Cleanup lmms_math.h (#7382)
* simplified fraction and absfraction functions * removed unused fastSqrt() and fastPow() functions * unused absMin() and absMax() * move roundAt to math header * Code review from saker Co-authored-by: saker <sakertooth@gmail.com> * use std::trunc() * fixup after fixing merge conflicts * remove unused fastFma and fastFmal functions. * remove lmms_basics include, not needed * use signedPowf from lmms_math in NES * removed fastRand function, unused * remove unused sinc function * cleanup signedPowf * code review * further simplify random number math * removed static from lmms_math file --------- Co-authored-by: saker <sakertooth@gmail.com>
This commit is contained in:
@@ -71,11 +71,11 @@ inline float cubicInterpolate( float v0, float v1, float v2, float v3, float x )
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{
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float frsq = x*x;
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float frcu = frsq*v0;
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float t1 = v3 + 3*v1;
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float t1 = std::fma(v1, 3, v3);
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return( v1 + fastFmaf( 0.5f, frcu, x ) * ( v2 - frcu * ( 1.0f/6.0f ) -
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fastFmaf( t1, ( 1.0f/6.0f ), -v0 ) * ( 1.0f/3.0f ) ) + frsq * x * ( t1 *
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( 1.0f/6.0f ) - 0.5f * v2 ) + frsq * fastFmaf( 0.5f, v2, -v1 ) );
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return (v1 + std::fma(0.5f, frcu, x) * (v2 - frcu * (1.0f / 6.0f) -
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std::fma(t1, (1.0f / 6.0f), -v0) * (1.0f / 3.0f)) + frsq * x * (t1 *
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(1.0f / 6.0f) - 0.5f * v2) + frsq * std::fma(0.5f, v2, -v1));
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}
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@@ -83,13 +83,13 @@ inline float cubicInterpolate( float v0, float v1, float v2, float v3, float x )
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inline float cosinusInterpolate( float v0, float v1, float x )
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{
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const float f = ( 1.0f - cosf( x * F_PI ) ) * 0.5f;
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return fastFmaf( f, v1-v0, v0 );
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return std::fma(f, v1 - v0, v0);
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}
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inline float linearInterpolate( float v0, float v1, float x )
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{
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return fastFmaf( x, v1-v0, v0 );
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return std::fma(x, v1 - v0, v0);
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}
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@@ -104,7 +104,7 @@ inline float optimalInterpolate( float v0, float v1, float x )
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const float c2 = even * -0.004541102062639801;
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const float c3 = odd * -1.57015627178718420;
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return fastFmaf( fastFmaf( fastFmaf( c3, z, c2 ), z, c1 ), z, c0 );
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return std::fma(std::fma(std::fma(c3, z, c2), z, c1), z, c0);
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}
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@@ -121,7 +121,7 @@ inline float optimal4pInterpolate( float v0, float v1, float v2, float v3, float
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const float c2 = even1 * -0.246185007019907091 + even2 * 0.24614027139700284;
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const float c3 = odd1 * -0.36030925263849456 + odd2 * 0.10174985775982505;
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return fastFmaf( fastFmaf( fastFmaf( c3, z, c2 ), z, c1 ), z, c0 );
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return std::fma(std::fma(std::fma(c3, z, c2), z, c1), z, c0);
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}
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@@ -132,7 +132,7 @@ inline float lagrangeInterpolate( float v0, float v1, float v2, float v3, float
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const float c1 = v2 - v0 * ( 1.0f / 3.0f ) - v1 * 0.5f - v3 * ( 1.0f / 6.0f );
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const float c2 = 0.5f * (v0 + v2) - v1;
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const float c3 = ( 1.0f/6.0f ) * ( v3 - v0 ) + 0.5f * ( v1 - v2 );
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return fastFmaf( fastFmaf( fastFmaf( c3, x, c2 ), x, c1 ), x, c0 );
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return std::fma(std::fma(std::fma(c3, x, c2), x, c1), x, c0);
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}
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@@ -37,40 +37,11 @@
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namespace lmms
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{
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static inline bool approximatelyEqual(float x, float y)
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inline bool approximatelyEqual(float x, float y)
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{
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return x == y ? true : std::abs(x - y) < F_EPSILON;
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}
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#ifdef __INTEL_COMPILER
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static inline float absFraction( const float _x )
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{
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return( _x - floorf( _x ) );
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}
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static inline float fraction( const float _x )
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{
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return( _x - floorf( _x ) - ( _x >= 0.0f ? 0.0 : 1.0 ) );
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}
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#else
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/*!
