Remove identical calls to InstrumentTrack::processAudioBuffer

Remove identical calls to `InstrumentTrack::processAudioBuffer` which appear in the overridden implementations of `Instrument::play` and `Instrument::playNotes`. Instead the call to `processAudioBuffer` has been moved into `InstrumentPlayHandle::play` and `InstrumentTrack::playNote`. These two methods call the aforementioned methods of `Instrument`. Especially in the case of `InstrumentTrack::playNote` the previous implementation resulted in some unncessary "ping pong" where `InstrumentTrack` called a method on an `Instrument` which then in turn called a method on `InstrumentTrack`. And this was done in almost every instrument.

In `InstrumentTrack::playNote` an additional check was added which only calls `processAudioBuffer` if the buffer is not `nullptr`. The reason is that under certain circumstances `PlayHandle::doProcessing` calls the `play` method by explicitly passing a `nullptr` as the buffer. This behavior was added with commit 7bc97f5d5b. Because it is unknown if this was done for some side effects the code was adjusted so that it behaves identical in this case.

Move the complex implementation for `InstrumentPlayHandle::play` and `InstrumentPlayHandle::isFromTrack` into the cpp file and optimize the includes.
This commit is contained in:
Michael Gregorius
2023-09-14 23:12:22 +02:00
parent 3a0e68c0ac
commit d3d710e0ad
26 changed files with 51 additions and 81 deletions

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@@ -26,13 +26,14 @@
#define LMMS_INSTRUMENT_PLAY_HANDLE_H
#include "PlayHandle.h"
#include "Instrument.h"
#include "NotePlayHandle.h"
#include "lmms_export.h"
namespace lmms
{
class Instrument;
class InstrumentTrack;
class LMMS_EXPORT InstrumentPlayHandle : public PlayHandle
{
public:
@@ -40,46 +41,17 @@ public:
~InstrumentPlayHandle() override = default;
void play( sampleFrame * _working_buffer ) override
{
// ensure that all our nph's have been processed first
ConstNotePlayHandleList nphv = NotePlayHandle::nphsOfInstrumentTrack( m_instrument->instrumentTrack(), true );
bool nphsLeft;
do
{
nphsLeft = false;
for( const NotePlayHandle * constNotePlayHandle : nphv )
{
NotePlayHandle * notePlayHandle = const_cast<NotePlayHandle *>( constNotePlayHandle );
if( notePlayHandle->state() != ThreadableJob::ProcessingState::Done &&
!notePlayHandle->isFinished())
{
nphsLeft = true;
notePlayHandle->process();
}
}
}
while( nphsLeft );
m_instrument->play( _working_buffer );
}
void play( sampleFrame * _working_buffer ) override;
bool isFinished() const override
{
return false;
}
bool isFromTrack( const Track* _track ) const override
{
return m_instrument->isFromTrack( _track );
}
bool isFromTrack( const Track* _track ) const override;
private:
Instrument* m_instrument;
} ;

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@@ -171,9 +171,6 @@ void AudioFileProcessor::playNote( NotePlayHandle * _n,
static_cast<SampleBuffer::LoopMode>( m_loopModel.value() ) ) )
{
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer,
frames + offset, _n );
emit isPlaying( ((handleState *)_n->m_pluginData)->frameIndex() );
}
else

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@@ -307,8 +307,6 @@ void BitInvader::playNote( NotePlayHandle * _n,
}
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -508,7 +508,6 @@ void CarlaInstrument::play(sampleFrame* workingBuffer)
if (fHandle == nullptr)
{
instrumentTrack()->processAudioBuffer(workingBuffer, bufsize, nullptr);
return;
}
@@ -556,8 +555,6 @@ void CarlaInstrument::play(sampleFrame* workingBuffer)
workingBuffer[i][0] = buf1[i];
workingBuffer[i][1] = buf2[i];
}
instrumentTrack()->processAudioBuffer(workingBuffer, bufsize, nullptr);
}
bool CarlaInstrument::handleMidiEvent(const MidiEvent& event, const TimePos&, f_cnt_t offset)

