Vesa bad08a2632 Ensure that NotePlayHandles get processed before the InstrumentPlayHandle on instruments that use both NotePlayHandles and InstrumentPlayHandle, such as LB302 and SF2-Player
Issue: Currently, we use threads to process all PlayHandles, so there's no guarantee of the order they are processed in. This causes timing inaccuracy and jitter: notes of instruments that use both NPH's and IPH's can get randomly delayed by one entire period.
The issue is solved thusly:
- When processing an IPH, we check if the instrument is midi-based. If yes, we just process it normally (no NPH's to worry about).
- If it's not, then it also uses NPH's, so we'll have the IPH wait until all NPH's belonging to same instrument have been processed. There's some similar code in the new FX mixer, I pretty much just copied how we do it there.
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Linux MultiMedia Studio

Build Status

What is LMMS?

LMMS is a free cross-platform alternative to commercial programs like FL Studio (R), which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface.

Features

  • Song-Editor for composing songs
  • A Beat+Bassline-Editor for creating beats and basslines
  • An easy-to-use Piano-Roll for editing patterns and melodies
  • An FX mixer with 64 FX channels and arbitrary number of effects allow unlimited mixing possibilities
  • Many powerful instrument and effect-plugins out of the box
  • Full user-defined track-based automation and computer-controlled automation sources
  • Compatible with many standards such as SoundFont2, VST(i), LADSPA, GUS Patches, and full MIDI support
  • Import of MIDI and FLP (Fruityloops(R) Project) files

Building

See Compiling LMMS on our wiki for information on how to build LMMS.

Join LMMS-development

If you are interested in LMMS, it's programming, artwork, testing, writing demo-songs, (and improving this readme…) or something like that, you're welcome to participate on the development of LMMS!

Information about what you can do and how can be found in the wiki.

Before coding a new big feature, please always file an issue for your idea and suggestions about your feature and about the intended implementation on GitHub or post to the LMMS-devel-mailinglist (lmms-devel@lists.sourceforge.net) and wait for replies! Maybe there're different ideas, improvements, hints or maybe your feature is not welcome/needed at the moment.

Description
Custom LMMS fork because upstream hasn't merged the cool stuff yet. Contains Disintegrator violently vibefixed from a 7-year-old PR.
Readme 155 MiB
Build Latest
2026-03-15 04:54:16 +01:00
Languages
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CMake 3.5%
CSS 1%
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Other 0.4%