPainter p( this );
p.fillRect( rect(), QColor( 72, 76, 88 ) );
p.setPen( QColor( 40, 42, 48 ) );
p.drawRect( 0, 0, width()-2, height()-2 );
p.setPen( QColor( 108, 114, 132 ) );
p.drawRect( 1, 1, width()-2, height()-2 );
p.setPen( QColor( 20, 24, 32 ) );
p.drawRect( 0, 0, width()-1, height()-1 );
p.rotate( -90 );
p.setPen( m_mv->currentFxLine() == this ?
QColor( 0, 255, 0 ) : Qt::white );
p.setFont( pointSizeF( font(), 7.5f ) );
p.drawText( -90, 20, m_name );
}
virtual void mousePressEvent( QMouseEvent * )
{
m_mv->setCurrentFxLine( this );
}
virtual void mouseDoubleClickEvent( QMouseEvent * )
{
bool ok;
QString new_name = QInputDialog::getText( this,
FxMixerView::tr( "Rename FX channel" ),
FxMixerView::tr( "Enter the new name for this "
"FX channel" ),
QLineEdit::Normal, m_name, &ok );
if( ok && !new_name.isEmpty() )
{
m_name = new_name;
update();
}
}
private:
FxMixerView * m_mv;
QString & m_name;
} ;
#include "InstrumentTrack.h"
#include "song.h"
#include "bb_track_container.h"
FxMixerView::FxMixerView() :
QWidget(),
@@ -114,117 +56,81 @@ FxMixerView::FxMixerView() :
FxMixer * m = engine::fxMixer();
m->setHook( this );
QPalette pal = palette();
pal.setColor( QPalette::Background, QColor( 72, 76, 88 ) );
setPalette( pal );
//QPalette pal = palette();
//pal.setColor( QPalette::Background, QColor( 72, 76, 88 ) );
//setPalette( pal );
setAutoFillBackground( true );
setSizePolicy( QSizePolicy::Preferred, QSizePolicy::Minimum );
setWindowTitle( tr( "FX-Mixer" ) );
setWindowIcon( embed::getIconPixmap( "fx_mixer" ) );
m_fxLineBanks = new QStackedLayout;
m_fxLineBanks->setSpacing( 0 );
m_fxLineBanks->setMargin( 1 );
m_fxRacksLayout = new QStackedLayout;
m_fxRacksLayout->setSpacing( 0 );
m_fxRacksLayout->setMargin( 0 );
// main-layout
QHBoxLayout * ml = new QHBoxLayout;
ml->setMargin( 0 );
ml->setSpacing( 0 );
ml->addSpacing( 6 );
// Channel area
m_channelAreaWidget = new QWidget;
chLayout = new QHBoxLayout(m_channelAreaWidget);
chLayout->setSizeConstraint(QLayout::SetMinimumSize);
chLayout->setSpacing( 0 );
chLayout->setMargin( 0 );
m_channelAreaWidget->setLayout(chLayout);
QHBoxLayout * banks[NumFxChannels/16];
for( int i = 0; i < NumFxChannels/16; ++i )
// add master channel
m_fxChannelViews.resize(m->numChannels());
m_fxChannelViews[0] = new FxChannelView(this, this, 0);
FxChannelView * masterView = m_fxChannelViews[0];
ml->addWidget( masterView->m_fxLine, 0, Qt::AlignTop );
QSize fxLineSize = masterView->m_fxLine->size();
// add mixer channels
for( int i = 1; i < m_fxChannelViews.size(); ++i )
{
QWidget * w = new QWidget( this );
banks[i] = new QHBoxLayout( w );
banks[i]->setMargin( 5 );
banks[i]->setSpacing( 1 );
m_fxLineBanks->addWidget( w );
m_fxChannelViews[i] = new FxChannelView(m_channelAreaWidget, this, i);
chLayout->addWidget(m_fxChannelViews[i]->m_fxLine);
}
for( int i = 0; i < NumFxChannels+1; ++i )
// add the scrolling section to the main layout
// class solely for scroll area to pass key presses down
class ChannelArea : public QScrollArea
{
FxChannelView * cv = &m_fxChannelViews[i];
if( i == 0 )
{
cv->m_fxLine = new FxLine( NULL, this,
m->m_fxChannels[i]->m_name );
ml->addWidget( cv->m_fxLine );
ml->addSpacing( 10 );
}
else
{
const int bank = (i-1) / 16;
cv->m_fxLine = new FxLine( NULL, this,
m->m_fxChannels[i]->m_name );
banks[bank]->addWidget( cv->m_fxLine );
}
LcdWidget* l = new LcdWidget( 2, cv->m_fxLine );
l->setValue( i );
l->move( 3, 4 );
l->setMarginWidth( 1 );
cv->m_fader = new fader( &m->m_fxChannels[i]->m_volumeModel,
