Add the effect name as the title in the content of the window. This improves the structure of the dialog as it is now clearer from the content itself to which effect the controls belong to.
This duplicates the information from the window title. However, the window title is rather small and the larger font in the content makes it easier to find an effect in a set of opened dialogs.
* fixed cmakelists conditions
* Fixed the order messup.
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
---------
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Mallets - Add random knob function
Implement randomness for the instrument. When Random is applied, Hardness and Position of instrument 1 - 9, or Modulator and Crossfade on instrument 10 (Tubular Bells), are nudged on every note to liven up the sound. With the modulated knobs placed at their center values, Random at max will select from the full range of possible values.
Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.
The TODO "Use a factory..." has been removed as this is already done.
The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.
Remove identical calls to `InstrumentTrack::processAudioBuffer` which appear in the overridden implementations of `Instrument::play` and `Instrument::playNotes`. Instead the call to `processAudioBuffer` has been moved into `InstrumentPlayHandle::play` and `InstrumentTrack::playNote`. These two methods call the aforementioned methods of `Instrument`. Especially in the case of `InstrumentTrack::playNote` the previous implementation resulted in some unncessary "ping pong" where `InstrumentTrack` called a method on an `Instrument` which then in turn called a method on `InstrumentTrack`. And this was done in almost every instrument.
In `InstrumentTrack::playNote` an additional check was added which only calls `processAudioBuffer` if the buffer is not `nullptr`. The reason is that under certain circumstances `PlayHandle::doProcessing` calls the `play` method by explicitly passing a `nullptr` as the buffer. This behavior was added with commit 7bc97f5d5b. Because it is unknown if this was done for some side effects the code was adjusted so that it behaves identical in this case.
Move the complex implementation for `InstrumentPlayHandle::play` and `InstrumentPlayHandle::isFromTrack` into the cpp file and optimize the includes.
* Add options to enable sanitizers
* Specify them as debugging options
* Apply suggestions made by Dom
* Fix linking issues
There were linking issues, most likely because we were
applying the sanitizer flags to unnecessary targets that
are part of the build. Now, we only focus on adding the
compiler flags to lmmsobjs as a PUBLIC dependency,
and selectively choose what targets we need to apply
the linker flags to as PRIVATE dependencies.
* Add UBSan
* Add status messages
* Remove GNU as supported compiler for MSan
* Revert to using add_<compile|link>_options again
* Fix sanitizer linkage within veal and cmt libraries
I suspect that our sanitizer flags were removed for these two CMake
targets. Instead of setting the properties directly, we call
target_compile_options and target_link_options
instead.
* Remove TODO comment
* Revert "Fix sanitizer linkage within veal and cmt libraries"
This reverts commit b04dce8d8c.
* Use CMAKE_<LANG>_FLAGS_<CONFIG> and apply fixes
* Remove quotes
* Add support for additional flags
* Disable vptr for UBSan
* Print "Debug using" in status for clarity
* Wrap ${supported_compilers} and ${status_flag} in quotes
* Replace semicolons with spaces in additional_flags
* Remove platform check for no-undefined flag
The platform check was added as an attempt
to make this branch compile with the veal
and cmt libraries. However, it seems to work
without it, so the problem must've been something
else occuring in these files.
* Undo change to FP exceptions status message
* Use spaces instead of tabs
* Remove -no-undefined flag for cmt and veal libraries
Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it is more composable.
Another option might be to move the tempo sync functionality into a class like `FloatModelEditorBase`. Although this would not be a 100% right place either because `TempoSyncKnobModel` inherits from `FloatModel`. In that case we'd have specialized code in a generic base class.
Adjust `LadspaWidgetFactory` so that it now returns an instance of a `TempoSyncBarModelEditor` instead of a `TempoSyncKnob`.
Remove the extra layout code from `LadspaMatrixControlDialog.cpp` as most things are bar editors now.
Adjust `TempoSyncKnobModel` so we do not have to make `TempoSyncBarModelEditor` a friend of it.
