FxMixer: rewrite mixer routing
This commit is contained in:
@@ -32,7 +32,8 @@
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#include "ThreadableJob.h"
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class FxRoute;
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typedef QVector<FxRoute *> FxRouteVector;
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class FxChannel : public ThreadableJob
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{
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@@ -58,11 +59,10 @@ class FxChannel : public ThreadableJob
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bool m_queued; // are we queued up for rendering yet?
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// pointers to other channels that this one sends to
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QVector<fx_ch_t> m_sends;
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QVector<FloatModel *> m_sendAmount;
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FxRouteVector m_sends;
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// pointers to other channels that send to this one
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QVector<fx_ch_t> m_receives;
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FxRouteVector m_receives;
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virtual bool requiresProcessing() const { return true; }
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@@ -71,6 +71,43 @@ class FxChannel : public ThreadableJob
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};
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class FxRoute : public QObject
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{
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public:
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FxRoute( FxChannel * from, FxChannel * to, float amount );
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virtual ~FxRoute();
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fx_ch_t senderIndex() const
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{
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return m_from->m_channelIndex;
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}
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fx_ch_t receiverIndex() const
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{
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return m_to->m_channelIndex;
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}
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FloatModel * amount() const
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{
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return m_amount;
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}
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FxChannel * sender() const
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{
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return m_from;
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}
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FxChannel * receiver() const
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{
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return m_to;
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}
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private:
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FxChannel * m_from;
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FxChannel * m_to;
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FloatModel * m_amount;
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};
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class EXPORT FxMixer : public JournallingObject, public Model
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{
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@@ -100,13 +137,16 @@ public:
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// it is safe to call even if the send already exists
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void createChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel,
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float amount = 1.0f);
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void createRoute( FxChannel * from, FxChannel * to, float amount );
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// delete the connection made by createChannelSend
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void deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel);
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void deleteChannelSend( FxRoute * route );
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// determine if adding a send from sendFrom to
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// sendTo would result in an infinite mixer loop.
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bool isInfiniteLoop(fx_ch_t fromChannel, fx_ch_t toChannel);
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bool checkInfiniteLoop( FxChannel * from, FxChannel * to );
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// return the FloatModel of fromChannel sending its output to the input of
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// toChannel. NULL if there is no send.
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@@ -129,11 +169,16 @@ public:
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// reset a channel's name, fx, sends, etc
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void clearChannel(fx_ch_t channelIndex);
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// rename channels when moving etc. if they still have their original name
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void validateChannelName( int index, int oldIndex );
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inline fx_ch_t numChannels() const
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{
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return m_fxChannels.size();
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}
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FxRouteVector m_fxRoutes;
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private:
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// the fx channels in the mixer. index 0 is always master.
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QVector<FxChannel *> m_fxChannels;
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@@ -142,7 +187,7 @@ private:
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void allocateChannelsTo(int num);
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QMutex m_sendsMutex;
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void addChannelLeaf( int _ch, sampleFrame * _buf );
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void addChannelLeaf( FxChannel * ch, sampleFrame * buf );
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friend class MixerWorkerThread;
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friend class FxMixerView;
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@@ -34,6 +34,25 @@
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#include "bb_track_container.h"
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FxRoute::FxRoute( FxChannel * from, FxChannel * to, float amount ) :
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m_from( from ),
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m_to( to )
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{
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//qDebug( "created: %d to %d", m_from->m_channelIndex, m_to->m_channelIndex );
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// create send amount model
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m_amount = new FloatModel( amount, 0, 1, 0.001, NULL,
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tr( "Amount to send from channel %1 to channel %2" ).arg( m_from->m_channelIndex, m_to->m_channelIndex ) );
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}
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FxRoute::~FxRoute()
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{
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// remove send model
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delete m_amount;
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}
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FxChannel::FxChannel( int idx, Model * _parent ) :
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m_fxChain( NULL ),
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m_hasInput( false ),
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@@ -65,7 +84,6 @@ FxChannel::~FxChannel()
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void FxChannel::doProcessing( sampleFrame * _buf )
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{
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FxMixer * fxm = engine::fxMixer();
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const fpp_t fpp = engine::mixer()->framesPerPeriod();
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// <tobydox> ignore the passed _buf
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@@ -77,20 +95,15 @@ void FxChannel::doProcessing( sampleFrame * _buf )
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// <tobydox> this improves cache hit rate
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_buf = m_buffer;
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// SMF: OK, due to the fact, that the data from the audio-tracks has been
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// written into our buffer already, all which needs to be done at this
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// stage is to process inter-channel sends. I really don't like the idea
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// of using threads for this -- it just doesn't make any sense and wastes
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// cpu-cylces... so I just go through every child of this channel and
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// call the acc. doProcessing() directly.