tr( "FX Fader %1" ).arg( i ),
cv->m_fxLine );
cv->m_fader->move( 15-cv->m_fader->width()/2,
cv->m_fxLine->height()-
cv->m_fader->height()-5 );
cv->m_muteBtn = new pixmapButton( cv->m_fxLine, tr( "Mute" ) );
cv->m_muteBtn->setModel( &m->m_fxChannels[i]->m_muteModel );
cv->m_muteBtn->setActiveGraphic(
embed::getIconPixmap( "led_off" ) );
cv->m_muteBtn->setInactiveGraphic(
embed::getIconPixmap( "led_green" ) );
cv->m_muteBtn->setCheckable( true );
cv->m_muteBtn->move( 9, cv->m_fader->y()-16);
toolTip::add( cv->m_muteBtn, tr( "Mute this FX channel" ) );
cv->m_rackView = new EffectRackView(
&m->m_fxChannels[i]->m_fxChain, this );
m_fxRacksLayout->addWidget( cv->m_rackView );
if( i == 0 )
{
QVBoxLayout * l = new QVBoxLayout;
l->addSpacing( 10 );
QButtonGroup * g = new QButtonGroup( this );
m_bankButtons = g;
g->setExclusive( true );
for( int j = 0; j < 4; ++j )
public:
ChannelArea(QWidget * parent, FxMixerView * mv) :
QScrollArea(parent), m_mv(mv) {}
~ChannelArea() {}
virtual void keyPressEvent(QKeyEvent * e)
{
QToolButton * btn = new QToolButton;
btn->setText( QString( 'A'+j ) );
btn->setCheckable( true );
btn->setSizePolicy( QSizePolicy::Preferred,
QSizePolicy::Expanding );
l->addWidget( btn );
g->addButton( btn, j );
btn->setChecked( j == 0);
m_mv->keyPressEvent(e);
}
l->addSpacing( 10 );
ml->addLayout( l );
connect( g, SIGNAL( buttonClicked( int ) ),
m_fxLineBanks, SLOT( setCurrentIndex( int ) ) );
}
}
private:
FxMixerView * m_mv;
};
channelArea = new ChannelArea(this, this);
channelArea->setWidget(m_channelAreaWidget);
channelArea->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
channelArea->setFrameStyle( QFrame::NoFrame );
channelArea->setMinimumWidth( fxLineSize.width() * 6 );
channelArea->setFixedHeight( fxLineSize.height() +
style()->pixelMetric( QStyle::PM_ScrollBarExtent ) );
ml->addWidget(channelArea);
ml->addLayout( m_fxLineBanks );
ml->addLayout( m_fxRacksLayout );
// show the add new effect channel button
QPushButton * newChannelBtn = new QPushButton("new", this );
newChannelBtn->setFont(QFont("sans-serif", 10, 1, false));
newChannelBtn->setFixedSize(fxLineSize);
connect( newChannelBtn, SIGNAL(clicked()), this, SLOT(addNewChannel()));
ml->addWidget( newChannelBtn, 0, Qt::AlignTop );
// Create EffectRack and set initial index to master channel
m_rackView = new EffectRackView( &m->m_fxChannels[0]->m_fxChain, this );
ml->addWidget( m_rackView, 0, Qt::AlignTop );
setCurrentFxLine( m_fxChannelViews[0]->m_fxLine );
setLayout( ml );
updateGeometry();
m_fxLineBanks->setCurrentIndex( 0 );
setCurrentFxLine( m_fxChannelViews[0].m_fxLine );
// timer for updating faders
connect( engine::mainWindow(), SIGNAL( periodicUpdate() ),
this, SLOT( updateFaders() ) );
@@ -234,10 +140,10 @@ FxMixerView::FxMixerView() :
QMdiSubWindow * subWin =
engine::mainWindow()->workspace()->addSubWindow( this );
Qt::WindowFlags flags = subWin->windowFlags();
flags |= Qt::MSWindowsFixedSizeDialogHint;
flags &= ~Qt::WindowMaximizeButtonHint;
subWin->setWindowFlags( flags );
//subWin->layout()->setSizeConstraint(QLayout::SetFixedSize);
layout()->setSizeConstraint( QLayout::SetMinAndMaxSize );
subWin->layout()->setSizeConstraint( QLayout::SetMinAndMaxSize );
parentWidget()->setAttribute( Qt::WA_DeleteOnClose, false );
parentWidget()->move( 5, 310 );
@@ -246,15 +152,75 @@ FxMixerView::FxMixerView() :
setModel( m );
}
FxMixerView::~FxMixerView()
{
}
void FxMixerView::addNewChannel()
{
// add new fx mixer channel and redraw the form.
