UnifiedResourcesProvider: in remergeItems() reserve sufficient buckets
in hash map before repeatedly inserting items - should improve performance
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@@ -86,6 +86,9 @@ void UnifiedResourcesProvider::remergeItems( void )
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PointerHashMap itemsSeen;
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ResourcesDB::ItemList & items = database()->items();
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itemsSeen.reserve( items.size() );
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for( ResourcesDB::ItemList::Iterator it = items.begin();
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it != items.end(); ++it )
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{
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