- entire wheelevent code was written very... weirdly, I simplified it
- fix bug with x zoom with mousewheel, no more getting stuck between 25/50
- ctrl+shift+mousewheel now zooms y-axis
- ctrl+alt+mousewheel now changes quantization
Basically, this works as such:
- if you click shift *after* starting a note move OR after creating a new note, the note move action is switched into resize mode, so you can quickly resize the note you just created, or the note you just moved. This saves time and improves workflow - at least based on my own experience: I've always wished I could do this, this is a huge time saving when you want to quickly jot down notes of differing lengths.
- if shift is already pressed when you click, the above will not happen, because that would mess with the note copy function. Copying notes with shift-dragging works the same as before.
- note test playback is halted when you click shift while moving. This is purely because it was causing some crackling noise, probably because of the changing length of a note that is currently playing. Maybe that can be fixed later, although it's arguably better not to hear the note while resizing - it's consistent with the other resize.
- works on group of notes as well, if you start moving a group of notes and then click shift, it will go into resize. Exception is notes copied with shift-drag... for obvious reasons.
- that should be all. Testing appreciated.
As of 6650dd356d base notes are not played
anymore when chords are enabled. Therefore create a separate NotePlayHandle
for the base note like we do for all other notes in the chord.
We don't want to loose the settings of an effect plugin even if it's not
available and thus can't be instantiated. Therefore remember original
settings data and save them back properly.
Partly closes#733.
Aka. 5-chord, simple 5th interval chord. A very simple addition and something I've always wondered why it's missing from the very extensive huge list of chords and scales.
Since we now provide the wavetables as pre-generated files, there's no delay caused by their initialization
so we can move it to the startup of the software. I thought engine.cpp is the best place for this, it makes
conceptually more sense than main.cpp IMO.
This way each instrument that wants to use them in the future won't have to call the initialization function
separately, making things a bit easier.
- Envelope length is now temposyncable and has higher maximum
- Distortion is divided to start/end knobs for a simple distortion envelope
- Everything backwards compatible
These methods are used to fetch the automated value of a model at a given MidiTime
These are still untested but that shouldn't be a problem since they aren't actually used by anything yet... but I'll be doing some testing and bugfixing (if needed) for them later.
These will be an important step in making sampletracks eventually be reliably playable from any position, and more generically, being able to reliably convert MidiTime to real time. Of course they can be useful for other things too (not sure what though, yet).