Update engine.cpp
A better way to update the play button icons, which requires less "if" checks and method calls in total.
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@@ -150,10 +150,35 @@ void engine::destroy()
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void engine::updatePlayPauseIcons()
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{
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s_songEditor->updatePlayPauseIcon();
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s_automationEditor->updatePlayPauseIcon();
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s_bbEditor->updatePlayPauseIcon();
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s_pianoRoll->updatePlayPauseIcon();
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s_songEditor->setPauseIcon( false );
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s_automationEditor->setPauseIcon( false );
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s_bbEditor->setPauseIcon( false );
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s_pianoRoll->setPauseIcon( false );
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if( s_song->isPlaying() )
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{
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switch( s_song->playMode() )
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{
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case song::Mode_PlaySong:
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s_songEditor->setPauseIcon( true );
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break;
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case song::Mode_PlayAutomationPattern:
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s_automationEditor->setPauseIcon( true );
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break;
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case song::Mode_PlayBB:
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s_bbEditor->setPauseIcon( true );
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break;
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case song::Mode_PlayPattern:
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s_pianoRoll->setPauseIcon( true );
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break;
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default:
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break;
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}
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}
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}
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