Conflicts:
include/LedCheckBox.h
src/gui/widgets/LedCheckBox.cpp
Adjusted some enums in LadspaMatrixControlDialog.cpp and
LadspaWidgetFactory.cpp.
Note: The following commits made changes to `Knob.cpp` and might need to be
integrated into `FloatModelEditorBase` which was created by extracting
methods and implementations from `Knob`:
* f10277715f: Seems to have only changed enum definitions
* 7000afb2ea: Modifier keys for mouse wheel events
* fcdf4c0568: Show knob value on mouse over
* Fix LADSPA effects memory leak
* Fix buffer overflow in PianoView
* Avoid using invalid iterators in AutomationClip
* Fix memory leaks in SimpleTextFloat
* Handle potential case where QMap::lowerBound(...) returns end iterator
* Implement suggestions from review
* Add `ArrayVector` class template and tests
* Fix counting of failed test suites
* Support detuning and panning with Sf2 Player
* Restrict panning to supported FluidSynth versions
* Fix data array cast type
* Fix tests for Qt<5.10 and correct mistaken test
* DIsplay warning for FluidSynth < 2
* Remove unnecessary clamp
* Update include guard name
* Add Tap Tempo Feature (#6375)
Resolves#5181
* Update formatting, use namespaces, etc.
* Use Qt Designer .ui file to handle the UI
Thanks to irrenhaus for the idea
Also added a few buttons I will add functionality for
* Play metronome sound when tapped
* Improve stabilization speed by comparing differences in length between intervals
To improve the speed at which the BPM counter stabilizes at a
certain number, we now compare the differences in length between
the last two taps and the most recent two taps and reset the counter
if the threshold is passed.
I made it so that a difference of 500 ms resets the counter.
* Remove duplicate m_ui
An artifact from my battle with Git and merge conflicts..
* Format TapTempoUi header file
* Add lmms namespace in UI file
* Remove taptempo.ui XML file
Not needed
* Add LMMS_EXPORT to SamplePlayHandle
* Use std::chrono::duration<double, std::milli> for intervals
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Use alias for steady_clock
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Speed up convergence by accounting for recent intervals
This uses a combination of keeping track of a more accurate BPM,
while also using a BPM difference threshold to move towards the true BPM
more quickly.
After three taps, a "recent interval" is calculated, which is similar
to the latest interval, but less fluctuating since it accounts for
three taps instead of one. This allows for comparing between
the BPM on the display with the recent BPM more closely.
We then compare the difference in magnitude of both BPM's
with the threshold. If the threshold is passed, the counter gets reset.
* Remove semicolon from "QOBJECT;" in plugins/TapTempo/TapTempo.h
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Add newline between using alias and constructor
* Cleanup header files
* Add // namespace lmms::gui comment
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Will merge this file with ``TapTempoView`` soon.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Replace virtual with override in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Merge UI file into TapTempoView
* Pass TapTempo* directly into constructor in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update style in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Add parameter name for keyPressEvent function in plugins/TapTempo/TapTempoView.h
Also reorder the function declarations to match the order in the source file.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Remove dynamic_cast to TapTempo* in plugins/TapTempo/TapTempoView.cpp
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Restrict C linkage to only lmms_plugin_main and plugin descriptor
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Simplify algorithm
* Update labels when calling closeEvent
* Add reset button
* Adjust layout
* Format document
* Only allow the tap button to gain focus
* Use icon provided by LMMS
* Add sync button and adjust formatting
* Make the metronome downbeat the first beat
Also simplify code
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Round BPM values when syncing with project tempo
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Change Plugin::Tool to Plugin::Type::Tool
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Replace QVector with std::vector in AudioEngine
* Replace QVector with std::vector in AudioEngineWorkerThread
* Replace QVector with std::vector in AudioJack
* Replace QVector with std::vector in AutomatableModel
* Replace QVector with std::vector in AutomationClip
* Replace QVector with std::vector in AutomationEditor
* Replace QVector with std::vector in ConfigManager
* Replace QVector with std::vector in Controller
* Replace QVector with std::vector in ControllerConnection
* Replace QVector with std::vector in EffectChain
* Replace QVector with std::vector in EnvelopeAndLfoParameters
* Replace QVector with std::vector in InstrumentFunctions
* Replace QVector with std::vector in MidiClient
* Replace QVector with std::vector in Mixer
* Replace QVector with std::vector in Note
* Replace QVector with std::vector in PeakController
* Replace QVector with std::vector in PianoRoll
* Replace QVector with std::vector in PluginFactory
* Replace QVector with std::vector in RenderManager
* Replace QVector with std::vector in StepRecorder
* Replace QVector with std::vector in Track
* Replace QVector with std::vector in TrackContainer
* Replace QVector with std::vector in Song
* Adapt QVector to std::vector changes in ControllerConnectionDialog
* Phase 2: Use std::abs in panning.h
Without this, the QVector changes will make the code not compile.