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if( m_muteModel.value() == false )
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{
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// OK, we are not muted, so we go recursively through all the channels
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// which send to us (our children)...
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foreach( fx_ch_t senderIndex, m_receives )
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foreach( FxRoute * senderRoute, m_receives )
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{
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FxChannel * sender = fxm->effectChannel( senderIndex );
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FxChannel * sender = senderRoute->sender();
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FloatModel * sendModel = senderRoute->amount();
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if( ! sendModel ) qFatal( "Error: no send model found from %d to %d", senderRoute->senderIndex(), m_channelIndex );
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// wait for the sender job - either it's just been queued yet,
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// then ThreadableJob::process() will process it now within this
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@@ -104,8 +117,7 @@ void FxChannel::doProcessing( sampleFrame * _buf )
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if( sender->m_hasInput || sender->m_stillRunning )
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{
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// get the send level...
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const float amt =
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fxm->channelSendModel( senderIndex, m_channelIndex )->value();
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const float amt = sendModel->value();
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// mix it's output with this one's output
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sampleFrame * ch_buf = sender->m_buffer;
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@@ -116,7 +128,7 @@ void FxChannel::doProcessing( sampleFrame * _buf )
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_buf[f][1] += ch_buf[f][1] * v;
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}
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}
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// if sender channel hasInput, then we hasInput too
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if( sender->m_hasInput ) m_hasInput = true;
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}
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@@ -124,10 +136,10 @@ void FxChannel::doProcessing( sampleFrame * _buf )
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const float v = m_volumeModel.value();
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if( m_hasInput )
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if( m_hasInput )
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{
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// only start fxchain when we have input...
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m_fxChain.startRunning();
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m_fxChain.startRunning();
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}
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if( m_hasInput || m_stillRunning )
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{
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@@ -152,12 +164,12 @@ FxMixer::FxMixer() :
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FxMixer::~FxMixer()
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{
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while( ! m_fxRoutes.isEmpty() )
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{
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deleteChannelSend( m_fxRoutes.first() );
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}
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for( int i = 0; i < m_fxChannels.size(); ++i )
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{
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for( int j = 0; j < m_fxChannels[i]->m_sendAmount.size(); ++j)
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{
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delete m_fxChannels[i]->m_sendAmount[j];
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}
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delete m_fxChannels[i];
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}
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}
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@@ -177,10 +189,12 @@ int FxMixer::createChannel()
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}
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void FxMixer::deleteChannel(int index)
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void FxMixer::deleteChannel( int index )
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{
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m_fxChannels[index]->m_lock.lock();
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FxChannel * ch = m_fxChannels[index];
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// go through every instrument and adjust for the channel index change
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TrackContainer::TrackList tracks;
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tracks += engine::getSong()->tracks();
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@@ -207,52 +221,34 @@ void FxMixer::deleteChannel(int index)
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}
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// delete all of this channel's sends and receives
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while( ! m_fxChannels[index]->m_sends.isEmpty() )
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while( ! ch->m_sends.isEmpty() )
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{
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deleteChannelSend( index, m_fxChannels[index]->m_sends.first() );
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deleteChannelSend( ch->m_sends.first() );
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}
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while( ! m_fxChannels[index]->m_receives.isEmpty() )
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while( ! ch->m_receives.isEmpty() )
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{
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deleteChannelSend( m_fxChannels[index]->m_receives.first(), index );
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}
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for(int i=0; i<m_fxChannels.size(); ++i)
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{
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// for every send/receive, adjust for the channel index change
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for(int j=0; j<m_fxChannels[i]->m_sends.size(); ++j)
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{
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if( m_fxChannels[i]->m_sends[j] > index )
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{
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// subtract 1 to make up for the missing channel
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--m_fxChannels[i]->m_sends[j];
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}
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}
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for(int j=0; j<m_fxChannels[i]->m_receives.size(); ++j)
