Add the effect name as the title in the content of the window. This improves the structure of the dialog as it is now clearer from the content itself to which effect the controls belong to.
This duplicates the information from the window title. However, the window title is rather small and the larger font in the content makes it easier to find an effect in a set of opened dialogs.
* fixed cmakelists conditions
* Fixed the order messup.
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
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Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Enable the removal of the `LedCheckBox` include by commenting out code instead of using an `if(false)` statement.
The commented out code was adjusted so that it would work with the current usage of layouts.
Give the reset buttons for auto save and buffer size a rectangular shape. The size is fixed but the button and the pixmap scale with different scaling factors so that should be ok.
* Mallets - Add random knob function
Implement randomness for the instrument. When Random is applied, Hardness and Position of instrument 1 - 9, or Modulator and Crossfade on instrument 10 (Tubular Bells), are nudged on every note to liven up the sound. With the modulated knobs placed at their center values, Random at max will select from the full range of possible values.
Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
lilv can return the scale points in randomized order, and so the linked
models (of stereo effects wit 2 `Lv2Proc`) may have different scale
points. This would mean that the same combo enumeration value would have
different float values in linked models. This problem is fixed by
sorting the scale values.
Also, it is more natural for users if scale points are enumerated in a
numerical order.
This displays a warning dialog if the users requests unusual
buffersizes:
- buffersizes less than 32
- buffersizes which are not a (natural number) power of 2
This commit also replaces some `setGeometry` stuff by `QBoxLayout`.
This improves the way digits are calculated for display in
`Lv2ViewProc`:
- More than 2 digits are now recognized
- Minus signs are now recognized
- Tests have been added
`FloatModelEditorBase` is a new class/file. Therefore we can do some extensive code cleanup on the code that was initially copied from `Knob`.
Adjust whitespace for methods and some if-statements. Remove underscores from parameter names. Use only two blank lines between method definitions.
Make `Knob` inherit from `FloatModelEditorBase`. This is mostly a continuation for the changes introduced with commit c63d86f.
The idea is that `FloatModelEditorBase` contains the underlying functionality and logic to deal with float models. `Knob` and other classes then only override the presentation aspects. This way `Knob` and `BarModelEditor` can share the same functionality but can differ in how they present the data.
Technical details
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Remove all methods that are already defined in `FloatModelEditorBase` from `Knob`. These are all methods that are defined in the same way in `FloatModelEditorBase`. The method `paintEvent` is not removed because it is overridden by `Knob` as it has its own presentation.
Remove forward declaration of `QPixmap` from `FloatModelEditorBase` as it was not used. Remove unused function `convertPixmapToGrayScaleTemp` from `FloatModelEditorBase`.
Integrate the changes of commit fcdf4c0568 into `FloatModelEditorBase`. This commit lets users show the current value of a float model when the mouse is moved over the control.
Integrate the changes of commit 7000afb2ea into `FloatModelEditorBase`.
This commit added modifier keys for mouse wheel adjustments to the `Knob` class. The port to `FloatModelEditorBase` results in the bar control now also supporting different scales of adjustments that can be switched with the Shift, Ctrl and Alt keys.
The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.
The TODO "Use a factory..." has been removed as this is already done.
The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.
Adjust the classic theme so that it is consistent with the changes made to the default theme.
It was only necessary to change the font-size of the check boxes in the file browser to points because the QTreeView already does not contain any font settings.
Replace the check for a `nullptr` buffer with a check that checks if the NotePlayHandle uses a buffer. This is effectively the same condition that's used by `PlayHandle::doProcessing` to decide if it should call play with a `nullptr` in the first place. Hence it should be the most fitting check.