* Phase 2: Replace QVector with std::vector in PeakControllerEffect
* Phase 2: Replace QVector with std::vector in AutomatableModel
* Phase 2: Replace QVector with std::vector in AutomationClip
* Phase 2: Replace QVector with std::vector in ControllerConnection
* Phase 2: Replace QVector with std::vector in EffectChain
* Phase 2: Replace QVector with std::vector in Mixer
* Phase 2: Replace QVector with std::vector in PeakController
* Phase 2: Replace QVector with std::vector in RenderManager
* Phase 2: Replace QVector with std::vector in Song
* Phase 2: Replace QVector with std::vector in StepRecorder
* Phase 2: Replace QVector with std::vector in Track
* Phase 2: Replace QVector with std::vector in TrackContainer
* Phase 2: Adapt QVector changes in EffectRackView
* Phase 2: Adapt QVector changes in AutomationClipView
* Phase 2: Adapt QVector changes in ClipView
* Phase 2: Adapt QVector changes in AutomationEditor
* Phase 2: Adapt QVector changes in PianoRoll
* Phase 2: Adapt QVector changes in TrackContainerView
* Phase 2: Adapt QVector changes in TrackContentWidget
* Phase 2: Adapt QVector changes in InstrumentTrack
* Phase 2: Adapt QVector changes in MidiClip
* Phase 2: Adapt QVector changes in SampleTrack
* Fix segmentation fault in ConfigManager::value
* Fix unintended faulty std::vector insert in AutomationClip::resolveAllIDs
* Resolve trailing whitespace in src/core/StepRecorder.cpp
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Use std::next and std::prev in EffectChain::moveUp/moveDown
* Introduce static "combineAllTracks" function in AutomationClip
* Adjust variable name in Song::automatedValuesAt
* Adjust removal of long step notes in StepRecorder::removeNotesReleasedForTooLong
* Iterate over m_chords by const reference in src/core/InstrumentFunctions.cpp
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Fix StepRecorder::removeNotesReleasedForTooLong again
* Combine the ConfigManager::value overloads using std::optional
* Revise StepRecorder::removeNotesReleasedForTooLong
* Remove redundant std::optional in ConfigManager::value
* Remove trailing whitespace in ConfigManager::value
* Fix: Prevent incorrect use of std::distance when element not found
* Chore: Remove trailing whitespace in edited files
* Only set the id attribute if the controller was found
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Remove extra indents from 84b8fe8a559855ed263b74cc582eab3655250c5f
* Fix compilation issues
* Add LMMS_ prefix for header guard in Track.h
* Undo changes made to MixerView::deleteUnusedChannels
* Simplify code to handle failure of finding tracks
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Split ternary operator into separate if statement
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Undo changes to indentation in MixerRoute
* Do general clean-up
Some of the changes made:
+ Use auto where benefical
+ Fix bug in AutomatableModel::globalAutomationValueAt (for loop should be looping over clips variable, not clipsInRange)
+ Undo out of focus whitespace changes
* Always assign to m_steps regardless if clip is found or not
Even when the clip is not found (i.e., currentClip is -1), m_steps still
gets assigned to.
