FxMixer: rewrote processing of FX channels

Rewrote the way FX channels (FX lines) are processed, i.e. the
calculation when to process which channel. This patch based on a patch
by Stefan Fendt but includes further improvements regarding
multithreading.
This commit is contained in:
Tobias Doerffel
2010-08-30 17:32:19 +02:00
parent efee8ab147
commit b38eab0075
3 changed files with 62 additions and 77 deletions

View File

@@ -36,7 +36,7 @@
class FxChannel : public ThreadableJob
{
public:
FxChannel( Model * _parent );
FxChannel( int idx, Model * _parent );
~FxChannel();
EffectChain m_fxChain;

View File

@@ -62,7 +62,7 @@ public:
m_state = Queued;
}
void process( sampleFrame * _working_buffer )
void process( sampleFrame * _working_buffer = NULL )
{
if( m_state.testAndSetOrdered( Queued, InProgress ) )
{

View File

@@ -34,7 +34,7 @@
#include "bb_track_container.h"
FxChannel::FxChannel( Model * _parent ) :
FxChannel::FxChannel( int idx, Model * _parent ) :
m_fxChain( NULL ),
m_stillRunning( false ),
m_peakLeft( 0.0f ),
@@ -44,6 +44,7 @@ FxChannel::FxChannel( Model * _parent ) :
m_volumeModel( 1.0, 0.0, 2.0, 0.01, _parent ),
m_name(),
m_lock(),
m_channelIndex( idx ),
m_queued( false )
{
engine::getMixer()->clearAudioBuffer( m_buffer,
@@ -60,6 +61,7 @@ FxChannel::~FxChannel()
void FxChannel::doProcessing( sampleFrame * _buf )
{
FxMixer * fxm = engine::fxMixer();
@@ -74,59 +76,46 @@ void FxChannel::doProcessing( sampleFrame * _buf )
// <tobydox> this improves cache hit rate
_buf = m_buffer;
if( ! m_muteModel.value() )
{
// do mixer sends. loop through the channels that send to this one
for( int i = 0; i < m_receives.size(); ++i)
{
fx_ch_t senderIndex = m_receives[i];
FxChannel * sender = fxm->effectChannel(senderIndex);
// SMF: OK, due to the fact, that the data from the audio-tracks has been
// written into our buffer already, all which needs to be done at this
// stage is to process inter-channel sends. I really don't like the idea
// of using threads for this -- it just doesn't make any sense and wastes
// cpu-cylces... so I just go through every child of this channel and
// call the acc. doProcessing() directly.
// mix it with this one
float amt = fxm->channelSendModel(senderIndex,
m_channelIndex)->value();
if( m_muteModel.value() == false )
{
// OK, we are not muted, so we go recursively through all the channels
// which send to us (our children)...
foreach( fx_ch_t senderIndex, m_receives )
{
FxChannel * sender = fxm->effectChannel( senderIndex );
// wait for the sender job - either it's just been queued yet,
// then ThreadableJob::process() will process it now within this
// thread - otherwise it has been is is being processed by another
// thread and we just have to wait for it to finish
while( sender->state() != ThreadableJob::Done )
{
sender->process();
}
// get the send level...
const float amt =
fxm->channelSendModel( senderIndex, m_channelIndex )->value();
// mix it's output with this one's output
CPU::bufMixCoeff( _buf, sender->m_buffer,
sender->m_volumeModel.value() * amt, fpp );
}
const float v = m_volumeModel.value();
m_fxChain.startRunning();
m_stillRunning = m_fxChain.processAudioBuffer( _buf, fpp );
m_peakLeft = engine::getMixer()->peakValueLeft( _buf, fpp ) * v;
m_peakRight = engine::getMixer()->peakValueRight( _buf, fpp ) * v;
}
else
{
m_peakLeft = m_peakRight = 0.0f;
}
m_state = ThreadableJob::Done;
// check if any of its parents are now able to be processed
for(int i=0; i<m_sends.size(); ++i)
