Bandlimited wave generation implemented for LMMS, currently only utilized by Monstro

This commit is contained in:
Vesa
2014-04-07 22:55:44 +03:00
parent 9024647f32
commit e10bbeb84e
5 changed files with 402 additions and 36 deletions

186
include/BandLimitedWave.h Normal file
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@@ -0,0 +1,186 @@
/*
* BandLimitedWave.h - helper functions for band-limited
* waveform generation
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef BANDLIMITEDWAVE_H
#define BANDLIMITEDWAVE_H
#include "interpolation.h"
#include "lmms_basics.h"
#include "lmms_math.h"
#include "engine.h"
#include "Mixer.h"
#define MAXLEN 12
#define MIPMAPSIZE 1 << ( MAXLEN + 1 )
typedef struct
{
public:
inline sample_t sampleAt( int _table, int _ph )
{
return m_data[ ( 1 << _table ) + _ph ];
}
inline void setSampleAt( int _table, int _ph, sample_t _sample )
{
m_data[ ( 1 << _table ) + _ph ] = _sample;
}
private:
sample_t m_data [ MIPMAPSIZE ];
} WaveMipMap;
class BandLimitedWave
{
public:
enum Waveforms
{
BLSaw,
BLSquare,
BLTriangle,
BLMoog,
NumBLWaveforms
};
BandLimitedWave() {};
virtual ~BandLimitedWave() {};
/*! \brief This method converts frequency to wavelength. The oscillate function takes wavelength as argument so
* use this to convert your note frequency to wavelength before using it.
*/
static inline float freqToLen( float _f )
{
return freqToLen( _f, engine::mixer()->processingSampleRate() );
}
/*! \brief This method converts frequency to wavelength, but you can use any custom sample rate with it.
*/
static inline float freqToLen( float _f, sample_rate_t _sr )
{
return static_cast<float>( _sr ) / _f;
}
/*! \brief This method provides interpolated samples of bandlimited waveforms.
* \param _ph The phase of the sample.
* \param _wavelen The wavelength (length of one cycle, ie. the inverse of frequency) of the wanted oscillation, measured in sample frames
* \param _wave The wanted waveform. Options currently are saw, triangle, square and moog saw.
*/
static inline sample_t oscillate( float _ph, float _wavelen, Waveforms _wave )
{
// high wavelen/ low freq
if( _wavelen >= 1 << MAXLEN )
{
const int t = MAXLEN;
const int tlen = 1 << t;
const float ph = fraction( _ph );
const float lookupf = ph * static_cast<float>( tlen );
const int lookup = static_cast<int>( lookupf );
const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
return linearInterpolate( s1, s2, fraction( lookupf ) );
}
// low wavelen/ high freq
if( _wavelen <= 2.0f )
{
const int t = 1;
const int tlen = 2;
const float ph = fraction( _ph );
const float lookupf = ph * static_cast<float>( tlen );
const int lookup = static_cast<int>( lookupf );
const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
return linearInterpolate( s1, s2, fraction( lookupf ) );
}
// get the next higher tlen
int t = 2;
while( ( 1 << t ) < _wavelen ) { t++; }
const int tlen = 1 << t;
const float ph = fraction( _ph );
const float lookupf = ph * static_cast<float>( tlen );
const int lookup = static_cast<int>( lookupf );
const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
return linearInterpolate( s1, s2, fraction( lookupf ) );
/*const int tlen1 = 1 << t;
const int tlen2 = 1 << ( t - 1 );
const float ph = fraction( _ph );
const float lookupf = ph * static_cast<float>( tlen1 );
const int lookup1 = static_cast<int>( lookupf );
const int lookup2 = static_cast<int>( ph * static_cast<float>( tlen2 ) );
const sample_t s1 = linearInterpolate( s_waveforms[ _wave ].sampleAt( t, lookup1 ),
s_waveforms[ _wave ].sampleAt( t, ( lookup1 + 1 ) % tlen1 ),
fraction( lookupf ) );
const sample_t s2 = s_waveforms[ _wave ].sampleAt( t - 1, lookup2 );
const float ip = static_cast<float>( tlen1 - _wavelen ) / static_cast<float>( tlen2 );
return linearInterpolate( s1, s2, ip );*/
};
/*! \brief The same as oscillate but uses cosinus interpolation instead of linear.