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* @brief Returns the wrapped fractional part of a float, a value between 0.0f and 1.0f.
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*
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* absFraction( 2.3) => 0.3
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* absFraction(-2.3) => 0.7
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*
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* Note that this not the same as the absolute value of the fraction (as the function name suggests).
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* If the result is interpreted as a phase of an oscillator, it makes that negative phases are
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* converted to positive phases.
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*/
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static inline float absFraction(const float x)
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{
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return x - std::floor(x);
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}
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/*!
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* @brief Returns the fractional part of a float, a value between -1.0f and 1.0f.
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*
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@@ -80,143 +51,75 @@ static inline float absFraction(const float x)
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* Note that if the return value is used as a phase of an oscillator, that the oscillator must support
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* negative phases.
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*/
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static inline float fraction( const float _x )
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inline float fraction(const float x)
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{
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return( _x - static_cast<int>( _x ) );
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return x - std::trunc(x);
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}
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/*!
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* @brief Returns the wrapped fractional part of a float, a value between 0.0f and 1.0f.
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*
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* absFraction( 2.3) => 0.3
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* absFraction(-2.3) => 0.7
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*
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* Note that this not the same as the absolute value of the fraction (as the function name suggests).
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* If the result is interpreted as a phase of an oscillator, it makes that negative phases are
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* converted to positive phases.
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*/
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inline float absFraction(const float x)
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{
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return x - std::floor(x);
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}
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#if 0
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// SSE3-version
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static inline float absFraction( float _x )
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{
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unsigned int tmp;
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asm(
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"fld %%st\n\t"
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"fisttp %1\n\t"
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"fild %1\n\t"
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"ftst\n\t"
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"sahf\n\t"
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"jae 1f\n\t"
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"fld1\n\t"
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"fsubrp %%st, %%st(1)\n\t"
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"1:\n\t"
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"fsubrp %%st, %%st(1)"
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: "+t"( _x ), "=m"( tmp )
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:
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: "st(1)", "cc" );
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return( _x );
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}
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static inline float absFraction( float _x )
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{
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unsigned int tmp;
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asm(
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"fld %%st\n\t"
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"fisttp %1\n\t"
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"fild %1\n\t"
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"fsubrp %%st, %%st(1)"
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: "+t"( _x ), "=m"( tmp )
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:
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: "st(1)" );
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return( _x );
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}
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#endif
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#endif // __INTEL_COMPILER
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constexpr int FAST_RAND_MAX = 32767;
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static inline int fast_rand()
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constexpr float FAST_RAND_RATIO = 1.0f / 32767;
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inline int fast_rand()
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{
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static unsigned long next = 1;
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next = next * 1103515245 + 12345;
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return( (unsigned)( next / 65536 ) % 32768 );
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}
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static inline double fastRand( double range )
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inline float fastRandf(float range)
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{
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static const double fast_rand_ratio = 1.0 / FAST_RAND_MAX;
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return fast_rand() * range * fast_rand_ratio;
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return fast_rand() * range * FAST_RAND_RATIO;
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}
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static inline float fastRandf( float range )
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{
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static const float fast_rand_ratio = 1.0f / FAST_RAND_MAX;
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return fast_rand() * range * fast_rand_ratio;
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}
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//! @brief Takes advantage of fmal() function if present in hardware
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static inline long double fastFmal( long double a, long double b, long double c )
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//! Round `value` to `where` depending on step size
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template<class T>
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static void roundAt(T& value, const T& where, const T& stepSize)
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{
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#ifdef FP_FAST_FMAL
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#ifdef __clang__
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return fma( a, b, c );
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#else
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return fmal( a, b, c );
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#endif
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#else
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return a * b + c;
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#endif // FP_FAST_FMAL
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}
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//! @brief Takes advantage of fmaf() function if present in hardware
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static inline float fastFmaf( float a, float b, float c )
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{
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#ifdef FP_FAST_FMAF
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#ifdef __clang__
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return fma( a, b, c );
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#else
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return fmaf( a, b, c );
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#endif
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#else
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return a * b + c;
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#endif // FP_FAST_FMAF
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}
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//! @brief Takes advantage of fma() function if present in hardware
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static inline double fastFma( double a, double b, double c )
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{
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#ifdef FP_FAST_FMA
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return fma( a, b, c );
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#else
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return a * b + c;
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#endif
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}
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// source: http://martin.ankerl.com/2007/10/04/optimized-pow-approximation-for-java-and-c-c/
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static inline double fastPow( double a, double b )
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{
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union
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if (std::abs(value - where) < F_EPSILON * std::abs(stepSize))
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{
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double d;
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int32_t x[2];
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} u = { a };
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u.x[1] = static_cast<int32_t>( b * ( u.x[1] - 1072632447 ) + 1072632447 );
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u.x[0] = 0;
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return u.d;
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value = where;
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}
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}
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// sinc function
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static inline double sinc( double _x )
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//! returns 1.0f if val >= 0.0f, -1.0 else
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inline float sign(float val)
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{
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return val >= 0.0f ? 1.0f : -1.0f;
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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inline float sqrt_neg(float val)
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{
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return _x == 0.0 ? 1.0 : sin( F_PI * _x ) / ( F_PI * _x );
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return std::sqrt(std::abs(val)) * sign(val);
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}
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//! @brief Exponential function that deals with negative bases
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static inline float signedPowf( float v, float e )
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inline float signedPowf(float v, float e)
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{
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return v < 0
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? powf( -v, e ) * -1.0f
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: powf( v, e );
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return std::pow(std::abs(v), e) * sign(v);
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}
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//! @brief Scales @value from linear to logarithmic.
