* Bug fix in peak_controller_effect.cpp
This change makes it so that when an LMMS project is loaded, each knob connected to a Peak Controller will be set to the Peak Controller's Base value, rather than its minimum possible value.
* Bug fix in peak_controller_effect.cpp
This change makes it so that when an LMMS project is loaded, each knob connected to a Peak Controller will be set to the Peak Controller's Base value, rather than its minimum possible value.
Fixes regression from 75077f6200 that caused
global automation tracks to have priority in processing.
Adds a test checking for the desired behaviour.
Fixes#4268
From MSDN: "In WM_SYSCOMMAND messages, the four low-order bits of the
wParam parameter are used internally by the system. To obtain the
correct result when testing the value of wParam, an application must
combine the value 0xFFF0 with the wParam value by using the bitwise AND
operator."
Also calculate the required window size using AdjustWindowRect, rather
than hard-coding some constants.
QMdiSubWindow::setSizePolicy doesn't have any effect because QMdiSubWindow
uses a layout. This patch uses QMdiSubWindow::layout()->setSizeConstraint
instead. This may cause effects that don't have a layout and don't
implement sizeHint() to now be resizable. For effects that do though, it
fixes the size constraint.
Fixes bugs where during project loading (observed with VST effects), empty
widgets and sub-windows would be left floating around. These were caused by
inconsistencies between the way VST UIs were created when loading a project
and when adding an effect in an existing project. In some situations, this
caused createUI to be called twice, leaving over multiple empty widgets.
This commit refactors some code in order to avoid creating unnecessary sub-
windows, which aren't needed with VST effects, but were still created,
usually being invisible. All sub-window related code was moved out of
VstPlugin into vestige.cpp, which is the only place where sub-window VSTs
are actually used. A new sub-class of VstPlugin, VstInstrumentPlugin, now
handles VST sub-windows and is used by vestigeInstrument.
"guivisible" attribute loading was moved out of VstPlugin as well and is
now done in VstEffectControls' and vestigeInstrument's loadSettings method
respectively. This causes some minor code duplication unfortunately.
Closes#4110
* Give our threads names
It helps with debugging.
* Use Q_OBJECT macro to automatically name threads.
By default, QThread sets its name based on the Qt meta class. To get an
accurate metaclass, the class which inherits QThread must declare
Q_OBJECT in its header. Futhermore, Qt's MOC requires that a Qt type be
the primary base class when declaring Q_OBJECT, hence the order of
base classes has been rearranged for some classes.
* Add f2 as a FX mixer rename shortcut. Enter doesn't work yet.
* Add both enter keys, remove code duplication
* Fix renaming with enter/return
* Clean up
* Horizontal mouse-wheel zooming. Ensure zoom center is always on the current mouse position.
* Horizontal zoom using mouse wheel center on the mouse position. For the SongEditor too.
* Wheel center on the Automation editor too.