*/
static inline sample_t oscillateCos( float _ph, float _wavelen, Waveforms _wave )
{
int t = MAXLEN;
while( ( 1 << t ) > _wavelen ) { t--; }
t = qMax( 1, t );
const int tlen = 1 << t;
const float ph = fraction( _ph );
const int lookup = static_cast<int>( ph * tlen );
const sample_t s1 = s_waveforms[ _wave ].sampleAt( t, lookup );
const sample_t s2 = s_waveforms[ _wave ].sampleAt( t, ( lookup + 1 ) % tlen );
return cosinusInterpolate( s1, s2, ph );
};
/*! \brief The same as oscillate but without any interpolation.
*/
static inline sample_t oscillateNoip( float _ph, float _wavelen, Waveforms _wave )
{
int t = MAXLEN;
while( ( 1 << t ) > _wavelen ) { t--; }
t = qMax( 1, t );
const int tlen = 1 << t;
const float ph = fraction( _ph );
const int lookup = static_cast<int>( ph * tlen );
return s_waveforms[ _wave ].sampleAt( t, lookup );
};
static void generateWaves();
static WaveMipMap s_waveforms [NumBLWaveforms];
};
#endif

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@@ -97,7 +97,7 @@ MonstroSynth::MonstroSynth( MonstroInstrument * _i, NotePlayHandle * _nph,
m_l_last = 0.0f;
m_r_last = 0.0f;
// constants for very simple antialias/bandlimiting by amp delta capping
// constants for amp delta capping
m_adcap1 = ADCAP1 / m_samplerate;
m_adcap2 = ADCAP2 / m_samplerate;
}
@@ -400,10 +400,10 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
if( o2r_p < 0 ) o2r_p -= floorf( o2r_p );
// multi-wave DC Oscillator
sample_t O2L = oscillate( o2w, o2l_p );
sample_t O2R = oscillate( o2w, o2r_p );
sample_t O2L = oscillate( o2w, o2l_p, BandLimitedWave::freqToLen( o2l_f, m_samplerate ) );
sample_t O2R = oscillate( o2w, o2r_p, BandLimitedWave::freqToLen( o2r_f, m_samplerate ) );
// do simple alias reduction filtering before volume is touched, by capping amplitude delta
// do amplitude delta cap
O2L = qBound( m_osc2l_last - m_adcap1, O2L, m_osc2l_last + m_adcap1 );
O2R = qBound( m_osc2r_last - m_adcap1, O2R, m_osc2r_last + m_adcap1 );
m_osc2l_last = O2L;
@@ -454,12 +454,12 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
if( o3r_p < 0 ) o3r_p -= floorf( o3r_p );
// multi-wave DC Oscillator, sub-osc 1
sample_t O3AL = oscillate( o3w1, o3l_p );
sample_t O3AR = oscillate( o3w1, o3r_p );
sample_t O3AL = oscillate( o3w1, o3l_p, BandLimitedWave::freqToLen( o3l_f, m_samplerate ) );
sample_t O3AR = oscillate( o3w1, o3r_p, BandLimitedWave::freqToLen( o3r_f, m_samplerate ) );
// multi-wave DC Oscillator, sub-osc 2
sample_t O3BL = oscillate( o3w2, o3l_p );
sample_t O3BR = oscillate( o3w2, o3r_p );
sample_t O3BL = oscillate( o3w2, o3l_p, BandLimitedWave::freqToLen( o3l_f, m_samplerate ) );
sample_t O3BR = oscillate( o3w2, o3r_p, BandLimitedWave::freqToLen( o3r_f, m_samplerate ) );
// calc and modulate sub
sub = o3sub;
@@ -468,7 +468,7 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
sample_t O3L = linearInterpolate( O3AL, O3BL, sub );
sample_t O3R = linearInterpolate( O3AR, O3BR, sub );
// do very simple bandlimit filtering by amp delta capping, before volume is touched
// do amp delta capping, before volume is touched
O3L = qBound( m_osc3l_last - m_adcap1, O3L, m_osc3l_last + m_adcap1 );
O3R = qBound( m_osc3r_last - m_adcap1, O3R, m_osc3r_last + m_adcap1 );
m_osc3l_last = O3L;
@@ -490,7 +490,7 @@ void MonstroSynth::renderOutput( fpp_t _frames, sampleFrame * _buf )
m_osc3l_phase = fraction( m_osc3l_phase + 1.0f / ( static_cast<float>( m_samplerate ) / o3l_f ) );
m_osc3r_phase = fraction( m_osc3r_phase + 1.0f / ( static_cast<float>( m_samplerate ) / o3r_f ) );
// simple bandlimiting
// amp delta caps
sample_t L = O1L + O3L + ( omod == MOD_MIX ? O2L : 0.0f );
sample_t R = O1R + O3R + ( omod == MOD_MIX ? O2R : 0.0f );
