Commit Graph

7949 Commits

Author SHA1 Message Date
Michael Gregorius
8136b7002c Fix floating point exception in Spectrum Analyzer (#7018)
Fix a floating point exception in the Spectrum Analyzer which occurs if the amplitude is 0. The amplitude is used in the calculation of a logarithm which is not defined for values smaller or equal to 0.

The fix is to replace a value of 0 with the minimum positive float value. Negative values are not handled because it seems that only values greater or equal to 0 are fed into the method. This assumption is asserted in case this ever changes.
2023-12-10 11:42:02 +01:00
szeli1
67ce167775 Fix AudioFileProcessor reverse bug (#6958) 2023-11-25 17:24:05 -05:00
DanielKauss
c2811aebef Ghost notes for the automation editor (#6940)
Show ghost notes or sample track as a visual aid in the Automation Editor.

---------

Co-authored-by: IanCaio <iancaio_dev@hotmail.com>
2023-11-25 12:16:56 +01:00
saker
3a928d80b2 Enforce lazy loading for FileBrowser (#6996) 2023-11-23 20:31:49 -05:00
Lost Robot
ced1f18eca Rewrite Amplifier plugin code (#6989)
* rewrite amplifier plugin style

* pomelo

* oroblanco

* grapefruit

* calamlamondin
2023-11-23 16:30:40 -05:00
Dominic Clark
dc8c49a539 Use std::optional for colour interfaces and storage (#6991) 2023-11-19 14:52:37 +00:00
saker
aa050ae0b7 Fix memory leaks (#6879)
* Replace knobFModel with std::vector

* Create QPixmap's on the stack

* Assign parent for QGraphicsScene
A call to QGraphicsView::setScene does not make
the view take ownership of the scene.

* Do not allocate QList on the heap

* Use static QPixmap's
The QPixmap's need to be created within the constructor, and not outside
where they are defined, since it can't find them otherwise.
I'm not too sure why.

* Clear m_vi2->knobFModel in destructor

* Use local static QPixmap's

* Do not allocate QPixmap with new in AudioFileProcessor

* Do not allocate QPixmap with new in Nes

* Do not allocate QPixmap with new in Organic

* Do not allocate QPixmap with new in SaControlsDialog

* Do not allocate QPixmap with new in Vestige

* Do not allocate QPixmap with new for FileBrowser

* Do not allocate QPixmap with new in MixerLine

* Do not allocate QPixmap with new in SendButtonIndicator

* Do not allocate QPixmap with new in AutomationClipView

* Do not allocate QPixmap with new in MidiClipView

* Do not allocate QPixmap with new in AutomationEditor

* Do not allocate QPixmap with new in PianoRoll

* Do not allocate QPixmap with new in TimeLineWidget

* Do not allocate QPixmap with new in EnvelopeAndLfoView

* Do not allocate QPixmap with new in PianoView

* Do not allocate QPixmap with new in ComboBox

* Do not allocate QPixmap with new in Fader

* Do not allocate QPixmap with new for LcdWidget

* Do not allocate QPixmap with new for LedCheckbox

* Use m_ as prefix for members

* Use uniform initialization
I already started using uniform initialization for the QPixmap changes
for some reason, so I'm finishing that up.

* Uniform initiaization

* And then he realized he was making copies...

* Do not call QPixmap copy constructor

* Do not call QPixmap copy constructor in SaControlsDialog

* Do not make pixmap's static for Lcd's and Led's

* Initialize pixmaps in-class

* Fix few mistakes and formatting
2023-11-19 00:44:15 -05:00
saker
fad0011508 Analyze and improve search in the file browser (again) (#6985)
Improves performance when searching in the file browser (confirmed with profiling using KCacheGrind), adds a search indicator at the bottom to let the user know a search is in progress, blacklists unnecessary system directories (speeding up both the search speed and potentially load times as well by reducing the number of filesystem entries to consider), and fixes an issue that causes not all of the search results to appear.
2023-11-18 20:47:15 -05:00
IanCaio
17c919879f Implement Note Types (#5902)
* Initial Commit

	Starts implementing Note Types. The two available types are
RegularNote and StepNote. PianoRoll now paints the color with a
different color for StepNotes. Pattern::addStep now sets the type of the
note to StepNote.
	Negative size is still used to signal a step note.

* Update Pattern.cpp to account for the Note::Type

	Updates the methods noteAtStep(), addStepNote() and checkType()
from Pattern.cpp to account for the note type and not the note length.

* Update PatternView::paintEvent to draw step notes

	PatternView::paintEvent now draws the pattern if the pattern
type is BeatPattern and TCOs aren't fixed (Song Editor). Color used is
still the BeatPattern color (grey) and the conditional doesn't look very
nice and can be improved.
	Pattern::beatPatternLength was also updated so it accounts for
the note type not note length. Review this method, as it looks a bit
weird (particularly the second conditional).