FxMixer * mix = engine::fxMixer();
int newChannelIndex = mix->createChannel();
m_fxChannelViews.push_back(new FxChannelView(m_channelAreaWidget, this,
newChannelIndex));
chLayout->addWidget(m_fxChannelViews[newChannelIndex]->m_fxLine);
updateFxLine(newChannelIndex);
updateMaxChannelSelector();
}
void FxMixerView::refreshDisplay()
{
// delete all views and re-add them
for( int i = 1; i<m_fxChannelViews.size(); ++i )
{
chLayout->removeWidget(m_fxChannelViews[i]->m_fxLine);
delete m_fxChannelViews[i]->m_fader;
delete m_fxChannelViews[i]->m_muteBtn;
delete m_fxChannelViews[i]->m_fxLine;
delete m_fxChannelViews[i];
}
m_channelAreaWidget->adjustSize();
// re-add the views
m_fxChannelViews.resize(engine::fxMixer()->numChannels());
for( int i = 1; i < m_fxChannelViews.size(); ++i )
{
m_fxChannelViews[i] = new FxChannelView(m_channelAreaWidget, this, i);
chLayout->addWidget(m_fxChannelViews[i]->m_fxLine);
}
updateMaxChannelSelector();
}
// update the and max. channel number for every instrument
void FxMixerView::updateMaxChannelSelector()
{
QVector<track *> songTrackList = engine::getSong()->tracks();
QVector<track *> bbTrackList = engine::getBBTrackContainer()->tracks();
QVector<track *> trackLists[] = {songTrackList, bbTrackList};
for(int tl=0; tl<2; ++tl)
{
QVector<track *> trackList = trackLists[tl];
for(int i=0; i<trackList.size(); ++i)
{
if( trackList[i]->type() == track::InstrumentTrack )
{
InstrumentTrack * inst = (InstrumentTrack *) trackList[i];
inst->effectChannelModel()->setRange(0,
m_fxChannelViews.size()-1,1);
}
}
}
}
void FxMixerView::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
@@ -270,18 +236,189 @@ void FxMixerView::loadSettings( const QDomElement & _this )
}
FxMixerView::FxChannelView::FxChannelView(QWidget * _parent, FxMixerView * _mv,
int _chIndex )
{
m_fxLine = new FxLine(_parent, _mv, _chIndex);
FxMixer * m = engine::fxMixer();
m_fader = new fader( &m->effectChannel(_chIndex)->m_volumeModel,
tr( "FX Fader %1" ).arg( _chIndex ), m_fxLine );
m_fader->move( 15-m_fader->width()/2,
m_fxLine->height()-
m_fader->height()-5 );
m_muteBtn = new pixmapButton( m_fxLine, tr( "Mute" ) );
m_muteBtn->setModel( &m->effectChannel(_chIndex)->m_muteModel );
m_muteBtn->setActiveGraphic(
embed::getIconPixmap( "led_off" ) );
m_muteBtn->setInactiveGraphic(
embed::getIconPixmap( "led_green" ) );
m_muteBtn->setCheckable( true );
m_muteBtn->move( 9, m_fader->y()-16);
toolTip::add( m_muteBtn, tr( "Mute this FX channel" ) );
}
void FxMixerView::setCurrentFxLine( FxLine * _line )
{
// select
m_currentFxLine = _line;
for( int i = 0; i < NumFxChannels+1; ++i )
m_rackView->setModel( &engine::fxMixer()->m_fxChannels[_line->channelIndex()]->m_fxChain );
// set up send knob
for(int i = 0; i < m_fxChannelViews.size(); ++i)
{
if( m_fxChannelViews[i].m_fxLine == _line )
updateFxLine(i);
}
}
void FxMixerView::updateFxLine(int index)
{
FxMixer * mix = engine::fxMixer();
// does current channel send to this channel?