@@ -591,7 +591,7 @@ void MonstroSynth::renderModulators( fpp_t _frames )
{
const f_cnt_t t = f + tfp;
const float ph = m_lfo1_phase + lfo1_po;
lfo1_s = oscillate( WAVE_SQRSOFT, ph );
lfo1_s = oscillate( WAVE_SQRSOFT, ph, lfo1_r );
if( t < m_parent->m_lfo1_att ) lfo1_s *= ( static_cast<sample_t>( t ) / m_parent->m_lfo1_att );
m_lfo1_buf[f] = lfo1_s;
m_lfo1_phase += 1.0f / lfo1_r;
@@ -613,7 +613,7 @@ void MonstroSynth::renderModulators( fpp_t _frames )
{
const f_cnt_t t = f + tfp;
const float ph = m_lfo1_phase + lfo1_po;
lfo1_s = oscillate( WAVE_SINABS, ph );
lfo1_s = oscillate( WAVE_SINABS, ph, lfo1_r );
if( t < m_parent->m_lfo1_att ) lfo1_s *= ( static_cast<sample_t>( t ) / m_parent->m_lfo1_att );
m_lfo1_buf[f] = lfo1_s;
m_lfo1_phase += 1.0f / lfo1_r;
@@ -708,7 +708,7 @@ void MonstroSynth::renderModulators( fpp_t _frames )
{
const f_cnt_t t = f + tfp;
const float ph = m_lfo2_phase + lfo2_po;
lfo2_s = oscillate( WAVE_SQRSOFT, ph );
lfo2_s = oscillate( WAVE_SQRSOFT, ph, lfo2_r );
if( t < m_parent->m_lfo2_att ) lfo2_s *= ( static_cast<sample_t>( t ) / m_parent->m_lfo2_att );
m_lfo2_buf[f] = lfo2_s;
m_lfo2_phase += 1.0f / lfo2_r;
@@ -730,7 +730,7 @@ void MonstroSynth::renderModulators( fpp_t _frames )
{
const f_cnt_t t = f + tfp;
const float ph = m_lfo2_phase + lfo2_po;
lfo2_s = oscillate( WAVE_SINABS, ph );
lfo2_s = oscillate( WAVE_SINABS, ph, lfo2_r );
if( t < m_parent->m_lfo2_att ) lfo2_s *= ( static_cast<sample_t>( t ) / m_parent->m_lfo2_att );
m_lfo2_buf[f] = lfo2_s;
m_lfo2_phase += 1.0f / lfo2_r;

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@@ -37,6 +37,7 @@
#include "combobox.h"
#include "Oscillator.h"
#include "lmms_math.h"
#include "BandLimitedWave.h"
//
// UI Macros
@@ -66,15 +67,21 @@
#define setwavemodel( name ) \
name .addItem( tr( "Sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sin" ) ) ); \
name .addItem( tr( "Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
name .addItem( tr( "Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
name .addItem( tr( "Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
name .addItem( tr( "Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
name .addItem( tr( "Bandlimited Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
name .addItem( tr( "Bandlimited Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
name .addItem( tr( "Bandlimited Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
name .addItem( tr( "Bandlimited Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
name .addItem( tr( "Bandlimited Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
name .addItem( tr( "Soft square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqrsoft" ) ) ); \
name .addItem( tr( "Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
name .addItem( tr( "Abs. sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sinabs" ) ) ); \
name .addItem( tr( "Absolute sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sinabs" ) ) ); \
name .addItem( tr( "Exponential wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "exp" ) ) ); \
name .addItem( tr( "White noise" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "noise" ) ) );
name .addItem( tr( "White noise" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "noise" ) ) ); \
name .addItem( tr( "Digital Triangle wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "tri" ) ) ); \
name .addItem( tr( "Digital Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
name .addItem( tr( "Digital Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
name .addItem( tr( "Digital Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
name .addItem( tr( "Digital Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
#define setlfowavemodel( name ) \