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{
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if( m_fxChannels[i]->m_receives[j] > index )
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{
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// subtract 1 to make up for the missing channel
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--m_fxChannels[i]->m_receives[j];
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}
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}
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deleteChannelSend( ch->m_receives.first() );
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}
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// actually delete the channel
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delete m_fxChannels[index];
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m_fxChannels.remove(index);
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for( int i = index; i < m_fxChannels.size(); ++i )
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{
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validateChannelName( i, i + 1 );
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}
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}
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void FxMixer::moveChannelLeft(int index)
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void FxMixer::moveChannelLeft( int index )
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{
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// can't move master or first channel
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if( index <= 1 || index >= m_fxChannels.size() )
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{
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return;
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}
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m_sendsMutex.lock();
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// channels to swap
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int a = index - 1, b = index;
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@@ -283,122 +279,132 @@ void FxMixer::moveChannelLeft(int index)
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}
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}
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for(int i=0; i<m_fxChannels.size(); ++i)
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{
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// for every send/receive, adjust for the channel index change
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for(int j=0; j<m_fxChannels[i]->m_sends.size(); ++j)
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{
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if( m_fxChannels[i]->m_sends[j] == a )
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{
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m_fxChannels[i]->m_sends[j] = b;
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}
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else if( m_fxChannels[i]->m_sends[j] == b )
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{
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m_fxChannels[i]->m_sends[j] = a;
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}
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}
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for(int j=0; j<m_fxChannels[i]->m_receives.size(); ++j)
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{
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if( m_fxChannels[i]->m_receives[j] == a )
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{
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m_fxChannels[i]->m_receives[j] = b;
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}
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else if( m_fxChannels[i]->m_receives[j] == b )
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{
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m_fxChannels[i]->m_receives[j] = a;
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}
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}
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}
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// actually do the swap
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FxChannel * tmpChannel = m_fxChannels[a];
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m_fxChannels[a] = m_fxChannels[b];
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m_fxChannels[b] = tmpChannel;
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m_sendsMutex.unlock();
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validateChannelName( a, b );
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validateChannelName( b, a );
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}
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void FxMixer::moveChannelRight(int index)
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void FxMixer::moveChannelRight( int index )
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{
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moveChannelLeft(index+1);
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moveChannelLeft( index + 1 );
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}
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void FxMixer::createChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel,
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float amount)
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void FxMixer::createChannelSend( fx_ch_t fromChannel, fx_ch_t toChannel,
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float amount )
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{
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// qDebug( "requested: %d to %d", fromChannel, toChannel );
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// find the existing connection
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FxChannel * from = m_fxChannels[fromChannel];
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for(int i=0; i<from->m_sends.size(); ++i){
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if( from->m_sends[i] == toChannel )
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FxChannel * to = m_fxChannels[toChannel];
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for( int i=0; i<from->m_sends.size(); ++i )
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{
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if( from->m_sends[i]->receiver() == to )
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{
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// simply adjust the amount
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from->m_sendAmount[i]->setValue(amount);
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from->m_sends[i]->amount()->setValue( amount );
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return;
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}
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}
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// connection does not exist. create a new one
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m_sendsMutex.lock();
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// add to from's sends
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from->m_sends.push_back(toChannel);
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from->m_sendAmount.push_back(new FloatModel(amount, 0, 1, 0.001, NULL,
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tr("Amount to send")));
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createRoute( from, to, amount );
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}