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@@ -419,7 +419,6 @@ void FreeBoyInstrument::playNote(NotePlayHandle* nph, sampleFrame* workingBuffer
}
framesLeft -= count;
}
instrumentTrack()->processAudioBuffer(workingBuffer, frames + offset, nph);
}

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@@ -494,8 +494,6 @@ void GigInstrument::play( sampleFrame * _working_buffer )
_working_buffer[i][0] *= m_gain.value();
_working_buffer[i][1] *= m_gain.value();
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames, nullptr );
}

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@@ -197,8 +197,6 @@ void KickerInstrument::playNote( NotePlayHandle * _n,
_working_buffer[f+offset][1] *= fac;
}
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -790,7 +790,6 @@ void Lb302Synth::play( sampleFrame * _working_buffer )
const fpp_t frames = Engine::audioEngine()->framesPerPeriod();
process( _working_buffer, frames );
instrumentTrack()->processAudioBuffer( _working_buffer, frames, nullptr );
// release_frame = 0; //removed for issue # 1432
}

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@@ -197,8 +197,6 @@ void Lv2Instrument::play(sampleFrame *buf)
copyModelsToLmms();
copyBuffersToLmms(buf, fpp);
instrumentTrack()->processAudioBuffer(buf, fpp, nullptr);
}

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@@ -1040,8 +1040,6 @@ void MonstroInstrument::playNote( NotePlayHandle * _n,
ms->renderOutput( frames, _working_buffer + offset );
//applyRelease( _working_buffer, _n ); // we have our own release
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}
void MonstroInstrument::deleteNotePluginData( NotePlayHandle * _n )

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@@ -561,8 +561,6 @@ void NesInstrument::playNote( NotePlayHandle * n, sampleFrame * workingBuffer )
nes->renderOutput( workingBuffer + offset, frames );
applyRelease( workingBuffer, n );
instrumentTrack()->processAudioBuffer( workingBuffer, frames + offset, n );
}

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@@ -412,10 +412,6 @@ void OpulenzInstrument::play( sampleFrame * _working_buffer )
}
}
emulatorMutex.unlock();
// Throw the data to the track...
instrumentTrack()->processAudioBuffer( _working_buffer, frameCount, nullptr );
}

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@@ -312,8 +312,6 @@ void OrganicInstrument::playNote( NotePlayHandle * _n,
}
// -- --
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -157,8 +157,6 @@ void PatmanInstrument::playNote( NotePlayHandle * _n,
play_freq, m_loopedModel.value() ? SampleBuffer::LoopMode::On : SampleBuffer::LoopMode::Off ) )
{
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer,
frames + offset, _n );
}
else
{

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@@ -848,7 +848,6 @@ void Sf2Instrument::play( sampleFrame * _working_buffer )
if( m_playingNotes.isEmpty() )
{
renderFrames( frames, _working_buffer );
instrumentTrack()->processAudioBuffer( _working_buffer, frames, nullptr );
return;
}
@@ -906,7 +905,6 @@ void Sf2Instrument::play( sampleFrame * _working_buffer )
{
renderFrames( frames - currentFrame, _working_buffer + currentFrame );
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames, nullptr );
}

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@@ -480,9 +480,6 @@ void SfxrInstrument::playNote( NotePlayHandle * _n, sampleFrame * _working_buffe
delete[] pitchedBuffer;
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer, frameNum + offset, _n );
}

