Add peak indicators to the mixer strips. They show the maximum peak value
that was observed and can be reset by clicking on them.
## Implementation details
The implementation works via a signal/slot mechanism. The `Fader` class
has a new signal `peakChanged` which reports peak values as
amplifications. A new class `PeakIndicator` is added which has a slot
`updatePeak` which is connected to the new signal in `Fader`.
The `PeakIndicator` inherits from `QLabel` and mainly deals with updating
the label text from the current peak value.
Add a `PeakIndicator` instance to `MixerChannelView`. Add a `reset`
method to `MixerChannelView` so that the mixer channel can be reset on
the loading of new projects, etc. The current implementation resets the
peak indicator back to -inf dbFS. The `reset` method is called in
`MixerView::clear`.
Remove the clamping in `Fader::setPeak` so that all peaks are reported.
Emit the new signal if the peak changes.
Adjust the rendering of BarModelEditor to make it respect logarithmic
and linear models. The code now uses `inverseScaledValue` instead of
`value` just like the `Knob` class does when calculating the angle.
Only show the recording widget in the sample clip if the audio engine has
a device configured that can capture audio. For simplicity of the code,
i.e. no nullptr checks, the widget is always created but only shown if
capture capabilities are available.
Rename the context menu entry "Set/clear record" to "Toggle record" and
only enable it if capture is possible.
In `SampleClipView` the test for the availability of a capture device is
abstracted behind the helper method `recordingCapabilitiesAvailable`.
Technical details
------------------
Add the method `captureDeviceAvailable` to `AudioEngine` because clients
should not be concerned with driver details. Drivers should mostly be
used by the audio engine and therefore hidden to clients. Add a private
`const` version of the method `audioDev` so that `captureDeviceAvailable`
can be implemented in a `const` correct way.
Use `captureDeviceAvailable` in the constructor of `SongEditorWindow`.
Make the option to record samples more prominent by providing a pixmap
button that is always shown and that can be used to turn recording on or
off. The corresponding widget which constitutes of the button and a label
is always positioned at the bottom left of the sample clip.
Technical details
------------------
The recording widget is built in the private method `buildRecordWidget`.
The method `adjustRecordWidget` is used to move the recording widget to
the correct position relative to the sample view. It is called after
construction and whenever the sample clip is resized (see `resizeEvent`).
Add the method `SampleClip::getRecordModel` so that the pixmap button can
be configured to act on it.
Let users configure the output device that's used by the SDL driver.
Code-wise the implementation is very similar to the input device
configuration.
Use a `QComboBox` instead of a `QLineEdit` for `m_device` and rename it
to `m_playbackDeviceComboBox`.
Rename `s_defaultInputDevice` to `s_systemDefaultDevice` because it is
used in the context of playback and input devices.
Provide the setting "[System Default]" which instructs the SDL driver to
use the default device of the system as the input device. In the
configuration file this option is represented as an empty string. This
should play well with the current existing configuration of the users.
Up to now the SDL audio driver attempted to use the default recording
device. This might not be what users want or expect, especially since the
actually used device is not visible anywhere. So if recording does not
work for the users they have no way to find out what's wrong.
Extend the settings screen of the SDL driver with a combo box that allows
to select the input device to be used. Store the selected device name in
a new attribute called "inputdevice" in the "audiosdl" section of the
configuration file.
Use the information from the configuration when attempting to inialize
the input device. Fall back to the default device if that does not work.
Move the recording symbol and the "Rec" string to the lower left of the
clip so that it does not overlap with the clip name if it is shown.
Make the "Rec" string translatable and increase the font size.
## Make mixer channels resizable
Make the mixer channels resizable within the mixer view.
Remove the setting of the size policy from `MixerChannelView`. Add the
`Fader` widget with a stretch factor so that it is resized within the
layout of the mixer channel/strip. Remove the stretch that was added to
the layout because the fader now stretches.
In `MixerView` remove the top alignments when widgets are added to the
layout so that they can resize. Set the channel layout to align to the
left so that it behaves correctly when it is resized by the scroll area
it is contained in. Make the widget resizable in the scroll area so that
it always fills the space. Set the minimum height of the scroll area to
the minimum size of the widget plus the scrollbar height so that the
channel strips are never overlapped by the scrollbar.
Set the size policy of the "new channel" button so that it grows
vertically with the mixer view. Set a fixed size so that it is as wide as
a mixer strip.
## Enable maximization for mixer view
Enable the maximize button for the mixer view now that it is fully
resizable.
Don't make LMMS calculate the song length for every added TCO when a new project is created or a project is loaded. Instead do it only once afterwards. This is accomplished by preventing any calculations in `Song::updateLength` if a song is currently loaded. `Song::updateLength` is then called immediately after the loading flag has been set to `false` in both cases.
---------
Co-authored-by: IanCaio <iancaio_dev@hotmail.com>
* Revert "Fix glitch with automation points (#7269)"
This reverts commit d60fd0d022.
* Fix glitch in Automation Editor. This reverts the earlier fix and tries to solve the issue by instead rounding off the values of the top/bottom levels before comparison with the automation point value.
---------
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
Update MinGW CI to Ubuntu 20.04
* Use ghcr.io/lmms/linux.mingw:20.04
* Fix deprecation in ClipView.cpp
* Fix ccache and simplify git configuration
* Apply patch by @DomClark for MinGW's SDL2 target
* Update excludelist-win
Fix the missing initialization of some variables in `TrackContentWidget`.
This led to some performances issues when the widget was painted because
a for loop was executed for which the variable started at a very large
negative number and was then incremented.