name .addItem( tr( "Sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sin" ) ) ); \
@@ -82,8 +89,8 @@
name .addItem( tr( "Saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "saw" ) ) ); \
name .addItem( tr( "Ramp wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "ramp" ) ) ); \
name .addItem( tr( "Square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqr" ) ) ); \
name .addItem( tr( "Soft square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqrsoft" ) ) ); \
name .addItem( tr( "Moog saw wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "moog" ) ) ); \
name .addItem( tr( "Soft square wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sqrsoft" ) ) ); \
name .addItem( tr( "Abs. sine wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "sinabs" ) ) ); \
name .addItem( tr( "Exponential wave" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "exp" ) ) ); \
name .addItem( tr( "Random" ), static_cast<PixmapLoader*>( new PluginPixmapLoader( "rand" ) ) );
@@ -136,12 +143,20 @@ const int WAVE_TRI = 1;
const int WAVE_SAW = 2;
const int WAVE_RAMP = 3;
const int WAVE_SQR = 4;
const int WAVE_SQRSOFT = 5;
const int WAVE_MOOG = 6;
const int WAVE_MOOG = 5;
const int WAVE_SQRSOFT = 6;
const int WAVE_SINABS = 7;
const int WAVE_EXP = 8;
const int WAVE_NOISE = 9;
const int NUM_WAVES = 10;
const int WAVE_TRI_D = 10;
const int WAVE_SAW_D = 11;
const int WAVE_RAMP_D = 12;
const int WAVE_SQR_D = 13;
const int WAVE_MOOG_D = 14;
const int NUM_WAVES = 15;
// modulation enumerators
const int MOD_MIX = 0;
@@ -156,8 +171,8 @@ const float MIN_FREQ = 18.0f;
const float MAX_FREQ = 48000.0f;
// constants for amp delta capping - these will be divided by samplerate by the synth
const float ADCAP1 = 44100 / 4;
const float ADCAP2 = 44100 / 4.5;
const float ADCAP1 = 44100 / 2;
const float ADCAP2 = 44100 / 3;
class MonstroInstrument;
@@ -205,7 +220,7 @@ private:
return fastPow( _s, exp );
}
inline sample_t oscillate( int _wave, const float _ph )
inline sample_t oscillate( int _wave, const float _ph, float _wavelen )
{
switch( _wave )
{
@@ -213,16 +228,20 @@ private:
return Oscillator::sinSample( _ph );
break;
case WAVE_TRI:
return Oscillator::triangleSample( _ph );
//return Oscillator::triangleSample( _ph );
return BandLimitedWave::oscillate( _ph, _wavelen, BandLimitedWave::BLTriangle );
break;
case WAVE_SAW:
return Oscillator::sawSample( _ph );
//return Oscillator::sawSample( _ph );
return BandLimitedWave::oscillate( _ph, _wavelen, BandLimitedWave::BLSaw );
break;
case WAVE_RAMP:
return Oscillator::sawSample( _ph ) * -1.0;
//return Oscillator::sawSample( _ph ) * -1.0;
return BandLimitedWave::oscillate( _ph, _wavelen, BandLimitedWave::BLSaw ) * -1.0;
break;
case WAVE_SQR:
return Oscillator::squareSample( _ph );
//return Oscillator::squareSample( _ph );
return BandLimitedWave::oscillate( _ph, _wavelen, BandLimitedWave::BLSquare );
break;
case WAVE_SQRSOFT:
{
@@ -234,7 +253,8 @@ private:
break;
}
case WAVE_MOOG:
return Oscillator::moogSawSample( _ph );
//return Oscillator::moogSawSample( _ph );
return BandLimitedWave::oscillate( _ph, _wavelen, BandLimitedWave::BLMoog );
break;
case WAVE_SINABS:
return qAbs( Oscillator::sinSample( _ph ) );
@@ -243,9 +263,25 @@ private:
return Oscillator::expSample( _ph );
break;
case WAVE_NOISE:
default:
return Oscillator::noiseSample( _ph );
break;
case WAVE_TRI_D:
return Oscillator::triangleSample( _ph );
break;
case WAVE_SAW_D:
return Oscillator::sawSample( _ph );
break;
case WAVE_RAMP_D:
return Oscillator::sawSample( _ph ) * -1.0;
break;
case WAVE_SQR_D:
return Oscillator::squareSample( _ph );
break;
case WAVE_MOOG_D:
return Oscillator::moogSawSample( _ph );
break;
}
return 0.0;
}
@@ -275,10 +311,10 @@ private:
sample_t m_osc3l_last;
sample_t m_osc3r_last;
sample_t m_l_last;
sample_t m_r_last;
float m_adcap1;
float m_adcap2;
};

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@@ -0,0 +1,141 @@
/*
* BandLimitedWave.h - helper functions for band-limited
* waveform generation
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "BandLimitedWave.h"
WaveMipMap BandLimitedWave::s_waveforms[4] = { };
void BandLimitedWave::generateWaves()
{
int i;
// saw wave - BLSaw
for( i = 1; i <= MAXLEN; i++ )
{
const int len = 1 << i;
const double om = 1.0 / len;
double max = 0.0;
for( int ph = 0; ph < len; ph++ )
{
int harm = 1;
double s = 0.0f;
do
{
const double amp = -1.0 / static_cast<double>( harm );
const double a2 = cos( om * harm * F_2PI );
s += amp * a2 * sin( static_cast<double>( ph * harm ) / static_cast<double>( len ) * F_2PI );
harm++;
} while( len/harm > 2 );
s_waveforms[ BandLimitedWave::BLSaw ].setSampleAt( i, ph, s );
max = qMax( max, qAbs( s ) );
}
// normalize
for( int ph = 0; ph < len; ph++ )
{
sample_t s = s_waveforms[ BandLimitedWave::BLSaw ].sampleAt( i, ph ) / max;
s_waveforms[ BandLimitedWave::BLSaw ].setSampleAt( i, ph, s );
}
}
// square wave - BLSquare
for( i = 1; i <= MAXLEN; i++ )
{
const int len = 1 << i;
const double om = 1.0 / len;
double max = 0.0;
for( int ph = 0; ph < len; ph++ )
{
int harm = 1;
double s = 0.0f;
do
{
const double amp = 1.0 / static_cast<double>( harm );
const double a2 = cos( om * harm * F_2PI );
s += amp * a2 * sin( static_cast<double>( ph * harm ) / static_cast<double>( len ) * F_2PI );
harm += 2;
} while( len/harm > 2 );
s_waveforms[ BandLimitedWave::BLSquare ].setSampleAt( i, ph, s );
max = qMax( max, qAbs( s ) );
}
// normalize
for( int ph = 0; ph < len; ph++ )
{
sample_t s = s_waveforms[ BandLimitedWave::BLSquare ].sampleAt( i, ph ) / max;
s_waveforms[ BandLimitedWave::BLSquare ].setSampleAt( i, ph, s );
}
}
// triangle wave - BLTriangle
for( i = 1; i <= MAXLEN; i++ )
{
const int len = 1 << i;
//const double om = 1.0 / len;
double max = 0.0;
for( int ph = 0; ph < len; ph++ )
{
int harm = 1;
double s = 0.0f;
do
{
const double amp = 1.0 / static_cast<double>( harm * harm );
//const double a2 = cos( om * harm * F_2PI );
s += amp * /*a2 **/ sin( ( static_cast<double>( ph * harm ) / static_cast<double>( len ) +
( ( harm + 1 ) % 4 == 0 ? 0.5 : 0.0 ) ) * F_2PI );
harm += 2;
} while( len/harm > 2 );
s_waveforms[ BandLimitedWave::BLTriangle ].setSampleAt( i, ph, s );
max = qMax( max, qAbs( s ) );
}
// normalize
for( int ph = 0; ph < len; ph++ )
{
sample_t s = s_waveforms[ BandLimitedWave::BLTriangle ].sampleAt( i, ph ) / max;
s_waveforms[ BandLimitedWave::BLTriangle ].setSampleAt( i, ph, s );
}
}
// moog saw wave - BLMoog
// basically, just add in triangle + 270-phase saw
for( i = 1; i <= MAXLEN; i++ )
{
const int len = 1 << i;
for( int ph = 0; ph < len; ph++ )
{
const int sawph = ( ph + static_cast<int>( len * 0.75 ) ) % len;
const sample_t saw = s_waveforms[ BandLimitedWave::BLSaw ].sampleAt( i, sawph );
const sample_t tri = s_waveforms[ BandLimitedWave::BLTriangle ].sampleAt( i, ph );
s_waveforms[ BandLimitedWave::BLMoog ].setSampleAt( i, ph, ( saw + tri ) * 0.5f );
}
}
}

View File

@@ -65,6 +65,7 @@
#include "ProjectRenderer.h"
#include "DataFile.h"
#include "song.h"
#include "BandLimitedWave.h"
static inline QString baseName( const QString & _file )
{
@@ -119,6 +120,8 @@ int main( int argc, char * * argv )
new QCoreApplication( argc, argv ) :
new QApplication( argc, argv ) ;
// generate bandlimited wavetables for instruments to use
BandLimitedWave::generateWaves();
Mixer::qualitySettings qs( Mixer::qualitySettings::Mode_HighQuality );
ProjectRenderer::OutputSettings os( 44100, false, 160,