EQ Fixed so builds on win, Changed display colors, made res lines thinner
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@@ -2,4 +2,5 @@ INCLUDE(BuildPlugin)
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INCLUDE_DIRECTORIES(${FFTW3F_INCLUDE_DIRS})
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LINK_DIRECTORIES(${FFTW3F_LIBRARY_DIRS})
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LINK_LIBRARIES(${FFTW3F_LIBRARIES})
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BUILD_PLUGIN(eq eqeffect.cpp eqcontrols.cpp eqcontrolsdialog.cpp eqfilter.h eqparameterwidget.cpp eqfader.h eqspectrumview.h MOCFILES eqcontrols.h eqparameterwidget.h eqfader.h EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png")
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BUILD_PLUGIN(eq eqeffect.cpp eqcontrols.cpp eqcontrolsdialog.cpp eqfilter.h eqparameterwidget.cpp eqfader.h eqspectrumview.h ../../src/gui/widgets/Fader.cpp
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MOCFILES eqcontrols.h eqparameterwidget.h eqfader.h ../../include/Fader.h EMBEDDED_RESOURCES "${CMAKE_CURRENT_SOURCE_DIR}/*.png")
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@@ -51,10 +51,10 @@ EqControlsDialog::EqControlsDialog( EqControls *controls ) :
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m_inSpec = new EqSpectrumView( &controls->m_inFftBands, this);
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m_inSpec->move( 50, 5 );
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m_inSpec->color = QColor( 255, 0, 255, 150 );
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m_inSpec->color = QColor( 255, 0, 0, 150 );
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m_outSpec = new EqSpectrumView( &controls->m_outFftBands, this);
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m_outSpec->move( 50, 5 );
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m_outSpec->color = QColor(00, 255, 255, 80);
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m_outSpec->color = QColor(0, 255, 0, 80);
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m_parameterWidget = new EqParameterWidget( this );
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m_parameterWidget->move( 50, 5 );
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@@ -93,7 +93,7 @@ void EqParameterWidget::paintEvent( QPaintEvent *event )
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float bw = m_bands[i].freq->value() / m_bands[i].res->value();
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m_bands[i].x = x; m_bands[i].y = y;
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painter.drawPoint( x, y );
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painter.setPen( QPen( m_bands[i].color, 3, Qt::SolidLine, Qt::SquareCap, Qt::BevelJoin ) );
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painter.setPen( QPen( m_bands[i].color, 1, Qt::SolidLine, Qt::SquareCap, Qt::BevelJoin ) );
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if( i == 0 || i == bandCount() - 1 )
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{
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painter.drawLine(x, y, x, y - (m_bands[i].res->value() * 4 ) );
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@@ -87,7 +87,7 @@ public:
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const int inactiveAlpha()
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{
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return 100;
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return 50;
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}
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