Not all plugins save current program in their chunk (or do not restore
it properly). We therefore have to save and restore the current program
manually.
Closes#3581879.
The code for managing programs/presets of RemotePlugin instances was
very confusing, mainly within the VstPlugin and RemoteVstPlugin class.
I therefore started to reorganize and rewrite functions.
We have too many components in LMMS relying on FFTW3. Building LMMS
without them cripples LMMS' functionality substantially, so simply
make fftw3 a requirement.
Closes#3495736.
This patch includes:
* sampleBuffer::visualise(): add possibility to specified a range to visualize instead of the whole sample
* add sampleBuffer::sampleRate() and sampleBuffer::sampleLength() getters
* definition of AudioFileProcessorWaveView and AudioFileProcessorWaveView::knob classes for AudioFileProcessor plugin
* knob::getValue() specified “virtual” to allow redefinition in child class AudioFileProcessorWaveView::knob
* delete audioFileKnob class (made obsolete by AudioFileProcessorWaveView::knob)
* add audioFileProcessor::isPlaying() signal, which is emitted in audioFileProcessor::playNote
* change type of AudioFileProcessorView::m_startKnob and AudioFileProcessorView::m_endKnob (AudioFileProcessorWaveView::knob instead of audioFileKnob)
* replace AudioFileProcessorView::m_graph (QPixmap) by AudioFileProcessorView::m_waveView (AudioFileProcessorWaveView)
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
Upstream commit 460642bfae534679b4094e6887714828c90d8172 removes LADSPA
support from CALF which definitely is not desired for LMMS. Therefore
simply revert it in our sources.
When building LMMS with recent stable versions of GCC it generates
wrong code for the implicit REALTYPE specialization of the template
method stringFrom<T>() (problem in std::stringstream implementation).
By writing a custom template specialization which uses sprintf() the
bug can be circumvented.
The RemoteVstPlugin process crashed for plugins with lots of presets
as there was an overflow of the presName buffer. Chosing a bigger buffer
size fixes the problem.
Additionally initialize len variable in loadChunkFromPresetFile().
LMMS VST Support Layer has been greatly advanced as it now features
(automatable) VST controls as well as support for VST presets. This
still needs some work as it crashes with various plugins (e.g. z3ta+).
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
As ZynAddSubFX still uses the horrible approach of storing global
settings (such as the currently used samplerate) in global static
variables the Echo effect will crash when the samplerate is changed
for a previously loaded ZynAddSubFX instance.
As a quick fix the original samplerate used for instantiating and
accessing internal arrays (whose size depends on global samplerate
variable) is saved for each instance and used everywhere instead of
SAMPLE_RATE.
Fixes crash when exporting e.g. Saber-FinalStep.mmpz at a higher
samplerate than LMMS normally runs with.
Once I added the SWH LADSPA plugins I just added a small selection of
them in order to improve clarity. However lots of projects use SWH
LADSPA plugins that are not shipped with LMMS and thus can't be
played properly e.g. on Windows. Fix this by adding missing plugins
(except the analog and FM oscillators).
As the interface for the "AccessibleName" property might not be available
when Qt was built without accessibility support, use the "WindowTitle"
property instead where appropriate.
Closes#3300101.
Now that we updated FLTK we also need to regenerate ZynAddSubFX'
UI source code files using recent Fluid tool. Indentation seems to
have been fixed.
(cherry picked from commit 13d1e38f4b)
Updated CAPS plugins to version 0.4.5 - changes:
* Narrower plugin added
* fixed 'configure.py' to work with python3
* fixed Sin, Roessler and Lorenz gain smoothing on activation
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
* Simplify exciter code. No functional change... I hope!
* Work in progress on rotary speaker. May contain bugs.
* Replace allpass vibrato in Calf Organ with a simulation of scanner vibrato.
* Implement switchable vibrato type.
* Initialise delta members in ramp classes.
The settings for the new attack and decay controls weren't saved and
loaded at all while just the values of all other knobs were saved
(instead automation data, controllers etc.).
When creating a new Sf2Player plugin instance, load the default
soundfont. Might decrease performance a little bit when loading projects
which make use of many other soundfonts but for the sake of improved
usability we should accept this.
Partially closes#3149779.