* Implements StepNotes setting a NPH with 0 frames

	Now, instead of TimePos returning 0 for negative lengths, we
create a NotePlayHandle with 0 frames when the note type is StepNote on
InstrumentTrack::play.

* Improves PatternView::paintEvent conditional

	Improves a conditional inside PatternView::paintEvent by
reversing the order in which they are executed.

* Adds upgrade method for backwards compatibility

	Adds an upgrade method that converts notes with negative length
to StepNotes, so old projects can be loaded properly.
	Explicitly set the Note::RegularNote value as 0.
	Make the default "type" value "0", so notes without a type are
loaded as RegularNotes.

* Addresses Veratil's review

	- Changes "addStepNote" so "checkType" isn't called twice in a
row.
	- Changes style on a one line conditional.

* Uses ternary expression on statement

	Reduces number of lines by using ternary expression.

* Addresses PR review (sakertooth)

	- Changes class setter to inline
	- Uses enum class instead of enum
	- Uses auto and const where appropriate

* Finished changes from review (sakertooth)

	- Used std::max instead of qMax
	- Fixed style on lines changed in the PR

* Uses std::find_if to save codelines

	As suggested by sakertooth, by using std::find_if we are able to
simplify the checkType method to two lines.

* Addresses review from sakertooth

	- Reverts m_detuning in-class initialization
	- Removes testing warning
	- Removes unnecessary comment

* Addresses DomClark's review

	- Rename the Note Types enum to avoid redundancy
	- Uses std::all_of instead of std::find_if on MidiClip checkType
	- Rewrites addStepNote so it sets the note type before adding it
to the clip, avoiding having to manually change the type of the clip
after adding the note

* Updates MidiExport to use Note Types

	- Now MidiExport is updated to use note types instead of relying
on negative length notes.
	- For that change it was necessary to find a way of letting
MidiExport know how long step notes should be. The solution found was to
add an attribute to the Instrument XML called "beatlen", which would
hold the number of frames of the instrument's beat. That would be
converted to ticks, so we could calculate how long the MIDI notes would
have to be to play the whole step note. If the attribute was not found,
the default value of 16 ticks would be used as a length of step notes,
as a fallback.

* Fixes ambiguity on enum usage

	Due to changes in the name of enum classes, there was an
ambiguity caused in NotePlayHandle.cpp. That was fixed.

* Addresses new code reviews

	- Addresses code review from PhysSong and Messmerd

* Fixes note drawing on Song Editor

	- Notes were not being draw on the song editor for BeatClips.
This commit fixes this.

* Adds cassert header to TimePos.cpp

	- Adds header to use assert() on TimePos.cpp

* Apply suggestions from code review

Fixes style on some lines

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Reverts some changes on MidiExport

	- Some changes were reverted on MidiExport and InstrumentTrack.
We were storing the beat length on the XML of Instrument Tracks, but in
reality the beat length is a per note attribute, and some instruments
could run into a segmentation fault when calling beat length without a
NotePlayHandle (i.e.: AFP). Because of that I reverted this change, so
the beat length is not stored on the XML anymore, and instead we have a
magic number on the MidiExport class that holds a default beat length
which is actually an upper limit for the MIDI notes of step notes. In
the future we can improve this by finding a way to store the beat length
on the note class to use it instead. The MidiExport logic is not
worsened at all because previously the beat length wasn't even
considered during export (it was actually improved making the exported
notes extend until the next one instead of cutting shorter).

* Fix the order of included files

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
2023-11-18 17:14:27 -05:00
Lost Robot
0255704138 Disable Compressor background autofill (#6986) 2023-11-18 16:06:26 -05:00
saker
7268827624 Revamp synchronization with the audio engine (#6881)
The revamp consists of one lock. When the audio thread needs to render audio or another thread wants to run a change, acquiring the lock grants mutual exclusion to do one of the two. The intention is that this will provide stronger guarantees that changes do not run concurrently with the audio thread, as well as having the synchronization mechanism itself be free of data races (verified with TSan).
2023-11-18 15:28:01 -05:00
Hyunjin Song
1e2167d005 Fix Sf2 player freezing on project unloading with shared SoundFonts (#6950)
* Require FluidSynth >= 1.1.7

* Use `fluid_sfont_t` directly without sharing

* Adjust formatting a bit
2023-11-18 07:27:09 -05:00
Mirko Di
a64bbc7633 Add BPM tags to built-in beat loops (#5439) (#6747)
* Added floating-point vorbis BPM tags to files in lmms/data/samples/beats
* Added rounded BPM to filenames, surrounded by square brackets and separated from the rest of the filename by an underscore
2023-11-17 16:46:28 +01:00
Bernhard
609c008a71 Keep master bus color on FX Mixer when switching project
Fixes #6398
2023-11-13 12:37:28 +01:00
Johannes Lorenz
ecc5ff8ca7 Fixes #6753: Lv2 help window issues (#6957)
This fixes at least three issues:

