When maximizing a subwindow it remembers the title the mainwindow had before and resets it after unmaximizing/closing.
As the title might have changed due to a project switch, we have to reset the title again as it would else show an incorrect/old title.
Fixes the following two errors I spotted using valgrind:
When deleting a channel;
==936== Invalid read of size 8
==936== at 0x56FA1D: FxMixerView::deleteChannel(int) (FxMixerView.cpp:374)
==936== by 0x60E9A79: QMetaObject::activate(QObject*, QMetaObject const*, int, void**) (in /usr/lib/x86_64-linux-gnu/libQtCore.so.4.8.6)
==936== by 0x5216BF1: QAction::triggered(bool) (in /usr/lib/x86_64-linux-gnu/libQtGui.so.4.8.6)
==936== by 0x52185C2: QAction::activate(QAction::ActionEvent) (in /usr/lib/x86_64-linux-gnu/libQtGui.so.4.8.6)
==936== Address 0x14d51b90 is 32 bytes inside a block of size 40 free'd
==936== at 0x4C2C2E0: operator delete(void*) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==936== by 0x56F9ED: FxMixerView::deleteChannel(int) (FxMixerView.cpp:370)
==936== by 0x60E9A79: QMetaObject::activate(QObject*, QMetaObject const*, int, void**) (in /usr/lib/x86_64-linux-gnu/libQtCore.so.4.8.6)
==936== by 0x5216BF1: QAction::triggered(bool) (in /usr/lib/x86_64-linux-gnu/libQtGui.so.4.8.6)
When loading a new project after adding some channels:
==936== Invalid read of size 8
==936== at 0x570785: FxMixerView::refreshDisplay() (FxMixerView.cpp:202)
==936== by 0x4B590E: Song::clearProject() (Song.cpp:740)
==936== by 0x4B7885: Song::createNewProject() (Song.cpp:817)
==936== by 0x60E9A79: QMetaObject::activate(QObject*, QMetaObject const*, int, void**) (in /usr/lib/x86_64-linux-gnu/libQtCore.so.4.8.6)
==936== Address 0x56a12ab0 is 32 bytes inside a block of size 40 free'd
==936== at 0x4C2C2E0: operator delete(void*) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==936== by 0x57075B: FxMixerView::refreshDisplay() (FxMixerView.cpp:201)
==936== by 0x4B590E: Song::clearProject() (Song.cpp:740)
==936== by 0x4B7885: Song::createNewProject() (Song.cpp:817)
The snare sounds like it would be used for marching. If you can make it
brighter without making it sound funny, please do...
The kick was too dark for general purpose. Shortened it, raised it in
the frequency range and added more noise.