Ensure that NotePlayHandles get processed before the InstrumentPlayHandle on instruments that use both NotePlayHandles and InstrumentPlayHandle, such as LB302 and SF2-Player
Issue: Currently, we use threads to process all PlayHandles, so there's no guarantee of the order they are processed in. This causes timing inaccuracy and jitter: notes of instruments that use both NPH's and IPH's can get randomly delayed by one entire period. The issue is solved thusly: - When processing an IPH, we check if the instrument is midi-based. If yes, we just process it normally (no NPH's to worry about). - If it's not, then it also uses NPH's, so we'll have the IPH wait until all NPH's belonging to same instrument have been processed. There's some similar code in the new FX mixer, I pretty much just copied how we do it there.
This commit is contained in:
@@ -119,13 +119,13 @@ public:
|
||||
|
||||
virtual bool isFromTrack( const track * _track ) const;
|
||||
|
||||
|
||||
protected:
|
||||
inline InstrumentTrack * instrumentTrack() const
|
||||
{
|
||||
return m_instrumentTrack;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
// instruments may use this to apply a soft fade out at the end of
|
||||
// notes - method does this only if really less or equal
|
||||
// desiredReleaseFrames() frames are left
|
||||
|
||||
@@ -22,11 +22,12 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _INSTRUMENT_PLAY_HANDLE_H
|
||||
#define _INSTRUMENT_PLAY_HANDLE_H
|
||||
#ifndef INSTRUMENT_PLAY_HANDLE_H
|
||||
#define INSTRUMENT_PLAY_HANDLE_H
|
||||
|
||||
#include "PlayHandle.h"
|
||||
#include "Instrument.h"
|
||||
#include "NotePlayHandle.h"
|
||||
|
||||
|
||||
class InstrumentPlayHandle : public PlayHandle
|
||||
@@ -45,6 +46,25 @@ public:
|
||||
|
||||
virtual void play( sampleFrame * _working_buffer )
|
||||
{
|
||||
// if the instrument is midi-based, we can safely render right away
|
||||
if( m_instrument->flags() & Instrument::IsMidiBased )
|
||||
{
|
||||
m_instrument->play( _working_buffer );
|
||||
return;
|
||||
}
|
||||
|
||||
// if not, we need to ensure that all our nph's have been processed first
|
||||
ConstNotePlayHandleList nphv = NotePlayHandle::nphsOfInstrumentTrack( m_instrument->instrumentTrack(), true );
|
||||
|
||||
foreach( const NotePlayHandle * cnph, nphv )
|
||||
{
|
||||
NotePlayHandle * nph = const_cast<NotePlayHandle *>( cnph );
|
||||
while( nph->state() != ThreadableJob::Done )
|
||||
{
|
||||
nph->process();
|
||||
}
|
||||
}
|
||||
|
||||
m_instrument->play( _working_buffer );
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
|
||||
virtual Flags flags() const
|
||||
{
|
||||
return IsSingleStreamed | IsMidiBased;
|
||||
return IsSingleStreamed;
|
||||
}
|
||||
|
||||
virtual PluginView * instantiateView( QWidget * _parent );
|
||||
|
||||
Reference in New Issue
Block a user