* Help window is not synched with window manager's `X`-button
* Help window is not being closed on track destruction or on closing the plugin window
* Trims help window strings and force-adds a newline, because `QLabel::sizeHint` sometimes computes too small values. Now, together with #6956, all help windows fit their strings. Some help windows are too large by one line, but this seems better than forcing the user to resize them if they are too small by one line.
2023-11-12 02:25:26 +01:00
Johannes Lorenz
652b1fa57a SubWindow: Increase to respect child's sizeHint (#6956)
Before this commit, on creation, `SubWindow` gets resized to exactly the
children's `sizeHint`. This makes the child too small, since the
`SubWindow` already contains a title bar and borders.

With this commit, the `SubWindow` is calculated such that after
rendering, the child window gets exactly the `size` that its `sizeHint`
has previously suggested.

Most of LMMS widgets are not resizable, but the Lv2 help window is a
good example to test this out. The help windows now in most cases
contain enough space to fit the help text. In some cases, it still does
not fit, though debug prints show that the `size` matches the
`sizeHint`.
2023-11-12 02:21:51 +01:00
Johannes Lorenz
5c37aa2e2e Fixes #6786: Lv2Proc: Fix losing automation on export (#6944)
This PR is a about reloading an `Lv2Proc`, e.g. in case of a sample rate
change.

Prior to this PR, #6419 handled this by first saving the models into
XML, then destroying and re-initializing the whole `Lv2Proc` and finally
reloading the saved XML. However, #6786 shows that the automation is not
properly restored in such a case.

This PR thus attempts to not destroy the automatable models, just
everything else. This is done by moving `Lv2Proc::createPorts` into the
CTOR before calling `Lv2Proc::initPlugin`, which makes `initPlugin()`
and `shutdownPlugin()` proper inverses of each other (note that in jalv,
the ports are also created before the features are). The new class
`Lv2ProcSuspender` adds an RAII interface for reloading the `Lv2Proc`.

Note that another, possibly more clean approach would be to separate the
features and the plugin from the models ("controls"), to then only
destroy the features and the plugin. This could be done by having
`Lv2Effect` contain an `Lv2Proc` and `Lv2FxControls` contain an
`Lv2ProcControls`. Then the effect classes are the usual way round, and
you still maintain the separation between processor and controls in the
core LV2 code. (Similarly for the instrument, except we don't have a
processor/control split for instruments, so an instance of each class
would be contained within the same instrument instance.) - Thanks for
this proposal to @DomClark .
2023-11-12 02:20:53 +01:00
Johannes Lorenz
379acb970b Lv2Proc: Fix shutdown routine (#6944) 2023-11-12 02:20:53 +01:00
DanielKauss
c779521730 Add slicer plugin (#6857)
* extremly basic slicer, note playback and gui works

* very simple peak detection working

* basic phase vocoder implementation, no effects yet

* phase vocoder slight rewrite

* pitch shifting works more or less

* basic timeshift working

* PV timeshift working (no pitch shift)

* basic functions work (UI, editing, playback)

* slice editor Ui working

* fundamental  functionality done

* Everything basic works fully

* cleanup and code guidelines

* more file cleanup

* Tried fixing multi slice playback (still broken)

* remove includes, add license

* code factoring issues

* more code factoring

* fixed multinote playback and bpm check

* UI performance improvments + code style

* initial UI changes + more code style

* threadsafe(maybe) + UI finished

* preparing for dinamic timeshifting

* dynamic timeshifting start

* realtime time scaling (no stereo)

* stereo added, very slow

* playback performance improvments

* Roxas new UI start

* fixed cmake

* Waveform UI finished

* Roxas UI knobs + layout

* Spectral flux onset detection

* build + PV fixes

* clang-format formatting

* slice snap + better defaults

* windows build fixes

* windows build fixes part 2

* Fixed slice bug + Waveform code cleanup

* UI button text + reorder + file cleanup

* Added knob colors

* comments + code cleanup

* var names fit convention

* PV better windowing

* waveform zoom

* Minor style fixes.

* Initial artistic rebalancing of the plugin artwork.

* PV phase ghosting fix

* Use base note as keyboard slice start

* Good draft of Artwork, renamed bg to artwork

* Removed soft glow.