int selIndex = m_currentFxLine->channelIndex();
FxLine * thisLine = m_fxChannelViews[index]->m_fxLine;
FloatModel * sendModel = mix->channelSendModel(selIndex, index);
if( sendModel == NULL )
{
// does not send, hide send knob
thisLine->m_sendKnob->setVisible(false);
}
else
{
// it does send, show knob and connect
thisLine->m_sendKnob->setVisible(true);
thisLine->m_sendKnob->setModel(sendModel);
}
// disable the send button if it would cause an infinite loop
thisLine->m_sendBtn->setVisible(! mix->isInfiniteLoop(selIndex, index));
thisLine->m_sendBtn->updateLightStatus();
thisLine->update();
}
void FxMixerView::deleteChannel(int index)
{
// can't delete master
if( index == 0 ) return;
// remember selected line
int selLine = m_currentFxLine->channelIndex();
// delete the real channel
engine::fxMixer()->deleteChannel(index);
// delete the view
chLayout->removeWidget(m_fxChannelViews[index]->m_fxLine);
delete m_fxChannelViews[index]->m_fader;
delete m_fxChannelViews[index]->m_muteBtn;
delete m_fxChannelViews[index]->m_fxLine;
delete m_fxChannelViews[index];
m_channelAreaWidget->adjustSize();
// make sure every channel knows what index it is
for(int i=0; i<m_fxChannelViews.size(); ++i)
{
if( i > index )
{
m_fxRacksLayout->setCurrentIndex( i );
m_fxChannelViews[i]->m_fxLine->setChannelIndex(i-1);
}
m_fxChannelViews[i].m_fxLine->update();
}
m_fxChannelViews.remove(index);
// select the next channel
if( selLine >= m_fxChannelViews.size() )
{
selLine = m_fxChannelViews.size()-1;
}
setCurrentFxLine(selLine);
updateMaxChannelSelector();
}
void FxMixerView::moveChannelLeft(int index)
{
// can't move master or first channel left or last channel right
if( index <= 1 || index >= m_fxChannelViews.size() ) return;
int selIndex = m_currentFxLine->channelIndex();
FxMixer * mix = engine::fxMixer();
mix->moveChannelLeft(index);
// refresh the two mixer views
for( int i = index-1; i <= index; ++i )
{
// delete the mixer view
int replaceIndex = chLayout->indexOf(m_fxChannelViews[i]->m_fxLine);
chLayout->removeWidget(m_fxChannelViews[i]->m_fxLine);
delete m_fxChannelViews[i]->m_fader;
delete m_fxChannelViews[i]->m_muteBtn;
delete m_fxChannelViews[i]->m_fxLine;
delete m_fxChannelViews[i];
// add it again
m_fxChannelViews[i] = new FxChannelView(m_channelAreaWidget, this, i);
chLayout->insertWidget(replaceIndex, m_fxChannelViews[i]->m_fxLine);
}
// keep selected channel
if( selIndex == index )
{
selIndex = index-1;
}
else if( selIndex == index - 1 )
{
selIndex = index;
}
setCurrentFxLine(selIndex);
}
void FxMixerView::moveChannelRight(int index)
{
moveChannelLeft(index+1);
}
void FxMixerView::keyPressEvent(QKeyEvent * e)
{
switch(e->key())
{
case Qt::Key_Delete:
deleteChannel(m_currentFxLine->channelIndex());
break;
case Qt::Key_Left:
if( e->modifiers() & Qt::AltModifier )
{
moveChannelLeft( m_currentFxLine->channelIndex() );
}
else
{
// select channel to the left
setCurrentFxLine( m_currentFxLine->channelIndex()-1 );
}
break;
case Qt::Key_Right:
if( e->modifiers() & Qt::AltModifier )
{
moveChannelRight( m_currentFxLine->channelIndex() );
}
else
{
// select channel to the right
setCurrentFxLine( m_currentFxLine->channelIndex()+1 );
}
break;
}
}
@@ -289,23 +426,18 @@ void FxMixerView::setCurrentFxLine( FxLine * _line )
void FxMixerView::setCurrentFxLine( int _line )
{
if ( _line >= 0 && _line < NumFxChannels+1 )
if( _line >= 0 && _line < m_fxChannelViews.size() )
{