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//! Value should be within [0,1]
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static inline float logToLinearScale( float min, float max, float value )
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inline float logToLinearScale(float min, float max, float value)
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{
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if( min < 0 )
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{
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@@ -231,7 +134,7 @@ static inline float logToLinearScale( float min, float max, float value )
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//! @brief Scales value from logarithmic to linear. Value should be in min-max range.
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static inline float linearToLogScale( float min, float max, float value )
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inline float linearToLogScale(float min, float max, float value)
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{
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static const float EXP = 1.0f / F_E;
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const float valueLimited = std::clamp(value, min, max);
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@@ -252,7 +155,7 @@ static inline float linearToLogScale( float min, float max, float value )
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//! @brief Converts linear amplitude (0-1.0) to dBFS scale. Handles zeroes as -inf.
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//! @param amp Linear amplitude, where 1.0 = 0dBFS.
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//! @return Amplitude in dBFS. -inf for 0 amplitude.
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static inline float safeAmpToDbfs( float amp )
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inline float safeAmpToDbfs(float amp)
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{
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return amp == 0.0f
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? -INFINITY
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@@ -263,7 +166,7 @@ static inline float safeAmpToDbfs( float amp )
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//! @brief Converts dBFS-scale to linear amplitude with 0dBFS = 1.0. Handles infinity as zero.
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//! @param dbfs The dBFS value to convert: all infinites are treated as -inf and result in 0
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//! @return Linear amplitude
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static inline float safeDbfsToAmp( float dbfs )
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inline float safeDbfsToAmp(float dbfs)
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{
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return std::isinf( dbfs )
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? 0.0f
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@@ -274,7 +177,7 @@ static inline float safeDbfsToAmp( float dbfs )
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//! @brief Converts linear amplitude (>0-1.0) to dBFS scale.
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//! @param amp Linear amplitude, where 1.0 = 0dBFS. ** Must be larger than zero! **
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//! @return Amplitude in dBFS.
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static inline float ampToDbfs(float amp)
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inline float ampToDbfs(float amp)
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{
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return log10f(amp) * 20.0f;
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}
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@@ -283,54 +186,12 @@ static inline float ampToDbfs(float amp)
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//! @brief Converts dBFS-scale to linear amplitude with 0dBFS = 1.0
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//! @param dbfs The dBFS value to convert. ** Must be a real number - not inf/nan! **
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//! @return Linear amplitude
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static inline float dbfsToAmp(float dbfs)
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inline float dbfsToAmp(float dbfs)
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{
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return std::pow(10.f, dbfs * 0.05f);
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}
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//! returns 1.0f if val >= 0.0f, -1.0 else
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static inline float sign( float val )
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{
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return val >= 0.0f ? 1.0f : -1.0f;
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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static inline float sqrt_neg( float val )
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{
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return sqrtf( fabs( val ) ) * sign( val );