* Fixed load crashes + findSlices cleanup

* Added sync button

* added pitch shifting, sometimes crashes

* pitch fixes

* MacOs build fixes

* use linear interpolation

* copyright + div by 0 fixes

* Fixed rare crash + name changes + license

* review: memcpy, no array, LMMS header, name change

* static constexpr added

* static vars to public + LMMS guards

* remove references in classes

* remove constexpr and parent pointer in waveform

* std::array for fft

* fixed wrong name in style

* remove c style casts

* use src_process

* use note vector for return

* Moved PhaseVocoder into core

* removed PV from plugin

* remove pointers in waveform

* clang-format again

* Use std:: + review suggestions

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>

* More review changes

* new signal slot + more review

* Fixed pitch shifting

* Fixed buffer overflow in PV

* Fixed mouse bug + better empty screen

* Small editor refactor + improvments

* Editor playback visual + small fixes

* Roxas UI improvments

* initial timeshift removing

* Remove timeshift + slice refactor

* Removed unused files

* Fix export bug

* Fix zoom bug

* Review changes SakerTooth#2

* Remove most comments

* Performance + click to load

* update PlaybackState + zerocross snapping

* Fix windows build issue

* Review + version

* Fixed fade out bug

* Use cosine interpolation

* Apply suggestions from code review

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* More review changes

* Renamed files

* Full sample only at base note

* Fix memory leak

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Style fixes

---------

Co-authored-by: Katherine Pratt <consolegrl@gmail.com>
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>
2023-11-11 18:09:38 -05:00
saker
8b2769bb69 Fix regression involving missed filters in #6962 (#6978) 2023-11-10 18:45:25 -05:00
saker
5596abb66a Improve search performance in FileBrowser (#6962)
Improves the search performance of the file browser by delegating the search to a worker thread. The main thread then builds the tree and displays it to the user.
2023-11-10 14:26:31 -05:00
Lost Robot
89c98a77a5 LOMM (upward/downward multiband compressor) (#6925) 2023-11-10 07:10:44 -08:00
Dalton Messmer
3b9e8c5ea1 Fix LV2 instrument instantiation crash (#6977)
Fixes LV2 instrument instantiation crash which occurs when right-clicking an LV2
instrument in the plugin browser and then clicking "Send to new instrument
track"
2023-11-09 02:10:32 -05:00
Lost Robot
8c194fc29c Improve Compressor lookahead algorithm (#6953) 2023-11-08 12:53:59 -08:00
Michael Gregorius
6d4343ca94 More prominent search (#6968)
Make the search features more prominent by adding an icon with a magnifying glass to the line edits. Because there is no specific icon for "search" the same icon as for "zoom" is used.

Make the "Search" text translatable in `PluginBrowser.cpp` and add a search icon.

Make the search in the effects selection dialog more similar to the other ones by adding a search icon and a placeholder text and by enabling the clear button.

Make some whitespace adjustments in the vicinity of the other adjustments.

Use function pointers instead of signals and slots for some connections. Use a lambda for the slot in the file browser code because GCC does not compile if the parameters differ between the connected functions. It seems that it cannot deal with default parameters.

It could be considered to create the search line edits in a factory although this would not work for the effects select dialog because its line edit is created in the UI file. In that case we'd have to add an additional method like `embellishLineEditForSearch(QLineEdit*)` or something similar to the factory.

Fixes #6966.
2023-11-06 20:24:37 +01:00
Lukas W
3342e171c0 Merge pull request #6960 from lukas-w/ci-macos-12
Run CI build on macOS 12
2023-11-05 12:51:00 +01:00
Lukas W
f6a1f25cf9 CI: Use lowest Xcode version available
For compatibility with older macOS versions, see discussion at
https://github.com/LMMS/lmms/pull/6960#discussion_r1382432764
2023-11-05 12:27:53 +01:00
Lukas W
620cd3e104 CI: Update to macOS 12
Homebrew doesn't provide bottles for macOS 11 anymore, causing
dependencies to be compiled in CI which takes approximately 173 years.
Therefore, upgrade to macOS 12 and
- remove DEVELOPER_DIR environment variable which caused problems but
  its removal doesn't appear to break anything
- upgrade npm because versions before 10.2.2 use Python's distutils
  package which was removed in Python 12. See
    - https://github.com/npm/cli/pull/6937
    - https://github.com/nodejs/node-gyp/issues/2869
2023-11-04 17:40:08 +01:00
Oskar Wallgren
7839a5760c Use QSaveFile on file write (#6107)
Updating to use the recommended method QSaveFile instead of QFile.
Hopefully fix issue where LMMS in rare occasions would produce empty
files on save. 

---------

Co-authored-by: Kevin Zander <veratil@gmail.com>
2023-11-03 22:37:19 +01:00
Lost Robot
fccbe5d517 Add MP3 import (#6750) 2023-11-01 15:37:56 -07:00
Dominic Clark
7b99c58926 Expose targets and versions for more dependencies (#6842) 2023-11-01 19:34:32 +00:00
Lukas W
2a2085c303 Fix & simplify instrument release fade-out (PR #6908) 2023-11-01 18:39:36 +01:00
Johannes Lorenz
5d60035c02 Use "jack_free" instead of "free" (#5954?)
Thanks to @messmerd for the hint.

