* Use owning types when possible.
Note: the QByteArray s is detached to mimic previous behavior;
detach() guarantees that the QByteArray uniquely owns its data, since
otherwise it's COW. This may be relevant in case Plugin:instantiate
modifies s.data() -- this way the original QString is safe.
* Make m_filter a unique_ptr.
* Make m_activeRenderer a unique_ptr
* use std::string instead of strcpy + buffers
We copy the QString, so it makes sense to accept it by value and _move_
it into the collection instead. This causes the caller to move any
rvalue QString into the function, and then the QString is never actually
copied at all.
Finally remove Song's dependency to MainWindow by moving the window
title update which is triggered due to a changed project file name from
the class Song into MainWindow.
Implementation details:
Add a new signal projectFileNameChanged to Song and connect the new slot
method MainWindow::onProjectFileNameChanged to it. Update the window
title whenever the slot is triggered.
Add a new private method Song::setProjectFileName which sets the project
file name and emits the signal (only if the file name really changes).
Call setProjectFileName everywhere where m_fileName was manipulated
directly. This is done to ensure that the signal can be potentially
emitted in all relevant situations.
Remove the calls to gui->mainWindow from
Song::createNewProjectFromTemplate.
These changes finally remove the include to "MainWindow.h". The include
for "ConfigManager.h" was previously done implicitly through the include
of "MainWindow.h" and therefore had to be added explicitly after the
latter is removed.
Move the window title updates which are triggered due to a changed
modify state from Song to MainWindow.
Implementation details:
Add a new signal modified to Song and connect the new slot method
MainWindow::onSongModified to it.
Currently only the window title is updated in the slot. It is only
updated if the code is executed from the GUI main thread. This
implementation was taken over from the original implementation of
Song::setModified. The assumption here seems to be that the Song might
also be set as modified from other threads (which is a bad design).
Add a new private method Song::setModified(bool) and replace all direct
manipulations of m_modified in Song by calls to this method. This is done
to ensure that the signal can be emitted in all these cases. Make
Song::setModified() delegates to Song::setModified(bool) for the same
reason.
Other changes:
Slightly refactor MainWindow::resetWindowTitle to get rid of an
unnecessary if statement.