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}
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// fast approximation of square root
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static inline float fastSqrt( float n )
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{
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union
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{
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int32_t i;
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float f;
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} u;
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u.f = n;
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u.i = ( u.i + ( 127 << 23 ) ) >> 1;
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return u.f;
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}
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//! returns value furthest from zero
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template<class T>
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static inline T absMax( T a, T b )
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{
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return std::abs(a) > std::abs(b) ? a : b;
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}
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//! returns value nearest to zero
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template<class T>
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static inline T absMin( T a, T b )
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{
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return std::abs(a) < std::abs(b) ? a : b;
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}
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//! Returns the linear interpolation of the two values
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template<class T, class F>
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constexpr T lerp(T a, T b, F t)
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@@ -340,13 +201,12 @@ constexpr T lerp(T a, T b, F t)
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// @brief Calculate number of digits which LcdSpinBox would show for a given number
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// @note Once we upgrade to C++20, we could probably use std::formatted_size
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static inline int numDigitsAsInt(float f)
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inline int numDigitsAsInt(float f)
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{
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// use rounding:
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// LcdSpinBox sometimes uses roundf(), sometimes cast rounding
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// LcdSpinBox sometimes uses std::round(), sometimes cast rounding
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// we use rounding to be on the "safe side"
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const float rounded = roundf(f);
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int asInt = static_cast<int>(rounded);
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int asInt = static_cast<int>(std::round(f));
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int digits = 1; // always at least 1
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if(asInt < 0)
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{
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@@ -354,11 +214,11 @@ static inline int numDigitsAsInt(float f)
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asInt = -asInt;
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}
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// "asInt" is positive from now
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int32_t power = 1;
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for(int32_t i = 1; i<10; ++i)
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int power = 1;
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for (int i = 1; i < 10; ++i)
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{
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power *= 10;
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if(static_cast<int32_t>(asInt) >= power) { ++digits; } // 2 digits for >=10, 3 for >=100
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if (asInt >= power) { ++digits; } // 2 digits for >=10, 3 for >=100
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else { break; }
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}
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return digits;
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@@ -31,7 +31,7 @@ namespace lmms
|
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Noise::Noise()
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{
|
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inv_randmax = 1.0/FAST_RAND_MAX; /* for range of 0 - 1.0 */
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inv_randmax = FAST_RAND_RATIO; /* for range of 0 - 1.0 */
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}
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|
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|