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// add to to's receives
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m_fxChannels[toChannel]->m_receives.push_back(fromChannel);
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void FxMixer::createRoute( FxChannel * from, FxChannel * to, float amount )
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{
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if( from == to )
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{
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return;
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}
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m_sendsMutex.lock();
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FxRoute * route = new FxRoute( from, to, amount );
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// add us to from's sends
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from->m_sends.append( route );
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// add us to to's receives
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to->m_receives.append( route );
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// add us to fxmixer's list
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engine::fxMixer()->m_fxRoutes.append( route );
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m_sendsMutex.unlock();
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}
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// delete the connection made by createChannelSend
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void FxMixer::deleteChannelSend(fx_ch_t fromChannel, fx_ch_t toChannel)
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void FxMixer::deleteChannelSend( fx_ch_t fromChannel, fx_ch_t toChannel )
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{
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// delete the send
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FxChannel * from = m_fxChannels[fromChannel];
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FxChannel * to = m_fxChannels[toChannel];
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m_sendsMutex.lock();
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// find and delete the send entry
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for(int i=0; i<from->m_sends.size(); ++i) {
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if( from->m_sends[i] == toChannel )
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{
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// delete this index
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delete from->m_sendAmount[i];
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from->m_sendAmount.remove(i);
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from->m_sends.remove(i);
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break;
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}
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}
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// find and delete the receive entry
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for(int i=0; i<to->m_receives.size(); ++i)
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// find and delete the send entry
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for( int i = 0; i < from->m_sends.size(); ++i )
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{
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if( to->m_receives[i] == fromChannel )
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if( from->m_sends[i]->receiver() == to )
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{
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// delete this index
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to->m_receives.remove(i);
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deleteChannelSend( from->m_sends[i] );
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break;
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}
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}
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}
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void FxMixer::deleteChannelSend( FxRoute * route )
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{
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m_sendsMutex.lock();
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// remove us from from's sends
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route->sender()->m_sends.remove( route->sender()->m_sends.indexOf( route ) );
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// remove us from to's receives
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route->receiver()->m_receives.remove( route->receiver()->m_receives.indexOf( route ) );
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// remove us from fxmixer's list
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engine::fxMixer()->m_fxRoutes.remove( engine::fxMixer()->m_fxRoutes.indexOf( route ) );
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delete route;
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m_sendsMutex.unlock();
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}
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bool FxMixer::isInfiniteLoop(fx_ch_t sendFrom, fx_ch_t sendTo) {
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bool FxMixer::isInfiniteLoop( fx_ch_t sendFrom, fx_ch_t sendTo )
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{
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if( sendFrom == sendTo ) return true;
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//m_sendsMutex.lock();
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FxChannel * from = m_fxChannels[sendFrom];
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FxChannel * to = m_fxChannels[sendTo];
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bool b = checkInfiniteLoop( from, to );
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//m_sendsMutex.unlock();
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return b;
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}
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bool FxMixer::checkInfiniteLoop( FxChannel * from, FxChannel * to )
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{
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// can't send master to anything
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if( sendFrom == 0 ) return true;
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if( from == m_fxChannels[0] )
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{
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return true;
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}
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// can't send channel to itself
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if( sendFrom == sendTo ) return true;
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if( from == to )
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{
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return true;
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}
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// follow sendTo's outputs recursively looking for something that sends
|
||||
// to sendFrom
|
||||
for(int i=0; i<m_fxChannels[sendTo]->m_sends.size(); ++i)
|
||||
for( int i=0; i < to->m_sends.size(); ++i )
|
||||
{
|
||||
if( isInfiniteLoop( sendFrom, m_fxChannels[sendTo]->m_sends[i] ) )
|
||||
if( checkInfiniteLoop( from, to->m_sends[i]->receiver() ) )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -409,13 +415,23 @@ bool FxMixer::isInfiniteLoop(fx_ch_t sendFrom, fx_ch_t sendTo) {
|
||||
|
||||
|
||||
// how much does fromChannel send its output to the input of toChannel?