Might fix #5954.
2023-10-31 23:45:02 +01:00
Johannes Lorenz
f6eacb31ba AudioJack: Style fixes
These were done with `clang-format`, and slight patching where
`clang-format` was a bit weird.
2023-10-31 23:45:02 +01:00
Johannes Lorenz
54cc4cf1e9 AudioJack: Fix segfault for some bufsizes
The segfault happens when you use buffersize 224: Then, in
AudioJack.cpp, L424, `done` can be greater than `_nframes`.
2023-10-31 23:45:02 +01:00
Lukas W
98ae7a6973 Refactor Instrument::applyRelease to be more readable 2023-10-31 20:28:17 +01:00
Lukas W
d277916c01 Fix instrument release ending one frame early
See discussion in https://github.com/LMMS/lmms/pull/6908#issuecomment-1784637574
and following comments.
2023-10-31 20:25:55 +01:00
Dominic Clark
cd018c04ff Improve CI cache usage (#6868)
* Update third-party actions to latest version

* Use vcpkg in manifest mode

* Only trim ccache after build

* Use ccache with MSVC

* Use Brewfile and cache Homebrew downloads

* Use --print-config for ccache 3

* Attempt to make ccache actually work with MSVC

* Zero ccache stats before building

* Use SDL2 on macOS
2023-10-31 01:19:00 -04:00
Dominic Clark
3d224cb455 Push policy stack in InstallDependencies module (#6878) 2023-10-31 12:59:29 +09:00
Lukas W
253a9f334e Fix CLI render crash
Fix unchecked access to GUI leading to a segfault in headless render,
a regression from 005ee47d43.

Fixes #6942
2023-10-30 16:53:42 +01:00
Oskar Wallgren
bf5f4a7994 Fix instrument release being applied early
As discovered by @michaelgregorious & @zonkmachine, applyRelease's
condition to determine whether the release ramp starts within the
current buffer was off by 1 frame, running the release code when the
ramp should only start in frame 0 of the next buffer. This could cause
the ramp to be miscalculated, starting at a value greater than 1.0 and
and thus actually amplifying the signal.
2023-10-30 08:19:01 +01:00
Michael Gregorius
c6ed4a274a First version of a new dynamic LADSPA control dialog (#2068)
Introduce a new version of the LADSPA control dialog which uses "bar controllers" and arranges them in a grid layout. Long parameter names are elided long if needed. The new dialog is implemented in the class `LadspaMatrixControlDialog`.

Note: it is still possible to reactivate the old dialog as it has not been removed yet. You can do so in `plugins/LadspaEffect/LadspaControls.h` by replacing the implementation of `createView()` with the following:
```
gui::EffectControlDialog* createView() override
{
	return new gui::LadspaControlDialog( this );
}
```

Introduce the new base class `FloatModelEditorBase`. It serves as the base widget for widgets that manipulate a float model and provides some base functionalities like context menus, edit dialogs, mouse handling, etc. Currently `BarModelEditor` and `Knob` inherit from `FloatModelEditorBase`. Therefore lots of code was moved from `Knob` to `FloatModelEditorBase`.

`BarModelEditor` supports style sheets. See the changes in style.css for the available options and their usage.
 
Extend `LedCheckBox` so that it adds support to render the text with the default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode

Legacy mode is the default and renders the LedCheckBox as before. The font is set to 7 pixels and all the text is rendered with a shadow.

Non-legacy mode uses the current font to render the text. The text is rendered without a shadow and the pixmap is centered vertically to the left side of the text. Non-legacy mode is currently only used in the context of the matrix LADSPA dialog. Toggle options are rendered using it as well as the "Link Channels" button.

Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it becomes more composable.

What follows are the individual commit messages of the 64 commits that have been squashed into a single merge commit.

* First version of a new dynamic LADSPA control dialog

The new dialog shows the LADSPA controls in a matrix layout. Each row
corresponds to a LADSPA parameter. Each parameter can have several
channels which can be linked. Each channel has its own row of controls.

The class LadspaMatrixControlView was added by copying and modifying
LadspaControlView to get rid of the link buttons which are associated
with some controls and some labels.

* Remove trailing whitespaces

* Merge fix

* Use the new connect syntax

* Remove empty destructors

* Use override keyword

* Reformat a bit

* Use nullptr

* Use range-based loops

* Add BarModelEditor and improve layouts

Add the new class `BarModelEditor` which is intended to become a new way
to adjust values of float models.

Simplify the layout in `LadspaMatrixControlDialog` by removing some
nested layouts. Remove the "Parameters" column.