{
// if parent.unstarted and every parent.leaf.done:
FxChannel * parent = fxm->effectChannel(m_sends[i]);
if( parent->state() == ThreadableJob::Unstarted )
{
bool everyLeafDone = true;
for( int j=0; j<parent->m_receives.size(); ++j )
{
if( fxm->effectChannel( parent->m_receives[j] )->state() !=
ThreadableJob::Done )
{
everyLeafDone = false;
break;
}
}
if( everyLeafDone )
{
MixerWorkerThread::addJob(parent);
}
}
}
const float v = m_volumeModel.value();
m_fxChain.startRunning();
m_stillRunning = m_fxChain.processAudioBuffer( _buf, fpp );
m_peakLeft = engine::getMixer()->peakValueLeft( _buf, fpp ) * v;
m_peakRight = engine::getMixer()->peakValueRight( _buf, fpp ) * v;
}
@@ -158,12 +147,12 @@ FxMixer::~FxMixer()
int FxMixer::createChannel()
{
const int index = m_fxChannels.size();
// create new channel
m_fxChannels.push_back(new FxChannel( this ));
m_fxChannels.push_back( new FxChannel( index, this ) );
// reset channel state
int index = m_fxChannels.size() - 1;
clearChannel(index);
clearChannel( index );
return index;
}
@@ -355,7 +344,7 @@ void FxMixer::deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel)
{
// delete the send
FxChannel * from = m_fxChannels[fromChannel];
FxChannel * to = m_fxChannels[toChannel];
FxChannel * to = m_fxChannels[toChannel];
// find and delete the send entry
for(int i=0; i<from->m_sends.size(); ++i) {
@@ -418,6 +407,15 @@ FloatModel * FxMixer::channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel)
void FxMixer::mixToChannel( const sampleFrame * _buf, fx_ch_t _ch )
{
// SMF: it seems like here the track-channels are mixed in... but from where
// is this called and when and why...?!?
//
// OK, found it (git grep is your friend...): This is the next part,
// where there is a mix between push and pull model inside the core, as
// the audio-tracks *push* their data into the fx-channels hopefully just
// before the Mixer-Channels are processed... Sorry to say this: but this
// took me senseless hours to find out and is silly, too...
if( m_fxChannels[_ch]->m_muteModel.value() == false )
{
m_fxChannels[_ch]->m_lock.lock();
@@ -442,28 +440,20 @@ void FxMixer::addChannelLeaf( int _ch, sampleFrame * _buf )
{
FxChannel * thisCh = m_fxChannels[_ch];
// remember what channel number we are, 'cause we need it later
thisCh->m_channelIndex = _ch;
// if we're muted or this channel is seen already, discount it
if( thisCh->m_muteModel.value() || thisCh->m_queued )
{
return;
int numDeps = thisCh->m_receives.size();
if( numDeps > 0 )
{
for(int i=0; i<numDeps; ++i)
{
addChannelLeaf( thisCh->m_receives[i], _buf );
}
}
else
{
// add this channel to job list
thisCh->m_queued = true;
MixerWorkerThread::addJob( thisCh );
}
foreach( const int senderIndex, thisCh->m_receives )
{
addChannelLeaf( senderIndex, _buf );
}
// add this channel to job list
thisCh->m_queued = true;
MixerWorkerThread::addJob( thisCh );
}
@@ -482,15 +472,10 @@ void FxMixer::masterMix( sampleFrame * _buf )
{
MixerWorkerThread::startAndWaitForJobs();
}
memcpy( _buf, m_fxChannels[0]->m_buffer, sizeof( sampleFrame ) * fpp );
//m_fxChannels[0]->doProcessing( NULL );
const float v = m_fxChannels[0]->m_volumeModel.value();
for( f_cnt_t f = 0; f < engine::getMixer()->framesPerPeriod(); ++f )
{
_buf[f][0] *= v;
_buf[f][1] *= v;
}
CPU::bufMixCoeff( _buf, m_fxChannels[0]->m_buffer, v, fpp );
m_fxChannels[0]->m_peakLeft *= engine::getMixer()->masterGain();
m_fxChannels[0]->m_peakRight *= engine::getMixer()->masterGain();