setCurrentFxLine( m_fxChannelViews[_line].m_fxLine );
m_bankButtons->button( (_line-1) / 16 )->click();
setCurrentFxLine( m_fxChannelViews[_line]->m_fxLine );
}
}
void FxMixerView::clear()
{
for( int i = 0; i <= NumFxChannels; ++i )
{
m_fxChannelViews[i].m_rackView->clearViews();
}
m_rackView->clearViews();
refreshDisplay();
}
@@ -314,28 +446,28 @@ void FxMixerView::clear()
void FxMixerView::updateFaders()
{
FxMixer * m = engine::fxMixer();
for( int i = 0; i < NumFxChannels+1; ++i )
for( int i = 0; i < m_fxChannelViews.size(); ++i )
{
const float opl = m_fxChannelViews[i].m_fader->getPeak_L();
const float opr = m_fxChannelViews[i].m_fader->getPeak_R();
const float opl = m_fxChannelViews[i]->m_fader->getPeak_L();
const float opr = m_fxChannelViews[i]->m_fader->getPeak_R();
const float fall_off = 1.2;
if( m->m_fxChannels[i]->m_peakLeft > opl )
{
m_fxChannelViews[i].m_fader->setPeak_L(
m_fxChannelViews[i]->m_fader->setPeak_L(
m->m_fxChannels[i]->m_peakLeft );
}
else
{
m_fxChannelViews[i].m_fader->setPeak_L( opl/fall_off );
m_fxChannelViews[i]->m_fader->setPeak_L( opl/fall_off );
}
if( m->m_fxChannels[i]->m_peakRight > opr )
{
m_fxChannelViews[i].m_fader->setPeak_R(
m_fxChannelViews[i]->m_fader->setPeak_R(
m->m_fxChannels[i]->m_peakRight );
}
else
{
m_fxChannelViews[i].m_fader->setPeak_R( opr/fall_off );
m_fxChannelViews[i]->m_fader->setPeak_R( opr/fall_off );
}
}
}

147
src/gui/widgets/FxLine.cpp Normal file
View File

@@ -0,0 +1,147 @@
/*
* FxLine.cpp - FX line widget
*
* Copyright (c) 2009 Andrew Kelley <superjoe30/at/gmail/dot/com>
* Copyright (c) 2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "FxLine.h"
#include <QDebug>
#include <QtGui/QInputDialog>
#include <QtGui/QPainter>
#include <QtGui/QLineEdit>
#include "FxMixer.h"
#include "FxMixerView.h"
#include "embed.h"
#include "engine.h"
#include "SendButtonIndicator.h"
#include "gui_templates.h"
FxLine::FxLine( QWidget * _parent, FxMixerView * _mv, int _channelIndex) :
QWidget( _parent ),
m_mv( _mv ),
m_channelIndex( _channelIndex )
{
setFixedSize( 32, 287 );
setAttribute( Qt::WA_OpaquePaintEvent, true );
setCursor( QCursor( embed::getIconPixmap( "hand" ), 0, 0 ) );
// mixer sends knob
m_sendKnob = new knob(0, this, tr("Channel send amount"));
m_sendKnob->move(0, 22);
m_sendKnob->setVisible(false);
// send button indicator
m_sendBtn = new SendButtonIndicator(this, this, m_mv);
m_sendBtn->setPixmap(embed::getIconPixmap("mixer_send_off", 23, 16));
m_sendBtn->move(4,4);
// channel number
m_lcd = new lcdSpinBox( 2, this );
m_lcd->model()->setRange( m_channelIndex, m_channelIndex );
m_lcd->model()->setValue( m_channelIndex );
m_lcd->move( 2, 58 );
m_lcd->setMarginWidth( 1 );
}
FxLine::~FxLine()
{
delete m_sendKnob;
delete m_sendBtn;
delete m_lcd;
}
void FxLine::setChannelIndex(int index) {
m_channelIndex = index;
m_lcd->model()->setRange( m_channelIndex, m_channelIndex );
m_lcd->model()->setValue( m_channelIndex );
m_lcd->update();
}
static void drawFxLine( QPainter* p, const QWidget *fxLine, const QString& name, bool isActive, bool sendToThis )
{
int width = fxLine->rect().width();
int height = fxLine->rect().height();
p->fillRect( fxLine->rect(), QColor( 72, 76, 88 ) );
p->setPen( QColor( 40, 42, 48 ) );
p->drawRect( 0, 0, width-2, height-2 );
p->setPen( QColor( 108, 114, 132 ) );
p->drawRect( 1, 1, width-2, height-2 );
p->setPen( QColor( 20, 24, 32 ) );
p->drawRect( 0, 0, width-1, height-1 );
// draw the mixer send background
