quaternion
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@@ -8,7 +8,7 @@
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<IsAccessibleByScripts>true</IsAccessibleByScripts>
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<IsReadOnly>false</IsReadOnly>
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<IsObsolete>false</IsObsolete>
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<Description>Missing Documentation</Description>
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<Description>The X component of the quaternion.</Description>
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</Properties>
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<Properties>
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<Name>Y</Name>
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@@ -16,7 +16,7 @@
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<IsAccessibleByScripts>true</IsAccessibleByScripts>
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<IsReadOnly>false</IsReadOnly>
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<IsObsolete>false</IsObsolete>
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<Description>Missing Documentation</Description>
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<Description>The Y component of the quaternion.</Description>
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</Properties>
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<Properties>
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<Name>Z</Name>
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@@ -24,7 +24,7 @@
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<IsAccessibleByScripts>true</IsAccessibleByScripts>
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<IsReadOnly>false</IsReadOnly>
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<IsObsolete>false</IsObsolete>
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<Description>Missing Documentation</Description>
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<Description>The Z component of the quaternion.</Description>
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</Properties>
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<Properties>
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<Name>W</Name>
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@@ -32,7 +32,7 @@
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<IsAccessibleByScripts>true</IsAccessibleByScripts>
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<IsReadOnly>false</IsReadOnly>
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<IsObsolete>false</IsObsolete>
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<Description>Missing Documentation</Description>
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<Description>The W component of the quaternion.</Description>
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</Properties>
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<Properties>
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<Name>Identity</Name>
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@@ -40,7 +40,7 @@
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<IsAccessibleByScripts>true</IsAccessibleByScripts>
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<IsReadOnly>true</IsReadOnly>
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<IsObsolete>false</IsObsolete>
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<Description>Missing Documentation</Description>
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<Description>The identity rotation.</Description>
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</Properties>
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<Methods>
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<Name>New</Name>
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@@ -48,7 +48,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a new Quaternion object.</Description>
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</Methods>
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<Methods>
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<Name>New</Name>
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@@ -80,7 +80,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a new Quaternion object with the specified components.</Description>
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</Methods>
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<Methods>
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<Name>Angle</Name>
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@@ -100,7 +100,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Calculates the angle between two quaternions.</Description>
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</Methods>
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<Methods>
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<Name>AngleAxis</Name>
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@@ -120,7 +120,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a rotation which rotates angle degrees around axis.</Description>
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</Methods>
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<Methods>
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<Name>Dot</Name>
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@@ -140,7 +140,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Calculates the dot product of two quaternions.</Description>
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</Methods>
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<Methods>
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<Name>Euler</Name>
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@@ -166,7 +166,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a quaternion from Euler angles specified by x, y, and z.</Description>
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</Methods>
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<Methods>
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<Name>Euler</Name>
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@@ -180,7 +180,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a quaternion from Euler angles specified by a Vector3.</Description>
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</Methods>
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<Methods>
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<Name>ToEuler</Name>
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@@ -194,7 +194,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Converts a quaternion to Euler angles represented as a Vector3.</Description>
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</Methods>
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<Methods>
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<Name>FromToRotation</Name>
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@@ -214,7 +214,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a rotation which rotates angle degrees around axis.</Description>
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</Methods>
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<Methods>
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<Name>Inverse</Name>
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@@ -228,7 +228,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Calculates the inverse of a quaternion.</Description>
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</Methods>
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<Methods>
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<Name>Lerp</Name>
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@@ -254,7 +254,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Linearly interpolates between two quaternions.</Description>
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</Methods>
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<Methods>
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<Name>LerpUnclamped</Name>
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@@ -280,7 +280,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Linearly interpolates between two quaternions without clamping the interpolant.</Description>
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</Methods>
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<Methods>
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<Name>LookRotation</Name>
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@@ -294,7 +294,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a rotation with the specified forward direction.</Description>
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</Methods>
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<Methods>
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<Name>LookRotation</Name>
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@@ -314,7 +314,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Creates a rotation with the specified forward and upwards directions.</Description>
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</Methods>
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<Methods>
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<Name>Normalize</Name>
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@@ -328,7 +328,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Normalizes the given quaternion.</Description>
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</Methods>
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<Methods>
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<Name>RotateTowards</Name>
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@@ -354,7 +354,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Rotates a rotation from towards to by maxDegreesDelta.</Description>
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</Methods>
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<Methods>
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<Name>Slerp</Name>
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@@ -380,7 +380,7 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Spherically interpolates between two quaternions.</Description>
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</Methods>
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<Methods>
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<Name>SlerpUnclamped</Name>
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@@ -406,10 +406,10 @@
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<IsAsync>false</IsAsync>
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<IsObsolete>false</IsObsolete>
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<IsStatic>true</IsStatic>
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<Description>Missing Documentation</Description>
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<Description>Spherically interpolates between two quaternions without clamping the interpolant.</Description>
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</Methods>
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<IsStatic>false</IsStatic>
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<IsAbstract>false</IsAbstract>
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<IsInstantiatable>false</IsInstantiatable>
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<Description>Missing Documentation</Description>
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<Description>Represents a quaternion used for rotations.</Description>
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</ClassDef>
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