Adjust `LadspaMatrixControlView` to implement the following changes:
* Show the name of the control next to toggle buttons (`LedCheckBox`).
* Use the new `BarModelEditor` for integer and float types.
* SHow the name of the control next to time based parameters that use
`TempoSyncKnob`.

The names are shown so that the "Parameters" column can be removed.

Technical details
------------------
The class `LadspaMatrixControlDialog` now creates a widget that contains
the matrix layout with the controls. This widget is then added to a
scroll area. The layout is populated in the new method
`arrangeControls`.

Add some helper methods to `LadspaMatrixControlDialog` which retrieve
the `LadspaControls` instance and the number of channels.

Add the implementation of `BarModelEditor` to `src/gui/CMakeLists.txt`.

TODOs
------
Extract common code out of the `Knob` class so that it can be reused by
`BarModelEditor`.

* Use factory to create LADSPA control widgets

Replace the class `LadspaMatrixControlView` with the factory class
`LadspaWidgetFactory`. The former was a widget that wrapped the widget
representation of a LADSPA control in yet another widget with a layout.
The factory simply returns the configured widget so that it can be
incorporated directly in layouts or other widgets.

Adjust `LadspaMatrixControlDialog` so that it uses the
`LadspaWidgetFactory` instead of the `LadspaMatrixControlView`.

* Initial version of FloatModelEditorBase

Create an initial version of `FloatModelEditorBase`. It is intended to
become the base widget for all widgets that manipulate a float model and
provides some base functionalities like context menus, edit dialogs,
mouse handling, etc.

The initial version is a copy of `Knob`. The enum and its values have
been suffixed with "Temp" as they will be removed later anyway. Same
applies for the function `convertPixmapToGrayScaleTemp`.

* Remove Knob related code from FloatModelEditorBase

First removal of Knob related code from FloatModelEditorBase.

* Remove setHtmlLabel

* Remove enum for knob types

* Remove label related code

Remove setLabel and the members m_label and m_isHtmlLabel.

* Remove several Qt properties

* Remove angle related members and methods

* Remove unused members and includes

* Clean up includes

* Make BarModelEditor inherit from FloatModelEditorBase

Make `BarModelEditor` inherit from `FloatModelEditorBase` so that it
inherits all shared functionality. Currently the class mostly implements
size related methods and overrides the paint method.

* Move LadspaWidgetFactory to LadspaEffect

Move the class `LadspaWidgetFactory` to the project LadspaEffect to make
it hopefully compile with mingw32 and mingw64.

Interestingly the code compiled and worked under Linux and MacOS.

* Code adjustments after scripted checks

Add an include guard and an additional `#pragme once`. Add comments to
closing namespace scopes.

* Export BarModelEditor

Export BarModelEditor so that for example the LadspaEffect project/
plugin can use it.

* Improve rendering of bar model editor

Increase the margin from 2 to 3 so that we have a more prominent border
around the filled area.

Fix a problem in the rendering code which led to situations where the
bar was drawn to the left of the start position for small values.

Return a more exact minimum size hint.

* Elide long parameter names

Elide long parameter names if needed.

* Enable horizontal direction of manipulation

Extend `FloatModelEditorBase` so that it also allows manipulation of the
values when the mouse is moved in horizontal directions. The default is
to use the vertical direction.

Make use of this new feature in `BarModelEditor` which now reacts to
horizontal movements when changing values.

* Represent enum parameters using the bar widget

The implementation of the current LADSPA dialog in master uses knobs to
represent enum parameters. Therefore it should also work with the new
bar widget.

This gets rid of many labels with the parameter name followed by
"(unsupported)".

* Remove TODO in LadspaWidgetFactory

* Render text of LedCheckBox with default font

Extend LedCheckBox so that it adds support to render the text with the
default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode

Legacy mode is the default and renders the LedCheckBox as before. The
font is set to 7 pixels and all the text is rendered with a shadow.

Non-legacy mode uses the current font to render the text. The text is
rendered without a shadow and the pixmap is centered vertically to the
left side of the text.

The non-legacy mode is currently only used in the context of the matrix
LADSPA dialog. Toggle options are rendered using it as well as the "Link
Channels" button.

* Use "yellow" LEDs for bool parameters

Use "yellow" LEDs (which are actually blue) for dynamically added bool
parameters so that the dialog is consistent with regards to the LED
colors. The "Link Channels" button also uses a "yellow" LED.

* Fix Qt5 builds

Fix the Qt5 builds which do not know horizontalAdvance as a member of
FontMetrics.

Also refactor LedCheckBox::onTextUpdated to make it more compact.

* Style sheets for BarModelEditor

Add style sheets options for BarModelEditor. See the changes in
style.css for the available options and their usage.