|
||||
FloatModel * FxMixer::channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel)
|
||||
FloatModel * FxMixer::channelSendModel( fx_ch_t fromChannel, fx_ch_t toChannel )
|
||||
{
|
||||
FxChannel * from = m_fxChannels[fromChannel];
|
||||
for(int i=0; i<from->m_sends.size(); ++i){
|
||||
if( from->m_sends[i] == toChannel )
|
||||
return from->m_sendAmount[i];
|
||||
if( fromChannel == toChannel )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
FxChannel * from = m_fxChannels[fromChannel];
|
||||
FxChannel * to = m_fxChannels[toChannel];
|
||||
|
||||
foreach( FxRoute * route, from->m_sends )
|
||||
{
|
||||
if( route->receiver() == to )
|
||||
{
|
||||
return route->amount();
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -423,15 +439,6 @@ FloatModel * FxMixer::channelSendModel(fx_ch_t fromChannel, fx_ch_t toChannel)
|
||||
|
||||
void FxMixer::mixToChannel( const sampleFrame * _buf, fx_ch_t _ch )
|
||||
{
|
||||
// SMF: it seems like here the track-channels are mixed in... but from where
|
||||
// is this called and when and why...?!?
|
||||
//
|
||||
// OK, found it (git grep is your friend...): This is the next part,
|
||||
// where there is a mix between push and pull model inside the core, as
|
||||
// the audio-tracks *push* their data into the fx-channels hopefully just
|
||||
// before the Mixer-Channels are processed... Sorry to say this: but this
|
||||
// took me senseless hours to find out and is silly, too...
|
||||
|
||||
if( m_fxChannels[_ch]->m_muteModel.value() == false )
|
||||
{
|
||||
m_fxChannels[_ch]->m_lock.lock();
|
||||
@@ -452,24 +459,22 @@ void FxMixer::prepareMasterMix()
|
||||
|
||||
|
||||
|
||||
void FxMixer::addChannelLeaf( int _ch, sampleFrame * _buf )
|
||||
void FxMixer::addChannelLeaf( FxChannel * ch, sampleFrame * buf )
|
||||
{
|
||||
FxChannel * thisCh = m_fxChannels[_ch];
|
||||
|
||||
// if we're muted or this channel is seen already, discount it
|
||||
if( thisCh->m_queued )
|
||||
if( ch->m_queued )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach( const int senderIndex, thisCh->m_receives )
|
||||
foreach( FxRoute * senderRoute, ch->m_receives )
|
||||
{
|
||||
addChannelLeaf( senderIndex, _buf );
|
||||
addChannelLeaf( senderRoute->sender(), buf );
|
||||
}
|
||||
|
||||
// add this channel to job list
|
||||
thisCh->m_queued = true;
|
||||
MixerWorkerThread::addJob( thisCh );
|
||||
ch->m_queued = true;
|
||||
MixerWorkerThread::addJob( ch );
|
||||
}
|
||||
|
||||
|
||||
@@ -482,15 +487,14 @@ void FxMixer::masterMix( sampleFrame * _buf )
|
||||
// and add all channels to job list that have no dependencies
|
||||
// when the channel completes it will check its parent to see if it needs
|
||||
// to be processed.