* Insert at the end of tracks vector in src/core/Mixer.cpp
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Insert at the end of tracks vector in src/core/Mixer.cpp (2)
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Remove redundant template parameter
* Use std::array for zoomLevels
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Align time based controls, i.e. knobs, in the center.
The implementation defeats the purpose of the widget factory a bit but
it makes the design look nicer.
Remove virtual keyword from methods that are marked as override.
Remove whitespaces that make CodeFactor unhappy. One of these fixes
includes moving the implementation of
LadspaMatrixControlDialog::isResizable into the cpp file.
Make sure that the widget is shown without a scrollbar whenever possible
using the following rules.
If the widget fits on the workspace we use the height of the widget as
the minimum size of the scroll area. This will ensure that the scrollbar
is not shown initially (and never will be).
If the widget is larger than the workspace then we want it to mostly
cover the workspace. In that case the minimum height is set to 90 % of
the workspace.
Set the vertical scroll bar to always show so that the controls do not
move around if the scroll bar is hidden or shown.
Set the margin of the grid layout to 0 so that the whole dialog becomes
tighter.
Use "yellow" LEDs (which are actually blue) for dynamically added bool
parameters so that the dialog is consistent with regards to the LED
colors. The "Link Channels" button also uses a "yellow" LED.
Extend LedCheckBox so that it adds support to render the text with the
default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode
Legacy mode is the default and renders the LedCheckBox as before. The
font is set to 7 pixels and all the text is rendered with a shadow.
Non-legacy mode uses the current font to render the text. The text is
rendered without a shadow and the pixmap is centered vertically to the
left side of the text.
The non-legacy mode is currently only used in the context of the matrix
LADSPA dialog. Toggle options are rendered using it as well as the "Link
Channels" button.
The implementation of the current LADSPA dialog in master uses knobs to
represent enum parameters. Therefore it should also work with the new
bar widget.
This gets rid of many labels with the parameter name followed by
"(unsupported)".
Move the class `LadspaWidgetFactory` to the project LadspaEffect to make
it hopefully compile with mingw32 and mingw64.
Interestingly the code compiled and worked under Linux and MacOS.
Replace the class `LadspaMatrixControlView` with the factory class
`LadspaWidgetFactory`. The former was a widget that wrapped the widget
representation of a LADSPA control in yet another widget with a layout.
The factory simply returns the configured widget so that it can be
incorporated directly in layouts or other widgets.
Adjust `LadspaMatrixControlDialog` so that it uses the
`LadspaWidgetFactory` instead of the `LadspaMatrixControlView`.
Add the new class `BarModelEditor` which is intended to become a new way
to adjust values of float models.
Simplify the layout in `LadspaMatrixControlDialog` by removing some
nested layouts. Remove the "Parameters" column.
Adjust `LadspaMatrixControlView` to implement the following changes:
* Show the name of the control next to toggle buttons (`LedCheckBox`).
* Use the new `BarModelEditor` for integer and float types.
* SHow the name of the control next to time based parameters that use
`TempoSyncKnob`.
The names are shown so that the "Parameters" column can be removed.
Technical details
------------------
The class `LadspaMatrixControlDialog` now creates a widget that contains
the matrix layout with the controls. This widget is then added to a
scroll area. The layout is populated in the new method
`arrangeControls`.
Add some helper methods to `LadspaMatrixControlDialog` which retrieve
the `LadspaControls` instance and the number of channels.
Add the implementation of `BarModelEditor` to `src/gui/CMakeLists.txt`.
TODOs
------
Extract common code out of the `Knob` class so that it can be reused by
`BarModelEditor`.
* Fixed issue #5734 (FreeBoy Division by zero).
Added comments and used more descriptive variable names for noise
channel initialization block.
Also indented the nested for loop to improve code clarity.
The reasons for doing this can be found in this answer:
https://softwareengineering.stackexchange.com/a/362796
* Better initial div_ratio guess
Allows us to skip r = 0 and a conditional in the loop below.
---------
Co-authored-by: Spekular <Spekular@users.noreply.github.com>