* Enable configuration of input device for SDL Up to now the SDL audio driver attempted to use the default recording device. This might not be what users want or expect, especially since the actually used device is not visible anywhere. So if recording does not work for the users they have no way to find out what's wrong. Extend the settings screen of the SDL driver with a combo box that allows to select the input device to be used. Store the selected device name in a new attribute called "inputdevice" in the "audiosdl" section of the configuration file. Use the information from the configuration when attempting to inialize the input device. Fall back to the default device if that does not work. (cherry picked from commit33139b9f4c) * Provide a setting for system default input Provide the setting "[System Default]" which instructs the SDL driver to use the default device of the system as the input device. In the configuration file this option is represented as an empty string. This should play well with the current existing configuration of the users. (cherry picked from commit29c43c2bb6) * Configuration of output device for SDL Let users configure the output device that's used by the SDL driver. Code-wise the implementation is very similar to the input device configuration. Use a `QComboBox` instead of a `QLineEdit` for `m_device` and rename it to `m_playbackDeviceComboBox`. Rename `s_defaultInputDevice` to `s_systemDefaultDevice` because it is used in the context of playback and input devices. (cherry picked from commit1ab45e4994) * Ensure label visibility Make sure that labels are always shown by setting the row wrap policy of the form layout to wrap long rows. (cherry picked from commita123d0e3cb) * Rename "Device" Rename "Device" to "Playback device" to make clear what the setting refers to. (cherry picked from commit1f0cda4983) * Remove repeated strings Introduce const expressions to get rid of repeated strings with a risk of typos. (cherry picked from commitf9ea9705b8) * Apply some more changes Apply some more changes that have been made to `AudioSdl` in the recording branch. * Conditional ternary operator Also use a conditional ternary operator for the input device setup. * Methods for population of combo boxes Move the population of the input and playback device combo boxes into the methods `populatePlaybackDeviceComboBox` and `populateInputDeviceComboBox`. * Sort devices in combo box Sort the devices names alphabetically in the input and playback combo boxes. The default devices is always shown as the first entry. * Code review fixes Use `AudioDeviceSetupWidget` instead of `QObject` to translate "[System Default]". Fix copy/paste error in comment. * Simplify some constexpr statements
LMMS
What is LMMS?
LMMS is a free cross-platform alternative to commercial programs like FL Studio®, which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface.
Homepage
Downloads/Releases
Developer Wiki
Artist & User Wiki/Documentation
Sound Demos
LMMS Sharing Platform Share your songs!
Features
- Song-Editor for composing songs
- Pattern-Editor for creating beats and patterns
- An easy-to-use Piano-Roll for editing patterns and melodies
- A Mixer with unlimited mixer channels and arbitrary number of effects
- Many powerful instrument and effect-plugins out of the box
- Full user-defined track-based automation and computer-controlled automation sources
- Compatible with many standards such as SoundFont2, VST(i), LADSPA, GUS Patches, and full MIDI support
- MIDI file importing and exporting
Building
See Compiling LMMS on our wiki for information on how to build LMMS.
Join LMMS-development
If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!
Information about what you can do and how can be found in the wiki.
Before coding a new big feature, please always file an issue for your idea and suggestions about your feature and about the intended implementation on GitHub, or ask in one of the tech channels on Discord and wait for replies! Maybe there are different ideas, improvements, or hints, or maybe your feature is not welcome/needed at the moment.