This reverts commit dd260245ec.
The commit fixed the compilation problem but according to upstream
causes new problems because of the huge data structures on the stack.
Upstream provided a better patch which will be applied next.
The std::vector::data() method is a special feature of GCC and
therefore not portable. This causes a compile failure of CALF plugin
on OS X. Therefore I replaced the code with standard arrays
allocated on stack.
Upstream needs to be informed about this patch.
Thanks to Daniel Klaffenbach for pointing out this issue.
Source directory structure of the CALF plugin shipped with LMMS was
not equal with original one which makes cherry-picking commits from
CALF Git impossible.
There's no need to call plugin dispatcher in hostCallback. It makes
plugins like Garritan Personal Orchestra 4 lock up. After removing
these calls the affected plugins work.
Commit 3c18e436cd makes it impossible to
build LMMS with embedded ZynAddSubFX if "-Wl,--as-needed" is used in
LINKER_FLAGS during the link step of RemoteZynAddSubFx:
Linking CXX executable RemoteZynAddSubFx
libZynAddSubFxCore.so: undefined reference to `fftwf_plan_r2r_1d'
libZynAddSubFxCore.so: undefined reference to `fftwf_execute'
libZynAddSubFxCore.so: undefined reference to `fftwf_destroy_plan'
This happens because fftw3f, which is a system lib, is linked to before
the ZASF core libs when linking RemoteZynAddSubFx. With "--as-needed",
correct library order matters.
ZynAddSubFX has gained some new developer power so development has been
going on well for quite a while now in their Git repo. It's time for
the first big resync so future changes can be integrated easily.
OscilGen::tmpsmps and OscilGen::outoscilFFTfreqs were static member
variables initialized once in LocalZynAddSubFx class. However having
this data global is not a good idea because it gets modified by each
synth (possibly in parallel), causing heavy distortion under various
circumstances. Now that this data is allocated and used per-synth
everything works fine.
While regular instruments were excluded from processing when muted
this did not happen for InstrumentPlayHandle-based instruments. Muting
for exampling tracks with VSTi's inside did not decrease CPU usage.
Checking whether related InstrumentTrack is muted before calling
Instrument::play() fixes this issue.
Closes#2857426.
QHttp is quite low-level while QNetworkAccessManager offers a well
designed API for accessing network resources. Therefore switched backend
of WebResourceProvider from QHttp to QNetworkAccessManager.
If DEBUG_REMOTE_PLUGIN was set, RemotePlugin::process() always returned
as RemotePlugin::isRunning() returned false. Fix this by always
returning true when debugging.
Added a new GUI-less mode to ZynAddSubFX instrument plugin which allows
to let ZynAddSubFX audio processing happen within LMMS, giving a much
better realtime behaviour.
As soon as showing up the GUI settings of GUI-less ZynAddSubFX instance
are saved and a traditional RemoteZynAddSubFx process is being launched
and the settings are applied there.
Moved all ZynAddSubFX instance related functions and variables into
RemoteZynAddSubFX class so there're no globals anymore. Also removed
some unused headers and ZynAddSubFX' main.c.
Additionally make use of full 80 chars/line with ts=4.
Instead of writing QVector<Plugin::Descriptor> everywhere, mit up
iterators etc. centrally define Plugin::DescriptorList and use it
everywhere.
Additionally made pointers to Plugin::Descriptor and
Plugin::Descriptor::SubPluginFeatures::Key const in various places
so we can use ConstIterator everywhere when iterating through
Plugin::DescriptorList.
We can safely make fillDescriptionWidget() and listSubPluginKeys()
const methods. Furthermore descriptor pointer to listSubPluginKeys()
can be const as well. Might allow more optimizations by the compiler.
All of the GUI code of EffectSelectDialog has been replaced by an
according UI file. Also merged EffectListWidget class into
EffectSelectDialog to further simplify logic.
Most files and most of the core classes and their methods have been
renamed to match new coding style conventions:
391 files changed, 25400 insertions(+), 25598 deletions(-)
Furthermore splitted some files where model and view classes were
declared or implemented together in the same file.
Should be tested thoroughly as I might have missed renaming some virtual
methods or SIGNAL/SLOT parameters.
If a certain step was set for a model, the fitted value (i.e. value
divided by step, rounded and multiplied with step again) could become
smaller than minValue or greater than maxValue. Therefore explicitely
check those cases after performing the described calculation.
Closes#2840202.
The decay knob didn't actually do anything before. Now it's useful
together with newly introduced attack knob. One can do much better
sidechaining now without disturbing artifacts due to too responsive
volume changes.
One can filter resource types now using the combobox. It's also possible
to pass a certain ResourceItem::Type to the QuickLoadDialog constructor
so the according type is preselected.
All UI files are now located in src/gui/Forms and have been renamed.
Old classes using some of the forms (AboutDialog, ExportProjectDialog)
have been adapted to instantiate Ui::* instead of inheriting from it.
Added an item(QModelIndex) method to RecentResourceListModel which
maps given QModelIndex to source model and returns the according
ResourceItem from the source model.
The new WelcomeScreen widget is intended to be shown after startup
by default. It allows the user to choose how to start the session,
i.e. shows a list of recently edited projects, a list of new stuff
at the Sharing Platform as well as some help related information and
links.
Pointers to individual ResourceDBs can be obtained from Engine now.
This allows for more specialized views and reduces complexity when
dealing with resources.
So far all subclasses implemented filtering on their own which doesn't
make much sense. Now one can set filter keywords and a filter type for
all ResourceModels. Subclasses simply have to call
ResourceModel::itemMatchesFilter( ResourceItem ) in order to determine
whether an item should be hidden or not. Additionally they have to
implement the updateFilters() method in order to update their internal
management data each time the filters change.
As discussed in IRC, we're going to insert another release series
(0.5.x) between 0.4.x and 1.0 so users do not have to wait for cool
new features (such as Resource framework, automation recording etc.)
until things like SongEditorNG are finished.
A new stable series also has the advantage of less maintainance work
because we can simply pull the stable branch into master branch for
bug fixes (instead of cherry-picking commits from master to stable).
Decreasing version number shouldn't have a functional impact as the
file format hasn't changed since 0.4.0.
After (exactly) 5 years of silence, there's a new relase of TAP LADSPA
plugins. It fixes issues on 64 bit machines, uninitialised variables
and denormal issues.
Most of the stuff that was in main(...) function before directly is
related to creating a new instance of ZynAddSubFX master class,
therefore moved initialization and shutdown code into constructor
and destructor of RemoteZynAddSubFX class. Should have no functional
impact.
The shutdown code as extended to properly destroy the ZynAddSubFX
instance.