|
||||
m_sendsMutex.lock();
|
||||
//m_sendsMutex.lock();
|
||||
MixerWorkerThread::resetJobQueue( MixerWorkerThread::JobQueue::Dynamic );
|
||||
addChannelLeaf( 0, _buf );
|
||||
addChannelLeaf( m_fxChannels[0], _buf );
|
||||
while( m_fxChannels[0]->state() != ThreadableJob::Done )
|
||||
{
|
||||
MixerWorkerThread::startAndWaitForJobs();
|
||||
}
|
||||
//m_fxChannels[0]->doProcessing( NULL );
|
||||
m_sendsMutex.unlock();
|
||||
//m_sendsMutex.unlock();
|
||||
|
||||
const float v = m_fxChannels[0]->m_volumeModel.value();
|
||||
MixHelpers::addMultiplied( _buf, m_fxChannels[0]->m_buffer, v, fpp );
|
||||
@@ -532,7 +536,7 @@ void FxMixer::clearChannel(fx_ch_t index)
|
||||
ch->m_volumeModel.setValue( 1.0f );
|
||||
ch->m_muteModel.setValue( false );
|
||||
ch->m_name = ( index == 0 ) ? tr( "Master" ) : tr( "FX %1" ).arg( index );
|
||||
ch->m_volumeModel.setDisplayName(ch->m_name );
|
||||
ch->m_volumeModel.setDisplayName( ch->m_name );
|
||||
|
||||
// send only to master
|
||||
if( index > 0)
|
||||
@@ -540,17 +544,17 @@ void FxMixer::clearChannel(fx_ch_t index)
|
||||
// delete existing sends
|
||||
while( ! ch->m_sends.isEmpty() )
|
||||
{
|
||||
deleteChannelSend( index, ch->m_sends.first() );
|
||||
deleteChannelSend( ch->m_sends.first() );
|
||||
}
|
||||
|
||||
// add send to master
|
||||
createChannelSend(index, 0);
|
||||
createChannelSend( index, 0 );
|
||||
}
|
||||
|
||||
// delete receives
|
||||
while( ! ch->m_receives.isEmpty() )
|
||||
{
|
||||
deleteChannelSend( ch->m_receives.first(), index );
|
||||
deleteChannelSend( ch->m_receives.first() );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,8 +579,8 @@ void FxMixer::saveSettings( QDomDocument & _doc, QDomElement & _this )
|
||||
QDomElement sendsDom = _doc.createElement( QString( "send" ) );
|
||||
fxch.appendChild( sendsDom );
|
||||
|
||||
sendsDom.setAttribute( "channel", ch->m_sends[si] );
|
||||
ch->m_sendAmount[si]->saveSettings( _doc, sendsDom, "amount");
|
||||
sendsDom.setAttribute( "channel", ch->m_sends[si]->receiverIndex() );
|
||||
ch->m_sends[si]->amount()->saveSettings( _doc, sendsDom, "amount" );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -589,7 +593,7 @@ void FxMixer::allocateChannelsTo(int num)
|
||||
createChannel();
|
||||
|
||||
// delete the default send to master
|
||||
deleteChannelSend(m_fxChannels.size()-1, 0);
|
||||
deleteChannelSend( m_fxChannels.size()-1, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -626,7 +630,7 @@ void FxMixer::loadSettings( const QDomElement & _this )
|
||||
{
|
||||
thereIsASend = true;
|
||||
int sendTo = chDataItem.attribute( "channel" ).toInt();
|
||||
allocateChannelsTo( sendTo) ;
|
||||
allocateChannelsTo( sendTo ) ;
|
||||
float amount = chDataItem.attribute( "amount" ).toFloat();
|
||||
createChannelSend( num, sendTo, amount );
|
||||
}
|
||||
@@ -642,10 +646,19 @@ void FxMixer::loadSettings( const QDomElement & _this )
|
||||
// create a send from every channel into master
|
||||
for( int i=1; i<m_fxChannels.size(); ++i )
|
||||
{
|
||||
createChannelSend(i, 0);
|
||||
createChannelSend( i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
emit dataChanged();
|
||||
}
|
||||
|
||||
|
||||
void FxMixer::validateChannelName( int index, int oldIndex )
|
||||
{
|
||||
FxChannel * fxc = m_fxChannels[ index ];
|
||||
if( fxc->m_name == tr( "FX %1" ).arg( oldIndex ) )
|
||||
{
|
||||
fxc->m_name = tr( "FX %1" ).arg( index );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user