* Added lines in between bars
* Changed bar lines to follow snap size
* Changed default zoom and quantization value
* Added constants for line widths
* Added QSS configuration for new grid line colors
* Tied line widths to QSS properties
* Changed default quantization to 1/4
* Removed clear() from destructor model
* Removed destructor in ComboBoxModel.h
* Changed member set/get functions to pass by value
* Updated signal connection with newer syntax
Oversampling can have many different effects to the audio signal such as latency, phase issues, clipping, smearing, etc, so this should really be an option on a per-plugin basis, not globally across all of LMMS (which, in some places, shouldn't really need to oversample at all but were oversampled anyways).
Add the virtual method `Effect::onEnabledChanged` which can be overridden by effects so that they can react to state changes with regards to being enabled or bypassed. The call of this methods is connected to state changes of the enabled model in the constructor of `Effect`.
Implement the method in `DualFilterEffect` by resetting the history of the two filters. This is done to prevent pops that have been reported in #4612.
The original code was doing division in `int`, which causes lost of accuracy and results in the waveform randomly shifting when zooming in and out.
This should fix it by casting variables to `float` before dividing, as well as keeping the values in `float` type.
The pull request also changes some type declaration to explicit to increase readability
Fix the upgrade routine that was introduced with pull request #6747 which added the BPM value to some file names.
This also simplifies the implementation by using a map.
Note: this also removes the code about the prefix `factorysample:`. If it is used in some files these entries will also have to be added to the map.
Check if a non-empty buffer was loaded and only set the sample clip if that's the case.
## Other changes
Move setting the song to modified towards the core in the context of `SampleClip`. Previously the `SampleClipView` did this but it's none of it's business.
Introduce `SampleClip::changeLengthToSampleLength` which changes the length of the clip to the length of the sample. This was also previously done by the view which is again the wrong place to do the necessary calculations. An unnecessary `static_cast` was removed while carrying over the code.
Add the method `SampleClip::hasSampleFileLoaded` which checks if the loaded sample corresponds to a given file name.
Fix code formatting.
## Instrument flags as a property of an instrument
The instruments flags (single streamed, MIDI based, not bendable) are properties of an instrument that do not change over time. Therefore the flags are made a property of the instrument which is initialized at construction time.
Adjust the constructors of all instruments which overrode the `flags` method to pass their flags into the `Instrument` constructor.
## Add helper methods for flags
Add helper methods for the flags. This makes the code more concise and readable and clients do not need to know the technical details on how to evaluate a flag.
## Remove the flags methods
Remove the flags methods to make it an implementation detail on how the flags are managed.
Many, many years ago (93a456c), high quality mode was merely disabled after it was noted that it can be problematic rather than being completely removed. Remove it from the codebase so we can get rid of some code and clean things up a bit.
Make instruments report their release time in milliseconds so that it becomes independent of the sample rate and sounds the same at any sample rate.
Technically this is done by removing the virtual keyword from `desiredReleaseFrames` so that it cannot be overridden anymore. The method now only serves to compute the number of frames from the given release time in milliseconds.
A new virtual method `desiredReleaseTimeMs` is added which instruments can override. The default returns 0 ms just like the default implementation previously returned 0 frames.
The method `computeReleaseTimeMsByFrameCount` is added for instruments that still use a hard coded release in frames. As of now this is only `SidInstrument`.
Add the helper method `getSampleRate` to `Instrument`.
Adjust several instruments to report their release times in milliseconds. The times are computed by taking the release in frames and assuming a sample rate of 44.1 kHz. In most cases the times are rounded to a "nice" next value, e.g.:
* 64 frames -> 1.5 ms (66 frames)
* 128 frames -> 3.0 ms (132 frames)
* 512 frames -> 12. ms (529 frames)
* 1000 frames -> 23 ms (1014 samples)
In parentheses the number of frames are shown which result from the rounded number of milliseconds when converted back assuming a sample rate of 44.1 kHz. The difference should not be noticeable in existing projects.
Remove the overrides for instruments that return the same value as the base class `Instrument` anyway. These are:
* GigPlayer
* Lb302
* Sf2Player
For `MonstroInstrument` the implementation is adjusted to behave in a very similar way. First the maximum of the envelope release times is computed. These are already available in milliseconds. Then the maximum of that value and 1.5 ms is taken and returned as the result.
Move icon determination into TrackLabelButton again
Fully undo the changes made in commit 88e0e94dcd because the intermediate revert made in commit 04ecf73395 seems to have led to a performance problem due to the icon being set over and over again in `TrackLabelButton::paintEvent`.
The original intention of the changes made in pull request #7114 was to remove the painting code that dynamically determines the icon over and over again. Ideally the icon that is used by an instrument should be somewhat of a "static" property that should be known very early on when an instrument view is created. There should not be any need to dynamically resolve the icon over and over, especially not in a button class very far down in the widget hierarchy. However, due to technical reasons this is not the case in the current code. See pull request #7132 for more details.
## Bump CMT to d8bf8084aa3
Bump the CMT submodule to commit d8bf8084aa3 which contains the underlying fixes for issue #5167.
The CMT delay uses `sprintf` calls to generate the technical names and display names of the delays. These calls are locale dependent. As a consequence for example the feedback delay might have been saved either as "fbdelay_0.1s" (point) or "fbdelay_0,1s" (comma) in a save file.
The CMT fix makes sure that all delays use points in their names and thus that they now always report the same name strings.
## Add upgrade routine for CMT delays
Add an upgrade routine for CMT delays which works in conjunction with the upgraded CMT submodule. Because the delays will now always report their name with points old save files which might contain versions with the comma must be upgraded to a name with a point.