The snare sounds like it would be used for marching. If you can make it
brighter without making it sound funny, please do...
The kick was too dark for general purpose. Shortened it, raised it in
the frequency range and added more noise.
The clap is nothing more than a dry clap. As of now there is a clap with
decay or something. I used two evenings to make the clap I wanted so I
figured other people maybe wanted a dry clap too. Of course it is
probably I who suck at adjusting knobs correctly, but I reckon there are
more of us. 😟
I probably didn't spend too much time on the kick, but as of now there
is only a trapkick in LMMS (kick with long delay), and though we agree
on that it is easy to make kicks in Kicker, it is even easier to use
existing presets and adjust a preexisting preset. So I missed a short
kick in LMMS, and so I made one.
corrected the typeo's,
Used sampleFrame instead of float* making the code cleaner.
Set up a socket to change the samplerate where required.
Stopped using malloc ( yeah that was bad practice on my part ).
Now using lmms_Math.h and the predefined versions of F_PI and F_2PI,
I didn't know data from the knobs etc. was not updated over the course of a buffer, so have moved outside the processing loop,
made appropriate functions inline,
used sinf.
Multiplication has replaced division where possible,
zeroing of the buffer has been removed, as redundant.
LB302:
-AcidLead
-AngryLead
-DroneArp
Organic:
-Pwnage
-Rubberband
SID:
-Bass
-CheesyGuitar
-Lead
-MadMind
-Overdrive
-Pad
No presets of any kind were removed or otherwise changed.
Got rid of all but 2 of the songs in OldStuff.
Kept Skeissi-RandomProject12345 because it's cool.
Kept TobyDox-Psycho because it was the first song made in LMMS.