if( sendToThis )
{
p->drawPixmap(2, 0, 28, 56,
embed::getIconPixmap("send_bg_arrow", 28, 56));
}
// draw the channel name
p->rotate( -90 );
p->setPen( isActive ? QColor( 0, 255, 0 ) : Qt::white );
p->setFont( pointSizeF( fxLine->font(), 7.5f ) );
p->drawText( -145, 20, name );
}
void FxLine::paintEvent( QPaintEvent * )
{
FxMixer * mix = engine::fxMixer();
bool sendToThis = mix->channelSendModel(
m_mv->currentFxLine()->m_channelIndex, m_channelIndex) != NULL;
QPainter painter;
painter.begin( this );
drawFxLine( &painter, this,
mix->effectChannel(m_channelIndex)->m_name,
m_mv->currentFxLine() == this, sendToThis );
painter.end();
}
void FxLine::mousePressEvent( QMouseEvent * )
{
m_mv->setCurrentFxLine( this );
}
void FxLine::mouseDoubleClickEvent( QMouseEvent * )
{
bool ok;
FxMixer * mix = engine::fxMixer();
QString new_name = QInputDialog::getText( this,
FxMixerView::tr( "Rename FX channel" ),
FxMixerView::tr( "Enter the new name for this "
"FX channel" ),
QLineEdit::Normal, mix->effectChannel(m_channelIndex)->m_name, &ok );
if( ok && !new_name.isEmpty() )
{
mix->effectChannel(m_channelIndex)->m_name = new_name;
update();
}
}
#include "moc_FxLine.cxx"

View File

@@ -0,0 +1,53 @@
#include "SendButtonIndicator.h"
#include "engine.h"
#include "FxMixer.h"
#include "Model.h"
SendButtonIndicator:: SendButtonIndicator( QWidget * _parent, FxLine * _owner,
FxMixerView * _mv) :
QLabel( _parent ),
m_parent( _owner ),
m_mv( _mv )
{
qpmOff = embed::getIconPixmap("mixer_send_off", 23, 16);
qpmOn = embed::getIconPixmap("mixer_send_on", 23, 16);
// don't do any initializing yet, because the FxMixerView and FxLine
// that were passed to this constructor are not done with their constructors
// yet.
}
void SendButtonIndicator::mousePressEvent( QMouseEvent * e )
{
FxMixer * mix = engine::fxMixer();
int from = m_mv->currentFxLine()->channelIndex();
int to = m_parent->channelIndex();
FloatModel * sendModel = mix->channelSendModel(from, to);
if( sendModel == NULL )
{
// not sending. create a mixer send.
mix->createChannelSend( from, to );
}
else
{
// sending. delete the mixer send.
mix->deleteChannelSend( from, to );
}
m_mv->updateFxLine(m_parent->channelIndex());
updateLightStatus();
}
FloatModel * SendButtonIndicator::getSendModel()
{
FxMixer * mix = engine::fxMixer();
return mix->channelSendModel(
m_mv->currentFxLine()->channelIndex(), m_parent->channelIndex());
}
void SendButtonIndicator::updateLightStatus()
{
setPixmap( getSendModel() == NULL ? qpmOff : qpmOn );
}

View File

@@ -2,7 +2,7 @@
* InstrumentTrack.cpp - implementation of instrument-track-class
* (window + data-structures)
*
* Copyright (c) 2004-2013 Tobias Doerffel <tobydox/at/users.sourceforge.net>
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
@@ -106,13 +106,14 @@ InstrumentTrack::InstrumentTrack( trackContainer * _tc ) :
m_panningModel( DefaultPanning, PanningLeft, PanningRight, 0.1f,
this, tr( "Panning" ) ),
m_pitchModel( 0, -100, 100, 1, this, tr( "Pitch" ) ),
m_effectChannelModel( 0, 0, NumFxChannels, this, tr( "FX channel" ) ),
m_effectChannelModel( 0, 0, 0, this, tr( "FX channel" ) ),
m_instrument( NULL ),
m_soundShaping( this ),
m_arpeggiator( this ),
m_chordCreator( this ),
m_piano( this )
{
m_effectChannelModel.setRange( 0, engine::fxMixer()->numChannels()-1, 1);
m_baseNoteModel.setInitValue( DefaultKey );
connect( &m_baseNoteModel, SIGNAL( dataChanged() ),
this, SLOT( updateBaseNote() ) );