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@@ -39,7 +39,7 @@ Noise::Noise()
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|
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float Noise::tick()
|
||||
{
|
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return (float) ((2.0 * fast_rand() * inv_randmax) - 1.0);
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return fastRandf(2.0f) - 1.0f;
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||||
}
|
||||
|
||||
|
||||
|
||||
@@ -157,17 +157,17 @@ bool GranularPitchShifterEffect::processAudioBuffer(SampleFrame* buf, const fpp_
|
||||
if (++m_timeSinceLastGrain >= m_nextWaitRandomization * waitMult)
|
||||
{
|
||||
m_timeSinceLastGrain = 0;
|
||||
double randThing = (fast_rand()/static_cast<double>(FAST_RAND_MAX) * 2. - 1.);
|
||||
double randThing = fast_rand() * static_cast<double>(FAST_RAND_RATIO) * 2. - 1.;
|
||||
m_nextWaitRandomization = std::exp2(randThing * twitch);
|
||||
double grainSpeed = 1. / std::exp2(randThing * jitter);
|
||||
|
||||
std::array<float, 2> sprayResult = {0, 0};
|
||||
if (spray > 0)
|
||||
{
|
||||
sprayResult[0] = (fast_rand() / static_cast<float>(FAST_RAND_MAX)) * spray * m_sampleRate;
|
||||
sprayResult[0] = fast_rand() * FAST_RAND_RATIO * spray * m_sampleRate;
|
||||
sprayResult[1] = linearInterpolate(
|
||||
sprayResult[0],
|
||||
(fast_rand() / static_cast<float>(FAST_RAND_MAX)) * spray * m_sampleRate,
|
||||
fast_rand() * FAST_RAND_RATIO * spray * m_sampleRate,
|
||||
spraySpread);
|
||||
}
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
{
|
||||
for( fpp_t frame = 0; frame < frames; ++frame )
|
||||
{
|
||||
const double gain = ( 1 - fastPow( ( m_counter < m_length ) ? m_counter / m_length : 1, m_env ) );
|
||||
const double gain = 1 - std::pow((m_counter < m_length) ? m_counter / m_length : 1, m_env);
|
||||
const sample_t s = ( Oscillator::sinSample( m_phase ) * ( 1 - m_noise ) ) + ( Oscillator::noiseSample( 0 ) * gain * gain * m_noise );
|
||||
buf[frame][0] = s * gain;
|
||||
buf[frame][1] = s * gain;
|
||||
@@ -80,7 +80,7 @@ public:
|
||||
m_FX.nextSample( buf[frame][0], buf[frame][1] );
|
||||
m_phase += m_freq / sampleRate;
|
||||
|
||||
const double change = ( m_counter < m_length ) ? ( ( m_startFreq - m_endFreq ) * ( 1 - fastPow( m_counter / m_length, m_slope ) ) ) : 0;
|
||||
const double change = (m_counter < m_length) ? ((m_startFreq - m_endFreq) * (1 - std::pow(m_counter / m_length, m_slope))) : 0;
|
||||
m_freq = m_endFreq + change;
|
||||
++m_counter;
|
||||
}
|
||||
|
||||
@@ -858,7 +858,7 @@ inline sample_t MonstroSynth::calcSlope( int slope, sample_t s )
|
||||
{
|
||||
if( m_parent->m_slope[slope] == 1.0f ) return s;
|
||||
if( s == 0.0f ) return s;
|
||||
return fastPow( s, m_parent->m_slope[slope] );
|
||||
return std::pow(s, m_parent->m_slope[slope]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "Oscillator.h"
|
||||
|
||||
#include "embed.h"
|
||||
#include "lmms_math.h"
|
||||
#include "plugin_export.h"
|
||||
|
||||
namespace lmms
|
||||
@@ -392,7 +393,7 @@ void NesObject::renderOutput( SampleFrame* buf, fpp_t frames )
|
||||
pin1 *= 1.0 + ( Oscillator::noiseSample( 0.0f ) * DITHER_AMP );
|
||||
pin1 = pin1 / 30.0f;
|
||||
|
||||
pin1 = signedPow( pin1, NES_DIST );
|
||||
pin1 = signedPowf(pin1, NES_DIST);
|
||||
|
||||
pin1 = pin1 * 2.0f - 1.0f;
|
||||
|
||||
@@ -401,7 +402,7 @@ void NesObject::renderOutput( SampleFrame* buf, fpp_t frames )
|
||||
m_12Last = pin1;
|
||||
|
||||
// compensate DC offset
|
||||
pin1 += 1.0f - signedPow( static_cast<float>( ch1Level + ch2Level ) / 30.0f, NES_DIST );
|
||||
pin1 += 1.0f - signedPowf(static_cast<float>(ch1Level + ch2Level) / 30.0f, NES_DIST);
|
||||
|
||||
pin1 *= NES_MIXING_12;
|
||||
|
||||
@@ -410,7 +411,7 @@ void NesObject::renderOutput( SampleFrame* buf, fpp_t frames )
|
||||
pin2 *= 1.0 + ( Oscillator::noiseSample( 0.0f ) * DITHER_AMP );
|
||||
pin2 = pin2 / 30.0f;
|
||||
|
||||
pin2 = signedPow( pin2, NES_DIST );
|
||||
pin2 = signedPowf(pin2, NES_DIST);
|
||||
|
||||
pin2 = pin2 * 2.0f - 1.0f;
|
||||
|
||||
@@ -419,7 +420,7 @@ void NesObject::renderOutput( SampleFrame* buf, fpp_t frames )
|
||||
m_34Last = pin2;
|
||||
|
||||
// compensate DC offset
|
||||
pin2 += 1.0f - signedPow( static_cast<float>( ch3Level + ch4Level ) / 30.0f, NES_DIST );
|
||||
pin2 += 1.0f - signedPowf(static_cast<float>(ch3Level + ch4Level) / 30.0f, NES_DIST);
|
||||
|
||||
pin2 *= NES_MIXING_34;
|
||||
|
||||
|
||||
@@ -136,13 +136,6 @@ public:
|
||||
return static_cast<int>( m_samplerate / freq );
|
||||
}
|
||||
|
||||
inline float signedPow( float f, float e )
|
||||
{
|
||||
return f < 0
|
||||
? powf( qAbs( f ), e ) * -1.0f
|
||||
: powf( f, e );
|
||||
}
|
||||
|
||||
inline int nearestNoiseFreq( float f )
|
||||
{
|
||||
int n = 15;
|
||||
|
||||
@@ -350,18 +350,6 @@ float AutomatableModel::inverseScaledValue( float value ) const
|
||||
|
||||
|
||||
|
||||
//! @todo: this should be moved into a maths header
|
||||
template<class T>
|
||||
void roundAt( T& value, const T& where, const T& step_size )
|
||||
{
|
||||
if (std::abs(value - where) < F_EPSILON * std::abs(step_size))
|
||||
{
|
||||
value = where;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T>
|
||||
void AutomatableModel::roundAt( T& value, const T& where ) const
|
||||
|
||||
Reference in New Issue
Block a user