QVector with std::vector` (#6477)
* Replace QVector with std::vector in AudioEngine * Replace QVector with std::vector in AudioEngineWorkerThread * Replace QVector with std::vector in AudioJack * Replace QVector with std::vector in AutomatableModel * Replace QVector with std::vector in AutomationClip * Replace QVector with std::vector in AutomationEditor * Replace QVector with std::vector in ConfigManager * Replace QVector with std::vector in Controller * Replace QVector with std::vector in ControllerConnection * Replace QVector with std::vector in EffectChain * Replace QVector with std::vector in EnvelopeAndLfoParameters * Replace QVector with std::vector in InstrumentFunctions * Replace QVector with std::vector in MidiClient * Replace QVector with std::vector in Mixer * Replace QVector with std::vector in Note * Replace QVector with std::vector in PeakController * Replace QVector with std::vector in PianoRoll * Replace QVector with std::vector in PluginFactory * Replace QVector with std::vector in RenderManager * Replace QVector with std::vector in StepRecorder * Replace QVector with std::vector in Track * Replace QVector with std::vector in TrackContainer * Replace QVector with std::vector in Song * Adapt QVector to std::vector changes in ControllerConnectionDialog * Phase 2: Use std::abs in panning.h Without this, the QVector changes will make the code not compile. * Phase 2: Replace QVector with std::vector in PeakControllerEffect * Phase 2: Replace QVector with std::vector in AutomatableModel * Phase 2: Replace QVector with std::vector in AutomationClip * Phase 2: Replace QVector with std::vector in ControllerConnection * Phase 2: Replace QVector with std::vector in EffectChain * Phase 2: Replace QVector with std::vector in Mixer * Phase 2: Replace QVector with std::vector in PeakController * Phase 2: Replace QVector with std::vector in RenderManager * Phase 2: Replace QVector with std::vector in Song * Phase 2: Replace QVector with std::vector in StepRecorder * Phase 2: Replace QVector with std::vector in Track * Phase 2: Replace QVector with std::vector in TrackContainer * Phase 2: Adapt QVector changes in EffectRackView * Phase 2: Adapt QVector changes in AutomationClipView * Phase 2: Adapt QVector changes in ClipView * Phase 2: Adapt QVector changes in AutomationEditor * Phase 2: Adapt QVector changes in PianoRoll * Phase 2: Adapt QVector changes in TrackContainerView * Phase 2: Adapt QVector changes in TrackContentWidget * Phase 2: Adapt QVector changes in InstrumentTrack * Phase 2: Adapt QVector changes in MidiClip * Phase 2: Adapt QVector changes in SampleTrack * Fix segmentation fault in ConfigManager::value * Fix unintended faulty std::vector insert in AutomationClip::resolveAllIDs * Resolve trailing whitespace in src/core/StepRecorder.cpp Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Use std::next and std::prev in EffectChain::moveUp/moveDown * Introduce static "combineAllTracks" function in AutomationClip * Adjust variable name in Song::automatedValuesAt * Adjust removal of long step notes in StepRecorder::removeNotesReleasedForTooLong * Iterate over m_chords by const reference in src/core/InstrumentFunctions.cpp Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Fix StepRecorder::removeNotesReleasedForTooLong again * Combine the ConfigManager::value overloads using std::optional * Revise StepRecorder::removeNotesReleasedForTooLong * Remove redundant std::optional in ConfigManager::value * Remove trailing whitespace in ConfigManager::value * Fix: Prevent incorrect use of std::distance when element not found * Chore: Remove trailing whitespace in edited files * Only set the id attribute if the controller was found Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Remove extra indents from 84b8fe8a559855ed263b74cc582eab3655250c5f * Fix compilation issues * Add LMMS_ prefix for header guard in Track.h * Undo changes made to MixerView::deleteUnusedChannels * Simplify code to handle failure of finding tracks Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Split ternary operator into separate if statement Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Undo changes to indentation in MixerRoute * Do general clean-up Some of the changes made: + Use auto where benefical + Fix bug in AutomatableModel::globalAutomationValueAt (for loop should be looping over clips variable, not clipsInRange) + Undo out of focus whitespace changes * Always assign to m_steps regardless if clip is found or not Even when the clip is not found (i.e., currentClip is -1), m_steps still gets assigned to. * Insert at the end of tracks vector in src/core/Mixer.cpp Co-authored-by: Dominic Clark <mrdomclark@gmail.com> * Insert at the end of tracks vector in src/core/Mixer.cpp (2) Co-authored-by: Dominic Clark <mrdomclark@gmail.com> * Remove redundant template parameter * Use std::array for zoomLevels --------- Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
LMMS
What is LMMS?
LMMS is a free cross-platform alternative to commercial programs like FL Studio®, which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface.
Homepage
Downloads/Releases
Developer Wiki
Artist & User Wiki/Documentation
Sound Demos
LMMS Sharing Platform Share your songs!
Features
- Song-Editor for composing songs
- Pattern-Editor for creating beats and patterns
- An easy-to-use Piano-Roll for editing patterns and melodies
- A Mixer with unlimited mixer channels and arbitrary number of effects
- Many powerful instrument and effect-plugins out of the box
- Full user-defined track-based automation and computer-controlled automation sources
- Compatible with many standards such as SoundFont2, VST(i), LADSPA, GUS Patches, and full MIDI support
- MIDI file importing and exporting
Building
See Compiling LMMS on our wiki for information on how to build LMMS.
Join LMMS-development
If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!
Information about what you can do and how can be found in the wiki.
Before coding a new big feature, please always file an issue for your idea and suggestions about your feature and about the intended implementation on GitHub, or ask in one of the tech channels on Discord and wait for replies! Maybe there are different ideas, improvements, or hints, or maybe your feature is not welcome/needed at the moment.