Merge pull request #2895 from jasp00/worker-lock

Added LocklessList and use it for new play handles
This commit is contained in:
Javier Serrano Polo
2016-07-06 15:18:09 +00:00
committed by GitHub
3 changed files with 118 additions and 14 deletions

86
include/LocklessList.h Normal file
View File

@@ -0,0 +1,86 @@
/*
* LocklessList.h - list with lockless push and pop
*
* Copyright (c) 2016 Javier Serrano Polo <javier@jasp.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LOCKLESS_LIST_H
#define LOCKLESS_LIST_H
#include <QAtomicPointer>
template<typename T>
class LocklessList
{
public:
struct Element
{
T value;
Element * next;
} ;
void push( T value )
{
Element * e = new Element;
e->value = value;
do
{
#if QT_VERSION >= 0x050000
e->next = m_first.loadAcquire();
#else
e->next = m_first;
#endif
}
while( !m_first.testAndSetOrdered( e->next, e ) );
}
Element * popList()
{
return m_first.fetchAndStoreOrdered( NULL );
}
Element * first()
{
#if QT_VERSION >= 0x050000
return m_first.loadAcquire();
#else
return m_first;
#endif
}
void setFirst( Element * e )
{
#if QT_VERSION >= 0x050000
m_first.storeRelease( e );
#else
m_first = e;
#endif
}
private:
QAtomicPointer<Element> m_first;
} ;
#endif

View File

@@ -37,6 +37,7 @@
#include "lmms_basics.h"
#include "LocklessList.h"
#include "Note.h"
#include "fifo_buffer.h"
#include "MixerProfiler.h"
@@ -379,7 +380,8 @@ private:
// playhandle stuff
PlayHandleList m_playHandles;
PlayHandleList m_newPlayHandles; // place where new playhandles are added temporarily
// place where new playhandles are added temporarily
LocklessList<PlayHandle *> m_newPlayHandles;
ConstPlayHandleList m_playHandlesToRemove;

View File

@@ -61,6 +61,9 @@
typedef LocklessList<PlayHandle *>::Element LocklessListElement;
static __thread bool s_renderingThread;
@@ -412,8 +415,13 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
song->processNextBuffer();
// add all play-handles that have to be added
m_playHandles += m_newPlayHandles;
m_newPlayHandles.clear();
for( LocklessListElement * e = m_newPlayHandles.popList(); e; )
{
m_playHandles += e->value;
LocklessListElement * next = e->next;
delete e;
e = next;
}
// STAGE 1: run and render all play handles
MixerWorkerThread::fillJobQueue<PlayHandleList>( m_playHandles );
@@ -635,10 +643,8 @@ bool Mixer::addPlayHandle( PlayHandle* handle )
{
if( criticalXRuns() == false )
{
requestChangeInModel();
m_newPlayHandles.append( handle );
handle->audioPort()->addPlayHandle( handle );
doneChangeInModel();
m_newPlayHandles.push( handle );
handle->audioPort()->addPlayHandle( handle );
return true;
}
@@ -664,16 +670,26 @@ void Mixer::removePlayHandle( PlayHandle * _ph )
bool removedFromList = false;
// Check m_newPlayHandles first because doing it the other way around
// creates a race condition
PlayHandleList::Iterator it =
qFind( m_newPlayHandles.begin(),
m_newPlayHandles.end(), _ph );
if( it != m_newPlayHandles.end() )
for( LocklessListElement * e = m_newPlayHandles.first(),
* ePrev = NULL; e; ePrev = e, e = e->next )
{
m_newPlayHandles.erase( it );
removedFromList = true;
if( e->value == _ph )
{
if( ePrev )
{
ePrev->next = e->next;
}
else
{
m_newPlayHandles.setFirst( e->next );
}
delete e;
removedFromList = true;
break;
}
}
// Now check m_playHandles
it = qFind( m_playHandles.begin(),
PlayHandleList::Iterator it = qFind( m_playHandles.begin(),
m_playHandles.end(), _ph );
if( it != m_playHandles.end() )
{