The members that can be manipulated by the style sheet options are
initialized accoriding to the palette so that the BarModelEditor should
also render something useful if no style is set.

Adjust the paintEvent method to use the style sheet brushes and colors.

* Layout optimizations

Set the vertical scroll bar to always show so that the controls do not
move around if the scroll bar is hidden or shown.

Set the margin of the grid layout to 0 so that the whole dialog becomes
tighter.

* Get rid of initial scroll bars

Make sure that the widget is shown without a scrollbar whenever possible
using the following rules.

If the widget fits on the workspace we use the height of the widget as
the minimum size of the scroll area. This will ensure that the scrollbar
is not shown initially (and never will be).

If the widget is larger than the workspace then we want it to mostly
cover the workspace. In that case the minimum height is set to 90 % of
the workspace.

* Switch to a green theme

Switch to a green theme to better match the default theme.

* Adjust classic theme

Adjust the classic theme so that it renders the bars in a legible way.

* Fixes for CodeFactor

Remove virtual keyword from methods that are marked as override.

Remove whitespaces that make CodeFactor unhappy. One of these fixes
includes moving the implementation of
LadspaMatrixControlDialog::isResizable into the cpp file.

* CodeFactor is still unhappy

Remove a blank line after the constructor.

* Center align time based controls

Align time based controls, i.e. knobs, in the center.

The implementation defeats the purpose of the widget factory a bit but
it makes the design look nicer.

* Fix build

Fix the build by adjusting the enums. I added the changes while writing
the commit message for the merge commit but they did not make it.

* Attempt at CodeFactor warning

Try to make the last CodeFactor warning disappear.

* Add bar controller with tempo sync option

Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it is more composable.

Another option might be to move the tempo sync functionality into a class like `FloatModelEditorBase`. Although this would not be a 100% right place either because `TempoSyncKnobModel` inherits from `FloatModel`. In that case we'd have specialized code in a generic base class.

Adjust `LadspaWidgetFactory` so that it now returns an instance of a `TempoSyncBarModelEditor` instead of a `TempoSyncKnob`.

Remove the extra layout code from `LadspaMatrixControlDialog.cpp` as most things are bar editors now.

Adjust `TempoSyncKnobModel` so we do not have to make `TempoSyncBarModelEditor` a friend of it.

* Another attempt to please CodeFactor

Have another attempt to fix CodeFactor's complaints about `LadspaMatrixControlDialog.h`.

* Coding conventions, blanks and blank lines

Remove lots of unnecessary white space. Remove blank lines. Remove leading underscores from parameters.

Remove line breaks in `TempoSyncBarModelEditor.cpp` to make the code more readable. Remove repeated method calls by introducing local variables.

* Break down complex method

Break down the complex method `TempoSyncBarModelEditor::updateDescAndIcon` by delegating to the new methods `updateTextDescription` and `updateIcon`.

* Another attempt to please CodeFactor

Another attempt to fix `LadspaMatrixControlDialog.h` to please CodeFactor.

* Work on TODOs

The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.

The TODO "Use a factory..." has been removed as this is already done.

The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.

* Modifier keys for mouse wheel adjustments

Integrate the changes of commit 7000afb2ea into `FloatModelEditorBase`.

This commit added modifier keys for mouse wheel adjustments to the `Knob` class. The port to `FloatModelEditorBase` results in the bar control now also supporting different scales of adjustments that can be switched with the Shift, Ctrl and Alt keys.

* Show current value on mouse over

Integrate the changes of commit fcdf4c0568 into `FloatModelEditorBase`. This commit lets users show the current value of a float model when the mouse is moved over the control.

* Make Knob inherit from FloatModelEditorBase

Make `Knob` inherit from `FloatModelEditorBase`. This is mostly a continuation for the changes introduced with commit c63d86f.

The idea is that `FloatModelEditorBase` contains the underlying functionality and logic to deal with float models. `Knob` and other classes then only override the presentation aspects. This way `Knob` and `BarModelEditor` can share the same functionality but can differ in how they present the data.

Technical details
------------------
Remove all methods that are already defined in `FloatModelEditorBase` from `Knob`. These are all methods that are defined in the same way in `FloatModelEditorBase`. The method `paintEvent` is not removed because it is overridden by `Knob` as it has its own presentation.

Remove forward declaration of `QPixmap` from `FloatModelEditorBase` as it was not used. Remove unused function `convertPixmapToGrayScaleTemp` from `FloatModelEditorBase`.

* Cleanup includes in Knob class

* Code style changes in FloatModelEditorBase

`FloatModelEditorBase` is a new class/file. Therefore we can do some extensive code cleanup on the code that was initially copied from `Knob`.

Adjust whitespace for methods and some if-statements. Remove underscores from parameter names. Use only two blank lines between method definitions.