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@@ -429,8 +429,6 @@ void SidInstrument::playNote( NotePlayHandle * _n,
_working_buffer[frame+offset][ch] = s;
}
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -359,8 +359,6 @@ void MalletsInstrument::playNote( NotePlayHandle * _n,
_working_buffer[frame][1] = ps->nextSampleRight() *
( m_scalers[p] + add_scale );
}
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -380,8 +380,6 @@ void TripleOscillator::playNote( NotePlayHandle * _n,
applyFadeIn(_working_buffer, _n);
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -409,8 +409,6 @@ void VestigeInstrument::play( sampleFrame * _buf )
m_plugin->process( nullptr, _buf );
instrumentTrack()->processAudioBuffer( _buf, frames, nullptr );
m_pluginMutex.unlock();
}

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@@ -251,8 +251,6 @@ void Vibed::playNote(NotePlayHandle* n, sampleFrame* workingBuffer)
}
}
}
instrumentTrack()->processAudioBuffer(workingBuffer, frames + offset, n);
}
void Vibed::deleteNotePluginData(NotePlayHandle* n)

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@@ -445,8 +445,6 @@ void WatsynInstrument::playNote( NotePlayHandle * _n,
}
applyRelease( _working_buffer, _n );
instrumentTrack()->processAudioBuffer( _working_buffer, frames + offset, _n );
}

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@@ -233,8 +233,6 @@ void Xpressive::playNote(NotePlayHandle* nph, sampleFrame* working_buffer) {
const f_cnt_t offset = nph->noteOffset();
ps->renderOutput(frames, working_buffer + offset);
instrumentTrack()->processAudioBuffer(working_buffer, frames + offset, nph);
}
void Xpressive::deleteNotePluginData(NotePlayHandle* nph) {

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@@ -341,7 +341,6 @@ void ZynAddSubFxInstrument::play( sampleFrame * _buf )
m_plugin->processAudio( _buf );
}
m_pluginMutex.unlock();
instrumentTrack()->processAudioBuffer( _buf, Engine::audioEngine()->framesPerPeriod(), nullptr );
}

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@@ -24,7 +24,10 @@
#include "InstrumentPlayHandle.h"
#include "Instrument.h"
#include "InstrumentTrack.h"
#include "Engine.h"
#include "AudioEngine.h"
namespace lmms
{
@@ -37,5 +40,41 @@ InstrumentPlayHandle::InstrumentPlayHandle( Instrument * instrument, InstrumentT
setAudioPort( instrumentTrack->audioPort() );
}
void InstrumentPlayHandle::play( sampleFrame * _working_buffer )
{
InstrumentTrack * instrumentTrack = m_instrument->instrumentTrack();
// ensure that all our nph's have been processed first
ConstNotePlayHandleList nphv = NotePlayHandle::nphsOfInstrumentTrack(instrumentTrack, true );
bool nphsLeft;
do
{
nphsLeft = false;
for( const NotePlayHandle * constNotePlayHandle : nphv )
{
NotePlayHandle * notePlayHandle = const_cast<NotePlayHandle *>( constNotePlayHandle );
if( notePlayHandle->state() != ThreadableJob::ProcessingState::Done &&
!notePlayHandle->isFinished())
{
nphsLeft = true;
notePlayHandle->process();
}
}
}
while( nphsLeft );
m_instrument->play( _working_buffer );
// Process the audio buffer that the instrument has just worked on...
const fpp_t frames = Engine::audioEngine()->framesPerPeriod();
instrumentTrack->processAudioBuffer(_working_buffer, frames, nullptr);
}
bool InstrumentPlayHandle::isFromTrack( const Track* _track ) const
{
return m_instrument->isFromTrack( _track );
}
} // namespace lmms

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@@ -579,6 +579,13 @@ void InstrumentTrack::playNote( NotePlayHandle* n, sampleFrame* workingBuffer )
{
// all is done, so now lets play the note!
m_instrument->playNote( n, workingBuffer );
if (workingBuffer != nullptr)
{
const fpp_t frames = n->framesLeftForCurrentPeriod();
const f_cnt_t offset = n->noteOffset();
this->processAudioBuffer(workingBuffer, frames + offset, n);
}
}
}