* Cleanup include for FloatModelEditorBase

* Show effect name as title of dialog

Add the effect name as the title in the content of the window. This improves the structure of the dialog as it is now clearer from the content itself to which effect the controls belong to.

This duplicates the information from the window title. However, the window title is rather small and the larger font in the content makes it easier to find an effect in a set of opened dialogs.

* Revert "Show effect name as title of dialog"

This reverts commit 8ce0d366d0.

* Fix problem with LedCheckBox in grid layout

The LedCheckBox does not play nice when being used in a grid layout as it disables the resizing behavior of every column it appears in.

The solution is to wrap it into the layout of a parent widget that knows how to behave.

* Reduce minimum width of BarModelEditor

Reduce the minimum width of `BarModelEditor` from 200 to 50.

---------

Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
2023-10-29 11:16:39 +01:00
Johannes Lorenz
d5e6ac6dc5 Lv2Proc: Delay setting worker iface (Fixes #6946) (#6947)
* Lv2Proc: Delay worker iface (Fixes #6946) (#6947)

This delays passing the `LV2_Worker_Interface` to the `Lv2Worker` class,
because prior to the patch, the instance, which provides the interface,
has not been initialized yet, which resulted in a segfault.

* Update src/core/lv2/Lv2Worker.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* setIface -> setInterface

* `if(` -> `if (`

* Update src/core/lv2/Lv2Proc.cpp

Co-authored-by: saker <sakertooth@gmail.com>

* Rework, editorial, from @sakertooth

* Fixup: `interface` is reserved on MSVC

https://stackoverflow.com/a/25234279

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

* Initialize handle/interface as nullptr

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>
2023-10-27 18:51:00 -04:00
Johannes Lorenz
63d03fa3a7 Fix Uninitialized Value Conditional Jump
Introduced in #5970 , `CPULoadWidget::m_stepSize` is uninitialized,
leading to valgrind warnings:

```
==9429== Conditional jump or move depends on uninitialised value(s)
==9429==    at 0x3715A9: int const& std::max<int>(int const&, int const&) (stl_algobase.h:262)
==9429==    by 0x59E3BB: lmms::gui::CPULoadWidget::stepSize() const (CPULoadWidget.h:59)
==9429==    by 0x59DA2E: lmms::gui::CPULoadWidget::paintEvent(QPaintEvent*) (CPULoadWidget.cpp:78)
```

Even though `grep` shows:

```
data/themes/classic/style.css:  qproperty-stepSize: 4;
data/themes/default/style.css:  qproperty-stepSize: 1;
```

It seems like the issue is caused by paint events occurring even before
the style sheet has been applied. In order to fix this, and to be future
proof with style sheets which do not set it, we initialize
`CPULoadWidget::m_stepSize` to `1`.
2023-10-21 18:21:21 +02:00
consolegrl
6bde53e4a9 Update old file filtering code (#6882)
* Updated some old file filtering code.

I was trying to add a way to show/hide the .bak and other files with some
filter buttons when I noticed the code in FileBrowser::addItems was copy
pasta that had lava flowed from the much more modern Directory::addItems.
In addition, only, FileBrowser::addItems was not respecting the filter's
at all. I brought both of them into line with Qt 5 practices which
now respects the m_filter list of extensions for both FileBrowser
and Directory. In Directory::addItems I only needed to change where
the match was being done, FileBrowser::addItems didn't try to
filter/match at all.

* Set name filters inside entryInfoList call, const

Some fixes for const iterating the file list.
Setting file name filters along with the call instead of seperately.

* Style changes src/gui/FileBrowser.cpp

Co-authored-by: saker <sakertooth@gmail.com>

* Fixed style/format FileBrowser.cpp

---------

Co-authored-by: saker <sakertooth@gmail.com>
2023-10-21 11:50:15 -04:00
Rossmaxx
259d120725 Fix invalid for loop to while (#6943) 2023-10-21 08:16:15 -04:00
Johannes Lorenz
476a56e713 Update remote of zyn's submodule instruments
This PR makes changes in the submodule `zynaddsubfx`. It affects its
submodule `instruments`:

* updates the URL to use github (since SF is less reliable)
* changes the protocl from SSH to HTTPS (see
  https://stackoverflow.com/a/50299434)
* does not change the submodule's commit ID

You must now run
```
git submodule sync --recursive
```
once to reflect this change.
2023-10-15 16:08:26 +02:00
Rossmaxx
732e5cc3c9 fixed broken 21pink LCD display (#6914) 2023-10-15 11:38:03 +02:00
Rossmaxx
5c9adeb9a6 Bump SWH and TAP LADSPA plugins (#6937) 2023-10-14 19:58:29 -04:00
Dominic Clark
21dc88c37a Set SF2 voice tuning relative to initial value (#6924) 2023-10-10 21:33:50 +01:00